Compare Arc Raiders vs Dragon Quest I & II HD-2D Remake

P1 Arc Raiders
P2 Dragon Quest I & II HD-2D Remake

Comparison Takeaways

Arc Raiders

Where It Has the Edge

  • replay value is 4.8 vs 2.8. Replay value is strong for reviewers hooked by the evolving raids, though long-term content remains a concern elsewhere.
  • level design is 4.9 vs 3.0. Level design is repeatedly praised, especially for verticality, strong map layouts, and varied spaces that create encounters.
  • AI behavior is 4.6 vs 3.1. AI behavior is one of the strongest themes, with many reviewers praising ARC intelligence, pathing, reinforcement-learning movement, and...
  • difficulty balance is 4.1 vs 3.7. Difficulty is intentionally punishing, with dangerous robots and high stakes that some reviewers praise and some warn about.

Dragon Quest I & II HD-2D Remake

Where It Has the Edge

  • dialogue quality is 4.4 vs 2.0. Dialogue quality gets positive attention through the localized text and additional characterization.
  • originality is 4.3 vs 2.0. Originality comes from making Dragon Quest I feel meaningfully new rather than merely resurfaced.
  • voice acting is 4.4 vs 2.2. Voice acting is generally well received, adding presence and emotion, though some reviewers wanted more or found it...
  • menu usability is 4.4 vs 2.6. Menu usability improves through skill hotkeys that make frequently used spells and abilities easier to access.
Average score
Product 1: Arc Raiders
4.1
Product 2: Dragon Quest I & II...
4.4
accessibility options
Product 1: Arc Raiders
4.6

Accessibility in the broad playability sense is positive, especially through free loadouts and approachability for extraction newcomers.

Product 2: Dragon Quest I & II...
4.5

Accessibility and quality-of-life options are a major positive, with reviewers repeatedly citing objective markers, difficulty settings, battle speed, autosave, chest markers, and toggleable assists.

AI behavior
Product 1: Arc Raiders
4.6

AI behavior is one of the strongest themes, with many reviewers praising ARC intelligence, pathing, reinforcement-learning movement, and threat pressure.

Product 2: Dragon Quest I & II...
3.1

AI behavior receives mixed-to-negative comments, with reviewers noting tactic AI can be unwise or not especially bright.

aiming precision
Product 1: Arc Raiders
4.5

Aiming receives positive notes for accurate guns and satisfying precision shots.

Product 2: Dragon Quest I & II...
No score yet
animation quality
Product 1: Arc Raiders
4.8

Animation quality is praised through ARC movement and reactive machine behavior.

Product 2: Dragon Quest I & II...
4.6

Animation quality is praised in battles and monster presentation, with reviewers noting spell, strike, and enemy animations.

art direction
Product 1: Arc Raiders
4.8

Art direction is repeatedly praised for retro-futuristic, industrial, post-apocalyptic style.

Product 2: Dragon Quest I & II...
4.7

Art direction is highly praised for HD-2D's blend of sprite work, lighting, and 3D spaces.

atmosphere
Product 1: Arc Raiders
4.6

Atmosphere is praised through abandoned locales, weather, rain, robot threats, and post-apocalyptic tension.

Product 2: Dragon Quest I & II...
4.4

Atmosphere is warm, colorful, nostalgic, and sometimes cinematic, supporting the classic fantasy tone.

battle pass value
Product 1: Arc Raiders
4.4

Battle pass value is viewed positively where the free Raider Deck and earned Cred rewards are mentioned.

Product 2: Dragon Quest I & II...
No score yet
boss design
Product 1: Arc Raiders
4.4

Boss and large-enemy encounters are praised for Bastions, Leapers, Queens, and other set-piece threats.

Product 2: Dragon Quest I & II...
4.5

Boss design is often praised as tougher, more numerous, and more rewarding, though difficulty can still be demanding.

bug frequency
Product 1: Arc Raiders
3.6

Bug frequency is mixed: several reviews report rare or manageable bugs, while others cite exploits, technical issues, or input problems.

Product 2: Dragon Quest I & II...
No score yet
camera behavior
Product 1: Arc Raiders
2.2

Camera behavior is criticized by one reviewer for third-person corner-peeking advantages.

Product 2: Dragon Quest I & II...
No score yet
character development
Product 1: Arc Raiders
No score yet
Product 2: Dragon Quest I & II...
4.6

Character development is much stronger than in the originals, especially for Dragon Quest II's cousins and expanded party dynamics.

character roster
Product 1: Arc Raiders
No score yet
Product 2: Dragon Quest I & II...
4.5

The roster is stronger thanks to the Princess of Cannock and a more defined Dragon Quest II party.

co-op experience
Product 1: Arc Raiders
4.6

Co-op is praised for friends, squads, spontaneous team-ups, and group fights against ARC enemies.

Product 2: Dragon Quest I & II...
No score yet
combat system
Product 1: Arc Raiders
4.4

Combat is mostly praised as polished, tense, and satisfying, with isolated criticism that the basic shooting can feel mediocre.

Product 2: Dragon Quest I & II...
4.3

Combat is broadly praised for preserving old-school turn-based structure while adding more tactical tools, though some solo-hero and encounter-balance issues remain.

community features
Product 1: Arc Raiders
4.5

Community features are a standout, especially proximity chat, emotes, and voice tools that let players negotiate or cooperate.

Product 2: Dragon Quest I & II...
No score yet
competitive balance
Product 1: Arc Raiders
3.3

Competitive balance is mixed because PvP can shine, but campers, third-person advantages, and balance concerns remain.

Product 2: Dragon Quest I & II...
No score yet
content variety
Product 1: Arc Raiders
4.4

Content variety is positive across maps, weapons, events, weather, modifiers, and enemy situations, with some late-game caveats.

Product 2: Dragon Quest I & II...
4.6

Content variety improves substantially through new underwater regions, postgame material, endings, expanded areas, and added story content.

controls responsiveness
Product 1: Arc Raiders
3.8

Controls and shooting feel responsive in most reviews, although one console-focused review reported button input problems.

Product 2: Dragon Quest I & II...
No score yet
core gameplay loop
Product 1: Arc Raiders
4.2

Reviewers generally see the extraction loop as tense, addictive, and memorable, though a few found it tedious or repetitive over time.

Product 2: Dragon Quest I & II...
4.2

The core loop remains a traditional Dragon Quest rhythm of overworld travel, towns, treasures, dungeons, random encounters, leveling, and equipment upgrades.

crafting system
Product 1: Arc Raiders
4.1

Crafting is useful and central, but reviewers repeatedly call the surrounding inventory and bench workflow cumbersome.

Product 2: Dragon Quest I & II...
No score yet
crash stability
Product 1: Arc Raiders
4.4

Crash stability is mostly positive in the limited evidence, with one review reporting no crashes or dips.

Product 2: Dragon Quest I & II...
No score yet
cross-play support
Product 1: Arc Raiders
4.7

Cross-play support is positively mentioned for Steam, Xbox, PlayStation, and console-player access.

Product 2: Dragon Quest I & II...
No score yet
dialogue quality
Product 1: Arc Raiders
2.0

Dialogue quality is a weakness where AI-driven barks and flat delivery stand out against stronger presentation elsewhere.

Product 2: Dragon Quest I & II...
4.4

Dialogue quality gets positive attention through the localized text and additional characterization.

difficulty balance
Product 1: Arc Raiders
4.1

Difficulty is intentionally punishing, with dangerous robots and high stakes that some reviewers praise and some warn about.

Product 2: Dragon Quest I & II...
3.7

Difficulty is one of the most debated points: many reviewers liked the challenge, but spikes, RNG, grinding, and solo-hero fragility frustrated others.

economy and resource balance
Product 1: Arc Raiders
2.8

Resource balance is mixed because stash limits teach prioritization but can feel stingy or tedious.

Product 2: Dragon Quest I & II...
No score yet
emotional impact
Product 1: Arc Raiders
4.2

Emotional impact comes through shame, adrenaline, tension, betrayal, and relief generated by emergent encounters.

Product 2: Dragon Quest I & II...
4.8

Emotional impact is surprisingly strong for some reviewers, with late-game or introductory scenes prompting tears or sobbing.

endgame content
Product 1: Arc Raiders
3.8

Endgame content is mixed: trials, projects, resets, and updates help, but several reviewers see long-term depth as uncertain.

Product 2: Dragon Quest I & II...
4.4

Endgame content is expanded with postgame dungeons, extra challenges, and additional completion goals.

enemy variety
Product 1: Arc Raiders
3.9

Enemy variety is mostly praised for drones, rollers, Leapers, Bastions, Queens, and other ARC threats, despite one review calling designs generic.

Product 2: Dragon Quest I & II...
4.0

Enemy variety expands through enemies from later Erdrick titles appearing in the first game.

environmental detail
Product 1: Arc Raiders
4.8

Environmental detail is praised through verticality, abandoned buildings, weather, lighting, and lived-in ruins.

Product 2: Dragon Quest I & II...
4.8

Environmental detail is a visual strength, with lighting and detailed spaces giving the world more life.

exploration quality
Product 1: Arc Raiders
4.6

Exploration is a clear strength, with reviewers praising hidden secrets, pleasant maps, and rewarding spaces to search.

Product 2: Dragon Quest I & II...
4.3

Exploration is usually a strength, especially with secret spots, map options, open-sea travel, and treasure hunting, though underwater and backtracking sections can feel awkward.

faithfulness to franchise
Product 1: Arc Raiders
No score yet
Product 2: Dragon Quest I & II...
4.3

Faithfulness to franchise is positive, with reviewers seeing the remake as respectful to classic Dragon Quest while updating it for modern play.

fast travel convenience
Product 1: Arc Raiders
No score yet
Product 2: Dragon Quest I & II...
3.6

Fast travel is convenient but somewhat controversial because it saves time while reducing old-school tension and making Evac less meaningful.

frame rate stability
Product 1: Arc Raiders
4.9

Frame rate stability is praised where reviewers cite rock-solid or consistent 60 FPS performance.

Product 2: Dragon Quest I & II...
4.8

Frame rate stability is strong in reported platform testing, including consistent 60 FPS and no frame drops.

fun factor
Product 1: Arc Raiders
4.5

Fun factor is very high in most reviews, with several reviewers saying they cannot stop playing or call it a standout multiplayer game.

Product 2: Dragon Quest I & II...
4.6

Fun factor is high overall, with reviewers calling the collection enjoyable, compelling, addictive, or a treat for RPG fans.

gameplay mechanics
Product 1: Arc Raiders
4.6

Review evidence is strongly positive for gameplay mechanics, with reviewers describing it as a clear strength.

Product 2: Dragon Quest I & II...
4.4

Reviewers describe the remake as adding meaningful new mechanics, including expanded abilities, sigils, scrolls, and tighter gameplay, while keeping the classic JRPG foundation intact.

graphics quality
Product 1: Arc Raiders
4.7

Graphics are broadly praised as beautiful, stunning, or technically impressive, with only minor visual caveats.

Product 2: Dragon Quest I & II...
4.7

Graphics quality earns consistent praise, with reviewers repeatedly calling the HD-2D presentation gorgeous, brilliant, vibrant, or superb.

grind level
Product 1: Arc Raiders
3.3

Grind level is mixed: some enjoy long-term chase, while others find leveling slow or potentially tedious.

Product 2: Dragon Quest I & II...
3.6

Grinding remains part of the experience, but reviewers vary on whether it is rewarding, tolerable, or frustrating when difficulty spikes appear.

handheld play suitability
Product 1: Arc Raiders
No score yet
Product 2: Dragon Quest I & II...
4.8

Handheld play suitability is strong on Steam Deck, where one reviewer completed both games and praised the fit for portable play.

horror tension
Product 1: Arc Raiders
4.6

Horror tension is present in stealthy, tense, and sometimes horror-like rounds.

Product 2: Dragon Quest I & II...
No score yet
HUD clarity
Product 1: Arc Raiders
4.4

HUD clarity is praised when the minimalist HUD keeps the screen clean and immersive.

Product 2: Dragon Quest I & II...
4.5

HUD clarity is helped by map and chest icons that make locations easier to read at a glance.

immersion
Product 1: Arc Raiders
4.8

Immersion is strong thanks to sound, world detail, survival tension, and believable threats.

Product 2: Dragon Quest I & II...
4.7

Immersion benefits from the combined effect of visuals, scenery, audio, and presentation upgrades.

innovation
Product 1: Arc Raiders
4.8

Innovation is praised where reviewers describe the formula as genre-shaping, psychologically clever, or a new standard.

Product 2: Dragon Quest I & II...
4.5

Innovation is modest but effective, especially in the sigil system's small changes to classic combat.

learning curve
Product 1: Arc Raiders
3.6

Learning curve is real: reviewers say systems are learnable, but players must learn through risk, failure, and repeated raids.

Product 2: Dragon Quest I & II...
4.2

The learning curve is softened by options but still asks players to learn and adapt to old-school RPG challenges.

level design
Product 1: Arc Raiders
4.9

Level design is repeatedly praised, especially for verticality, strong map layouts, and varied spaces that create encounters.

Product 2: Dragon Quest I & II...
3.0

Dungeon and level layouts draw some criticism for being overly simple or uninspired compared with the stronger story and combat upgrades.

live-service support
Product 1: Arc Raiders
4.1

Live-service support is cautiously positive, with roadmaps, patches, and long-term plans balanced by concern about future changes.

Product 2: Dragon Quest I & II...
No score yet
load times
Product 1: Arc Raiders
No score yet
Product 2: Dragon Quest I & II...
4.5

Load times receive a positive note on Switch 2, with one reviewer calling them quick.

loot system
Product 1: Arc Raiders
4.3

Loot is a core strength, making extraction tense and rewarding, though negative reviews dislike the literal junk loop.

Product 2: Dragon Quest I & II...
4.4

Loot rewards, especially Mini Medal turn-ins and powerful equipment, make exploration feel more materially rewarding.

lore depth
Product 1: Arc Raiders
3.8

Lore depth is present through vendors, cutscenes, and environmental clues, but several reviews want more explicit story.

Product 2: Dragon Quest I & II...
4.3

Lore depth is expanded through added Erdrick-trilogy connections and extra story material.

map and navigation design
Product 1: Arc Raiders
4.6

Map and navigation design is strong, with praised map variety, lived-in spaces, and multiple playable maps.

Product 2: Dragon Quest I & II...
4.7

Map and navigation design is repeatedly praised for objective markers and minimap support, while still allowing purists to turn guidance off.

matchmaking quality
Product 1: Arc Raiders
3.5

Matchmaking quality is mixed: similarly sized squads help, but aggression-based or skill-based systems raise concerns.

Product 2: Dragon Quest I & II...
No score yet
menu usability
Product 1: Arc Raiders
2.6

Menu usability is the most repeated usability complaint, especially stash, crafting, and inventory management.

Product 2: Dragon Quest I & II...
4.4

Menu usability improves through skill hotkeys that make frequently used spells and abilities easier to access.

microtransaction impact
Product 1: Arc Raiders
3.6

Microtransaction impact is moderate: cosmetics are present, sometimes paid, but several reviews say they are optional or restrained.

Product 2: Dragon Quest I & II...
No score yet
mission design
Product 1: Arc Raiders
3.6

Mission design is mixed: objectives help guide raids, but several reviewers found them ordinary or checklist-like.

Product 2: Dragon Quest I & II...
4.3

Mission design is expanded around the new lore and story additions, giving previously simple objectives more structure and payoff.

mission variety
Product 1: Arc Raiders
4.4

Mission variety benefits from map events and available quests, though not every objective feels equally meaningful.

Product 2: Dragon Quest I & II...
4.4

Mission variety benefits from towns and vignettes that give the journey more localized stories to complete.

monetization fairness
Product 1: Arc Raiders
3.4

Monetization fairness is mixed-to-positive, with restraint and sensible pricing noted alongside concern over cosmetics and DLC direction.

Product 2: Dragon Quest I & II...
No score yet
movement feel
Product 1: Arc Raiders
3.9

Movement is described as weighty, grounded, and flexible, with sliding, climbing, grapples, and stamina limits shaping play.

Product 2: Dragon Quest I & II...
No score yet
multiplayer design
Product 1: Arc Raiders
4.4

Multiplayer design is central to the praise, especially PvPvE tension, emergent player behavior, and genre execution.

Product 2: Dragon Quest I & II...
No score yet
narrative quality
Product 1: Arc Raiders
2.9

Narrative is mixed: the setting has promise and some reviewers like the story, but others find it thin or compromised by AI voice work.

Product 2: Dragon Quest I & II...
4.4

Narrative quality is one of the remake's clearest upgrades, with expanded scenes, stronger trilogy connections, and especially improved Dragon Quest II storytelling.

onboarding experience
Product 1: Arc Raiders
4.5

Onboarding is strong by extraction-shooter standards because free loadouts, early quests, and simpler systems reduce early friction.

Product 2: Dragon Quest I & II...
4.2

Onboarding is helped by immediate quality-of-life guidance that makes the old structure easier to approach.

online stability
Product 1: Arc Raiders
3.5

Online stability is mixed, with limited interaction and playable sessions praised but netcode and sign-in issues noted.

Product 2: Dragon Quest I & II...
No score yet
open-world design
Product 1: Arc Raiders
4.7

The large map spaces and dense locations make the open-world-style exploration feel strong within the extraction format.

Product 2: Dragon Quest I & II...
No score yet
originality
Product 1: Arc Raiders
2.0

Originality is mixed: some call it genre-defining or spectacular, while negative reviews call it generic or lacking identity.

Product 2: Dragon Quest I & II...
4.3

Originality comes from making Dragon Quest I feel meaningfully new rather than merely resurfaced.

pacing
Product 1: Arc Raiders
2.9

Pacing is split: some praise the countdown pressure, while negative reviews call parts slow or sleepy.

Product 2: Dragon Quest I & II...
3.7

Pacing is mixed: several reviewers praised the flow or Dragon Quest II's expansion, while others found padding, bloat, or uneven sections.

performance optimization
Product 1: Arc Raiders
4.8

Performance optimization is praised across several reviews, including strong PC/Xbox performance and smooth Unreal Engine 5 results.

Product 2: Dragon Quest I & II...
4.6

Performance optimization is viewed positively across platforms, with reviewers mentioning strong Switch 2/Steam Deck performance and stable modes.

platform-specific feature support
Product 1: Arc Raiders
4.7

Platform-specific support is positive where controller support and cross-platform launch are mentioned.

Product 2: Dragon Quest I & II...
4.6

Platform-specific support is noted on Switch 2 through performance and graphics modes.

polish
Product 1: Arc Raiders
4.9

Polish is a major positive, with reviewers repeatedly calling the experience polished, finely tuned, or impeccably built.

Product 2: Dragon Quest I & II...
4.7

Polish is reflected in the sense of care, respect, and overall quality given to the remakes.

progression system
Product 1: Arc Raiders
4.4

Progression is broadly positive thanks to XP, skills, benches, upgrades, and optional resets, though some reviews note grind or inventory friction.

Product 2: Dragon Quest I & II...
4.3

Progression is improved by scrolls, sigils, leveling, and character customization that give players more ways to build strength without abandoning the classic structure.

protagonist appeal
Product 1: Arc Raiders
No score yet
Product 2: Dragon Quest I & II...
4.3

The protagonist gains appeal through small personality cues despite remaining silent.

puzzle design
Product 1: Arc Raiders
3.8

Review evidence is generally positive for puzzle design, with praise outweighing the caveats.

Product 2: Dragon Quest I & II...
No score yet
quest design
Product 1: Arc Raiders
3.0

Quest design is mixed, with useful structure and lore offset by vague instructions, uneven progression, or quality-of-life issues.

Product 2: Dragon Quest I & II...
4.5

Quest design benefits from added lore and scenario changes that make the remakes feel more deliberate than the originals.

remake/remaster quality
Product 1: Arc Raiders
No score yet
Product 2: Dragon Quest I & II...
4.6

Remake quality is the consensus highlight: reviewers repeatedly call these thoughtful, definitive, or gold-standard updates rather than simple ports.

replay value
Product 1: Arc Raiders
4.8

Replay value is strong for reviewers hooked by the evolving raids, though long-term content remains a concern elsewhere.

Product 2: Dragon Quest I & II...
2.8

Replay value is limited for at least one reviewer because the longer, more bloated versions are less inviting to revisit than shorter originals.

sandbox freedom
Product 1: Arc Raiders
4.7

Sandbox freedom is praised through player choice, proximity-chat encounters, and flexible ways to approach raids.

Product 2: Dragon Quest I & II...
No score yet
save system reliability
Product 1: Arc Raiders
No score yet
Product 2: Dragon Quest I & II...
4.8

Save reliability is a strength thanks to generous autosave and expanded save options that reduce frustration.

seasonal content quality
Product 1: Arc Raiders
4.2

Seasonal content has limited but positive evidence through daily quests, weekly challenges, and timed events.

Product 2: Dragon Quest I & II...
No score yet
server reliability
Product 1: Arc Raiders
3.5

Server reliability is mixed, with some queue/sign-in/server concerns and some reports of quick fixes or stability gains.

Product 2: Dragon Quest I & II...
No score yet
side character depth
Product 1: Arc Raiders
4.1

Side characters and vendors help sell Speranza for one reviewer, but the evidence is limited.

Product 2: Dragon Quest I & II...
4.6

Side characters gain depth from new and returning figures receiving their own storylines.

skill tree depth
Product 1: Arc Raiders
4.1

Skill trees add depth and build choice, but some reviews call certain perks filler or slower than ideal.

Product 2: Dragon Quest I & II...
No score yet
social features
Product 1: Arc Raiders
4.7

Social features are a defining strength, with repeated praise for friendly encounters, uneasy alliances, and emergent player stories.

Product 2: Dragon Quest I & II...
No score yet
sound design
Product 1: Arc Raiders
4.8

Sound design is one of the strongest consensus positives, repeatedly described as informative, immersive, and excellent.

Product 2: Dragon Quest I & II...
4.5

Sound design supports atmosphere, especially through musical instrumentation that makes caves and locations feel more distinct.

soundtrack quality
Product 1: Arc Raiders
4.7

Soundtrack quality receives positive notes when mentioned, especially its fit with the tone and gameplay.

Product 2: Dragon Quest I & II...
4.6

The soundtrack is widely praised for orchestral arrangements and classic themes that enhance exploration and mood.

stealth mechanics
Product 1: Arc Raiders
4.6

Review evidence is strongly positive for stealth mechanics, with reviewers describing it as a clear strength.

Product 2: Dragon Quest I & II...
No score yet
tutorial quality
Product 1: Arc Raiders
3.7

Tutorial and onboarding guidance is useful in some reviews, but others wanted clearer tips for what to keep or recycle.

Product 2: Dragon Quest I & II...
No score yet
upgrade system
Product 1: Arc Raiders
4.4

Upgrade systems are praised for workbenches, weapons, bases, and stations that unlock better gear.

Product 2: Dragon Quest I & II...
4.4

The sigil system gives upgrades and conditional combat enhancements that add a light but meaningful layer to battles.

user interface design
Product 1: Arc Raiders
4.5

UI design is generally positive in the field and HUD, though back-end inventory systems are more divisive.

Product 2: Dragon Quest I & II...
No score yet
value for money
Product 1: Arc Raiders
4.5

Value is generally positive, especially with several reviewers noting a fair $40/£30 price.

Product 2: Dragon Quest I & II...
4.4

Value for money is supported by the two-game package, expanded runtime, and strong companion value within the trilogy.

visual effects quality
Product 1: Arc Raiders
4.7

Visual effects are praised in combat moments such as shields breaking, sparks, and projectile impacts.

Product 2: Dragon Quest I & II...
4.7

Visual effects stand out in combat, especially spell and attack effects that make battles more spectacular.

voice acting
Product 1: Arc Raiders
2.2

Voice acting is the most consistent artistic complaint, especially around AI-generated or flat vendor voices, despite one voice-disguise accessibility note.

Product 2: Dragon Quest I & II...
4.4

Voice acting is generally well received, adding presence and emotion, though some reviewers wanted more or found it uneven.

weapon balance
Product 1: Arc Raiders
3.6

Weapon balance is mixed: many reviews like distinct weapon roles, but several cite overpowered or stagnant weapons.

Product 2: Dragon Quest I & II...
No score yet
world-building
Product 1: Arc Raiders
4.1

World-building is a major strength, with reviewers praising Speranza, environmental storytelling, retro-futuristic identity, and lore-rich maps.

Product 2: Dragon Quest I & II...
4.5

World-building is strengthened by deeper setting detail, a more cohesive Erdrick trilogy, and added context for Alefgard and its people.

world interactivity
Product 1: Arc Raiders
4.2

World interactivity is positive where quests, sound cues, and environmental observation matter during raids.

Product 2: Dragon Quest I & II...
4.4

World interactivity is supported through environmental searching, Mini Medals, barrels, rocks, secret spots, and rewards that encourage checking every nook.

writing quality
Product 1: Arc Raiders
2.8

Writing quality is criticized where missions and narrative delivery are described as not award-worthy.

Product 2: Dragon Quest I & II...
4.5

Writing quality is praised for improved character writing, localization, and personality, with some reviewers calling the added dialogue a highlight.