Saros
Where It Has the Edge
- platform-specific feature support is 4.7 vs 1.5. Platform-specific support was praised through PS5 showcase features, Pro upscaling, DualSense use, and 3D audio.
- enemy variety is 4.6 vs 1.7. Enemy variety was praised for diverse, escalating, and biome-changing threats that keep combat fresh.
- level design is 4.7 vs 1.8. Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and...
- core gameplay loop is 4.5 vs 1.6. The core loop was usually seen as compelling and satisfying, though Polygon felt progression systems weakened the roguelike...