Dragon Ball FighterZ
Where It Has the Edge
- controls responsiveness is 4.3 vs 2.4. Controls are widely praised as simple and responsive, especially with standard controllers, though Joy-Con play gets some caveats.
- user interface design is 3.0 vs 1.5. User interface design is one of the clearest drawbacks, because the forced lobby hub and online-first structure often...
- learning curve is 4.4 vs 3.3. Learning curve is generally praised as gradual and manageable, though one reviewer stresses that serious mastery can take...
- movement feel is 5.0 vs 4.2. Movement feel is praised for freeform dashes, mobility routes, super dashes, and the ability to move like Dragon...