Compare Clair Obscur: Expedition 33 vs Resident Evil Requiem

P1 Clair Obscur: Expedition 33
P2 Resident Evil Requiem

Comparison Takeaways

Clair Obscur: Expedition 33

Where It Has the Edge

  • endgame content is 4.8 vs 2.5. Endgame content was praised as expansive and build-focused, opening into a fresh layer after the main story.
  • checkpoint system is 4.4 vs 2.2. The checkpoint system reduced frustration by preventing major progress loss after death.
  • aiming precision is 3.9 vs 2.3. Free aiming was seen as useful for targeting weak spots, though the same reviewer wanted the system developed...
  • originality is 4.8 vs 3.2. Originality was a major strength; reviewers repeatedly called it fresh, unique, and unlike anything else.

Resident Evil Requiem

Where It Has the Edge

  • map and navigation design is 4.8 vs 2.7. Map and navigation design was praised as a useful tool for tracking rooms and missed resources.
  • facial animations is 5.0 vs 3.3. Facial animations were specifically praised as increasingly impressive later in the game.
  • bug frequency is 5.0 vs 3.4. Bug frequency was praised by one reviewer who reported no bugs or wall clips.
  • controls responsiveness is 4.7 vs 3.5. Controls were praised as responsive and purpose-built, with reviewers saying characters did what they expected and combat balanced...
Average score
Product 1: Clair Obscur: Expedition 33
4.3
Product 2: Resident Evil Requiem
4.4
accessibility options
Product 1: Clair Obscur: Expedition 33
3.0

Accessibility was mixed because attack QTE assists exist, but the lack of a defend option hurt accessibility.

Product 2: Resident Evil Requiem
4.2

One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.

AI behavior
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
4.3

Enemy behavior was often praised as eerie and strategic, though one review found a later stalker overused.

aiming precision
Product 1: Clair Obscur: Expedition 33
3.9

Free aiming was seen as useful for targeting weak spots, though the same reviewer wanted the system developed further.

Product 2: Resident Evil Requiem
2.3

Aiming evidence was mixed: Grace’s shaky aim reinforced vulnerability, while Switch 2 gyro aiming was criticized as poor for horizontal aim.

animation quality
Product 1: Clair Obscur: Expedition 33
3.9

Animation quality was split between beautiful motion and noted cutscene animation issues.

Product 2: Resident Evil Requiem
4.5

Animation quality received positive evidence through praise for Leon’s reload animations.

art direction
Product 1: Clair Obscur: Expedition 33
4.9

Art direction was highly praised for beauty, French-inspired style, surreal environments, and cohesive visual identity.

Product 2: Resident Evil Requiem
4.9

Art direction was praised for grotesque beauty and an effective old/new visual mix.

atmosphere
Product 1: Clair Obscur: Expedition 33
4.8

Atmosphere was praised for melancholy tone, dreamlike environments, and emotional connection to the world.

Product 2: Resident Evil Requiem
5.0

Atmosphere was a major strength, with tense staging, lighting, audio, and Switch 2 presentation preserving the mood.

boss design
Product 1: Clair Obscur: Expedition 33
4.8

Bosses were praised for evolving patterns, superboss challenges, and meaningful tests of combat mastery.

Product 2: Resident Evil Requiem
3.8

Boss design split reviewers sharply, from excellent and varied encounters to weak, forgettable, or underwhelming boss fights.

bug frequency
Product 1: Clair Obscur: Expedition 33
3.4

Bug reports ranged from occasional jank and a bugged quest to a reviewer reporting almost no bugs.

Product 2: Resident Evil Requiem
5.0

Bug frequency was praised by one reviewer who reported no bugs or wall clips.

camera behavior
Product 1: Clair Obscur: Expedition 33
4.5

Camera behavior was praised in combat for dynamic movements that enhanced counterattacks.

Product 2: Resident Evil Requiem
4.7

Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the experience heavily.

character development
Product 1: Clair Obscur: Expedition 33
4.7

Character development was praised for interesting party members, growth, humanity, and introspective motivations.

Product 2: Resident Evil Requiem
4.7

Character development evidence centered on Grace’s growth and consistency, with reviewers finding her arc effective.

character roster
Product 1: Clair Obscur: Expedition 33
4.7

The party roster was praised for distinct mechanics, focused cast design, and characters reviewers bonded with.

Product 2: Resident Evil Requiem
No score yet
checkpoint system
Product 1: Clair Obscur: Expedition 33
4.4

The checkpoint system reduced frustration by preventing major progress loss after death.

Product 2: Resident Evil Requiem
2.2

Checkpointing drew criticism from one reviewer who reported being set back 30 minutes after dying.

combat system
Product 1: Clair Obscur: Expedition 33
4.7

Combat was the most consistently praised system, with reviewers highlighting active dodges, parries, character-specific mechanics, and satisfying turn-based depth; a few found it divisive or demanding.

Product 2: Resident Evil Requiem
4.7

Combat drew broad praise for weight, weapon handling, Leon’s action toolkit, and entertaining encounters, though one review noted some harassment-style friction.

content variety
Product 1: Clair Obscur: Expedition 33
4.4

Reviewers praised collectibles, optional areas, bosses, secrets, and side content, with only minigames drawing a weaker reaction.

Product 2: Resident Evil Requiem
4.8

Content variety was praised for breadth, though some wanted the smaller experiences expanded further.

controls responsiveness
Product 1: Clair Obscur: Expedition 33
3.5

Countering and timing were praised when they worked, but one review found the input window unexpectedly tight.

Product 2: Resident Evil Requiem
4.7

Controls were praised as responsive and purpose-built, with reviewers saying characters did what they expected and combat balanced heft with responsiveness.

core gameplay loop
Product 1: Clair Obscur: Expedition 33
4.8

One review directly called the layered combat and action elements an outstanding gameplay loop.

Product 2: Resident Evil Requiem
No score yet
crafting system
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
4.2

Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.

crash stability
Product 1: Clair Obscur: Expedition 33
3.9

Crash stability was inconsistent across reviewers, from no crashes to a report of many crashes over 60 hours.

Product 2: Resident Evil Requiem
5.0

Crash stability was praised in a performance review that reported no hard crashes.

dialogue quality
Product 1: Clair Obscur: Expedition 33
4.7

Dialogue was praised for natural conversations, believable banter, and strong character interactions.

Product 2: Resident Evil Requiem
3.3

Dialogue quality was mixed between enjoyable deadpan jokes and criticism that Leon could sound corny or caricatured.

difficulty balance
Product 1: Clair Obscur: Expedition 33
3.6

Difficulty was respected for challenge and balance by several reviewers, but tight QTE reliance and late-game balance drew criticism.

Product 2: Resident Evil Requiem
3.5

Difficulty balance was mixed: some praised flexible challenge, while others felt the game had too much firepower or lacked a hardcore mode.

driving mechanics
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
5.0

The motorcycle action sequence was praised as one of the most fun moments in the series.

economy and resource balance
Product 1: Clair Obscur: Expedition 33
4.5

Resource balance was praised for avoiding inventory tedium and excessive item hoarding.

Product 2: Resident Evil Requiem
4.5

Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.

emotional impact
Product 1: Clair Obscur: Expedition 33
4.9

Reviews repeatedly emphasized the story’s strong emotional effect, from grief and melancholy to catharsis and tears.

Product 2: Resident Evil Requiem
4.8

Emotional impact was a clear strength for reviewers moved by Grace, Leon, and the story’s legacy themes.

endgame content
Product 1: Clair Obscur: Expedition 33
4.8

Endgame content was praised as expansive and build-focused, opening into a fresh layer after the main story.

Product 2: Resident Evil Requiem
2.5

Endgame content was a repeated concern, especially the lack of Mercenaries or similarly meaningful side content.

enemy variety
Product 1: Clair Obscur: Expedition 33
4.5

Enemy variety was broadly praised for unique patterns, designs, and combat behaviors, though one review saw repetition in late-game enemy attacks.

Product 2: Resident Evil Requiem
4.8

Enemy variety was praised through zombies with different retained behaviors and personalities.

environmental detail
Product 1: Clair Obscur: Expedition 33
4.9

Environmental detail was a major strength, with reviewers praising richly detailed regions, color palettes, distinct locations, and memorable areas.

Product 2: Resident Evil Requiem
4.8

Environmental detail was praised for corridors and spaces that felt time-worn and secretive.

exploration quality
Product 1: Clair Obscur: Expedition 33
3.9

Exploration was generally rewarding through secrets, journals, bosses, and side areas, but several reviewers noted linearity, uneven depth, or trivial overworld movement.

Product 2: Resident Evil Requiem
4.3

Exploration and backtracking were praised when the layouts made revisiting spaces enjoyable rather than tedious.

facial animations
Product 1: Clair Obscur: Expedition 33
3.3

Facial presentation was mixed because voice and scenes landed, but lip-sync problems appeared in minor scenes.

Product 2: Resident Evil Requiem
5.0

Facial animations were specifically praised as increasingly impressive later in the game.

faithfulness to franchise
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
4.7

Faithfulness to franchise was consistently praised as a love letter or culmination that honors Resident Evil’s history.

frame rate stability
Product 1: Clair Obscur: Expedition 33
4.0

Frame rate reports were mixed: one review noted Quality-mode drops, while another reported steady high performance.

Product 2: Resident Evil Requiem
4.2

Frame rate stability was praised on Switch 2 for a mostly consistent 60 fps with minor dips.

fun factor
Product 1: Clair Obscur: Expedition 33
4.9

The fun factor was high, with reviewers eagerly running into fights, calling the game a standout, and enjoying combat.

Product 2: Resident Evil Requiem
4.8

Fun factor was very strong overall, with reviewers repeatedly describing the game as exciting, entertaining, and highly enjoyable.

gameplay mechanics
Product 1: Clair Obscur: Expedition 33
4.2

Reviewers praised the systems when they cohered, especially build synergies and tactical options, though one review found the turn-based-to-QTE blend disjointed.

Product 2: Resident Evil Requiem
4.7

Gameplay mechanics were usually praised for combining survival horror and action cleanly, with Grace’s sections singled out as especially strong.

graphics quality
Product 1: Clair Obscur: Expedition 33
4.7

Graphics were widely praised as striking or phenomenal, with only minor pop-in or performance caveats elsewhere.

Product 2: Resident Evil Requiem
4.9

Graphics quality was consistently praised across platforms, from PS5 presentation to Switch 2 fidelity.

grind level
Product 1: Clair Obscur: Expedition 33
4.4

The game was praised for reducing grind through shared Picto learning and focused inventory systems, though one review still noted some padding.

Product 2: Resident Evil Requiem
No score yet
handheld play suitability
Product 1: Clair Obscur: Expedition 33
3.8

Handheld suitability was mixed but workable in one review, which reported Steam Deck performance around 30 to 40 FPS on low settings.

Product 2: Resident Evil Requiem
4.8

Handheld suitability was praised because the Switch 2 version looked and ran well both docked and handheld.

horror tension
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
4.7

Horror tension was broadly praised, especially Grace’s early sections, though some reviews found the scares frontloaded or less intense than past entries.

HUD clarity
Product 1: Clair Obscur: Expedition 33
3.0

HUD clarity was a minor issue for one reviewer who struggled with small menu text on a TV.

Product 2: Resident Evil Requiem
No score yet
immersion
Product 1: Clair Obscur: Expedition 33
4.9

Immersion was strong, with reviewers wanting to dig deeper, feeling invested, and describing the experience as lingering after credits.

Product 2: Resident Evil Requiem
4.8

Immersion was praised through Grace’s vulnerability and how strongly it affected player behavior.

innovation
Product 1: Clair Obscur: Expedition 33
4.6

Innovation was praised for contributing to JRPG traditions while still feeling unique and structurally distinct.

Product 2: Resident Evil Requiem
4.6

Innovation drew praise where reviewers saw Requiem as a step forward or ambitious new baseline for the franchise.

learning curve
Product 1: Clair Obscur: Expedition 33
3.8

The game was considered easy enough to start yet challenging to master, though one review found some systems overwhelming at first.

Product 2: Resident Evil Requiem
No score yet
level design
Product 1: Clair Obscur: Expedition 33
3.9

Level design ranged from hard-to-navigate areas to extravagant maps with rewarding side paths.

Product 2: Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

load times
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
5.0

Load times received strong praise for being nearly nonexistent.

loot system
Product 1: Clair Obscur: Expedition 33
4.0

The loot system was viewed as simple but supportive of weapons, elements, and customization.

Product 2: Resident Evil Requiem
No score yet
lore depth
Product 1: Clair Obscur: Expedition 33
4.9

Lore depth was praised through expedition journals, wider history, and an intriguing world.

Product 2: Resident Evil Requiem
4.2

Lore depth was praised for giving long-time fans a lot to sift through.

map and navigation design
Product 1: Clair Obscur: Expedition 33
2.7

Navigation was the clearest recurring complaint, with reviewers repeatedly wanting more maps, minimaps, or clearer tracking.

Product 2: Resident Evil Requiem
4.8

Map and navigation design was praised as a useful tool for tracking rooms and missed resources.

menu usability
Product 1: Clair Obscur: Expedition 33
2.7

Menu usability was a repeated drawback, especially when managing long Picto and Lumina lists.

Product 2: Resident Evil Requiem
No score yet
microtransaction impact
Product 1: Clair Obscur: Expedition 33
5.0

Microtransaction impact was positive because a reviewer explicitly valued the lack of microtransactions.

Product 2: Resident Evil Requiem
5.0

Microtransaction impact was praised indirectly through the absence of greedy monetization practices.

monetization fairness
Product 1: Clair Obscur: Expedition 33
5.0

Monetization was praised through the absence of microtransactions and a lower launch price.

Product 2: Resident Evil Requiem
5.0

Monetization fairness was praised because the game was described as free of greedy practices.

movement feel
Product 1: Clair Obscur: Expedition 33
3.0

Movement drew a mild complaint for characters catching on floor geometry during exploration.

Product 2: Resident Evil Requiem
No score yet
narrative quality
Product 1: Clair Obscur: Expedition 33
4.9

Narrative quality was the strongest consensus point, with reviews repeatedly calling the story unique, compelling, mature, and emotionally resonant.

Product 2: Resident Evil Requiem
3.7

Narrative quality was polarized, with some calling the story strong or captivating and others finding it disappointing, messy, or thin.

onboarding experience
Product 1: Clair Obscur: Expedition 33
4.9

The opening was widely praised for establishing stakes quickly and delivering unusually strong early context.

Product 2: Resident Evil Requiem
4.5

Onboarding was praised for easing players into story and lore without demanding deep series knowledge immediately.

originality
Product 1: Clair Obscur: Expedition 33
4.8

Originality was a major strength; reviewers repeatedly called it fresh, unique, and unlike anything else.

Product 2: Resident Evil Requiem
3.2

Originality was mixed: reviewers liked the structure and perspective split, but several felt the game was safe, familiar, or too referential.

pacing
Product 1: Clair Obscur: Expedition 33
4.5

Most reviewers praised the focused pacing and lack of filler, while one found some areas padded.

Product 2: Resident Evil Requiem
4.3

Pacing was the most discussed tradeoff: many praised the action-horror balance, while others found the character split lopsided or jarring.

performance optimization
Product 1: Clair Obscur: Expedition 33
4.1

Performance was mostly positive on tested PC hardware, but stutters and Unreal Engine issues were noted.

Product 2: Resident Evil Requiem
4.6

Performance optimization was generally strong, with multiple reviewers calling performance solid or flawless.

platform-specific feature support
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
2.0

Platform-specific support was criticized on Switch 2 for not meaningfully using mouse, touchscreen, or useful gyro features.

platforming precision
Product 1: Clair Obscur: Expedition 33
2.2

Platforming was a recurring weak spot, described as awkward or very finicky despite being mostly optional.

Product 2: Resident Evil Requiem
No score yet
polish
Product 1: Clair Obscur: Expedition 33
4.6

Polish was mostly praised, especially production cohesion, but one review noted minor stutter and visual glitches.

Product 2: Resident Evil Requiem
4.7

Polish was praised in reviews that saw Requiem as a polished, confident fusion of old and new Resident Evil.

progression system
Product 1: Clair Obscur: Expedition 33
4.5

Progression earned strong marks for build preparation, Pictos/Lumina, customization, and viable options, with only occasional complexity caveats.

Product 2: Resident Evil Requiem
4.0

Leon’s progression system was viewed positively as a fairly fleshed-out way to build out his arsenal.

protagonist appeal
Product 1: Clair Obscur: Expedition 33
4.8

Gustave was singled out as a likable protagonist.

Product 2: Resident Evil Requiem
5.0

Protagonist appeal was strong where reviewers called Grace the standout lead.

puzzle design
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
3.7

Puzzle design landed unevenly: one review liked the body-part riddles, while another said puzzles lacked focus overall.

quest design
Product 1: Clair Obscur: Expedition 33
4.7

Optional quests received praise for classic-RPG flavor and meaningful rewards.

Product 2: Resident Evil Requiem
No score yet
replay value
Product 1: Clair Obscur: Expedition 33
4.3

Replay value was supported by optional content and New Game Plus, though one reviewer doubted many players would replay.

Product 2: Resident Evil Requiem
3.7

Replay value was mixed: several reviewers liked unlocks and repeat runs, while others lamented thin post-game offerings or weaker second playthroughs.

side character depth
Product 1: Clair Obscur: Expedition 33
4.5

A side character was praised for hiding darker motivation beneath an upbeat personality.

Product 2: Resident Evil Requiem
No score yet
skill tree depth
Product 1: Clair Obscur: Expedition 33
4.7

Skill trees and character building were praised as concise but deep, enabling strong identities without overwhelming every reviewer.

Product 2: Resident Evil Requiem
No score yet
sound design
Product 1: Clair Obscur: Expedition 33
4.3

Sound design was praised in combat and timing feedback, though one review criticized mundane traversal sounds.

Product 2: Resident Evil Requiem
5.0

Sound design was repeatedly praised as a major driver of fear and atmosphere.

soundtrack quality
Product 1: Clair Obscur: Expedition 33
4.9

The soundtrack received overwhelming praise, often framed as one of the game’s defining strengths.

Product 2: Resident Evil Requiem
4.5

Soundtrack quality was praised for tracks that complemented Leon’s action-heavy sequences.

stealth mechanics
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
3.8

Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.

tutorial quality
Product 1: Clair Obscur: Expedition 33
4.6

Tutorials for new character mechanics were praised for making complexity easier to absorb.

Product 2: Resident Evil Requiem
No score yet
upgrade system
Product 1: Clair Obscur: Expedition 33
4.1

Weapon upgrading was described as a useful part of the broader equipment loop.

Product 2: Resident Evil Requiem
3.4

The upgrade system received positive evidence for its weapon-upgrade structure and replay incentive.

user interface design
Product 1: Clair Obscur: Expedition 33
2.8

The user interface drew criticism for clutter and painful Picto/menu navigation despite stylish presentation.

Product 2: Resident Evil Requiem
No score yet
value for money
Product 1: Clair Obscur: Expedition 33
4.9

Value for money was strongly praised through the $50 price, Game Pass availability, production value, and overall recommendation strength.

Product 2: Resident Evil Requiem
5.0

Value for money received direct positive evidence from a reviewer who called the game super worth it.

visual effects quality
Product 1: Clair Obscur: Expedition 33
4.9

Visual effects were praised for stylish flourishes and flashy battle presentation.

Product 2: Resident Evil Requiem
5.0

Visual effects quality was praised through the game’s extreme gore and violent presentation.

voice acting
Product 1: Clair Obscur: Expedition 33
4.8

Voice acting drew near-universal praise for emotional performances, natural delivery, and a strong cast.

Product 2: Resident Evil Requiem
4.1

Voice acting was mostly praised, especially Grace’s performance, but one review found her delivery manufactured.

weapon balance
Product 1: Clair Obscur: Expedition 33
No score yet
Product 2: Resident Evil Requiem
5.0

Weapon balance was praised because different weapons had clear uses and opportunities to shine.

world-building
Product 1: Clair Obscur: Expedition 33
4.9

World-building was praised as distinct, rich, and central to the game’s identity.

Product 2: Resident Evil Requiem
4.8

World-building was praised for making the setting feel grotesquely alive.

writing quality
Product 1: Clair Obscur: Expedition 33
4.9

Writing was praised for maturity, comedy, thematic intelligence, and character nuance, with one review noting melodrama and messiness.

Product 2: Resident Evil Requiem
4.8

Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.