Compare Borderlands 4 vs Dragon Quest I & II HD-2D Remake

P1 Borderlands 4
P2 Dragon Quest I & II HD-2D Remake

Comparison Takeaways

Borderlands 4

Where It Has the Edge

  • replay value is 4.6 vs 2.5. Replay value is strongly positive, driven by alternate Vault Hunters, build experimentation, co-op, and endgame loops.
  • AI behavior is 4.0 vs 2.0. AI behavior has limited scored evidence, but enemies are credited with making the player adapt to tactics in...
  • grind level is 4.3 vs 3.4. Grind level is mixed-to-positive for players who enjoy farming, but low drop chances and repeated boss farming can...
  • combat system is 4.7 vs 4.3. Combat is the strongest consensus point: reviewers praise punchy gunplay, chaotic fights, and responsive shooting, despite a few...

Dragon Quest I & II HD-2D Remake

Where It Has the Edge

  • save system reliability is 5.0 vs 1.3. Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.
  • polish is 4.5 vs 1.0. Polish was praised where reviewers found the remake approachable, refined, and modernized.
  • handheld play suitability is 5.0 vs 2.3. Steam Deck play was praised as an ideal way to experience the remakes, helped by performance and save...
  • accessibility options is 4.6 vs 2.0. Reviewers valued the difficulty options, markers, and other quality-of-life settings for making the old games easier to approach...
Average score
Product 1: Borderlands 4
3.6
Product 2: Dragon Quest I & II...
4.3
accessibility options
Product 1: Borderlands 4
2.0

Accessibility evidence is limited but negative, focused on small text that can be hard to read from normal TV distance.

Product 2: Dragon Quest I & II...
4.6

Reviewers valued the difficulty options, markers, and other quality-of-life settings for making the old games easier to approach without fully erasing their classic feel.

AI behavior
Product 1: Borderlands 4
4.0

AI behavior has limited scored evidence, but enemies are credited with making the player adapt to tactics in memorable ways.

Product 2: Dragon Quest I & II...
2.0

One reviewer criticized the automated battle behavior, saying the AI made poor choices rather than feeling genuinely wise.

aiming precision
Product 1: Borderlands 4
4.5

Aiming precision receives positive evidence from headshot and critical-hit satisfaction during gunplay.

Product 2: Dragon Quest I & II...
No score yet
animation quality
Product 1: Borderlands 4
3.5

Animation quality is mixed: cutscenes are praised for life, while NPC animations are described as limited in another review.

Product 2: Dragon Quest I & II...
4.6

Animation quality was praised in both battle and enemy presentation, with reviewers noting smooth movement and lively spell or monster animations.

art direction
Product 1: Borderlands 4
5.0

Art direction receives strong praise for the series’ comic-book style being more striking than before.

Product 2: Dragon Quest I & II...
4.9

The HD-2D art direction was strongly praised for respecting old JRPG roots while making the worlds feel striking and modern.

atmosphere
Product 1: Borderlands 4
5.0

Atmosphere has limited positive evidence from music and art that fit the Timekeeper and Order presentation.

Product 2: Dragon Quest I & II...
No score yet
boss design
Product 1: Borderlands 4
3.4

Boss design is mixed: some reviewers praise new mechanics and serious fights, while others complain about excessive health, weak scale, or tedious phases.

Product 2: Dragon Quest I & II...
4.5

Bosses earned strong praise when they forced strategy and felt rewarding, though a few reviewers disliked specific frustrating fights.

bug frequency
Product 1: Borderlands 4
2.1

Bug frequency is a common concern, from minor bugs to severe reports that affect co-op, quests, and playability.

Product 2: Dragon Quest I & II...
No score yet
character development
Product 1: Borderlands 4
2.7

Character development is mixed-to-negative overall, with criticism of bland characters balanced by one review that found the cast tolerable.

Product 2: Dragon Quest I & II...
4.8

Reviewers especially praised Dragon Quest II's party members for gaining stronger arcs, personalities, and interpersonal chemistry.

character roster
Product 1: Borderlands 4
4.7

The character roster is widely praised for distinct Vault Hunters, varied playstyles, and stronger class variety than past entries.

Product 2: Dragon Quest I & II...
4.7

The added Princess of Cannock and more useful party members were repeatedly praised as natural, valuable additions to Dragon Quest II.

checkpoint system
Product 1: Borderlands 4
2.0

Checkpoint design is criticized for a severe lack of respawn points in parts of the open world.

Product 2: Dragon Quest I & II...
No score yet
class balance
Product 1: Borderlands 4
4.5

Class balance is positive, with reviewers saying the Vault Hunters feel useful, viable, and suited to different playstyles.

Product 2: Dragon Quest I & II...
No score yet
co-op experience
Product 1: Borderlands 4
4.3

Co-op experience is generally praised as fun and central, though one review warns that bugs and progression issues can undermine group play.

Product 2: Dragon Quest I & II...
No score yet
combat system
Product 1: Borderlands 4
4.7

Combat is the strongest consensus point: reviewers praise punchy gunplay, chaotic fights, and responsive shooting, despite a few concerns about repetition or tuning.

Product 2: Dragon Quest I & II...
4.3

Combat was widely seen as engaging and more strategic, though several reviewers noted Dragon Quest I's solo fights could become frustrating or unfair.

community features
Product 1: Borderlands 4
4.0

Community features have limited positive evidence around the community hunt for Maurice’s vending machine.

Product 2: Dragon Quest I & II...
No score yet
companion AI
Product 1: Borderlands 4
4.0

Companion AI is mixed-to-positive, with Echo-4 navigation described as useful in one review and hit-or-miss in another.

Product 2: Dragon Quest I & II...
No score yet
content variety
Product 1: Borderlands 4
4.5

Content variety is generally positive, with reviewers citing many side missions, weapons, endgame loops, and activities, though some later content still feels thin.

Product 2: Dragon Quest I & II...
4.8

Reviewers appreciated the expanded worlds, new mechanics, and added content, especially in Dragon Quest II.

controls responsiveness
Product 1: Borderlands 4
4.1

Controls are mostly praised for smooth aiming and responsive play, although one reviewer found a specific melee-style ability poorly controlled.

Product 2: Dragon Quest I & II...
No score yet
core gameplay loop
Product 1: Borderlands 4
4.9

The shoot-loot-repeat loop is repeatedly praised as addictive and strong, with reviewers calling the core feel one of the game’s biggest successes.

Product 2: Dragon Quest I & II...
No score yet
crash stability
Product 1: Borderlands 4
2.8

Crash stability varies widely, with some reviewers reporting no crashes and others citing crashes, black screens, or crash-related lost rewards.

Product 2: Dragon Quest I & II...
No score yet
cross-play support
Product 1: Borderlands 4
4.0

Cross-play support has limited positive evidence, with multiplayer cross-play described as working well.

Product 2: Dragon Quest I & II...
No score yet
dialogue quality
Product 1: Borderlands 4
3.7

Dialogue quality is mixed: several reviewers like sharper chatter, while others criticize sarcasm, cringe remnants, or uneven quips.

Product 2: Dragon Quest I & II...
No score yet
difficulty balance
Product 1: Borderlands 4
2.9

Difficulty balance is divided: reviewers enjoy tougher challenge in places, but criticize level spikes, bullet sponges, damage scaling, and lack of difficulty options.

Product 2: Dragon Quest I & II...
3.4

Difficulty split reviewers: many liked the tougher, more meaningful challenge, but several criticized RNG spikes, grinding walls, or frustrating solo encounters.

DLC value
Product 1: Borderlands 4
4.0

DLC value has limited positive evidence, with upcoming content described as likely bang for buck.

Product 2: Dragon Quest I & II...
No score yet
driving mechanics
Product 1: Borderlands 4
3.5

Driving is convenient when vehicles can be summoned instantly, but reviewers also complain about weak firepower or awkward vehicle handling.

Product 2: Dragon Quest I & II...
No score yet
economy and resource balance
Product 1: Borderlands 4
4.0

Resource balance has limited evidence, but the repkit health option is judged useful when health drops are unavailable.

Product 2: Dragon Quest I & II...
No score yet
emotional impact
Product 1: Borderlands 4
3.5

Emotional impact is split between a lack of sincerity in one review and surprisingly thoughtful side content in another.

Product 2: Dragon Quest I & II...
4.8

Multiple reviewers described unusually strong emotional payoffs, including poignant scenes and endings that made them stop, reflect, or cry.

endgame content
Product 1: Borderlands 4
3.5

Endgame content is mixed: several reviewers call it robust, addictive, or rich, while others say it is thin, weak, or disappointing at launch.

Product 2: Dragon Quest I & II...
No score yet
enemy variety
Product 1: Borderlands 4
4.7

Enemy variety is praised across reviews for distinct factions, modifiers, new enemy types, and encounters that force tactical adjustments.

Product 2: Dragon Quest I & II...
No score yet
environmental detail
Product 1: Borderlands 4
2.5

Environmental detail has limited negative evidence, focused on muddy-looking textures and real-time loading issues.

Product 2: Dragon Quest I & II...
5.0

Environmental detail stood out through lighting, interiors, water, clouds, towns, and dungeons that made the world feel richer.

exploration quality
Product 1: Borderlands 4
3.8

Exploration is rewarding when it leads to loot and side content, but some reviewers find navigation and invisible walls limiting.

Product 2: Dragon Quest I & II...
4.4

Exploration was generally praised for rewarding secrets, treasure, and open-ended discovery, though one underwater segment was called slow and awkward.

faithfulness to franchise
Product 1: Borderlands 4
4.0

Faithfulness to franchise is mostly positive, with several reviewers calling it a return to what worked, though one says the identity is partly lost.

Product 2: Dragon Quest I & II...
4.0

One preview emphasized the games' JRPG legacy as a reason to experience them, supporting their faithfulness to Dragon Quest history.

family friendliness
Product 1: Borderlands 4
No score yet
Product 2: Dragon Quest I & II...
4.5

One reviewer highlighted sharing the remakes with children as a positive next-generation experience, supporting family appeal.

fast travel convenience
Product 1: Borderlands 4
3.0

Fast travel convenience is mixed, with limited safehouse travel and requests for more stations offsetting the broader open-world freedom.

Product 2: Dragon Quest I & II...
2.7

Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.

flying mechanics
Product 1: Borderlands 4
2.5

Flying and aerial traversal are mixed: gliding is enjoyable, while grappling and aerial tactics can feel underexplored or poorly implemented.

Product 2: Dragon Quest I & II...
No score yet
frame rate stability
Product 1: Borderlands 4
2.9

Frame rate stability is mixed-to-negative, with dips, tearing, stutters, and console issues offset by a few reports of smooth 60 fps modes.

Product 2: Dragon Quest I & II...
5.0

Frame rate impressions were very positive on Switch 2 and handheld play, with reviewers citing stable 60 FPS or no drops.

fun factor
Product 1: Borderlands 4
4.3

Fun factor is strongly positive overall, despite some dissent, with many reviewers calling the game highly fun, addictive, or a favorite.

Product 2: Dragon Quest I & II...
4.7

Fun factor was very high overall, with several reviewers saying the remakes were hard to stop playing or simply a great time.

gameplay mechanics
Product 1: Borderlands 4
4.6

Reviewers who scored general gameplay mechanics describe the new mechanics as fun, layered, and stronger than prior entries, with only isolated caveats.

Product 2: Dragon Quest I & II...
4.8

Reviewers praised Sigils, Scrolls, and other new mechanics for adding meaningful choices while keeping the classic JRPG foundation intact.

graphics quality
Product 1: Borderlands 4
4.4

Graphics quality is mostly praised, with reviewers calling the game beautiful, detailed, or good-looking, despite some isolated environmental texture concerns.

Product 2: Dragon Quest I & II...
5.0

Graphics received near-universal praise, with reviewers repeatedly calling the HD-2D presentation brilliant, gorgeous, stunning, or full of life.

grind level
Product 1: Borderlands 4
4.3

Grind level is mixed-to-positive for players who enjoy farming, but low drop chances and repeated boss farming can become a chore.

Product 2: Dragon Quest I & II...
3.4

Grinding remained a concern for some reviewers, but others felt difficulty modes and balancing made the grind less draining than older versions.

handheld play suitability
Product 1: Borderlands 4
2.3

Handheld play suitability is weak, with Steam Deck play criticized even though another handheld performed better.

Product 2: Dragon Quest I & II...
5.0

Steam Deck play was praised as an ideal way to experience the remakes, helped by performance and save support.

HUD clarity
Product 1: Borderlands 4
3.5

HUD clarity is mixed-to-positive, with a serviceable compass and optional radar helping situational awareness.

Product 2: Dragon Quest I & II...
No score yet
immersion
Product 1: Borderlands 4
4.5

Immersion has limited positive evidence, with the open world helping one reviewer feel more like a Vault Hunter.

Product 2: Dragon Quest I & II...
4.9

Reviewers praised the presentation, music, and environments for making the adventure feel rich, magical, and immersive.

innovation
Product 1: Borderlands 4
3.0

Innovation is mixed-to-low, with reviewers saying the series has not reinvented itself even as it improves key systems.

Product 2: Dragon Quest I & II...
No score yet
learning curve
Product 1: Borderlands 4
3.0

Learning curve evidence is limited and mixed, with one reviewer noting that builds take time to come online.

Product 2: Dragon Quest I & II...
No score yet
level design
Product 1: Borderlands 4
2.0

Level design draws negative evidence from a reviewer who felt the open-world gaps were filled with weak filler content.

Product 2: Dragon Quest I & II...
2.5

Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.

live-service support
Product 1: Borderlands 4
3.9

Live-service support is moderately positive but slow, with reviewers expecting free and paid updates while noting post-launch momentum is still building.

Product 2: Dragon Quest I & II...
No score yet
load times
Product 1: Borderlands 4
5.0

Load times receive positive evidence from seamless traversal and the absence of loading-screen interruptions.

Product 2: Dragon Quest I & II...
5.0

Load times were praised in preview coverage as quick, matching the strong Switch 2 performance profile.

loot system
Product 1: Borderlands 4
4.1

The loot system is heavily praised for addictive drops and build-defining combinations, though several reviewers dislike weak legendaries, bad guns, or rarity balance.

Product 2: Dragon Quest I & II...
No score yet
lore depth
Product 1: Borderlands 4
4.5

Lore depth receives limited but positive evidence for building on vault and Siren lore.

Product 2: Dragon Quest I & II...
No score yet
map and navigation design
Product 1: Borderlands 4
2.5

Map and navigation design is mixed-to-negative, with pathing failures, rough navigation, missing minimap complaints, and clunky map controls.

Product 2: Dragon Quest I & II...
4.2

Navigation tools were praised for streamlining play, though objective markers could make some classic item hunts feel too rudimentary.

menu usability
Product 1: Borderlands 4
1.8

Menu usability is criticized for poor backpack design, annoying sorting, slow opening, and clunky loot-management steps.

Product 2: Dragon Quest I & II...
No score yet
microtransaction impact
Product 1: Borderlands 4
5.0

Microtransaction impact has limited positive evidence because one reviewer praises the absence of a microtransaction-driven always-online focus.

Product 2: Dragon Quest I & II...
No score yet
mission design
Product 1: Borderlands 4
3.2

Main mission design ranges from carefully crafted to fetch-quest heavy, with reviewers split between praise for structure and frustration with repetition.

Product 2: Dragon Quest I & II...
No score yet
mission variety
Product 1: Borderlands 4
3.8

Mission variety is positive for side content and activities, but some reviewers still find enemy waves or fights repetitive.

Product 2: Dragon Quest I & II...
No score yet
monetization fairness
Product 1: Borderlands 4
5.0

Monetization fairness is praised because reviewers value the single-box-price approach and lack of live-service monetization pressure.

Product 2: Dragon Quest I & II...
No score yet
movement feel
Product 1: Borderlands 4
4.5

Movement is widely praised as a major upgrade, with gliding, grappling, dashing, and vertical combat making fights and traversal feel faster and more dynamic.

Product 2: Dragon Quest I & II...
No score yet
multiplayer design
Product 1: Borderlands 4
5.0

Multiplayer design has limited but strong positive evidence for frictionless shared play design.

Product 2: Dragon Quest I & II...
No score yet
narrative quality
Product 1: Borderlands 4
3.4

Narrative quality is strongly divided: reviewers praise the grounded tone and progression while others call the story dull, thin, or weakened near the end.

Product 2: Dragon Quest I & II...
4.6

The expanded narrative was repeatedly praised for making the Erdrick trilogy feel richer, more cohesive, and less like a bare-bones relic.

onboarding experience
Product 1: Borderlands 4
3.8

Onboarding is mixed: one reviewer praises menu tutorials, while another says important level and difficulty information is poorly communicated.

Product 2: Dragon Quest I & II...
No score yet
online stability
Product 1: Borderlands 4
3.3

Online stability is highly mixed, from smooth co-op sessions to lag, desync, and Steam/network weirdness.

Product 2: Dragon Quest I & II...
No score yet
open-world design
Product 1: Borderlands 4
4.0

Open-world design is broadly praised as a smart evolution for the series, yet several reviewers criticize emptiness, old-fashioned structure, or frustrating traversal barriers.

Product 2: Dragon Quest I & II...
No score yet
originality
Product 1: Borderlands 4
3.5

Originality is mixed: reviewers see the game as fresh enough, but not especially original.

Product 2: Dragon Quest I & II...
No score yet
pacing
Product 1: Borderlands 4
2.7

Pacing is mixed to negative: several reviewers mention slow starts, overlong fights, drawn-out structure, or content stretched too thin.

Product 2: Dragon Quest I & II...
3.7

Pacing was one of the more mixed areas: some found the flow excellent, while others felt added content created bloat or uneven late-game stretches.

performance optimization
Product 1: Borderlands 4
2.7

Performance optimization is the most repeated concern, with reviews ranging from smooth experiences to severe stutter, bad optimization, and hardware caveats.

Product 2: Dragon Quest I & II...
5.0

Performance optimization received praise from reviewers who reported smooth play and no major performance issues.

platform-specific feature support
Product 1: Borderlands 4
2.5

Platform-specific feature support is mixed-to-negative, especially around console FOV support and platform-specific launch concerns.

Product 2: Dragon Quest I & II...
2.8

Platform-specific support drew criticism from one reviewer because the Switch version lacked a paid upgrade path to Switch 2.

platforming precision
Product 1: Borderlands 4
2.8

Platforming precision is mixed because some traversal tools help, but limited grappling and weak air-dash behavior frustrate reviewers.

Product 2: Dragon Quest I & II...
No score yet
polish
Product 1: Borderlands 4
1.0

Polish has limited negative evidence, with one review calling the launch state rushed and half-baked.

Product 2: Dragon Quest I & II...
4.5

Polish was praised where reviewers found the remake approachable, refined, and modernized.

progression system
Product 1: Borderlands 4
3.8

Progression is often praised for customization and character growth, but some reviewers dislike slow early growth, RNG layers, or Ultimate Vault Hunter progression friction.

Product 2: Dragon Quest I & II...
4.3

Scrolls and character growth were praised for adding light customization and clearer progression without becoming overly complicated.

protagonist appeal
Product 1: Borderlands 4
2.5

Protagonist appeal has limited evidence, with Vex criticized as too quippy and shallow in one review.

Product 2: Dragon Quest I & II...
3.4

Protagonist appeal was mixed: the lone hero concept intrigued some reviewers, but silent protagonists felt bland to others beside voiced side characters.

puzzle design
Product 1: Borderlands 4
2.5

Puzzle design has limited evidence, but one puzzle-like ground-pound interaction was criticized as confusing when the game fails to explain it.

Product 2: Dragon Quest I & II...
No score yet
quest design
Product 1: Borderlands 4
4.3

Quest design trends positive, especially side quests, though one review’s praise contrasts with broader concerns about main-story pacing.

Product 2: Dragon Quest I & II...
No score yet
remake/remaster quality
Product 1: Borderlands 4
No score yet
Product 2: Dragon Quest I & II...
4.8

Remake quality was the clearest strength: reviewers repeatedly called these definitive, transformative, or thoughtful updates to foundational JRPGs.

replay value
Product 1: Borderlands 4
4.6

Replay value is strongly positive, driven by alternate Vault Hunters, build experimentation, co-op, and endgame loops.

Product 2: Dragon Quest I & II...
2.5

Reviewer evidence supports replay value across the listed reviews.

sandbox freedom
Product 1: Borderlands 4
5.0

Sandbox freedom is praised for allowing players to leave the main path and explore Kairos with fewer structural constraints.

Product 2: Dragon Quest I & II...
No score yet
save system reliability
Product 1: Borderlands 4
1.3

Save reliability is a serious concern in the scored evidence, including lost progress, wiped saves, and non-host progress problems.

Product 2: Dragon Quest I & II...
5.0

Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.

seasonal content quality
Product 1: Borderlands 4
3.5

Seasonal content quality has limited evidence, focused on unique Halloween-themed legendary items rather than broad seasonal depth.

Product 2: Dragon Quest I & II...
No score yet
side character depth
Product 1: Borderlands 4
3.5

Side character depth is split: one review finds faction leaders relatable, while another says the game does not spend enough time with them.

Product 2: Dragon Quest I & II...
4.5

Side characters were praised for compensating for silent protagonists and making the expanded story feel more emotionally alive.

skill tree depth
Product 1: Borderlands 4
4.6

Skill tree depth is a major strength, with reviewers repeatedly praising broader trees, build variety, and meaningful character experimentation.

Product 2: Dragon Quest I & II...
No score yet
social features
Product 1: Borderlands 4
4.0

Social features have limited positive evidence around sharing desirable loot with friends.

Product 2: Dragon Quest I & II...
No score yet
sound design
Product 1: Borderlands 4
4.1

Sound design is mostly praised for clean combat readability, strong audio mix, and punchier weapon sound, with one audio-cutting complaint.

Product 2: Dragon Quest I & II...
No score yet
soundtrack quality
Product 1: Borderlands 4
4.1

Soundtrack quality is generally positive, though one reviewer wanted more music in the wide world.

Product 2: Dragon Quest I & II...
4.6

The orchestral soundtrack was widely praised, though one reviewer found repeated tracks tiring over long play sessions.

tutorial quality
Product 1: Borderlands 4
2.5

Tutorial quality is criticized for a weak opening tutorial and for leaving important movement or systems unexplained.

Product 2: Dragon Quest I & II...
No score yet
upgrade system
Product 1: Borderlands 4
4.3

Upgrade systems receive positive evidence for direct SDU upgrades and inventory-capacity improvements tied to collectibles.

Product 2: Dragon Quest I & II...
No score yet
user interface design
Product 1: Borderlands 4
2.2

User interface design is one of the clearest pain points, criticized as poorly conceived, flat, slow, or a step backward despite one positive UI comparison note.

Product 2: Dragon Quest I & II...
4.7

Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.

value for money
Product 1: Borderlands 4
3.1

Value for money is mixed, from strong recommendations to warnings to wait for patches or avoid the current state.

Product 2: Dragon Quest I & II...
4.2

Value was generally positive because two expanded remakes come in one package, though one reviewer wished the price were lower.

visual effects quality
Product 1: Borderlands 4
4.5

Visual effects quality has limited positive evidence, with combat described as a colorful burst of effects and particles.

Product 2: Dragon Quest I & II...
5.0

Visual effects were praised for making attacks and spells feel spectacular while preserving the nostalgic tone.

voice acting
Product 1: Borderlands 4
4.6

Voice acting is consistently praised where scored, with reviewers calling the performances strong, phenomenal, or a contributor to character appeal.

Product 2: Dragon Quest I & II...
4.7

Voice acting was usually praised for adding emotion and personality, with one reviewer finding the quality uneven but improved.

weapon balance
Product 1: Borderlands 4
3.0

Weapon balance is mixed: variety is praised, but weak charged guns, disappointing weapons, uneven legendaries, and risky overpowered items are noted.

Product 2: Dragon Quest I & II...
No score yet
world-building
Product 1: Borderlands 4
3.9

World-building is moderately positive, with Kairos and the franchise lore described as broader and more connected, though not always fully realized.

Product 2: Dragon Quest I & II...
4.7

World-building was strengthened by expanded towns, lore links, and details that made Alefgard and the trilogy feel more alive.

world interactivity
Product 1: Borderlands 4
2.0

World interactivity has limited scored evidence and is criticized for not giving players more engaging ways to interact beyond combat and object prompts.

Product 2: Dragon Quest I & II...
4.5

Mini Medals and hidden interactables were praised for encouraging players to inspect the world more carefully.

writing quality
Product 1: Borderlands 4
3.9

Writing quality is mixed but often improved over prior entries, with praise for stronger humor and tone balanced by complaints of bland or bad writing.

Product 2: Dragon Quest I & II...
4.6

Writing and localization were praised for adding character, humor, and series-appropriate flavor to the remakes.