Average score
Tom Clancy’s The Division Resurgence
4.0
HUD clarity
Arc Raiders
4.5
The sparse interface was praised for grounding the player in the world rather than overexplaining the action.
Tom Clancy’s The Division Resurgence
2.0
The small-screen HUD can become crowded during intense fights, making enemies, effects, and controls harder to track.
matchmaking quality
Arc Raiders
2.0
Later coverage criticized matchmaking as exploitable, especially around aggression-based or PvE-leaning lobbies.
Tom Clancy’s The Division Resurgence
4.3
Quick mission matching can make difficult content easier to tackle, though server problems occasionally block access.
mission variety
Arc Raiders
4.0
One review liked that different drop conditions can create different quests or events on a map.
Tom Clancy’s The Division Resurgence
2.0
Repeated enemy waves, rotating maps, and familiar objective structures make missions predictable despite the large overall content count.
voice acting
Arc Raiders
1.9
Voice acting was the most criticized element, with repeated complaints about AI-generated or flat NPC/vendor performances.
Tom Clancy’s The Division Resurgence
3.5
Voice performances range from solid to merely adequate, supporting the story without consistently standing out.
grind level
Arc Raiders
3.5
The grind was considered manageable by some and slow by others, especially around leveling and repeated recycling or upgrading.
Tom Clancy’s The Division Resurgence
2.0
Campaign level gates, daily limits, and slower free progression can force repetitive activities before players can continue the story.
originality
Arc Raiders
2.5
Reviews diverged sharply, with one calling it smartly designed and another saying it had almost no originality.
Tom Clancy’s The Division Resurgence
4.0
The story finds a fresh position in the existing timeline without disrupting established lore.
server reliability
Arc Raiders
3.8
Server impressions were mixed, ranging from good/no-lag reports to disconnects, queues, and early launch sign-in issues.
Tom Clancy’s The Division Resurgence
2.5
Regional separation can divide friends, and server errors have occasionally prevented multiplayer modes from launching.
AI behavior
Arc Raiders
4.6
Reviewers generally praised Arc enemies as unusually intelligent, dangerous, and unpredictable, though one review noted moments where enemies lose track or navigate poorly.
Tom Clancy’s The Division Resurgence
3.3
Enemy behavior is inconsistent: some foes flank and pressure careless players, while others act predictably or foolishly.
writing quality
Arc Raiders
2.0
Writing was criticized when reviews focused on the thin plot, quest storytelling, and AI-voiced dialogue.
Tom Clancy’s The Division Resurgence
3.3
The writing can keep routine missions engaging, but the central story sometimes feels underdeveloped and slow.
mission design
Arc Raiders
4.0
One review praised quests and trials for giving specific match goals with worthwhile rewards.
Tom Clancy’s The Division Resurgence
2.8
Combat arenas can be fun and energetic, but some campaign objectives feel trivial or poorly matched to the serious tactical setting.
performance optimization
Arc Raiders
4.9
Performance was one of the strongest technical categories, with repeated praise for smooth play and solid optimization.
Tom Clancy’s The Division Resurgence
3.8
Performance can be excellent and smooth on supported hardware, yet device age and settings produce large differences in quality and stability.
weapon balance
Arc Raiders
3.4
Weapon balance was mixed: reviewers liked niche-based weapons and viable free kits, but later evidence flagged overpowered or weak weapons.
Tom Clancy’s The Division Resurgence
4.5
Weapon categories feel distinct, giving rifles, SMGs, shotguns, and snipers clear identities and uses.
upgrade system
Arc Raiders
3.8
Upgrades and workbenches add depth, but unclear item requirements and workshop friction made the system less smooth.
Tom Clancy’s The Division Resurgence
4.8
Quick equip and item leveling make upgrades convenient, useful, and capable of keeping favorite gear relevant.
replay value
Arc Raiders
4.8
Replay value was a major strength, with reviewers repeatedly saying they could not stop playing or wanted one more run.
Tom Clancy’s The Division Resurgence
3.8
Co-op, PvP, build experimentation, and the Dark Zone add strong replay potential, though reduced depth may limit long-term investment for veterans.
dialogue quality
Arc Raiders
2.0
Dialogue and vendor lines were criticized as flat, forgettable, or artistically compromised by generated voice work.
Tom Clancy’s The Division Resurgence
3.0
Mission dialogue is serviceable and clear but rarely memorable.
endgame content
Arc Raiders
3.0
Reviewers liked the reset and expedition idea in theory, but later coverage criticized the endgame as hollow or fragile.
Tom Clancy’s The Division Resurgence
2.0
Endgame build management looks deep but already feels tedious because of layered gear, mods, and overlapping progression systems.
learning curve
Arc Raiders
4.0
One impressions review said the game remains easier to approach despite the genre’s high skill ceiling and many systems.
Tom Clancy’s The Division Resurgence
3.0
The many menus, currencies, builds, and progression layers can feel overwhelming, but gradual introductions keep them manageable for many players.
lore depth
Arc Raiders
3.5
The story and lore intrigued reviewers, but evidence also showed that much of it remains light or left to imagination.
Tom Clancy’s The Division Resurgence
4.5
The story fills gaps between earlier games and adds unseen events without requiring newcomers to know the full series history.
platform-specific feature support
Arc Raiders
5.0
Controller and console support were praised as an unusually strong genre win.
Tom Clancy’s The Division Resurgence
4.1
Broad controller compatibility is a major strength, but controller menus, aim acceleration, and occasional responsiveness issues need more polish.
user interface design
Arc Raiders
2.5
Inventory UI was criticized for lacking search and customization even though basic grouping exists.
Tom Clancy’s The Division Resurgence
3.4
Customizable touch layouts are strong, but dense menus, small-screen crowding, and layered systems often undermine usability.
visual effects quality
Arc Raiders
4.1
Weather, lighting, particle effects, smoke, and environmental effects were often praised, with pop-in as the main caveat.
Tom Clancy’s The Division Resurgence
5.0
Lighting effects, firefights, and explosions can look especially impressive on capable mobile hardware.
graphics quality
Arc Raiders
4.6
Visuals were broadly praised as gorgeous, detailed, and technically strong, with only minor reservations in a few impressions.
Tom Clancy’s The Division Resurgence
3.8
Visuals range from exceptional for mobile on strong hardware to muddy, dated, or heavily reduced on weaker devices.
crafting system
Arc Raiders
3.6
Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.
Tom Clancy’s The Division Resurgence
2.8
Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.
controls responsiveness
Arc Raiders
3.3
Controls were praised as responsive in one review, while a PS5-focused review reported serious button-input issues.
Tom Clancy’s The Division Resurgence
4.1
Touch controls work better than expected and offer strong customization, but controller play is usually smoother while some menu and aiming roughness remains.
progression system
Arc Raiders
4.4
Progression was widely praised for maintaining forward momentum, though some skill-tree and grind complaints remained.
Tom Clancy’s The Division Resurgence
3.6
Meaningful gear growth and flexible item leveling can feel rewarding, but layered menus, currencies, and overlapping upgrades also create confusion.
gameplay mechanics
Arc Raiders
3.5
Mechanics were generally praised for risk-reward strategy and meaningful tools, though one strongly negative review called the gameplay mediocre.
Tom Clancy’s The Division Resurgence
4.3
Core systems are streamlined for mobile without losing their tactical character, and abilities remain quick and satisfying to use.
monetization fairness
Arc Raiders
2.5
Cosmetics were flagged as pricey and less customizable than expected in one review.
Tom Clancy’s The Division Resurgence
3.3
The full game can be enjoyed without paying, but free progress is slower and not every store offer provides good value.
frame rate stability
Arc Raiders
5.0
Performance-focused comments were highly positive, citing rock-solid frame rates and smooth 60 FPS or better results.
Tom Clancy’s The Division Resurgence
4.2
Supported devices can deliver smooth 45fps or 60fps play, but higher frame rates often require lower resolution and visual settings.
art direction
Arc Raiders
4.3
Most reviewers liked the retro-futuristic, post-apocalyptic look, though one sharply negative review found the visuals bland and generic.
Tom Clancy’s The Division Resurgence
5.0
Snow-covered New York convincingly recreates the original game's visual identity and post-crisis mood.
content variety
Arc Raiders
3.9
Map and content variety were often praised, but some reviewers wanted more events, weapons, upgrades, or late-game additions.
Tom Clancy’s The Division Resurgence
4.6
Story missions, side activities, bounties, world events, co-op, PvP, clans, and the Dark Zone create an unusually full mobile package.
environmental detail
Arc Raiders
4.1
Reviewers praised the dense, vertical, weathered environments, but one negative review described them as barren.
Tom Clancy’s The Division Resurgence
3.4
Cars, snow, weather, and street clutter can look impressively detailed, but generic buildings, muddy textures, and pop-in appear on reduced settings.
pacing
Arc Raiders
3.4
Pacing was divisive, ranging from fast and tense to slow, sleepy, or bogged down by between-run chores.
Tom Clancy’s The Division Resurgence
4.0
The structure works well for quick mobile sessions or longer grinds, but campaign level gates can badly slow the later story.
microtransaction impact
Arc Raiders
2.0
One negative review criticized the cosmetics and freemium-style store as visually uninspired and out of place.
Tom Clancy’s The Division Resurgence
2.6
Paid currencies, battle passes, cosmetics, and repeated offers remain visible throughout play even when they can mostly be ignored.
loot system
Arc Raiders
3.9
Loot was often praised as rewarding and useful, yet inventory friction and one negative review’s trash-loop criticism pulled impressions down.
Tom Clancy’s The Division Resurgence
4.4
Frequent weapons, gear, mods, and build options make looting deeply satisfying, although one critic found the long-term chase less engaging.
community features
Arc Raiders
4.5
Emotes, proximity tools, and player behavior were praised for making encounters surprisingly cooperative and approachable.
Tom Clancy’s The Division Resurgence
5.0
Organic alliances and a full clan system give players meaningful ways to cooperate, earn rewards, and stay connected.
economy and resource balance
Arc Raiders
2.5
Inventory limits and stash pressure were the main resource-balance complaints, especially when quest items occupy space until full turn-ins.
Tom Clancy’s The Division Resurgence
3.0
Upgrade materials become valuable and sometimes scarce, encouraging players to spend carefully rather than improve every item.
aiming precision
Arc Raiders
4.5
One reviewer said weapons reliably hit where aimed, making the gunplay feel dependable despite early weak gear.
Tom Clancy’s The Division Resurgence
4.0
Aim assist, optional first-person aiming, and controller support can make shooting precise, though default controller acceleration may need adjustment.
innovation
Arc Raiders
4.5
Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social design.
Tom Clancy’s The Division Resurgence
5.0
The franchise's first fully shared open world is seen as a major improvement that should influence future Division games.
multiplayer design
Arc Raiders
4.5
Reviewers consistently emphasized that Arc Raiders’ PvPvE structure creates unpredictable, social, and often hopeful multiplayer moments.
Tom Clancy’s The Division Resurgence
5.0
Four-player co-op, shared-world teaming, clans, dedicated PvP, and the Dark Zone form a strong multiplayer package.
online stability
Arc Raiders
3.5
Online impressions were mixed: one reviewer reported zero bugs, while later coverage focused on cheating problems.
Tom Clancy’s The Division Resurgence
3.0
Reliable Wi-Fi is strongly preferred because difficult missions, progression features, and multiplayer depend heavily on a stable connection.
puzzle design
Arc Raiders
3.5
The one puzzle-related event mention was positive but limited, describing it as a nice diversion that needs more support.
Tom Clancy’s The Division Resurgence
4.0
Combination lockboxes provide simple environmental puzzles with worthwhile early rewards.
core gameplay loop
Arc Raiders
4.4
Most reviewers found the loot-extract-repeat loop addictive and memorable, but a major negative review found it tedious and unrewarding.
Tom Clancy’s The Division Resurgence
4.8
The cycle of completing missions, finding better gear, and improving builds is highly addictive and repeatedly inspires one more activity.
movement feel
Arc Raiders
4.1
Movement was usually praised as fun, grounded, or fluid, though one negative review found basic navigation ponderous.
Tom Clancy’s The Division Resurgence
4.5
Movement is smooth, fast, and well suited to cover-based combat.
horror tension
Arc Raiders
4.3
Several reviewers compared raids to survival horror because of the fear, sound cues, darkness, and pressure around extraction.
Tom Clancy’s The Division Resurgence
4.8
Street firefights and Dark Zone encounters create strong white-knuckle tension, especially when valuable loot or survival is at risk.
atmosphere
Arc Raiders
4.3
The strongest reviews highlighted tense, eerie, and immersive environments, while one dissenting review found the ambience nearly absent.
Tom Clancy’s The Division Resurgence
3.9
At its best, snowy streets, weather, and sound preserve The Division's tense atmosphere. Lower settings, flat lighting, and pop-in can noticeably weaken it.
boss design
Arc Raiders
4.3
Large Arc threats such as Leapers, Bastions, and the Queen were treated as intimidating cooperative challenges rather than simple targets.
Tom Clancy’s The Division Resurgence
4.0
Missions build toward dedicated boss fights that reward tactical play and useful loot.
tutorial quality
Arc Raiders
4.0
Early missions were described as solid introductions to the basics before later quest repetition set in.
Tom Clancy’s The Division Resurgence
4.3
The opening and class guides introduce systems gradually without becoming overly intrusive.
bug frequency
Arc Raiders
3.3
Bugs were usually described as rare or occasional, but reviewers still cited frustrating glitches, pop-in, and exploits because losses carry high stakes.
Tom Clancy’s The Division Resurgence
3.0
One controller sensitivity bug appeared suddenly, though reconnecting the controller fixed it.
menu usability
Arc Raiders
2.8
Menus and stash handling were one of the most common frustrations, especially on console and between raids.
Tom Clancy’s The Division Resurgence
2.5
Menus are one of the weakest areas, with layered currencies, constant notifications, and awkward controller cursors making management feel tedious.
live-service support
Arc Raiders
3.5
Support looked promising through roadmaps and updates, but reviewers worried future tuning could undermine the carefully balanced experience.
Tom Clancy’s The Division Resurgence
3.8
Daily tasks, weekly activities, and recurring bounties offer reasons to return, though the long-term handling of FOMO remains uncertain.
polish
Arc Raiders
3.8
The game was mostly described as polished, though some reviews still pointed to refinement needs, bugs, and rough edges.
Tom Clancy’s The Division Resurgence
4.0
The overall game feels impressively finished for mobile, although controller and interface edge cases expose rough spots.
immersion
Arc Raiders
5.0
One review singled out Arc Raiders as highly immersive because its lore, world, sound, and machine threat all reinforce the fiction.
Tom Clancy’s The Division Resurgence
4.8
Story framing, presentation, music, and active combat can make the mobile world feel coherent and absorbing.
sandbox freedom
Arc Raiders
4.8
The game lets players choose between cooperation, betrayal, PvE, PvP, gadgets, and creative strategies in ways reviewers valued.
Tom Clancy’s The Division Resurgence
5.0
Once Manhattan opens up, players can freely choose missions, bounties, exploration, or tougher activities instead of following a rigid path.
co-op experience
Arc Raiders
4.7
Co-op was repeatedly praised as a major strength, especially with friends or impromptu allies, though team play also makes raids more aggressive.
Tom Clancy’s The Division Resurgence
4.4
Shared-world encounters and easy drop-in teaming make cooperation one of the strongest parts of the game, especially for harder activities.
onboarding experience
Arc Raiders
4.6
Many reviewers called Arc Raiders unusually approachable for an extraction shooter thanks to free loadouts, solo matchmaking, and forgiving progress.
Tom Clancy’s The Division Resurgence
4.4
Systems are generally introduced in stages, with prompts, guides, and career objectives helping newcomers understand a dense game.
soundtrack quality
Arc Raiders
4.9
Music and audio presentation drew strong praise for industrial sci-fi mood, synth atmosphere, and complementing gameplay.
Tom Clancy’s The Division Resurgence
4.7
Subtle cinematic music supports the atmosphere and can make exploration and major story moments more memorable.
narrative quality
Arc Raiders
3.5
The story premise drew interest, but one review wished the narrative were more present outside lore and cutscenes.
Tom Clancy’s The Division Resurgence
3.3
Opinions vary sharply: some found the story engaging and well presented, while others called it plain, small-scale, cheesy, or slow.
world-building
Arc Raiders
4.3
World-building was a broad strength, with reviewers praising Speranza, map storytelling, lore hooks, and the surface’s lived-in detail despite some dissent.
Tom Clancy’s The Division Resurgence
4.5
Narrative framing connects missions and side activities into a coherent version of post-outbreak Manhattan.
difficulty balance
Arc Raiders
3.7
Reviewers generally liked the danger and high stakes, but several warned the punishing consequences and slow early climb can frustrate casual players.
Tom Clancy’s The Division Resurgence
3.9
Combat rewards cover use and smart positioning, though harder missions can become punishing for solo players or underpowered builds.
exploration quality
Arc Raiders
4.8
Exploration was widely praised for rewarding curiosity, hidden routes, dense maps, and environmental discoveries.
Tom Clancy’s The Division Resurgence
5.0
Roaming patrols, events, safe houses, and side activities frequently pull players away from their planned route in an enjoyable way.
skill tree depth
Arc Raiders
3.3
The skill tree has meaningful branches and upgrades, but some reviewers found filler perks or stamina taxes dull.
Tom Clancy’s The Division Resurgence
3.5
Specialization talents add useful choices, but the trees are less extensive than those in the PC and console games.
combat system
Arc Raiders
4.7
Combat drew broad praise for tense, punchy, tactical third-person firefights, with only a few reviews calling it cumbersome or mediocre.
Tom Clancy’s The Division Resurgence
4.6
Cover shooting is consistently praised as punchy, responsive, and tactical, preserving the satisfying feel of the mainline games.
fun factor
Arc Raiders
4.7
Positive reviewers described the game as a blast, a serotonin hit, or a phenomenal experience, even when acknowledging genre-specific caveats.
Tom Clancy’s The Division Resurgence
4.6
Most players found the game surprisingly enjoyable and compelling, even when mobile clutter, repetition, or technical compromises caused frustration.
level design
Arc Raiders
4.6
Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.
Tom Clancy’s The Division Resurgence
4.5
Enemy nests, alleys, rooftops, and urban squares provide lively, action-focused combat arenas.
world interactivity
Arc Raiders
4.6
Noise, sound traps, visual cues, item use, and environmental interactions were praised for shaping play.
Tom Clancy’s The Division Resurgence
4.5
Constant patrols and spontaneous fights make travel feel active and can redirect players toward unexpected activities.
quest design
Arc Raiders
3.1
Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.
Tom Clancy’s The Division Resurgence
3.0
Some side objectives receive useful narrative context, while others feel mundane or tonally out of place.
social features
Arc Raiders
4.7
Proximity chat, emotes, and spontaneous cooperation were among the most praised parts of the game’s identity.
Tom Clancy’s The Division Resurgence
4.7
Shared-world encounters, spontaneous squads, and clans make it easy to cooperate and build longer-term groups.
sound design
Arc Raiders
5.0
Sound design was the most consistently praised attribute, repeatedly described as excellent, informative, immersive, and tension-building.
Tom Clancy’s The Division Resurgence
5.0
Punchy gunfire and tense environmental audio stand out as some of the game's strongest presentation work.
animation quality
Arc Raiders
4.5
Robot animation and reactions were praised for selling machine behavior, with drones and larger Arcs reacting believably to terrain and damage.
Tom Clancy’s The Division Resurgence
4.5
Impactful hit reactions help gunfire feel powerful and responsive.
accessibility options
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
3.0
Automation and control assists make touchscreen play easier, but subtitle, colorblind, and audio accessibility settings are notably limited.
battle mode quality
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.5
The Dark Zone remains a tense, high-risk highlight, while PvP and extraction activities add worthwhile competitive variety.
battle pass value
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.5
The Classified Ops Pass is relatively inexpensive and offers an early exotic plus useful materials.
camera behavior
Arc Raiders
2.8
Reviewers split on the third-person camera: one saw it as reducing ambush frustration, while another saw corner-peeking as inherently unfair.
Tom Clancy’s The Division ResurgenceNo score yet
character customization
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
3.8
Loadout and cosmetic options can be extensive, but several players found face and appearance creation much shallower than the build system.
character development
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.5
A fully voiced agent feels more like a real character than the silent protagonists in earlier entries.
class balance
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.6
Specializations feel distinct, flexible, and complementary, with tanks, medics, gadget users, and damage roles supporting different solo and co-op styles.
companion AI
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
2.0
AI allies are limited and unreliable when difficulty rises, making real teammates much more useful.
competitive balance
Arc Raiders
3.0
One review flagged occasional solo-versus-organized-crew encounters as a fairness issue in an otherwise strong multiplayer structure.
Tom Clancy’s The Division ResurgenceNo score yet
crash stability
Arc Raiders
4.5
One later review reported no random disconnects or lag spikes, supporting generally strong stability impressions.
Tom Clancy’s The Division ResurgenceNo score yet
cross-play support
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.5
iOS, Android, and emulated players can play together, provided everyone chooses the same isolated regional server.
emotional impact
Arc Raiders
4.5
The best moments were described as memorable, dramatic, hilarious, tragic, or relief-filled, giving raids real emotional stakes.
Tom Clancy’s The Division ResurgenceNo score yet
enemy variety
Arc Raiders
4.1
Most reviews praised the range and threat of Arc machines, though one review found the enemy designs repetitive and unimaginative.
Tom Clancy’s The Division ResurgenceNo score yet
faithfulness to franchise
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.7
The game closely preserves The Division's cover combat, loot chase, snowy New York setting, and tactical identity despite the mobile format.
fast travel convenience
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.8
Direct travel to discovered locations and open-world activities cuts down unnecessary running and suits short sessions.
handheld play suitability
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.1
It delivers a convincing portable Division experience for short or long sessions, though small screens, older hardware, and connectivity can hold it back.
map and navigation design
Arc Raiders
4.1
Maps were praised for flow, markings, extraction pressure, and strategic navigation, with routes and timers reinforcing tension.
Tom Clancy’s The Division ResurgenceNo score yet
open-world design
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.4
The shared Manhattan map offers plentiful activities and organic player encounters, though one player found parts of it lifeless and dated.
protagonist appeal
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.5
The voiced player character has more personality and presence than earlier silent Division agents.
seasonal content quality
Arc Raiders
3.5
Later coverage liked new content but said a major map update was not a true game changer.
Tom Clancy’s The Division ResurgenceNo score yet
side character depth
Arc Raiders
4.0
One review praised traders for having enough personality and interaction to feel like more than simple vendors.
Tom Clancy’s The Division ResurgenceNo score yet
stealth mechanics
Arc Raiders
4.5
Stealth was praised through shadows, foliage, detection behavior, and the ability to avoid PvP through careful play.
Tom Clancy’s The Division ResurgenceNo score yet
value for money
Arc RaidersNo score yet
Tom Clancy’s The Division Resurgence
4.0
Free entry makes the substantial campaign, open world, and multiplayer offering easy to try despite its store.