Explore all 41 feature scores for Final Fantasy VII Remake Intergrade, organized into pros and cons.
Scores by Feature
Summary
41 reviewed features-
Very positive 4.5-5.022 (54%)
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Positive 3.5-4.49 (22%)
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Neutral 2.5-3.45 (12%)
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Negative 1.5-2.44 (10%)
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Very negative below 1.51 (2%)
Pros
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Portability is the defining strength: reviewers call handheld play viable, convenient, or the best portable way to play.
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The Switch 2 version is widely praised for lighting, models, and cinematic presentation, with softer textures and hair artifacts as tradeoffs.
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The hybrid real-time and ATB system is a consensus strength: strategic, flashy, and rewarding, though aerial combat and some controls draw criticism.
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The reimagined score is a consistent strength, balancing orchestral emotion, industrial texture, and memorable battle themes.
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The port is treated as a technical showcase, preserving a large AAA experience with surprisingly few compromises.
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The locked 30fps is usually stable and responsive, with occasional cutscene dips; some reviewers still want 40 or 60fps.
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The story is praised for emotional scale and character focus, though meta twists and the unresolved trilogy structure are divisive.
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Expanded scenes give Cloud, Aerith, Tifa, Barret, Jessie, Biggs, and Wedge more depth; one reviewer finds the main cast less likable.
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The Switch 2 release is widely characterized as polished, smooth, and unusually well finished.
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Bosses are a recurring highlight, combining spectacle with demanding patterns and memorable multi-stage fights.
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Replay options, Hard mode, fast-forwarding, and streamlined progression make revisiting attractive.
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At $40, reviewers call the package exceptional value for its length and included Intermission; storage and key-card costs temper that praise.
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The expanded Midgar arc commonly takes about 30–40 hours, with side content and completionist runs stretching much longer.
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Switch 2 load times are repeatedly praised as fast or nearly absent.
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The expanded Midgar turns a few original hours into a dense, memorable city shaped by class, industry, and resistance.
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Intermission adds a worthwhile Yuffie campaign and extra perspective, but its story is often found shorter and less complete than the main game.
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Midgar feels oppressive, beautiful, and alive, with lighting and environmental detail reinforcing its mood.
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Weapon upgrades and Materia builds encourage experimentation and weakness-based planning.
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Writing is praised for warmth, humor, and character depth, though some reviewers dislike its excesses and convoluted additions.
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The main cast is praised for expressive performances, though some reviewers note uneven delivery or cheesy NPC work.
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The playable cast feels distinct and memorable, while supporting characters gain welcome personality and screen time.
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Controls are generally responsive and combat inputs feel clean, though Joy-Con layouts and crowded fights can take adjustment.
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Reviewers repeatedly describe the game as fun, engrossing, and hard to put down, especially in combat and replay sessions.
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Optional boosts reduce grinding, and several reviewers say the base game rarely demands it.
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One reviewer appreciates HD Rumble 2 for adding subtle feedback without distraction.
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Menus and command navigation are generally clear and quick, with combat options easy to reach once learned.
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Movement and combat flow feel precise and responsive in handheld play.
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Normal difficulty is usually fair and engaging, while Hard mode offers a sharper post-game challenge.
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The port is generally stable, although one review reports no bugs while another source notes a clipping incident.
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Dialogue and banter often land with humor and personality, though some lines are called cringe-worthy or overly cheesy.
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Midgar’s slums, markets, reactors, and skyline are densely detailed, with occasional soft textures or pop-in.
Cons
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The physical release is a Game Key Card requiring a large download, which collectors describe as disappointing.
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The camera is usually serviceable but can become frustrating in crowded battles.
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Reviewers enjoy the major beats but repeatedly flag slow walks, padded chapters, and occasional pacing whiplash.
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Barret’s ranged role is useful, but one reviewer finds his aiming feedback stilted.
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The lack of cross-save is a small but real disappointment for players moving between platforms.
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Linear chapters and dungeons are often polished but can feel corridor-like, padded, or less interesting than the larger sequel.
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Story chapters, side quests, minigames, combat challenges, and Materia experimentation add variety, but some reviewers want more.
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Side quests add character and rewards, though many are viewed as basic fetch work or filler.
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The city rewards wandering and discovery, though its linear structure and limited interaction disappoint open-world-minded players.
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Optional progression boosts, Classic mode, and difficulty settings help players bypass grind, though some reviewers find the boosts overpowered.