Saros
Where It Has the Edge
- save system reliability is 4.5 vs 1.3. Save/run continuation quality was praised via suspend, leave-and-return, and day-one roguelite quality-of-life comments.
- mission design is 4.6 vs 1.7. Optional challenge-space design was praised as brutal but rewarding.
- innovation is 4.7 vs 1.9. Innovation centered on the shield, bullet-as-resource design, haptic implementation, and a more flexible challenge structure.
- fast travel convenience is 4.7 vs 1.9. Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.