Compare Clair Obscur: Expedition 33 vs Split Fiction

P1 Clair Obscur: Expedition 33
P2 Split Fiction

Comparison Takeaways

Clair Obscur: Expedition 33

Where It Has the Edge

  • side character depth is 4.6 vs 2.2. Side characters are memorable, especially Esquie, Gestrals, and party banter that adds humor and warmth.
  • voice acting is 4.8 vs 2.6. Voice acting is a major strength, repeatedly praised for natural performances and emotional grounding.
  • progression system is 4.7 vs 2.9. Progression is deep and flexible through levels, attributes, Pictos, weapons, skills, and build choices.
  • writing quality is 4.9 vs 3.1. Writing quality is exceptional overall, especially in character writing, themes, dialogue, and narrative ambition.

Split Fiction

Where It Has the Edge

  • platforming precision is 4.8 vs 2.6. Platforming is repeatedly described as precise, accessible, and immediately satisfying, especially with air dashes, wall runs, and forgiving...
  • movement feel is 4.7 vs 3.0. Movement earns strong praise for improved jumping, momentum, and timing, helping platforming and set pieces feel approachable.
  • facial animations is 4.6 vs 3.1. Facial animation evidence is limited but positive, especially around character models and lip syncing.
  • animation quality is 4.5 vs 3.4. Animation quality is supported mainly by technical praise that characters look good and animate effectively.
Average score
Product 1: Clair Obscur: Expedition 33
4.3
Product 2: Split Fiction
4.1
accessibility options
Product 1: Clair Obscur: Expedition 33
3.1

Accessibility is mixed: reviewers note helpful auto-QTE options, but the lack of a conventional defend option and incomplete QTE relief limit comfort for some players.

Product 2: Split Fiction
4.1

Accessibility receives positive notice for enemy-damage toggles, checkpoint skipping, camera help, and QuickTime-event options, though one review found a QTE option bug.

age appropriateness
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.0

Age appropriateness is supported by T-rated content with some language, blood, darker themes, and relationship-testing difficulty.

aiming precision
Product 1: Clair Obscur: Expedition 33
4.3

Free-aim shots are useful in combat because reviewers describe targeting weak points and enemy body parts as part of the tactical layer.

Product 2: Split Fiction
No score yet
animation quality
Product 1: Clair Obscur: Expedition 33
3.4

Animation quality is mostly stylish in combat, but one review flags cutscene animation issues as part of the game’s visible jank.

Product 2: Split Fiction
4.5

Animation quality is supported mainly by technical praise that characters look good and animate effectively.

art direction
Product 1: Clair Obscur: Expedition 33
4.8

Art direction is one of the strongest points, repeatedly praised for surreal, French-inspired, visually striking environments.

Product 2: Split Fiction
4.7

Art direction is a standout, with repeated praise for gorgeous, varied, imaginative environments across sci-fi and fantasy spaces.

atmosphere
Product 1: Clair Obscur: Expedition 33
4.9

The atmosphere is consistently praised as beautiful, dark, surreal, and emotionally cohesive with the music and world design.

Product 2: Split Fiction
4.6

Atmosphere is colorful, kinetic, and entertaining, helped by broad genre shifts and energetic presentation.

boss design
Product 1: Clair Obscur: Expedition 33
4.5

Boss design earns strong praise for demanding timing, creative evolution, optional superbosses, and memorable high-challenge encounters.

Product 2: Split Fiction
4.5

Bosses are generally imaginative, cooperative, and memorable, though some fights can include cheap deaths or frustration.

bug frequency
Product 1: Clair Obscur: Expedition 33
3.7

Bug frequency is generally low but not absent, with reviewers citing jank, a bugged side quest, and minor technical bugs.

Product 2: Split Fiction
3.0

Bug frequency is generally low but not absent, with reviews citing clipping, small snags, and one serious QuickTime-event bug.

camera behavior
Product 1: Clair Obscur: Expedition 33
4.6

Camera behavior supports combat spectacle through slow-motion and dynamic movement, though evidence is limited to battle presentation rather than exploration camera control.

Product 2: Split Fiction
4.0

Camera behavior is mostly positive, with one reviewer praising perfect tracking and another noting some perspective shifts made play harder.

character development
Product 1: Clair Obscur: Expedition 33
4.8

Character development is a major strength, with reviewers praising complex, human characters and meaningful motivations across the party.

Product 2: Split Fiction
4.5

Character development is mixed-positive, with some reviewers praising Mio and Zoe’s arc while others found it slow, predictable, or limited.

character roster
Product 1: Clair Obscur: Expedition 33
4.7

The roster is focused but memorable, with distinct party mechanics and reviewers repeatedly liking the full cast.

Product 2: Split Fiction
No score yet
checkpoint system
Product 1: Clair Obscur: Expedition 33
4.0

The checkpoint system is functional through expedition flags, though resting can respawn enemies.

Product 2: Split Fiction
4.7

Checkpoints and respawns are a clear strength, frequently described as generous, instant, and frustration-reducing.

co-op experience
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.7

Co-op experience is the strongest attribute, with broad agreement that communication, teamwork, and shared surprise are the heart of the game.

combat system
Product 1: Clair Obscur: Expedition 33
4.8

Combat is the most consistently praised gameplay system, combining turn-based structure, timing, parries, buildcraft, and tactical choices.

Product 2: Split Fiction
4.3

Combat is varied and generally enjoyable, using swords, guns, shooter sections, and action-platforming rather than one fixed battle style.

content variety
Product 1: Clair Obscur: Expedition 33
4.7

Content variety is strong thanks to optional areas, journals, costumes, side content, bosses, and long-tail activities.

Product 2: Split Fiction
4.8

Content variety is one of the strongest consensus points, with constant shifts across genres, perspectives, mechanics, side stories, and set pieces.

controls responsiveness
Product 1: Clair Obscur: Expedition 33
4.0

Control timing is engaging but demanding; reviewers praise responsive parry and dodge mechanics while noting tight windows.

Product 2: Split Fiction
4.4

Controls are generally responsive and intuitive, with only platform-specific or sequence-specific issues appearing in a few reviews.

core gameplay loop
Product 1: Clair Obscur: Expedition 33
4.3

The core loop works best for players who enjoy buildcraft, repeated combat problem-solving, and exploration for upgrades and secrets.

Product 2: Split Fiction
4.7

The core loop is built around constant cooperative reinvention, with reviewers praising the way new tools and surprises arrive before old ideas grow stale.

couch co-op quality
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.4

Couch co-op quality is repeatedly praised, with local play, shared screens, and relationship-testing cooperation seen as core strengths.

crash stability
Product 1: Clair Obscur: Expedition 33
5.0

Crash stability appears strong, with reviewers explicitly reporting no crashes and only patchable or minor issues.

Product 2: Split Fiction
No score yet
cross-play support
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
5.0

Cross-play support is repeatedly praised as generous and player-friendly, especially when paired with Friend Pass.

dialogue quality
Product 1: Clair Obscur: Expedition 33
4.9

Dialogue quality is praised for natural conversations, character banter, and memorable comic relief.

Product 2: Split Fiction
3.2

Dialogue is mixed: one review found it thoughtful and believable, while several others found it cheesy, cliched, or grating.

difficulty balance
Product 1: Clair Obscur: Expedition 33
4.2

Difficulty balance is challenging and mostly rewarding, though some reviewers found the timing and bosses demanding or occasionally frustrating.

Product 2: Split Fiction
4.1

Difficulty is more demanding than It Takes Two, but generous checkpoints, respawns, and assists make it forgiving for many pairs.

economy and resource balance
Product 1: Clair Obscur: Expedition 33
4.6

Resource balance is streamlined, especially around consumables and healing systems that avoid hoarding or excessive inventory friction.

Product 2: Split Fiction
No score yet
emotional impact
Product 1: Clair Obscur: Expedition 33
4.9

Emotional impact is exceptionally strong, with repeated praise for grief, mortality, catharsis, and human themes.

Product 2: Split Fiction
4.4

Emotional impact lands for many reviewers through friendship, trauma, creativity, and player connection, even when story execution is imperfect.

endgame content
Product 1: Clair Obscur: Expedition 33
4.8

Endgame content is substantial, with reviewers pointing to post-game challenges, superbosses, and additional activities after credits.

Product 2: Split Fiction
No score yet
enemy variety
Product 1: Clair Obscur: Expedition 33
4.4

Enemy variety is generally positive, with many attack patterns and enemy designs, though some late-game repetition is noted elsewhere.

Product 2: Split Fiction
No score yet
environmental detail
Product 1: Clair Obscur: Expedition 33
4.9

Environmental detail is a standout, with visually striking locations, strong color palettes, and distinctive spaces.

Product 2: Split Fiction
4.7

Environmental detail is praised through vast, varied levels and backdrops that make short-lived worlds feel substantial.

exploration quality
Product 1: Clair Obscur: Expedition 33
4.2

Exploration is rewarding and often fascinating, but some areas remain linear or uneven in depth.

Product 2: Split Fiction
2.9

Exploration is limited and sometimes hurt by invisible walls, despite occasional optional side stories and environmental curiosities.

facial animations
Product 1: Clair Obscur: Expedition 33
3.1

Facial animations are mixed: expressive performances help, but lip-sync and mouth-matching problems appear in multiple reviews.

Product 2: Split Fiction
4.6

Facial animation evidence is limited but positive, especially around character models and lip syncing.

family friendliness
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.6

Family friendliness is positive for capable co-op pairs and families, though the challenge and darker tone may not suit complete beginners.

flying mechanics
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
2.8

Flying is exciting in some sections, but at least one reviewer found dragon flight floaty and less precise than other mechanics.

frame rate stability
Product 1: Clair Obscur: Expedition 33
4.1

Frame rate stability is mostly good, with reports of 60fps-or-better performance but occasional drops or stutter.

Product 2: Split Fiction
4.5

Frame rate stability is excellent on most consoles, while Switch 2 reviews note lower targets and occasional stutter.

fun factor
Product 1: Clair Obscur: Expedition 33
4.8

Fun factor is high for reviewers who connected with the combat, story, and RPG systems.

Product 2: Split Fiction
4.5

Fun factor is very high across positive and mixed reviews, with many emphasizing laughs, surprise, and pure game feel.

gameplay mechanics
Product 1: Clair Obscur: Expedition 33
4.8

Gameplay mechanics are deep and rewarding, especially the timed combat and build systems.

Product 2: Split Fiction
4.4

Reviewers consistently describe a fast-changing suite of mechanics that keeps play inventive, though a few felt individual mechanics could be forgettable or uneven.

graphics quality
Product 1: Clair Obscur: Expedition 33
4.8

Graphics quality is widely praised as visually stunning and close to top-tier, with only minor technical blemishes.

Product 2: Split Fiction
4.7

Graphics quality is strong on main platforms and still attractive on Switch 2 despite compromise, with reviewers calling presentation gorgeous or stunning.

grind level
Product 1: Clair Obscur: Expedition 33
3.4

Grind level is mostly restrained, though one review notes some padded areas and repeated fights.

Product 2: Split Fiction
No score yet
handheld play suitability
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.2

Handheld suitability is a Switch 2 advantage, with portable play and tabletop mode valued despite visual and performance tradeoffs.

horror tension
Product 1: Clair Obscur: Expedition 33
4.4

Horror tension is present through the dark premise, dread, and undercurrent of horror, but it is secondary to RPG drama.

Product 2: Split Fiction
No score yet
HUD clarity
Product 1: Clair Obscur: Expedition 33
3.1

HUD clarity is a weakness, with smaller text, cluttered UI, and at-a-glance readability concerns.

Product 2: Split Fiction
No score yet
immersion
Product 1: Clair Obscur: Expedition 33
5.0

Immersion is very strong because reviewers felt pulled into a world that looks, sounds, and emotionally lands as a cohesive whole.

Product 2: Split Fiction
4.4

Immersion is supported by high-stakes set pieces and worlds that remain thrilling even when mechanics are simple.

innovation
Product 1: Clair Obscur: Expedition 33
4.8

Innovation is strong because reviewers see familiar RPG influences reshaped into a distinctive, confident identity.

Product 2: Split Fiction
4.7

Innovation is a major strength, especially in cooperative design, set pieces, finales, and constant genre-switching ideas.

learning curve
Product 1: Clair Obscur: Expedition 33
3.8

The learning curve is fair but demanding: tutorials and clear prompts help, while timing and build systems take practice.

Product 2: Split Fiction
4.1

The learning curve is approachable but steeper for casual players who must handle cameras, timing, and fast genre shifts.

level design
Product 1: Clair Obscur: Expedition 33
3.7

Level design is uneven: several areas are praised visually or structurally, but navigation and platforming problems hurt some spaces.

Product 2: Split Fiction
4.6

Level design is widely praised for audacious set pieces, memorable scenes, and strong environmental variety.

load times
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
2.9

Load-time evidence is limited to Switch 2 texture pop-in when loading into new areas, so this is a modest technical caveat rather than a core strength.

loot system
Product 1: Clair Obscur: Expedition 33
4.1

Loot and customization are useful but occasionally messy, especially around weapons, Pictos, and early menu comprehension.

Product 2: Split Fiction
No score yet
lore depth
Product 1: Clair Obscur: Expedition 33
4.7

Lore depth is strong through expedition journals, world mysteries, prior expeditions, and optional discoveries.

Product 2: Split Fiction
No score yet
map and navigation design
Product 1: Clair Obscur: Expedition 33
2.9

Map and navigation design is the most repeated practical complaint, with no minimap or weak map tools causing disorientation.

Product 2: Split Fiction
No score yet
matchmaking quality
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
2.5

Matchmaking is a limitation: reviews note no random matchmaking and crossplay setup friction despite Friend Pass convenience.

menu usability
Product 1: Clair Obscur: Expedition 33
2.9

Menu usability is a recurring issue because Picto and skill lists can feel cluttered, awkward, or clunky.

Product 2: Split Fiction
2.8

Menu usability evidence is limited to crossplay setup friction through outside apps and websites.

microtransaction impact
Product 1: Clair Obscur: Expedition 33
5.0

Microtransaction impact is positive because the game is described as a single-player adventure with no microtransactions.

Product 2: Split Fiction
No score yet
mission design
Product 1: Clair Obscur: Expedition 33
4.2

Mission design is mixed: the main path is focused, but side quest tracking and at least one bugged quest hurt usability.

Product 2: Split Fiction
4.4

Mission and chapter design are structured around changing subgenres, world rhythms, and side-story detours that keep objectives fresh.

mission variety
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.6

Side stories and mission variety are repeatedly praised as surprising, funny, creative, and often among the best parts of the game.

monetization fairness
Product 1: Clair Obscur: Expedition 33
5.0

Monetization fairness is excellent in review evidence, with a lower launch price and no microtransactions mentioned favorably.

Product 2: Split Fiction
No score yet
movement feel
Product 1: Clair Obscur: Expedition 33
3.0

Movement feel is one of the weaker areas, with reviewers citing getting stuck, slippery movement, and awkward traversal.

Product 2: Split Fiction
4.7

Movement earns strong praise for improved jumping, momentum, and timing, helping platforming and set pieces feel approachable.

multiplayer design
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.7

Multiplayer design is central to the game and praised for being purpose-built around two players and standout co-op structure.

narrative quality
Product 1: Clair Obscur: Expedition 33
4.8

Narrative quality is outstanding overall, repeatedly praised as unique, powerful, mature, and memorable despite occasional melodrama or messiness.

Product 2: Split Fiction
3.2

Narrative quality is split: reviewers like the premise, AI/creativity theme, and some human beats, but many criticize predictable or thin story execution.

onboarding experience
Product 1: Clair Obscur: Expedition 33
4.6

Onboarding is effective because the game starts quickly and introduces its premise without heavy exposition.

Product 2: Split Fiction
No score yet
online stability
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.7

Online stability is praised across several reviews, with smooth connectivity, low latency, and online play performing like local play.

open-world design
Product 1: Clair Obscur: Expedition 33
4.5

Open-world design is really a classic overworld structure, praised for charm and secrets rather than true open-world freedom.

Product 2: Split Fiction
2.8

The game is mostly linear; reviewers note that this focus supports pacing but limits open-world freedom.

originality
Product 1: Clair Obscur: Expedition 33
4.9

Originality is high, with reviewers calling the world and narrative unique and unlike other games despite obvious inspirations.

Product 2: Split Fiction
4.1

Originality is debated: some call it deeply original and inventive, while others argue it remixes familiar ideas with exceptional execution.

pacing
Product 1: Clair Obscur: Expedition 33
4.9

Pacing is a major strength, with most reviewers praising its concise runtime and lack of filler.

Product 2: Split Fiction
4.4

Pacing is usually energetic and brisk, but some reviewers felt certain scenarios or structure beats drag or climax unevenly.

performance optimization
Product 1: Clair Obscur: Expedition 33
4.0

Performance optimization is generally good, especially on PC, but some stutter, texture pop, or frame dips appear.

Product 2: Split Fiction
4.5

Performance optimization is strong on PS5/Xbox/PC evidence and more compromised on Switch 2, but most reviewers still found it functional or polished.

platform-specific feature support
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.3

Platform-specific features are useful, especially Switch 2 Game Share and Friend Pass, though unsupported single Joy-Con play hurts local convenience.

platforming precision
Product 1: Clair Obscur: Expedition 33
2.6

Platforming precision is weak; multiple reviewers call platforming awkward, finicky, or a poor fit.

Product 2: Split Fiction
4.8

Platforming is repeatedly described as precise, accessible, and immediately satisfying, especially with air dashes, wall runs, and forgiving assists.

polish
Product 1: Clair Obscur: Expedition 33
4.5

Polish is mostly strong for a debut, though bugs, animation issues, and lip-sync flaws keep it from being spotless.

Product 2: Split Fiction
4.6

Polish is broadly strong, especially on main platforms, while some reviews mention uneven stretches or Switch 2 compromises.

progression system
Product 1: Clair Obscur: Expedition 33
4.7

Progression is deep and flexible through levels, attributes, Pictos, weapons, skills, and build choices.

Product 2: Split Fiction
2.9

Progression relies on chapter abilities and side-story discovery rather than collectables, levels, or long-term customization.

protagonist appeal
Product 1: Clair Obscur: Expedition 33
4.6

Protagonist appeal is positive where discussed, especially Gustave’s likability and personal motivation.

Product 2: Split Fiction
3.3

Protagonist appeal varies sharply; some reviewers bonded with Mio and Zoe, while others found them flat or slow to like.

puzzle design
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.5

Puzzle design is a major strength, with reviewers highlighting cooperative problem solving, smart escalation, and partner-dependent solutions.

quest design
Product 1: Clair Obscur: Expedition 33
3.1

Quest design is mixed because optional discovery is compelling but the lack of a quest log and a bugged quest are notable drawbacks.

Product 2: Split Fiction
No score yet
replay value
Product 1: Clair Obscur: Expedition 33
4.6

Replay value is good for completionists because New Game Plus, stronger enemies, new rewards, and missed content extend play.

Product 2: Split Fiction
4.0

Replay value comes mainly from swapping characters, trying different partners, and returning to missed side stories rather than long-term progression.

save system reliability
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.6

Save and progression reliability is supported by same-save switching and non-host progression carryover.

server reliability
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.5

Server reliability evidence is limited but positive, with no noticeable connectivity issues reported in Switch 2 online play.

side character depth
Product 1: Clair Obscur: Expedition 33
4.6

Side characters are memorable, especially Esquie, Gestrals, and party banter that adds humor and warmth.

Product 2: Split Fiction
2.2

Side character depth is mostly weak because reviewers repeatedly describe the villain as one-dimensional or underdeveloped.

skill tree depth
Product 1: Clair Obscur: Expedition 33
4.6

Skill tree depth is strong but concise, giving diverse builds without overwhelming every character with too many tools.

Product 2: Split Fiction
No score yet
sound design
Product 1: Clair Obscur: Expedition 33
4.4

Sound design is strong in combat and music-backed feedback, though one reviewer disliked mundane traversal sounds.

Product 2: Split Fiction
No score yet
soundtrack quality
Product 1: Clair Obscur: Expedition 33
5.0

Soundtrack quality is one of the clearest consensus strengths, repeatedly described as stunning, magnificent, and among the best in years.

Product 2: Split Fiction
3.5

Soundtrack quality is mixed: some praise sci-fi and fantasy musical identity, while others found the score ambient and forgettable.

split-screen quality
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
4.3

Split-screen quality is mostly strong, including online split-screen visibility, but portable Switch 2 play can make small details harder to read.

stealth mechanics
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Split Fiction
3.5

Stealth appears as one of the sci-fi gameplay styles, but evidence is limited to its inclusion rather than deep stealth-system praise.

tutorial quality
Product 1: Clair Obscur: Expedition 33
4.5

Tutorial quality is positive where mentioned, with each complex character system carefully explained.

Product 2: Split Fiction
4.5

Onboarding is praised where reviewers describe the game teaching mechanics and escalating them clearly before new twists arrive.

upgrade system
Product 1: Clair Obscur: Expedition 33
4.5

The upgrade system is meaningful through weapon leveling, abilities, skills, and Pictos that expand build options.

Product 2: Split Fiction
No score yet
user interface design
Product 1: Clair Obscur: Expedition 33
4.0

User interface design is stylish but not always practical, with fashionable battle presentation offset by readability issues.

Product 2: Split Fiction
2.7

Interface evidence is limited and negative around crossplay setup explanation rather than the main HUD or menus.

value for money
Product 1: Clair Obscur: Expedition 33
4.9

Value for money is excellent thanks to a lower price, Game Pass availability, and large amount of high-quality content.

Product 2: Split Fiction
4.3

Value is strong when viewed through Friend Pass and one-copy play, though some aggregate evidence notes it is shorter and more expensive than its predecessor.

visual effects quality
Product 1: Clair Obscur: Expedition 33
4.9

Visual effects quality is excellent, especially combat effects, cinematics, and flashy battle presentation.

Product 2: Split Fiction
4.7

Visual effects and technical spectacle are praised for high-impact finales, resolution, and sequences that keep up with rapid shifts.

voice acting
Product 1: Clair Obscur: Expedition 33
4.8

Voice acting is a major strength, repeatedly praised for natural performances and emotional grounding.

Product 2: Split Fiction
2.6

Voice acting gets limited and mixed evidence, with some reviewers calling performances weak or unable to elevate the writing.

weapon balance
Product 1: Clair Obscur: Expedition 33
4.5

Weapon balance is flexible and build-driven, with weapon quirks, passives, elements, and scaling shaping character setups.

Product 2: Split Fiction
No score yet
world-building
Product 1: Clair Obscur: Expedition 33
5.0

World-building is a standout, with reviewers praising its distinct identity, lore, cultures, and sense of place.

Product 2: Split Fiction
4.7

World-building is praised for using Mio and Zoe’s imagined worlds to reveal personal histories and support the AI/creativity theme.

world interactivity
Product 1: Clair Obscur: Expedition 33
4.6

World interactivity is good through secrets, optional bosses, minigames, journals, and extra story discoveries.

Product 2: Split Fiction
4.0

World interactivity appears in co-op props, environmental manipulation, and small interactables, though it is not a deep sandbox.

writing quality
Product 1: Clair Obscur: Expedition 33
4.9

Writing quality is exceptional overall, especially in character writing, themes, dialogue, and narrative ambition.

Product 2: Split Fiction
3.1

Writing quality is the biggest divide, ranging from strong emotional praise to repeated criticism of cliches, quips, and amateurish dialogue.