Compare Arc Raiders vs Marathon

Arc Raiders
Marathon

Quick verdict

What each product is best for

Choose Arc Raiders for HUD clarity and onboarding experience.

Choose Marathon for voice acting and dialogue quality.

Comparison Takeaways

Arc Raiders

Where It Has the Edge

  • HUD clarity is 4.5 vs 1.5. The sparse interface was praised for grounding the player in the world rather than overexplaining the action.
  • onboarding experience is 4.6 vs 2.2. Many reviewers called Arc Raiders unusually approachable for an extraction shooter thanks to free loadouts, solo matchmaking, and...
  • map and navigation design is 4.1 vs 2.2. Maps were praised for flow, markings, extraction pressure, and strategic navigation, with routes and timers reinforcing tension.
  • content variety is 3.9 vs 2.0. Map and content variety were often praised, but some reviewers wanted more events, weapons, upgrades, or late-game additions.

Marathon

Where It Has the Edge

  • voice acting is 5.0 vs 1.9. Voice work is a presentation strength, especially in faction scenes and debriefs. The cast and performances add personality...
  • writing quality is 4.5 vs 2.0. Faction introductions and story moments benefit from sharp, personality-driven writing. The strongest dialogue and briefings make the corporations...
  • dialogue quality is 4.5 vs 2.0. Faction dialogue helps sell the mystery and corporate personalities, with interactions described as meaningful, unnerving, and worth following....
  • originality is 4.3 vs 2.5. Marathon feels most original in its audiovisual identity, corporate sci-fi setting, and the way it reshapes extraction-shooter conventions....
Average score
Arc Raiders
4.1
Marathon
3.8
voice acting
Arc Raiders
1.9

Voice acting was the most criticized element, with repeated complaints about AI-generated or flat NPC/vendor performances.

Marathon
5.0

Voice work is a presentation strength, especially in faction scenes and debriefs. The cast and performances add personality to material that could otherwise feel like dry lore delivery.

HUD clarity
Arc Raiders
4.5

The sparse interface was praised for grounding the player in the world rather than overexplaining the action.

Marathon
1.5

HUD readability has clear weaknesses, including very small text and objective markers that can be hard to spot. Those problems are especially costly when the game is already asking players to make quick decisions.

dialogue quality
Arc Raiders
2.0

Dialogue and vendor lines were criticized as flat, forgettable, or artistically compromised by generated voice work.

Marathon
4.5

Faction dialogue helps sell the mystery and corporate personalities, with interactions described as meaningful, unnerving, and worth following. It works best for players already interested in the setting.

writing quality
Arc Raiders
2.0

Writing was criticized when reviews focused on the thin plot, quest storytelling, and AI-voiced dialogue.

Marathon
4.5

Faction introductions and story moments benefit from sharp, personality-driven writing. The strongest dialogue and briefings make the corporations and AIs feel distinctive rather than like generic quest dispensers.

onboarding experience
Arc Raiders
4.6

Many reviewers called Arc Raiders unusually approachable for an extraction shooter thanks to free loadouts, solo matchmaking, and forgiving progress.

Marathon
2.2

Onboarding is one of the biggest barriers. Dense menus, limited guidance, unclear objectives, and unfamiliar extraction systems can make the first several hours feel much harder than the later game.

map and navigation design
Arc Raiders
4.1

Maps were praised for flow, markings, extraction pressure, and strategic navigation, with routes and timers reinforcing tension.

Marathon
2.2

Objectives are not always well signposted, and several maps can become hard to navigate under pressure. The problem ranges from tiny markers to layouts that make players lose time simply finding the next interaction point.

content variety
Arc Raiders
3.9

Map and content variety were often praised, but some reviewers wanted more events, weapons, upgrades, or late-game additions.

Marathon
2.0

The available maps have distinct personalities, but the overall amount of launch content is a recurring concern. More maps and modes would help the strong individual spaces feel less limited over time.

originality
Arc Raiders
2.5

Reviews diverged sharply, with one calling it smartly designed and another saying it had almost no originality.

Marathon
4.3

Marathon feels most original in its audiovisual identity, corporate sci-fi setting, and the way it reshapes extraction-shooter conventions. Some class and genre elements are familiar enough to keep it from feeling wholly new.

economy and resource balance
Arc Raiders
2.5

Inventory limits and stash pressure were the main resource-balance complaints, especially when quest items occupy space until full turn-ins.

Marathon
4.3

Materials and faction economies give players useful goals beyond simple kills, while barter rewards make salvage feel valuable. The better implementations keep resources circulating without completely removing the consequences of losing gear.

learning curve
Arc Raiders
4.0

One impressions review said the game remains easier to approach despite the genre’s high skill ceiling and many systems.

Marathon
2.3

The learning curve is steep and sometimes brutal, but many players say the game becomes far more rewarding once its systems click. That delayed payoff is a strength for committed players and a major obstacle for casual ones.

bug frequency
Arc Raiders
3.3

Bugs were usually described as rare or occasional, but reviewers still cited frustrating glitches, pop-in, and exploits because losses carry high stakes.

Marathon
5.0

Major bugs appear uncommon during play. Serious issues are rare, with only a minor one-off NPC problem standing out among otherwise clean technical reports.

online stability
Arc Raiders
3.5

Online impressions were mixed: one reviewer reported zero bugs, while later coverage focused on cheating problems.

Marathon
5.0

Connections are generally stable, with few disconnect-style problems surfacing during long sessions. Online reliability is much less troublesome than the game’s UI or balance.

microtransaction impact
Arc Raiders
2.0

One negative review criticized the cosmetics and freemium-style store as visually uninspired and out of place.

Marathon
3.5

Paid extras are mostly cosmetic and do not appear to create a serious pay-to-win problem. The bigger concern is the quality and pricing of the store and rewards pass rather than direct gameplay power.

mission variety
Arc Raiders
4.0

One review liked that different drop conditions can create different quests or events on a map.

Marathon
2.5

Mission variety is a weak spot, especially early on. Repetitive fetch-style objectives can make the grind feel artificial even when later contracts become more interesting.

AI behavior
Arc Raiders
4.6

Reviewers generally praised Arc enemies as unusually intelligent, dangerous, and unpredictable, though one review noted moments where enemies lose track or navigate poorly.

Marathon
3.3

Enemy AI is dangerous, aggressive, and often smart enough to flank, pressure, or expose players to rival squads. Balance has shifted through patches, and some players still find the bots either too punishing or less threatening than they should be.

menu usability
Arc Raiders
2.8

Menus and stash handling were one of the most common frustrations, especially on console and between raids.

Marathon
1.5

Menu navigation is often slower and more confusing than the shooting itself. The layout can become familiar with time, but familiarity does not fully solve the clutter and extra steps.

crash stability
Arc Raiders
4.5

One later review reported no random disconnects or lag spikes, supporting generally strong stability impressions.

Marathon
3.3

Crash behavior is mostly manageable but not flawless. A few mid-match crashes can occur, although rejoining softens the impact and some long sessions run without crashing at all.

endgame content
Arc Raiders
3.0

Reviewers liked the reset and expedition idea in theory, but later coverage criticized the endgame as hollow or fragile.

Marathon
4.1

Cryo Archive is the standout endgame attraction, combining tougher AI, puzzles, high-value gear, bosses, and heavy PvP pressure. Its weekend-only access is repeatedly questioned despite the activity itself earning strong praise.

monetization fairness
Arc Raiders
2.5

Cosmetics were flagged as pricey and less customizable than expected in one review.

Marathon
3.5

Monetization earns mixed-to-negative reactions: expensive cosmetics and a weak rewards track draw criticism, but the lack of meaningful pay-to-win advantages is a clear positive. The base game is not gated by paid maps or abilities.

seasonal content quality
Arc Raiders
3.5

Later coverage liked new content but said a major map update was not a true game changer.

Marathon
4.5

Season 1’s early content is described as a fun addition, with extra rewards and activities fitting naturally into normal play. The longer-term seasonal cadence still has more to prove.

performance optimization
Arc Raiders
4.9

Performance was one of the strongest technical categories, with repeated praise for smooth play and solid optimization.

Marathon
3.9

Performance is generally strong across consoles and a range of PCs, including older hardware. Most reports describe smooth play with few major technical problems, though isolated issues remain.

difficulty balance
Arc Raiders
3.7

Reviewers generally liked the danger and high stakes, but several warned the punishing consequences and slow early climb can frustrate casual players.

Marathon
2.8

Marathon is intentionally demanding, with lethal PvP, dangerous AI, and a steep skill curve. Hardcore players often admire that commitment, while casual and new players repeatedly find the difficulty intimidating or punishing.

crafting system
Arc Raiders
3.6

Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.

Marathon
4.5

Build-crafting through mods and gear is flexible and satisfying, and the lack of extra crafting chores keeps the loop moving. The main tradeoff is that very short firefights can make some carefully built bonuses feel less important.

polish
Arc Raiders
3.8

The game was mostly described as polished, though some reviews still pointed to refinement needs, bugs, and rough edges.

Marathon
4.6

The core shooter feels highly polished, from weapon handling to map presentation and audiovisual feedback. UI and onboarding roughness keep that polish from feeling equally strong outside matches.

competitive balance
Arc Raiders
3.0

One review flagged occasional solo-versus-organized-crew encounters as a fairness issue in an otherwise strong multiplayer structure.

Marathon
2.1

Competitive balance is most satisfying when teams and gear are evenly matched. Skill gaps, gear gaps, and uneven squad sizes can create lopsided fights that feel decided before tactics have a chance to matter.

tutorial quality
Arc Raiders
4.0

Early missions were described as solid introductions to the basics before later quest repetition set in.

Marathon
3.1

The tutorial covers the basic extraction loop, but it often leaves deeper systems to text prompts and trial-and-error. Its basic introduction works, yet the lack of guidance quickly becomes frustrating.

social features
Arc Raiders
4.7

Proximity chat, emotes, and spontaneous cooperation were among the most praised parts of the game’s identity.

Marathon
3.9

Friends, proximity chat, and coordinated squads can produce some of the game’s best moments. Solo-focused players also point out that finding a dependable group is harder than it should be.

grind level
Arc Raiders
3.5

The grind was considered manageable by some and slow by others, especially around leveling and repeated recycling or upgrading.

Marathon
2.7

The grind is substantial and central to Marathon’s identity. Some players enjoy faction progression and long-term goals, while others find repetitive quests and time demands exhausting.

live-service support
Arc Raiders
3.5

Support looked promising through roadmaps and updates, but reviewers worried future tuning could undermine the carefully balanced experience.

Marathon
4.3

Early support looks responsive, with balance patches, fixes, and community feedback moving quickly. Long-term confidence still depends on Bungie maintaining that pace and expanding the game enough to sustain its audience.

enemy variety
Arc Raiders
4.1

Most reviews praised the range and threat of Arc machines, though one review found the enemy designs repetitive and unimaginative.

Marathon
3.3

Enemy variety is serviceable rather than a standout. Some players find enough variety to keep encounters from going stale, while others specifically call the bot roster limited.

progression system
Arc Raiders
4.4

Progression was widely praised for maintaining forward momentum, though some skill-tree and grind complaints remained.

Marathon
3.6

Faction progression is one of the strongest long-term hooks, with reputation, upgrades, materials, and rewards giving failed runs some forward momentum. Seasonal resets and slow early progress are the main reservations.

innovation
Arc Raiders
4.5

Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social design.

Marathon
3.7

Progression ideas, Cryo Archive, and the interaction between PvP and extraction systems show real cleverness. Still, the broader extraction-shooter direction can feel more trend-following than groundbreaking.

community features
Arc Raiders
4.5

Emotes, proximity tools, and player behavior were praised for making encounters surprisingly cooperative and approachable.

Marathon
3.8

Proximity chat and lightweight communication can create memorable truces or help clear up intentions, but the wider culture remains heavily shoot-on-sight. Social cooperation is possible rather than encouraged.

puzzle design
Arc Raiders
3.5

The one puzzle-related event mention was positive but limited, describing it as a nice diversion that needs more support.

Marathon
4.3

Cryo Archive’s vaults and endgame spaces add meaningful puzzle-solving to the extraction formula. The puzzle-heavy design is praised for depth, though some random elements can undermine a clean solution.

pacing
Arc Raiders
3.4

Pacing was divisive, ranging from fast and tense to slow, sleepy, or bogged down by between-run chores.

Marathon
4.1

The pace swings between careful, slow movement and explosive, very short firefights. That contrast can create terrific tension, but it also makes the game feel abrupt or uneven for players expecting a faster run-and-gun shooter.

user interface design
Arc Raiders
2.5

Inventory UI was criticized for lacking search and customization even though basic grouping exists.

Marathon
1.8

The interface is the most consistent criticism. Menus, inventory icons, loot management, and information density are stylish but frequently described as cluttered, confusing, or unnecessarily hard to use.

mission design
Arc Raiders
4.0

One review praised quests and trials for giving specific match goals with worthwhile rewards.

Marathon
3.3

Contracts give each run a concrete purpose and feed faction progression, but several missions are vague, repetitive, or frustrating. The one-active-contract restriction is a frequent complaint because it can make failed runs feel wasted.

environmental detail
Arc Raiders
4.1

Reviewers praised the dense, vertical, weathered environments, but one negative review described them as barren.

Marathon
4.8

Maps reward close attention with environmental details that support both atmosphere and storytelling. The strongest spaces feel deliberately built rather than like generic combat arenas.

multiplayer design
Arc Raiders
4.5

Reviewers consistently emphasized that Arc Raiders’ PvPvE structure creates unpredictable, social, and often hopeful multiplayer moments.

Marathon
3.9

Multiplayer is aggressively PvP-focused, with trios, solo play, and emerging duo options producing very different experiences. Squad play can be excellent, while solo and mismatched team sizes expose some of the game’s harshest tradeoffs.

exploration quality
Arc Raiders
4.8

Exploration was widely praised for rewarding curiosity, hidden routes, dense maps, and environmental discoveries.

Marathon
4.2

Exploration is rewarding when maps reveal vents, tunnels, locked rooms, hidden loot, and secrets. Some early areas become familiar too quickly, reducing the sense of discovery over time.

stealth mechanics
Arc Raiders
4.5

Stealth was praised through shadows, foliage, detection behavior, and the ability to avoid PvP through careful play.

Marathon
3.9

Stealth is a real playstyle rather than a novelty, especially with Rook and Assassin abilities. Sneaking, invisibility, noise control, and alternate routes can let careful players avoid or set up fights.

soundtrack quality
Arc Raiders
4.9

Music and audio presentation drew strong praise for industrial sci-fi mood, synth atmosphere, and complementing gameplay.

Marathon
4.3

The soundtrack ranges from understated and atmospheric to haunting and memorable. Music reinforces the uneasy sci-fi mood without overpowering the important positional audio.

aiming precision
Arc Raiders
4.5

One reviewer said weapons reliably hit where aimed, making the gunplay feel dependable despite early weak gear.

Marathon
4.0

Aiming benefits from Bungie’s familiar precision and strong weapon feedback, making accurate shooting feel satisfying. Some ADS-focused build effects matter less when fights end almost instantly.

immersion
Arc Raiders
5.0

One review singled out Arc Raiders as highly immersive because its lore, world, sound, and machine threat all reinforce the fiction.

Marathon
4.5

The game can become deeply immersive once its lore, sound cues, world design, and tense extraction rhythm click together. Its unusual presentation helps players inhabit the role of a Runner rather than simply chase kills.

narrative quality
Arc Raiders
3.5

The story premise drew interest, but one review wished the narrative were more present outside lore and cutscenes.

Marathon
4.0

The underlying story and mystery are compelling, but Marathon tells them indirectly through factions, lore entries, briefings, and environmental clues. That approach fascinates lore-minded players and leaves others wishing for a more direct campaign-style narrative.

platform-specific feature support
Arc Raiders
5.0

Controller and console support were praised as an unusually strong genre win.

Marathon
4.5

PS5-specific features are used well, especially the strong DualSense haptics and PS5 Pro image treatment. These additions reinforce the already strong presentation rather than changing the core game.

graphics quality
Arc Raiders
4.6

Visuals were broadly praised as gorgeous, detailed, and technically strong, with only minor reservations in a few impressions.

Marathon
4.2

Graphics are widely praised for sharp detail, bold color, and strong presentation across platforms. The visual identity is a major draw even for players who are unsure about the extraction-shooter format.

gameplay mechanics
Arc Raiders
3.5

Mechanics were generally praised for risk-reward strategy and meaningful tools, though one strongly negative review called the gameplay mediocre.

Marathon
3.9

The underlying systems are layered and often rewarding, especially once builds, faction goals, and extraction risks start working together. Some mechanics can clash with the very short time-to-kill.

world interactivity
Arc Raiders
4.6

Noise, sound traps, visual cues, item use, and environmental interactions were praised for shaping play.

Marathon
5.0

The strongest spaces are more than scenery: windows, doors, vertical routes, and interactive areas can change how a fight or infiltration plays out. Environmental choices have real tactical value.

replay value
Arc Raiders
4.8

Replay value was a major strength, with reviewers repeatedly saying they could not stop playing or wanted one more run.

Marathon
4.4

The best runs create a powerful one-more-match pull, with several players staying hooked for dozens or even hundreds of hours. Long-term replayability depends on whether fresh content can keep repetition from overtaking the core loop.

visual effects quality
Arc Raiders
4.1

Weather, lighting, particle effects, smoke, and environmental effects were often praised, with pop-in as the main caveat.

Marathon
4.5

Shield breaks and explosive hits provide satisfying visual feedback during combat. Those effects help gunfights feel punchy without needing elaborate spectacle.

horror tension
Arc Raiders
4.3

Several reviewers compared raids to survival horror because of the fear, sound cues, darkness, and pressure around extraction.

Marathon
3.9

Tension is one of Marathon’s best tools: quiet looting can turn into a lethal encounter in seconds, and solo Rook runs can feel like survival horror. For some players that pressure becomes frustration rather than excitement.

lore depth
Arc Raiders
3.5

The story and lore intrigued reviewers, but evidence also showed that much of it remains light or left to imagination.

Marathon
3.9

Lore is unusually deep for a competitive shooter, with factions, AIs, codex entries, and ties to the original games creating a dense mystery. Players willing to read and connect clues get much more from the world than those who ignore it.

weapon balance
Arc Raiders
3.4

Weapon balance was mixed: reviewers liked niche-based weapons and viable free kits, but later evidence flagged overpowered or weak weapons.

Marathon
3.0

The arsenal is broadly viable, but not perfectly tuned. Sniper rifles in particular are described as slightly overtuned even while the overall weapon pool remains varied and useful.

world-building
Arc Raiders
4.3

World-building was a broad strength, with reviewers praising Speranza, map storytelling, lore hooks, and the surface’s lived-in detail despite some dissent.

Marathon
4.7

Corporate factions, environmental storytelling, and sci-fi lore give Tau Ceti IV a strong sense of place. The world-building is often praised as unusually rich for a multiplayer extraction game.

co-op experience
Arc Raiders
4.7

Co-op was repeatedly praised as a major strength, especially with friends or impromptu allies, though team play also makes raids more aggressive.

Marathon
4.3

Marathon is at its best with a coordinated group that communicates and combines shell abilities. Friends make risky gear choices and intense fights more manageable, while silent random squads can quickly unravel.

controls responsiveness
Arc Raiders
3.3

Controls were praised as responsive in one review, while a PS5-focused review reported serious button-input issues.

Marathon
3.6

Shooting and movement controls are often described as crisp and responsive, but inventory swapping and a few control choices can feel cumbersome. Some players needed tweaking before the controls felt right.

boss design
Arc Raiders
4.3

Large Arc threats such as Leapers, Bastions, and the Queen were treated as intimidating cooperative challenges rather than simple targets.

Marathon
4.0

Cryo Archive gives boss encounters real endgame weight, with difficult fights and a final encounter that can feel worth the preparation. Bosses are most effective when combined with the map’s PvP and puzzle pressure.

emotional impact
Arc Raiders
4.5

The best moments were described as memorable, dramatic, hilarious, tragic, or relief-filled, giving raids real emotional stakes.

Marathon
4.8

Successful extractions and close fights can produce unusually physical reactions—shaking hands, pounding hearts, relief, and triumph. The risk of losing gear gives victories and defeats more emotional weight than a routine shooter match.

matchmaking quality
Arc Raiders
2.0

Later coverage criticized matchmaking as exploitable, especially around aggression-based or PvE-leaning lobbies.

Marathon
2.3

Matchmaking quality depends heavily on who fills the squad. Coordinated friends are preferred, while random teammates can make runs miserable even when the technical act of matchmaking works reliably.

upgrade system
Arc Raiders
3.8

Upgrades and workbenches add depth, but unclear item requirements and workshop friction made the system less smooth.

Marathon
3.5

Weapon mods, faction upgrades, cores, and implants can meaningfully reshape a loadout and keep progression interesting. The depth is rewarding once understood, though the surrounding menus can make upgrades harder to parse than necessary.

sandbox freedom
Arc Raiders
4.8

The game lets players choose between cooperation, betrayal, PvE, PvP, gadgets, and creative strategies in ways reviewers valued.

Marathon
4.5

Players can often choose how much danger to accept, from quietly looting and extracting to chasing tougher events or fights. That flexibility is a major part of the appeal for players who dislike being forced into constant combat.

loot system
Arc Raiders
3.9

Loot was often praised as rewarding and useful, yet inventory friction and one negative review’s trash-loop criticism pulled impressions down.

Marathon
4.1

Loot creates the stakes that make extraction exciting, and modular gear can produce genuinely valuable finds. Losing a prized kit is thrilling when the system clicks and deeply frustrating when deaths or inventory friction feel unfair.

sound design
Arc Raiders
5.0

Sound design was the most consistently praised attribute, repeatedly described as excellent, informative, immersive, and tension-building.

Marathon
4.7

Sound design is a major strength, with footsteps, weapons, abilities, environmental hazards, and distant fights providing both atmosphere and tactical information. Good headphones materially improve situational awareness.

skill tree depth
Arc Raiders
3.3

The skill tree has meaningful branches and upgrades, but some reviewers found filler perks or stamina taxes dull.

Marathon
3.1

The faction trees create useful goals, but their structure is not always clear. Some players like having upgrades to chase, while others find the paths too loosely organized to make build decisions feel exciting.

quest design
Arc Raiders
3.1

Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.

Marathon
3.3

Questing gives the extraction loop direction and steady progression, yet the structure can be restrictive and grindy. Fetch-style objectives, poor signposting, and one-at-a-time progression are common pain points.

fun factor
Arc Raiders
4.7

Positive reviewers described the game as a blast, a serotonin hit, or a phenomenal experience, even when acknowledging genre-specific caveats.

Marathon
4.5

The game is highly enjoyable once it clicks, with gunplay and extraction highs repeatedly pulling players back. It is not instantly fun for everyone, and some players never get past the early friction.

server reliability
Arc Raiders
3.8

Server impressions were mixed, ranging from good/no-lag reports to disconnects, queues, and early launch sign-in issues.

Marathon
4.0

Servers held up well during play, with no major reliability problems standing out. The bigger uncertainty is long-term population and support rather than immediate server stability.

core gameplay loop
Arc Raiders
4.4

Most reviewers found the loot-extract-repeat loop addictive and memorable, but a major negative review found it tedious and unrewarding.

Marathon
4.2

The drop-loot-extract loop produces tense, memorable runs and a strong one-more-match pull. Repetition can creep in when contracts stall or the available content starts feeling familiar.

level design
Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

Marathon
4.4

Map design improves noticeably as the game opens up, with Outpost and Cryo Archive earning especially strong praise for verticality, secrets, and combat flow. The earliest maps are more divisive and can feel flat or repetitive.

movement feel
Arc Raiders
4.1

Movement was usually praised as fun, grounded, or fluid, though one negative review found basic navigation ponderous.

Marathon
3.9

Movement is generally fluid and expressive, with sprinting, sliding, grapples, jumps, and shell abilities creating tactical routes. Heat limits, fall damage, and occasional mantling friction can make it feel less free-flowing than it first appears.

art direction
Arc Raiders
4.3

Most reviewers liked the retro-futuristic, post-apocalyptic look, though one sharply negative review found the visuals bland and generic.

Marathon
4.4

The loud retro-futurist art direction is one of the game’s defining traits. It is often gorgeous, vibrant, and refreshingly distinctive, though the color and visual density can be overwhelming.

combat system
Arc Raiders
4.7

Combat drew broad praise for tense, punchy, tactical third-person firefights, with only a few reviews calling it cumbersome or mediocre.

Marathon
4.5

Bungie-style gunplay is the clearest strength: weapons feel punchy, precise, and satisfying, and team fights can be exhilarating. The very short time-to-kill can also make some deaths feel abrupt or frustrating.

animation quality
Arc Raiders
4.5

Robot animation and reactions were praised for selling machine behavior, with drones and larger Arcs reacting believably to terrain and damage.

Marathon
4.3

Small animation details, including reload and movement touches, reinforce the snappy feel of play. The wider presentation also gives shells and weapons distinct animation work.

frame rate stability
Arc Raiders
5.0

Performance-focused comments were highly positive, citing rock-solid frame rates and smooth 60 FPS or better results.

Marathon
4.9

Frame rates are consistently described as stable, including solid 60fps console performance and smooth higher-end PC results. Dropped-frame complaints are rare in the scored material.

atmosphere
Arc Raiders
4.3

The strongest reviews highlighted tense, eerie, and immersive environments, while one dissenting review found the ambience nearly absent.

Marathon
4.3

Tau Ceti IV has a distinctive uneasy atmosphere, mixing bright retro-futurism with abandoned spaces, corporate menace, and creeping dread. The contrast makes the world memorable even before combat starts.

accessibility options
Arc RaidersNo score yet
Marathon
2.8

Accessibility is mixed: customizable subtitles and color options help, but there is no dedicated accessibility hub and audio-heavy play lacks strong visual sound-direction support. Hard-of-hearing players may be especially underserved.

battle pass value
Arc RaidersNo score yet
Marathon
2.4

The first battle or rewards pass is a weak point, with recolors, duplicate items, and underwhelming cosmetics drawing criticism. Its non-expiring, low-pressure structure is one of the few positives.

camera behavior
Arc Raiders
2.8

Reviewers split on the third-person camera: one saw it as reducing ambush frustration, while another saw corner-peeking as inherently unfair.

MarathonNo score yet
character customization
Arc RaidersNo score yet
Marathon
3.6

Shell skins and weapon cosmetics give players ways to personalize their look, but the reward quality is inconsistent. Recolors, repeated items, and paid cosmetics reduce the appeal of customization for some players.

character roster
Arc RaidersNo score yet
Marathon
4.2

The six main Runner shells plus Rook support noticeably different playstyles through movement, stealth, healing, defense, and utility. Their identities are useful and varied even when some archetypes feel familiar.

class balance
Arc RaidersNo score yet
Marathon
2.0

Shell balance needs tuning. Assassin can feel overpowered, while Recon can lag behind stronger defensive and offensive options.

faithfulness to franchise
Arc RaidersNo score yet
Marathon
5.0

The reboot carries meaningful connections to Bungie’s older Marathon games through lore, aesthetics, locations, and endgame references. Fans of the original universe get more continuity than the genre shift initially suggests.

haptic feedback integration
Arc RaidersNo score yet
Marathon
5.0

DualSense haptics noticeably strengthen weapon feel on PS5. The implementation is singled out as stellar rather than merely present.

platforming precision
Arc RaidersNo score yet
Marathon
2.0

Jumping and climbing can feel smooth when the geometry cooperates, but mantling is inconsistent enough to cause failures at bad moments. Ledge grabs are the clearest point of frustration.

side character depth
Arc Raiders
4.0

One review praised traders for having enough personality and interaction to feel like more than simple vendors.

MarathonNo score yet
value for money
Arc RaidersNo score yet
Marathon
3.5

The $39.99 entry price is considered reasonable by some players given the production quality, though the premium pass and live-service model complicate the value proposition. It is easier to justify for committed extraction-shooter fans than casual players.