Final Fantasy Tactics: The Ivalice Chronicles

Final Fantasy Tactics: The Ivalice Chronicles Feature Scores

Explore all 55 feature scores for Final Fantasy Tactics: The Ivalice Chronicles, organized into pros and cons.

Scores by Feature

Summary

55 reviewed features
  • Very positive 4.5-5.0
    30 (55%)
  • Positive 3.5-4.4
    14 (25%)
  • Neutral 2.5-3.4
    9 (16%)
  • Negative 1.5-2.4
    2 (4%)

Pros

Sort
  • 4.9
    16 reviews strong consensus
    narrative quality: 4.9, 16 reviews, strong consensus
    Narrative quality was the strongest consensus point, with reviewers repeatedly calling the story powerful, sophisticated, and still relevant.
  • 4.5
    28 reviews strong consensus
    remake/remaster quality: 4.5, 28 reviews, strong consensus
    Remake/remaster quality drew strong praise, though reviewers repeatedly noted that missing War of the Lions content prevents a fully definitive label.
  • 4.6
    19 reviews strong consensus
    voice acting: 4.6, 19 reviews, strong consensus
    Voice acting was one of the most praised additions, adding emotion and clarity, though one review criticized direction.
  • 4.7
    13 reviews strong consensus
    skill tree depth: 4.7, 13 reviews, strong consensus
    Skill tree and job depth were major strengths, repeatedly praised for flexibility, experimentation, and meaningful builds.
  • 4.7
    11 reviews strong consensus
    combat system: 4.7, 11 reviews, strong consensus
    The tactical combat system was one of the most consistently praised elements, described as fun, strategic, and still genre-leading.
  • 4.7
    6 reviews strong consensus
    HUD clarity: 4.7, 6 reviews, strong consensus
    HUD clarity was strongly improved by turn-order displays, clearer stats, and visible tactical information.
  • 4.7
    6 reviews strong consensus
    onboarding experience: 4.7, 6 reviews, strong consensus
    Onboarding was much better than older versions thanks to clearer systems, retries, State of the Realm, and more newcomer-friendly presentation.
  • 4.8
    5 reviews strong consensus
    fun factor: 4.8, 5 reviews, strong consensus
    Fun factor was high, including addictive battles, satisfying builds, and replay-friendly experimentation.
  • 4.5
    7 reviews strong consensus
    user interface design: 4.5, 7 reviews, strong consensus
    User interface design was one of the clearest improvements, bringing more information forward and modernizing menus.
  • 4.7
    4 reviews strong consensus
    gameplay mechanics: 4.7, 4 reviews, strong consensus
    Gameplay mechanics remained flexible and rewarding, with reviewers praising customization, tactical choice, and satisfying systems.
  • 4.9
    3 reviews strong consensus
    performance optimization: 4.9, 3 reviews, strong consensus
    Performance optimization was strong overall, with handheld/console play running smoothly and only isolated PC complaints.
  • 4.3
    5 reviews strong consensus
    writing quality: 4.3, 5 reviews, strong consensus
    Writing quality remained excellent overall, with sharper localization and literary praise offset by occasional verbosity concerns.
  • 4.0
    10 reviews strong consensus
    difficulty balance: 4.0, 10 reviews, strong consensus
    Difficulty balance was broadly improved through new modes, retries, and fallback options, though spikes, hard mode, and old-school grind remained.
  • 4.3
    5 reviews strong consensus
    soundtrack quality: 4.3, 5 reviews, strong consensus
    The soundtrack remained highly regarded, although lack of orchestration was a missed opportunity for some.
  • 4.7
    3 reviews strong consensus
    level design: 4.7, 3 reviews, strong consensus
    Level and map design remained a major strength because verticality and terrain created memorable tactical spaces.
  • 3.9
    12 reviews strong consensus
    graphics quality: 3.9, 12 reviews, strong consensus
    Graphics were divisive: many liked the cleaner HD presentation, while others disliked softened sprites, textures, or visual filtering.
  • 4.6
    3 reviews strong consensus
    save system reliability: 4.6, 3 reviews, strong consensus
    Save and checkpoint reliability improved through autosave, battle restart, fallback options, and reduced soft-lock risk.
  • 4.6
    3 reviews strong consensus
    replay value: 4.6, 3 reviews, strong consensus
    Replay value was high due to job experimentation, memorable fights, and alternate builds.
  • 5.0
    2 reviews limited evidence
    polish: 5.0, 2 reviews, limited evidence
    Polish was widely praised because many small quality-of-life changes added up without undermining the original.
  • 4.9
    2 reviews limited evidence
    lore depth: 4.9, 2 reviews, limited evidence
    Lore depth was praised through the political themes, State of the Realm, sound novels, and world-history tools.
  • 4.9
    2 reviews limited evidence
    world-building: 4.9, 2 reviews, limited evidence
    World-building was strongly praised through Ivalice’s politics, history, class conflict, and supporting lore tools.
  • 4.8
    2 reviews limited evidence
    frame rate stability: 4.8, 2 reviews, limited evidence
    Performance and frame stability were praised on handheld/console/PC in most reviews, except for isolated slowdown or crash concerns.
  • 4.3
    3 reviews strong consensus
    class balance: 4.3, 3 reviews, strong consensus
    Class balance was mostly praised for smart rebalancing and more useful classes, with some remaining late-game volatility.
  • 4.7
    2 reviews limited evidence
    map and navigation design: 4.7, 2 reviews, limited evidence
    Map and navigation design improved through pre-battle map viewing, clearer world-map information, and side-quest markers.
  • 3.8
    8 reviews strong consensus
    grind level: 3.8, 8 reviews, strong consensus
    Grinding was mixed: old-school leveling remained present, but speed-up, optional encounters, and concrete goals made it easier to tolerate or enjoy.
  • 4.5
    2 reviews limited evidence
    accessibility options: 4.5, 2 reviews, limited evidence
    Reviewers valued the gentler edges added by difficulty and quality-of-life options, especially for newcomers and time-constrained players.
  • 4.5
    2 reviews limited evidence
    art direction: 4.5, 2 reviews, limited evidence
    Art direction was generally praised for preserving the original identity while sharpening the presentation rather than replacing it.
  • 4.0
    4 reviews strong consensus
    value for money: 4.0, 4 reviews, strong consensus
    Value for money was mostly positive but not unanimous, with some noting a steep price for an old game and others saying the updates justify it.
  • 5.0
    1 review
    emotional impact: 5.0, 1 review
    Several reviewers described strong emotional impact from the story, performances, and character arcs.
  • 5.0
    1 review
    handheld play suitability: 5.0, 1 review
    Steam Deck and Switch 2 impressions were very positive, with portable play described as smooth and well-suited.
  • 4.1
    2 reviews limited evidence
    AI behavior: 4.1, 2 reviews, limited evidence
    Enemy AI drew positive notes when reviewers noticed smarter or more active opponents, though the praise was modest rather than central.
  • 4.8
    1 review
    atmosphere: 4.8, 1 review
    The grim political tone and sense of place gave the game a strong atmosphere that reviewers found urgent and distinctive.
  • 4.8
    1 review
    faithfulness to franchise: 4.8, 1 review
    Reviewers felt the remaster respected the original and Final Fantasy identity while making it easier to revisit.
  • 4.8
    1 review
    progression system: 4.8, 1 review
    Progression remained satisfying, especially the constant job-point feedback and visible advancement toward new abilities.
  • 4.8
    1 review
    protagonist appeal: 4.8, 1 review
    Ramza was praised as a compelling lead whose justice, growth, and performance carried the story.
  • 3.7
    3 reviews strong consensus
    controls responsiveness: 3.7, 3 reviews, strong consensus
    Controls felt more intuitive and modern overall, though speed-up and command-view implementations drew minor complaints.
  • 3.7
    3 reviews moderate consensus
    learning curve: 3.7, 3 reviews, moderate consensus
    Learning curve was still real, but reviewers found the payoff worthwhile and appreciated systems that reduced confusion.
  • 4.5
    1 review
    core gameplay loop: 4.5, 1 review
    The central loop of tactical battles, party building, and incremental improvement was described as challenging and rewarding.
  • 4.5
    1 review
    immersion: 4.5, 1 review
    Immersion benefited from the diorama look, voice acting, and presentation changes that made Ivalice feel more immediate.
  • 4.5
    1 review
    movement feel: 4.5, 1 review
    Movement feel improved through movement resets and clearer positioning tools, reducing old frustrations.
  • 3.9
    2 reviews limited evidence
    character development: 3.9, 2 reviews, limited evidence
    Character development remained strong for Ramza and select side characters, though some reviewers wanted more party interaction after recruitment.
  • 3.9
    2 reviews limited evidence
    side character depth: 3.9, 2 reviews, limited evidence
    Side character depth improved with new dialogue and performances, but several reviewers still wanted more interaction after recruitment.
  • 4.2
    1 review
    quest design: 4.2, 1 review
    Quest design benefited from clearer markers and destination guidance that made older side content easier to follow.
  • 4.0
    1 review
    sound design: 4.0, 1 review
    Sound design was only lightly discussed, but cleaned-up effects and preserved audio earned modest praise.

Cons

Sort
  • 1.5
    1 review
    bug frequency: 1.5, 1 review
    Bug frequency was barely discussed, but one PC-focused review reported a repeatable game-breaking crash.
  • 1.5
    1 review
    crash stability: 1.5, 1 review
    Crash stability was mixed because most reviewers had no issues, while one reported a serious PC crash scenario.
  • 2.6
    2 reviews limited evidence
    facial animations: 2.6, 2 reviews, limited evidence
    Facial and character animations were mixed to negative, with some appreciation for added animation but complaints about stiffness or awkward mouths.
  • 2.5
    1 review
    companion AI: 2.5, 1 review
    Companion AI drew a clear complaint when a guest character acted passively or ineffectively in battle.
  • 2.8
    1 review
    endgame content: 2.8, 1 review
    Endgame content had harder optional challenges, but at least one reviewer found hidden-exit design tedious rather than broadly enjoyable.
  • 2.8
    1 review
    visual effects quality: 2.8, 1 review
    Visual effects quality was mixed; subtle lighting and effects were liked, but summons and some textures looked washed out to one reviewer.
  • 3.0
    1 review
    tutorial quality: 3.0, 1 review
    Tutorial quality and explainers improved, though a few reviewers still wanted more help around jobs and systems.
  • 3.1
    8 reviews strong consensus
    content variety: 3.1, 8 reviews, strong consensus
    Content variety was mixed: reviewers liked restored sound novels and side material, but repeatedly criticized missing War of the Lions jobs, quests, and multiplayer.
  • 3.2
    8 reviews strong consensus
    camera behavior: 3.2, 8 reviews, strong consensus
    Camera behavior remained a common caveat: tactical views helped, but tight spaces, angles, and command limitations still frustrated reviewers.
  • 3.3
    3 reviews strong consensus
    pacing: 3.3, 3 reviews, strong consensus
    Pacing was mixed: several reviewers liked the compact storytelling, while others wanted skip options or more time with twists and characters.
  • 3.4
    4 reviews strong consensus
    menu usability: 3.4, 4 reviews, strong consensus
    Menu usability improved in many places but still drew complaints for cumbersome navigation or small/hard-to-read text.