Compare Dragon Ball FighterZ vs Dragon Quest I & II HD-2D Remake

P1 Dragon Ball FighterZ
P2 Dragon Quest I & II HD-2D Remake

Comparison Takeaways

Dragon Ball FighterZ

Where It Has the Edge

  • replay value is 4.6 vs 2.5. Replay value is supported by deep combat, replay tools, arcade scoring, online play, and continuing experimentation.
  • platform-specific feature support is 4.6 vs 2.8. Platform-specific support is strongest on Switch, where Joy-Con play, 1v1/2v2 options, and controller flexibility earn praise.
  • faithfulness to franchise is 4.9 vs 4.0. Faithfulness to Dragon Ball is one of the clearest strengths, with reviewers praising authentic moves, voices, dramatic finishes,...
  • AI behavior is 2.5 vs 2.0. Only one review clearly criticizes AI behavior, noting high-difficulty opponents leaning on the same few huge moves.

Dragon Quest I & II HD-2D Remake

Where It Has the Edge

  • save system reliability is 5.0 vs 1.8. Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.
  • load times is 5.0 vs 2.0. Load times were praised in preview coverage as quick, matching the strong Switch 2 performance profile.
  • environmental detail is 5.0 vs 3.0. Environmental detail stood out through lighting, interiors, water, clouds, towns, and dungeons that made the world feel richer.
  • narrative quality is 4.6 vs 2.9. The expanded narrative was repeatedly praised for making the Erdrick trilogy feel richer, more cohesive, and less like...
Average score
Product 1: Dragon Ball FighterZ
3.7
Product 2: Dragon Quest I & II...
4.3
accessibility options
Product 1: Dragon Ball FighterZ
4.8

Reviewers repeatedly describe the game as unusually approachable for a fighting game, thanks to simple inputs, auto-combos, and shared commands, while still leaving room for deeper play.

Product 2: Dragon Quest I & II...
4.6

Reviewers valued the difficulty options, markers, and other quality-of-life settings for making the old games easier to approach without fully erasing their classic feel.

AI behavior
Product 1: Dragon Ball FighterZ
2.5

Only one review clearly criticizes AI behavior, noting high-difficulty opponents leaning on the same few huge moves.

Product 2: Dragon Quest I & II...
2.0

One reviewer criticized the automated battle behavior, saying the AI made poor choices rather than feeling genuinely wise.

animation quality
Product 1: Dragon Ball FighterZ
5.0

Animation is one of the strongest consensus positives, with reviewers praising immaculate frames, authentic character motion, and anime-like 2D presentation.

Product 2: Dragon Quest I & II...
4.6

Animation quality was praised in both battle and enemy presentation, with reviewers noting smooth movement and lively spell or monster animations.

art direction
Product 1: Dragon Ball FighterZ
4.9

Art direction earns very high marks for faithful cel shading, Toriyama-style character work, and deliberate anime framing.

Product 2: Dragon Quest I & II...
4.9

The HD-2D art direction was strongly praised for respecting old JRPG roots while making the worlds feel striking and modern.

boss design
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
4.5

Bosses earned strong praise when they forced strategy and felt rewarding, though a few reviewers disliked specific frustrating fights.

character development
Product 1: Dragon Ball FighterZ
3.4

Android 21 draws mixed character reactions: one reviewer found her characterization off-putting, while another liked the design and play feel.

Product 2: Dragon Quest I & II...
4.8

Reviewers especially praised Dragon Quest II's party members for gaining stronger arcs, personalities, and interpersonal chemistry.

character roster
Product 1: Dragon Ball FighterZ
4.0

Roster reactions are generally positive around variety and team options, but several reviews complain about duplicate Goku/Vegeta variants, limited base counts, or DLC-heavy expansion.

Product 2: Dragon Quest I & II...
4.7

The added Princess of Cannock and more useful party members were repeatedly praised as natural, valuable additions to Dragon Quest II.

combat system
Product 1: Dragon Ball FighterZ
4.7

Combat is the central strength: reviewers praise the 3v3 tag system, speed, accessibility, depth, and the way fights feel powerful and readable.

Product 2: Dragon Quest I & II...
4.3

Combat was widely seen as engaging and more strategic, though several reviewers noted Dragon Quest I's solo fights could become frustrating or unfair.

community features
Product 1: Dragon Ball FighterZ
4.8

Community features are praised when reviewers mention the active online community or the game bringing Dragon Ball and fighting-game players together.

Product 2: Dragon Quest I & II...
No score yet
competitive balance
Product 1: Dragon Ball FighterZ
3.2

Competitive balance is mixed: auto-combos are usually seen as manageable, but some reviewers say offense, homing attacks, or low-skill tactics can be too effective.

Product 2: Dragon Quest I & II...
No score yet
content variety
Product 1: Dragon Ball FighterZ
4.4

Content variety is mostly strong, with story, arcade, local, online, tournaments, training, and customization modes, though some single-player content feels padded.

Product 2: Dragon Quest I & II...
4.8

Reviewers appreciated the expanded worlds, new mechanics, and added content, especially in Dragon Quest II.

controls responsiveness
Product 1: Dragon Ball FighterZ
4.3

Controls are widely praised as simple and responsive, especially with standard controllers, though Joy-Con play gets some caveats.

Product 2: Dragon Quest I & II...
No score yet
couch co-op quality
Product 1: Dragon Ball FighterZ
4.4

Local and couch play is viewed positively, especially on Switch, with local tournaments, tabletop play, and quick human matches called out as bonuses.

Product 2: Dragon Quest I & II...
No score yet
crash stability
Product 1: Dragon Ball FighterZ
2.0

Crash stability is a concern in the PS5 port review, where crashes occurred while searching for opponents.

Product 2: Dragon Quest I & II...
No score yet
cross-play support
Product 1: Dragon Ball FighterZ
2.0

Cross-play support is criticized in the PS5 review because rollback netcode prevents play with PS4 users and there is no wider crossplay.

Product 2: Dragon Quest I & II...
No score yet
dialogue quality
Product 1: Dragon Ball FighterZ
4.3

Dialogue and character banter are usually praised as fan-pleasing, humorous, and tied to team combinations.

Product 2: Dragon Quest I & II...
No score yet
difficulty balance
Product 1: Dragon Ball FighterZ
3.1

Difficulty balance is mixed: arcade can offer welcome challenge, but story mode is often too easy and some arcade spikes are frustrating.

Product 2: Dragon Quest I & II...
3.4

Difficulty split reviewers: many liked the tougher, more meaningful challenge, but several criticized RNG spikes, grinding walls, or frustrating solo encounters.

DLC value
Product 1: Dragon Ball FighterZ
2.5

DLC value is mixed to negative in older and Switch reviews, with some useful roster expansion but complaints about expensive characters or forced DLC purchases.

Product 2: Dragon Quest I & II...
No score yet
emotional impact
Product 1: Dragon Ball FighterZ
4.8

The game lands strong nostalgic and emotional hits for fans through dramatic finishes, references, and the feeling of a long-awaited Dragon Ball fighter.

Product 2: Dragon Quest I & II...
4.8

Multiple reviewers described unusually strong emotional payoffs, including poignant scenes and endings that made them stop, reflect, or cry.

environmental detail
Product 1: Dragon Ball FighterZ
3.0

Environmental detail receives a mixed note: recognizable backdrops exist, but one review says there is not much to speak for beyond that.

Product 2: Dragon Quest I & II...
5.0

Environmental detail stood out through lighting, interiors, water, clouds, towns, and dungeons that made the world feel richer.

exploration quality
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
4.4

Exploration was generally praised for rewarding secrets, treasure, and open-ended discovery, though one underwater segment was called slow and awkward.

faithfulness to franchise
Product 1: Dragon Ball FighterZ
4.9

Faithfulness to Dragon Ball is one of the clearest strengths, with reviewers praising authentic moves, voices, dramatic finishes, and source-material care.

Product 2: Dragon Quest I & II...
4.0

One preview emphasized the games' JRPG legacy as a reason to experience them, supporting their faithfulness to Dragon Quest history.

family friendliness
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
4.5

One reviewer highlighted sharing the remakes with children as a positive next-generation experience, supporting family appeal.

fast travel convenience
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
2.7

Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.

frame rate stability
Product 1: Dragon Ball FighterZ
5.0

Frame rate stability is excellent on Switch-focused reviews, with repeated praise for steady 60 FPS and no noticeable dips.

Product 2: Dragon Quest I & II...
5.0

Frame rate impressions were very positive on Switch 2 and handheld play, with reviewers citing stable 60 FPS or no drops.

fun factor
Product 1: Dragon Ball FighterZ
4.7

Fun factor is very high across reviews, from casual play to online battles, though some story and online problems blunt the experience.

Product 2: Dragon Quest I & II...
4.7

Fun factor was very high overall, with several reviewers saying the remakes were hard to stop playing or simply a great time.

gameplay mechanics
Product 1: Dragon Ball FighterZ
4.8

Overall gameplay mechanics are praised for being satisfying, accessible, deep, and rewarding across casual and serious play.

Product 2: Dragon Quest I & II...
4.8

Reviewers praised Sigils, Scrolls, and other new mechanics for adding meaningful choices while keeping the classic JRPG foundation intact.

graphics quality
Product 1: Dragon Ball FighterZ
5.0

Graphics quality receives near-universal praise, with reviewers calling the game gorgeous, stunning, anime-like, and one of the best-looking Dragon Ball titles.

Product 2: Dragon Quest I & II...
5.0

Graphics received near-universal praise, with reviewers repeatedly calling the HD-2D presentation brilliant, gorgeous, stunning, or full of life.

grind level
Product 1: Dragon Ball FighterZ
2.0

Grind level is a recurring criticism of story mode, where clone fights and route-clearing make progress feel padded or secondary to the actual story.

Product 2: Dragon Quest I & II...
3.4

Grinding remained a concern for some reviewers, but others felt difficulty modes and balancing made the grind less draining than older versions.

handheld play suitability
Product 1: Dragon Ball FighterZ
4.9

Handheld suitability is a major Switch strength, with reviewers praising portability, commute play, and handheld practice despite occasional resolution or controller caveats.

Product 2: Dragon Quest I & II...
5.0

Steam Deck play was praised as an ideal way to experience the remakes, helped by performance and save support.

immersion
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
4.9

Reviewers praised the presentation, music, and environments for making the adventure feel rich, magical, and immersive.

learning curve
Product 1: Dragon Ball FighterZ
4.4

Learning curve is generally praised as gradual and manageable, though one reviewer stresses that serious mastery can take much longer than older Dragon Ball fighters.

Product 2: Dragon Quest I & II...
No score yet
level design
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
2.5

Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.

live-service support
Product 1: Dragon Ball FighterZ
2.0

Live-service support is a concern in the PS5 review because official support had already wrapped up, raising population worries.

Product 2: Dragon Quest I & II...
No score yet
load times
Product 1: Dragon Ball FighterZ
2.0

Load times are a consistent negative where mentioned, especially around lobbies and match transitions.

Product 2: Dragon Quest I & II...
5.0

Load times were praised in preview coverage as quick, matching the strong Switch 2 performance profile.

loot system
Product 1: Dragon Ball FighterZ
2.5

The loot system is tolerated when cosmetic or free, but reviewers dislike randomness and locked colors or cosmetics.

Product 2: Dragon Quest I & II...
No score yet
lore depth
Product 1: Dragon Ball FighterZ
3.8

Lore depth is valued mainly through hidden scenes and fan-service details that reward Dragon Ball knowledge.

Product 2: Dragon Quest I & II...
No score yet
map and navigation design
Product 1: Dragon Ball FighterZ
2.5

Map and navigation design is mixed to poor where discussed, with story maps and point systems sometimes feeling nonsensical or padded.

Product 2: Dragon Quest I & II...
4.2

Navigation tools were praised for streamlining play, though objective markers could make some classic item hunts feel too rudimentary.

matchmaking quality
Product 1: Dragon Ball FighterZ
2.3

Matchmaking is one of the biggest recurring concerns, with long waits, hit-or-miss results, and awkward friend matching.

Product 2: Dragon Quest I & II...
No score yet
menu usability
Product 1: Dragon Ball FighterZ
2.8

Menu usability is mixed to negative because the lobby hub often replaces a straightforward menu and makes simple mode selection feel cumbersome.

Product 2: Dragon Quest I & II...
No score yet
mission design
Product 1: Dragon Ball FighterZ
2.0

Mission design is criticized in story mode for tedious clone fights and maps that slow access to the interesting moments.

Product 2: Dragon Quest I & II...
No score yet
mission variety
Product 1: Dragon Ball FighterZ
1.9

Mission variety is weak in story mode, where repeated clones and near-identical fights create filler.

Product 2: Dragon Quest I & II...
No score yet
monetization fairness
Product 1: Dragon Ball FighterZ
4.3

Monetization fairness is mostly favorable for in-game currency and non-predatory loot boxes, with some reservations about loot boxes and DLC pricing.

Product 2: Dragon Quest I & II...
No score yet
movement feel
Product 1: Dragon Ball FighterZ
5.0

Movement feel is praised for freeform dashes, mobility routes, super dashes, and the ability to move like Dragon Ball characters.

Product 2: Dragon Quest I & II...
No score yet
multiplayer design
Product 1: Dragon Ball FighterZ
4.3

Multiplayer design is generally strong in mode variety, ranked/casual options, party matches, and local play, but online infrastructure hurts access.

Product 2: Dragon Quest I & II...
No score yet
narrative quality
Product 1: Dragon Ball FighterZ
2.9

Narrative quality is mixed to poor: some enjoy the fan-service story, but many call the plot lackluster, overstuffed, bloated, boring, or repetitive.

Product 2: Dragon Quest I & II...
4.6

The expanded narrative was repeatedly praised for making the Erdrick trilogy feel richer, more cohesive, and less like a bare-bones relic.

onboarding experience
Product 1: Dragon Ball FighterZ
4.7

Onboarding is often praised through practice tools, story-as-tutorial design, and beginner ramps, though tutorial quality itself varies.

Product 2: Dragon Quest I & II...
No score yet
online stability
Product 1: Dragon Ball FighterZ
3.5

Online stability is mixed: several reviews report smooth matches or solid netcode, while others mention lag, disconnects, crashes, or lobby problems.

Product 2: Dragon Quest I & II...
No score yet
pacing
Product 1: Dragon Ball FighterZ
2.6

Pacing is a story-mode weakness, with repeated easy fights, padding, and uneven progression dragging down otherwise exciting combat.

Product 2: Dragon Quest I & II...
3.7

Pacing was one of the more mixed areas: some found the flow excellent, while others felt added content created bloat or uneven late-game stretches.

performance optimization
Product 1: Dragon Ball FighterZ
4.9

Performance optimization is a major strength on Switch, with reviewers praising near-parity ports, stable resolution, and no obvious slowdowns.

Product 2: Dragon Quest I & II...
5.0

Performance optimization received praise from reviewers who reported smooth play and no major performance issues.

platform-specific feature support
Product 1: Dragon Ball FighterZ
4.6

Platform-specific support is strongest on Switch, where Joy-Con play, 1v1/2v2 options, and controller flexibility earn praise.

Product 2: Dragon Quest I & II...
2.8

Platform-specific support drew criticism from one reviewer because the Switch version lacked a paid upgrade path to Switch 2.

polish
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
4.5

Polish was praised where reviewers found the remake approachable, refined, and modernized.

progression system
Product 1: Dragon Ball FighterZ
3.8

Progression systems are mixed: some enjoy RPG-like leveling, but others find stat bonuses, skills, or resource choices underused or costly.

Product 2: Dragon Quest I & II...
4.3

Scrolls and character growth were praised for adding light customization and clearer progression without becoming overly complicated.

protagonist appeal
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
3.4

Protagonist appeal was mixed: the lone hero concept intrigued some reviewers, but silent protagonists felt bland to others beside voiced side characters.

remake/remaster quality
Product 1: Dragon Ball FighterZ
4.2

The PS5 update/remaster quality is positive for 4K and rollback additions, though online wrinkles remain.

Product 2: Dragon Quest I & II...
4.8

Remake quality was the clearest strength: reviewers repeatedly called these definitive, transformative, or thoughtful updates to foundational JRPGs.

replay value
Product 1: Dragon Ball FighterZ
4.6

Replay value is supported by deep combat, replay tools, arcade scoring, online play, and continuing experimentation.

Product 2: Dragon Quest I & II...
2.5

Reviewer evidence supports replay value across the listed reviews.

save system reliability
Product 1: Dragon Ball FighterZ
1.8

Save reliability is a concern where story progress can be lost through missing autosaves or online interruptions.

Product 2: Dragon Quest I & II...
5.0

Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.

server reliability
Product 1: Dragon Ball FighterZ
2.5

Server reliability is questioned when beta or launch traffic crashes the game or causes early access problems.

Product 2: Dragon Quest I & II...
No score yet
side character depth
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
4.5

Side characters were praised for compensating for silent protagonists and making the expanded story feel more emotionally alive.

social features
Product 1: Dragon Ball FighterZ
3.4

Social features are mixed: chibi avatars, emotes, stickers, and lobbies add charm, but several reviewers find them limited or not functional enough.

Product 2: Dragon Quest I & II...
No score yet
sound design
Product 1: Dragon Ball FighterZ
4.9

Sound design is praised for impact, authenticity, and anime-like effects.

Product 2: Dragon Quest I & II...
No score yet
soundtrack quality
Product 1: Dragon Ball FighterZ
3.5

Soundtrack quality is mixed, ranging from great music tracks to forgettable and uninspired music.

Product 2: Dragon Quest I & II...
4.6

The orchestral soundtrack was widely praised, though one reviewer found repeated tracks tiring over long play sessions.

tutorial quality
Product 1: Dragon Ball FighterZ
3.1

Tutorial quality is sharply mixed, with some reviews praising comprehensive or intuitive training and others calling tutorials under-explained or repetitive.

Product 2: Dragon Quest I & II...
No score yet
upgrade system
Product 1: Dragon Ball FighterZ
2.7

Upgrade-system evidence is mostly negative or mixed, with story skills and stat bonuses often described as underused or barely noticeable.

Product 2: Dragon Quest I & II...
No score yet
user interface design
Product 1: Dragon Ball FighterZ
3.0

User interface design is one of the clearest drawbacks, because the forced lobby hub and online-first structure often get in the way.

Product 2: Dragon Quest I & II...
4.7

Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.

value for money
Product 1: Dragon Ball FighterZ
4.4

Value for money is generally positive because reviewers see the combat, offline modes, and Switch portability as worth the price, despite DLC concerns.

Product 2: Dragon Quest I & II...
4.2

Value was generally positive because two expanded remakes come in one package, though one reviewer wished the price were lower.

visual effects quality
Product 1: Dragon Ball FighterZ
5.0

Visual effects are a major highlight, especially destructive finishes, energy beams, dramatic supers, and background destruction.

Product 2: Dragon Quest I & II...
5.0

Visual effects were praised for making attacks and spells feel spectacular while preserving the nostalgic tone.

voice acting
Product 1: Dragon Ball FighterZ
4.6

Voice acting is broadly praised for authentic English/Japanese performances and returning cast members.

Product 2: Dragon Quest I & II...
4.7

Voice acting was usually praised for adding emotion and personality, with one reviewer finding the quality uneven but improved.

world-building
Product 1: Dragon Ball FighterZ
5.0

World-building is praised through the reviewer’s affection for Dragon Ball's broad world, character history, and lore appeal.

Product 2: Dragon Quest I & II...
4.7

World-building was strengthened by expanded towns, lore links, and details that made Alefgard and the trilogy feel more alive.

world interactivity
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Dragon Quest I & II...
4.5

Mini Medals and hidden interactables were praised for encouraging players to inspect the world more carefully.

writing quality
Product 1: Dragon Ball FighterZ
3.5

Writing quality is mixed: some praise cheesy melodrama and charm, while others object to outdated or uncomfortable humor.

Product 2: Dragon Quest I & II...
4.6

Writing and localization were praised for adding character, humor, and series-appropriate flavor to the remakes.