Saros

Saros Feature Scores

Explore all 71 feature scores for Saros, organized into pros and cons.

Scores by Feature

Summary

71 reviewed features
  • Very positive 4.5-5.0
    40 (56%)
  • Positive 3.5-4.4
    19 (27%)
  • Neutral 2.5-3.4
    11 (15%)
  • Negative 1.5-2.4
    1 (1%)

Pros

Sort
  • 4.7
    15 reviews strong consensus
    combat system: 4.7, 15 reviews, strong consensus
    Combat was the strongest consensus point, described as thrilling, precise, tactile, and among Housemarque’s best work.
  • 4.6
    11 reviews strong consensus
    voice acting: 4.6, 11 reviews, strong consensus
    Voice acting was widely praised, especially Rahul Kohli’s performance, with the broader cast also receiving positive notes.
  • 4.7
    10 reviews strong consensus
    haptic feedback integration: 4.7, 10 reviews, strong consensus
    DualSense haptics and adaptive triggers were a standout, repeatedly praised as tactile, innovative, and deeply integrated.
  • 4.4
    14 reviews strong consensus
    boss design: 4.4, 14 reviews, strong consensus
    Bosses were widely admired for spectacle, challenge, and memorability, though a few reviewers found some fights long or uneven.
  • 4.7
    8 reviews strong consensus
    fast travel convenience: 4.7, 8 reviews, strong consensus
    Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.
  • 4.5
    11 reviews strong consensus
    gameplay mechanics: 4.5, 11 reviews, strong consensus
    Gameplay mechanics, especially the shield, parry, eclipse, and modifier systems, were praised, though one review felt the systems could overprotect players.
  • 4.6
    8 reviews strong consensus
    accessibility options: 4.6, 8 reviews, strong consensus
    Reviewers praised Saros for broad accessibility and difficulty-tuning options, including modifiers, visual recoloring, remapping, and ways to soften or intensify challenge.
  • 4.3
    15 reviews strong consensus
    progression system: 4.3, 15 reviews, strong consensus
    Progression was usually praised for meaningful permanent upgrades, though one reviewer felt it overemphasized numbers over skill.
  • 4.7
    6 reviews strong consensus
    atmosphere: 4.7, 6 reviews, strong consensus
    Reviewers repeatedly praised the unnerving, dread-soaked atmosphere, even when they disagreed about the story itself.
  • 4.7
    6 reviews strong consensus
    graphics quality: 4.7, 6 reviews, strong consensus
    Graphics quality was praised across reviews for visual flair, PS5 showcase value, and striking Unreal Engine 5 presentation.
  • 4.7
    6 reviews strong consensus
    sound design: 4.7, 6 reviews, strong consensus
    Sound design and 3D audio were praised for intensity, dread, positional clarity, and haunting effects.
  • 4.5
    8 reviews strong consensus
    core gameplay loop: 4.5, 8 reviews, strong consensus
    The core loop was usually seen as compelling and satisfying, though Polygon felt progression systems weakened the roguelike loop.
  • 4.6
    6 reviews strong consensus
    controls responsiveness: 4.6, 6 reviews, strong consensus
    Controls were heavily praised for responsiveness, tactile feel, and precise movement/shooting, with only rare complaints about input conflicts.
  • 4.7
    5 reviews strong consensus
    polish: 4.7, 5 reviews, strong consensus
    Polish was praised frequently, with reviewers calling Saros smooth, refined, and consistently excellent.
  • 4.6
    6 reviews strong consensus
    frame rate stability: 4.6, 6 reviews, strong consensus
    Frame rate was generally strong, with most reviewers reporting near-locked or rock-solid 60fps and only occasional dips.
  • 4.7
    5 reviews strong consensus
    level design: 4.7, 5 reviews, strong consensus
    Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.
  • 4.7
    5 reviews strong consensus
    replay value: 4.7, 5 reviews, strong consensus
    Replay value was strong, with reviewers saying they wanted to dive back in or keep running even after credits.
  • 4.7
    5 reviews strong consensus
    movement feel: 4.7, 5 reviews, strong consensus
    Movement feel was praised as smooth, nimble, precise, and joyful across several reviews.
  • 4.9
    4 reviews strong consensus
    fun factor: 4.9, 4 reviews, strong consensus
    Fun factor was very high, with reviewers repeatedly describing the act of playing, replaying, and mastering Saros as joyful or addictive.
  • 4.6
    5 reviews strong consensus
    soundtrack quality: 4.6, 5 reviews, strong consensus
    The soundtrack was praised for oppressive, unnerving, and complex music that supports Carcosa’s tone.
  • 4.8
    4 reviews strong consensus
    art direction: 4.8, 4 reviews, strong consensus
    Art direction was a clear strength, with reviewers highlighting Carcosa’s strong, alien visual identity and memorable environmental design.
  • 4.1
    11 reviews moderate consensus
    difficulty balance: 4.1, 11 reviews, moderate consensus
    Difficulty balance split reviewers: many called it tough but fair and customizable, while some felt ganks, repetition, or modifiers could undermine balance.
  • 4.9
    3 reviews strong consensus
    visual effects quality: 4.9, 3 reviews, strong consensus
    Visual effects were a major highlight, especially the particle-heavy combat fireworks and colorful VFX.
  • 4.6
    4 reviews strong consensus
    enemy variety: 4.6, 4 reviews, strong consensus
    Enemy variety was praised for diverse, escalating, and biome-changing threats that keep combat fresh.
  • 3.9
    18 reviews moderate consensus
    narrative quality: 3.9, 18 reviews, moderate consensus
    Narrative quality was the most mixed major attribute, ranging from gripping and coherent to underdeveloped, opaque, or overambitious.
  • 4.7
    3 reviews strong consensus
    innovation: 4.7, 3 reviews, strong consensus
    Innovation centered on the shield, bullet-as-resource design, haptic implementation, and a more flexible challenge structure.
  • 4.7
    3 reviews strong consensus
    immersion: 4.7, 3 reviews, strong consensus
    Immersion was praised through tactile feedback, 3D audio, and audiovisual design that pulled reviewers into Carcosa.
  • 4.6
    3 reviews strong consensus
    performance optimization: 4.6, 3 reviews, strong consensus
    Performance optimization was praised overall, especially on PS5/PS5 Pro, with only minor dips or loading-related hitches noted.
  • 4.6
    3 reviews strong consensus
    upgrade system: 4.6, 3 reviews, strong consensus
    The upgrade system was praised for making attempts feel worthwhile and improving approachability.
  • 4.6
    3 reviews strong consensus
    faithfulness to franchise: 4.6, 3 reviews, strong consensus
    Reviewers generally felt Saros honors Housemarque and Returnal’s lineage while refining or expanding the studio’s formula.
  • 4.6
    3 reviews strong consensus
    world-building: 4.6, 3 reviews, strong consensus
    World-building was praised through Carcosa’s mysteries, logs, lore, and thematic environmental storytelling.
  • 4.5
    3 reviews strong consensus
    save system reliability: 4.5, 3 reviews, strong consensus
    Save/run continuation quality was praised via suspend, leave-and-return, and day-one roguelite quality-of-life comments.
  • 4.5
    3 reviews strong consensus
    platforming precision: 4.5, 3 reviews, strong consensus
    Platforming precision had limited but positive evidence around precise jumping, dodging, and reduced geometry snagging.
  • 4.1
    4 reviews moderate consensus
    weapon balance: 4.1, 4 reviews, moderate consensus
    Weapon balance was mostly positive for variety and viability, though some weapons or no-autohit variants frustrated reviewers.
  • 4.8
    2 reviews limited evidence
    character development: 4.8, 2 reviews, limited evidence
    Arjun’s arc drew praise where reviewers felt his development became darker, more complex, and captivating.
  • 4.7
    2 reviews limited evidence
    environmental detail: 4.7, 2 reviews, limited evidence
    Environmental detail was a frequent highlight, with reviewers praising Carcosa’s biomes, architecture, and alien spaces.
  • 4.7
    2 reviews limited evidence
    horror tension: 4.7, 2 reviews, limited evidence
    Horror tension was supported through praise for dread, anxiety, cosmic horror, and the unsettling eclipse-driven world.
  • 4.7
    2 reviews limited evidence
    platform-specific feature support: 4.7, 2 reviews, limited evidence
    Platform-specific support was praised through PS5 showcase features, Pro upscaling, DualSense use, and 3D audio.
  • 4.6
    2 reviews limited evidence
    checkpoint system: 4.6, 2 reviews, limited evidence
    Saros’ checkpoint-like structure and biome restart options were praised for reducing repetition and respecting time.
  • 4.0
    4 reviews moderate consensus
    protagonist appeal: 4.0, 4 reviews, moderate consensus
    Protagonist appeal was mixed: several reviewers found Arjun compelling or well-acted, while one found him unpleasant by design.
  • 4.6
    2 reviews limited evidence
    exploration quality: 4.6, 2 reviews, limited evidence
    Exploration was praised for hidden paths, secrets, and optional areas that reward revisiting biomes.
  • 4.5
    2 reviews limited evidence
    content variety: 4.5, 2 reviews, limited evidence
    Several reviews found the game rich in sections, weapons, collectibles, and sights, though the content variety was usually discussed through exploration and spectacle.
  • 4.0
    3 reviews strong consensus
    aiming precision: 4.0, 3 reviews, strong consensus
    Aiming was generally considered forgiving and readable thanks to auto-aim and tracking, though some no-auto-aim weapons were harder to master.
  • 4.3
    2 reviews limited evidence
    tutorial quality: 4.3, 2 reviews, limited evidence
    Tutorial quality had limited but positive evidence, with reviewers noting trial-and-error teaching and encounter design that prepares players for bosses.
  • 5.0
    1 review
    value for money: 5.0, 1 review
    Value for money had limited but explicit support from one reviewer who said they would pay full price.
  • 4.8
    1 review
    load times: 4.8, 1 review
    Load times had limited but strong evidence, with Digital Foundry praising nearly instant transitions.
  • 3.8
    3 reviews moderate consensus
    originality: 3.8, 3 reviews, moderate consensus
    Originality was mixed, with praise for bold changes and criticism that Saros repeats Returnal-like beats with minimal variation.
  • 3.8
    3 reviews moderate consensus
    skill tree depth: 3.8, 3 reviews, moderate consensus
    Skill-tree depth was mixed, from exhaustive and satisfying to more of a limited trunk than a deep build system.
  • 3.6
    5 reviews moderate consensus
    pacing: 3.6, 5 reviews, moderate consensus
    Pacing drew mixed responses, from tighter run pacing to complaints that story, repetition, or traversal could drag.
  • 4.6
    1 review
    mission design: 4.6, 1 review
    Optional challenge-space design was praised as brutal but rewarding.
  • 3.7
    3 reviews moderate consensus
    writing quality: 3.7, 3 reviews, moderate consensus
    Writing quality was mixed, with praise for logs and media-literate storytelling but criticism of hollow or unclear themes.
  • 4.5
    1 review
    handheld play suitability: 4.5, 1 review
    Handheld or remote play suitability had limited evidence, but one reviewer said it looked and played beautifully on PlayStation Portal.
  • 3.6
    3 reviews moderate consensus
    character roster: 3.6, 3 reviews, moderate consensus
    The cast received mixed reactions, with some reviews praising performances while others wanted more depth beyond Arjun.
  • 4.4
    1 review
    HUD clarity: 4.4, 1 review
    HUD/readability comments were positive but limited, emphasizing that the intense spectacle remained coherent and not visually confusing.
  • 4.4
    1 review
    lore depth: 4.4, 1 review
    Lore depth was praised where reviewers enjoyed logs, mysteries, and hidden material that encouraged deeper digging.
  • 4.3
    1 review
    camera behavior: 4.3, 1 review
    Camera controls were specifically praised as quick enough for combat without becoming disorienting.
  • 4.2
    1 review
    world interactivity: 4.2, 1 review
    World interactivity had limited evidence, mostly around movement-reactive effects and environmental destruction.
  • 3.5
    2 reviews limited evidence
    onboarding experience: 3.5, 2 reviews, limited evidence
    Onboarding was mixed: some reviewers said mechanics ramped up well, while one felt the many systems were poorly communicated.
  • 3.8
    1 review
    learning curve: 3.8, 1 review
    The learning curve was approachable for some but still initially demanding, with trial-and-error teaching and a tough early adjustment.

Cons

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  • 2.5
    4 reviews strong consensus
    side character depth: 2.5, 4 reviews, strong consensus
    Side character depth was a common weakness, with reviewers describing the supporting cast as shallow, disposable, or stock.
  • 2.7
    4 reviews strong consensus
    dialogue quality: 2.7, 4 reviews, strong consensus
    Dialogue quality was mixed to weak, with several reviewers noting stilted conversations, unnatural backlog delivery, or long quiet stretches.
  • 2.4
    1 review
    map and navigation design: 2.4, 1 review
    Navigation drew criticism from one reviewer who found objective direction poor despite liking the map.
  • 2.8
    2 reviews limited evidence
    animation quality: 2.8, 2 reviews, limited evidence
    Animation comments were mostly negative, focused on stiff dialogue animation and odd or weak face animation outside stronger cinematic moments.
  • 2.9
    3 reviews strong consensus
    facial animations: 2.9, 3 reviews, strong consensus
    Facial animations were a repeated weakness, especially outside cutscenes where faces could not match the vocal performances.
  • 2.8
    1 review
    endgame content: 2.8, 1 review
    Endgame content was a limited concern, with one reviewer specifically wishing for a dedicated post-game activity.
  • 2.8
    1 review
    menu usability: 2.8, 1 review
    Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.
  • 2.9
    1 review
    grind level: 2.9, 1 review
    Grind and repetition drew mixed-to-negative comments, especially around repeated boss attempts and artifact droughts.
  • 3.0
    2 reviews limited evidence
    emotional impact: 3.0, 2 reviews, limited evidence
    Emotional impact was mixed, with some reviewers admiring ideas but others saying the narrative and characters did not fully move them.
  • 3.1
    2 reviews limited evidence
    loot system: 3.1, 2 reviews, limited evidence
    Loot drew mixed feedback: some liked risky artifacts and weapon discovery, while others disliked artifact droughts or limited replacement control.
  • 3.1
    2 reviews limited evidence
    economy and resource balance: 3.1, 2 reviews, limited evidence
    Resource balance drew limited but mixed evidence, with one review noting balance concerns and another criticizing excess currency gains.
  • 3.3
    1 review
    user interface design: 3.3, 1 review
    User interface design had limited mixed evidence, with one reviewer finding it good enough but imperfect.