Assassin’s Creed Shadows

Assassin’s Creed Shadows Feature Scores

Explore all 62 feature scores for Assassin’s Creed Shadows, organized into pros and cons.

Scores by Feature

Summary

62 reviewed features
  • Very positive 4.5-5.0
    9 (15%)
  • Positive 3.5-4.4
    31 (50%)
  • Neutral 2.5-3.4
    16 (26%)
  • Negative 1.5-2.4
    6 (10%)

Pros

Sort
  • 5.0
    16 reviews strong consensus
    graphics quality: 5.0, 16 reviews, strong consensus
    Graphics are the clearest consensus strength, with reviewers repeatedly calling Japan stunning, gorgeous, next-generation, or among the best-looking open worlds.
  • 4.5
    17 reviews strong consensus
    stealth mechanics: 4.5, 17 reviews, strong consensus
    Stealth is one of the strongest points across reviews, with darkness, prone movement, assassinations, and Naoe's toolkit repeatedly praised despite occasional execution complaints.
  • 5.0
    4 reviews strong consensus
    environmental detail: 5.0, 4 reviews, strong consensus
    Environmental detail is consistently praised through foliage, weather, seasons, and richly rendered landscapes.
  • 4.9
    4 reviews strong consensus
    polish: 4.9, 4 reviews, strong consensus
    Polish is a major positive in several reviews, with Shadows described as one of Ubisoft's cleanest and most refined launches.
  • 4.3
    6 reviews strong consensus
    performance optimization: 4.3, 6 reviews, strong consensus
    Performance is often positive across PC and console contexts, though one review notes drops during heavy effects or large battles.
  • 3.9
    15 reviews low consensus
    combat system: 3.9, 15 reviews, low consensus
    Combat is widely seen as stronger and more deliberate than recent entries, especially with Yasuke, though a few critics still found it clumsy or underdeveloped.
  • 4.0
    11 reviews low consensus
    exploration quality: 4.0, 11 reviews, low consensus
    Exploration earns strong praise for discovery, scenery, and organic clue-following, though several reviewers found traversal or repeated activities less satisfying over time.
  • 4.3
    6 reviews strong consensus
    protagonist appeal: 4.3, 6 reviews, strong consensus
    Protagonist appeal is generally strong, especially for Naoe and the dual-lead concept, though some reviews prefer one lead over the other.
  • 4.1
    7 reviews moderate consensus
    map and navigation design: 4.1, 7 reviews, moderate consensus
    Map and navigation design earns praise for objectives, clues, scouting, and reduced handholding, but one reviewer found the vague search approach unreliable.
  • 3.9
    9 reviews low consensus
    voice acting: 3.9, 9 reviews, low consensus
    Voice acting ranges from excellent in immersive/Japanese modes to wooden, grating, or hit-and-miss in English performances.
  • 4.5
    3 reviews strong consensus
    visual effects quality: 4.5, 3 reviews, strong consensus
    Visual effects are praised for stylized kill screens, black-and-white flourishes, and potent lighting/weather effects.
  • 4.1
    5 reviews low consensus
    accessibility options: 4.1, 5 reviews, low consensus
    Accessibility is broad and often praised, but one PC-focused reviewer reported serious control-remapping and virtual-keyboard friction.
  • 4.0
    5 reviews low consensus
    movement feel: 4.0, 5 reviews, low consensus
    Movement and parkour are often praised as stylish and satisfying, especially for Naoe, but some dodging and rolling criticism keeps the score from being unanimous.
  • 4.3
    3 reviews strong consensus
    upgrade system: 4.3, 3 reviews, strong consensus
    Upgrades are generally praised, especially the Forge, weapon improvement, and approachable base-linked progression.
  • 3.7
    9 reviews low consensus
    bug frequency: 3.7, 9 reviews, low consensus
    Bug frequency is mixed: many reviewers saw few or minor bugs, but some reported frequent issues or late-game technical problems.
  • 3.8
    6 reviews low consensus
    character roster: 3.8, 6 reviews, low consensus
    The character roster/dual protagonist setup is praised for contrasting playstyles, but critics found Yasuke and Naoe unevenly supported.
  • 3.8
    6 reviews low consensus
    content variety: 3.8, 6 reviews, low consensus
    Content variety is positive overall, with many activities and systems, though some reviewers found the map cluttered or overfilled with side material.
  • 4.3
    2 reviews limited evidence
    fun factor: 4.3, 2 reviews, limited evidence
    Fun factor is generally positive, including strong stealth enjoyment and continued fun despite repetition.
  • 3.8
    4 reviews strong consensus
    frame rate stability: 3.8, 4 reviews, strong consensus
    Frame rate stability is mostly acceptable or strong, but several reviews mention hideout issues, minor turbulence, or handheld drops below 30 FPS.
  • 5.0
    1 review
    atmosphere: 5.0, 1 review
    Atmosphere receives strong praise, with one reviewer saying the setting and mood alone carry the experience.
  • 5.0
    1 review
    cross-save support: 5.0, 1 review
    Cross-save support is positively noted as a convenient way to move between PlayStation and PC.
  • 3.8
    3 reviews low consensus
    boss design: 3.8, 3 reviews, low consensus
    Boss design ranges from satisfying Yasuke duels to cramped or irritating fights, producing a mixed but generally functional picture.
  • 3.6
    5 reviews moderate consensus
    progression system: 3.6, 5 reviews, moderate consensus
    Progression usually feels rewarding through knowledge, skills, and character growth, but some reviewers found it only decent or half-hearted.
  • 4.0
    2 reviews limited evidence
    innovation: 4.0, 2 reviews, limited evidence
    Innovation is mixed: fundamental changes impressed one reviewer, while another felt seasonal gameplay promises did not fully materialize.
  • 4.0
    2 reviews limited evidence
    menu usability: 4.0, 2 reviews, limited evidence
    Menu usability is generally positive for clean systems, though character switching through menus was a noted friction point.
  • 4.0
    2 reviews limited evidence
    platforming precision: 4.0, 2 reviews, limited evidence
    Parkour/platforming is praised for fluid acrobatics in some reviews, while another reviewer still found directional accuracy imperfect.
  • 4.5
    1 review
    platform-specific feature support: 4.5, 1 review
    Platform-specific feature support is praised where the PS5/PS5 Pro display modes balance performance and image quality.
  • 4.5
    1 review
    sound design: 4.5, 1 review
    Sound design receives direct praise in one review for fantastic effects alongside strong voice work.
  • 3.5
    4 reviews low consensus
    crash stability: 3.5, 4 reviews, low consensus
    Crash stability varies from never crashing on Steam Deck to multiple or severe crashes in more critical reviews.
  • 3.5
    4 reviews low consensus
    open-world design: 3.5, 4 reviews, low consensus
    Open-world design divides reviewers: some admire the quality-over-quantity direction and road flow, while others find the checklist structure damaging to pacing.
  • 3.8
    2 reviews limited evidence
    AI behavior: 3.8, 2 reviews, limited evidence
    AI behavior gets qualified praise for reacting to sound and light, though one reviewer noted stealth AI can still be cheesed.
  • 3.5
    3 reviews moderate consensus
    faithfulness to franchise: 3.5, 3 reviews, moderate consensus
    Faithfulness to franchise is mixed: reviewers praised a stronger classic-AC feel, but one longtime fan missed the modern-day and Assassin/Templar focus.
  • 3.5
    3 reviews low consensus
    value for money: 3.5, 3 reviews, low consensus
    Value for money is polarized, with some citing huge content value and another rejecting the price because of technical and monetization concerns.
  • 4.0
    1 review
    crafting system: 4.0, 1 review
    The hideout/resource system is treated as useful and customizable, with one review crediting it for turning resources into gear and scout benefits.
  • 4.0
    1 review
    handheld play suitability: 4.0, 1 review
    Handheld suitability is positive overall, with Steam Deck play described as enjoyable on the go despite performance limits.
  • 4.0
    1 review
    replay value: 4.0, 1 review
    Replay value is supported mainly by the volume of content and the possibility of returning to the world for months or years.
  • 3.5
    2 reviews limited evidence
    core gameplay loop: 3.5, 2 reviews, limited evidence
    The core loop is praised when stealth, combat, and open-ended play feel fresh, but one reviewer felt the novelty gives way to repetitive objectives.
  • 3.5
    2 reviews limited evidence
    difficulty balance: 3.5, 2 reviews, limited evidence
    Difficulty tuning is mixed: some reviewers recommend higher settings for better engagement, while others found lower stealth settings too easy.
  • 3.5
    2 reviews limited evidence
    quest design: 3.5, 2 reviews, limited evidence
    Quest design is divisive, with praise for investigative discovery but criticism that the broader structure can become a bounty-board routine.
  • 3.5
    2 reviews limited evidence
    world-building: 3.5, 2 reviews, limited evidence
    World-building is mixed, with praise for bringing townsfolk reactions and Japan to life but criticism of weak characters and dull storylines.

Cons

Sort
  • 2.4
    7 reviews strong consensus
    mission variety: 2.4, 7 reviews, strong consensus
    Mission variety is a recurring concern, with repeated targets, activities, and quest structures wearing thin even in otherwise positive reviews.
  • 2.0
    2 reviews limited evidence
    camera behavior: 2.0, 2 reviews, limited evidence
    Camera behavior is a repeated combat complaint, especially in crowded fights and tight interiors.
  • 1.5
    1 review
    writing quality: 1.5, 1 review
    Writing quality received a sharply negative judgment from one reviewer, who described it as terrible.
  • 2.3
    2 reviews limited evidence
    level design: 2.3, 2 reviews, limited evidence
    Level and city design drew criticism where locations blurred together or felt artificial rather than fully reactive playgrounds.
  • 2.0
    1 review
    dialogue quality: 2.0, 1 review
    Dialogue quality was criticized in one review for sounding flat and leaving performers with little to work with.
  • 2.0
    1 review
    enemy variety: 2.0, 1 review
    Enemy variety drew a clear negative judgment from one reviewer who called the lack of variety disappointing.
  • 2.7
    3 reviews strong consensus
    grind level: 2.7, 3 reviews, strong consensus
    Grind level is mixed to negative, especially where side activities, resource demands, or knowledge grinding slow progress.
  • 2.7
    3 reviews strong consensus
    mission design: 2.7, 3 reviews, strong consensus
    Mission design is mixed: the moment-to-moment action entertains, but several reviewers called setups bland, thin, or repetitive.
  • 2.5
    1 review
    immersion: 2.5, 1 review
    Immersion suffers in one review where protagonist imbalance breaks the connection between gameplay and story.
  • 2.5
    1 review
    load times: 2.5, 1 review
    Load times drew criticism where character switching inserted a 10–15 second screen that broke the moment.
  • 2.5
    1 review
    sandbox freedom: 2.5, 1 review
    Sandbox freedom is limited by level gating, which one reviewer felt pre-determines routes despite the apparent openness.
  • 2.5
    1 review
    tutorial quality: 2.5, 1 review
    Tutorial/training presentation received limited criticism, with playable flashbacks described as an odd choice after players had already learned the skills.
  • 2.8
    3 reviews low consensus
    controls responsiveness: 2.8, 3 reviews, low consensus
    Controls are split: some reviewers praised smooth handling, while others reported unreliable parry detection or remapped inputs that failed to register.
  • 2.9
    4 reviews moderate consensus
    microtransaction impact: 2.9, 4 reviews, moderate consensus
    Microtransaction impact is mixed: some found the store non-intrusive, while others disliked map packs, supplies, or the volume of paid extras.
  • 3.0
    3 reviews low consensus
    character development: 3.0, 3 reviews, low consensus
    Character development is uneven: some praise strong character work, while others argue Yasuke or the central bond lacks growth and earned depth.
  • 3.0
    1 review
    originality: 3.0, 1 review
    Originality is limited in one review, which felt the game remains familiar and does not push the formula far enough.
  • 3.3
    2 reviews limited evidence
    skill tree depth: 3.3, 2 reviews, limited evidence
    Skill trees are more impactful for some reviewers, but others disliked percentage-based, incremental unlocks.
  • 3.3
    2 reviews limited evidence
    world interactivity: 3.3, 2 reviews, limited evidence
    World interactivity is mixed, with small physics touches praised but city interaction and consequence systems criticized as shallow.
  • 3.3
    3 reviews moderate consensus
    soundtrack quality: 3.3, 3 reviews, moderate consensus
    Soundtrack quality is split between praise for an emotive score and criticism of modern or mismatched battle music.
  • 3.2
    19 reviews low consensus
    narrative quality: 3.2, 19 reviews, low consensus
    Narrative quality is the most divided major attribute: some reviewers found it compelling or even the best feature, while many criticized dull, thin, or unfocused storytelling.
  • 3.4
    4 reviews moderate consensus
    loot system: 3.4, 4 reviews, moderate consensus
    Loot reactions are mixed: several reviewers enjoyed meaningful perks and gear loops, while others disliked excessive randomized drops or low gameplay impact.
  • 3.4
    5 reviews low consensus
    pacing: 3.4, 5 reviews, low consensus
    Pacing ranges from brisk or even immaculate in favorable reviews to slow, padded, or flow-breaking in more critical ones.