Resident Evil Requiem

Resident Evil Requiem Review

Brand: Capcom
Released: February 27, 2026
Updated: 2 hours ago
4.4
Consolidated expert score
224
Review insights
62
Scored features
33
Expert reviews

Bottom Line

Choose Resident Evil Requiem for tense Grace-led horror, slick Leon action, and lavish franchise callbacks. Skip it if you want a bolder reinvention, evenly mixed pacing, or substantial post-game modes.

Best for

Best for Resident Evil fans who want both slow survival horror and slick Leon-led action in one polished campaign. It also suits players who enjoy dense atmosphere, gore, lore callbacks, and replay unlocks.

Not for

Not for players seeking a clean series reboot, deep endgame modes like Mercenaries, or evenly distributed horror and action throughout. Newcomers may miss some legacy impact.

Verdict

Resident Evil Requiem lands as a confident hybrid of classic survival horror and over-the-top action. Reviewers repeatedly praise Grace’s tense, vulnerable sections, Leon’s powerful combat, the grotesque enemy behavior, and the polished presentation across visuals and sound. The main tradeoff is balance: several reviews love the alternating structure, while others feel Leon dominates too much, the story leans too safely on legacy callbacks, or the endgame lacks meaningful side content. At its best, it feels like a celebratory culmination of Resident Evil’s history; at its weakest, it can feel familiar, frontloaded, or uneven. The consensus still points to a highly entertaining, technically strong entry with standout atmosphere and combat.

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Resident Evil 4

  • Compared: overall series standing The reviewer calls Requiem the best entry since Resident Evil 4.
  • Similar: Leon action sections The reviewer frames Leon’s chapters as a safer Resident Evil 4-style sequel.

Resident Evil 2

  • Compared: reused elements The reviewer noticed some reused elements from Resident Evil 2.

Resident Evil 4 remake

  • Similar: Leon gameplay style The reviewer says Leon’s side feels like a follow-up to the Resident Evil 4 remake.

Feature Scorecards

Summary

62 reviewed features
  • Very positive 4.5-5.0 65% 40 features
  • Positive 3.5-4.4 24% 15 features
  • Neutral 2.5-3.4 6% 4 features
  • Negative 1.5-2.4 5% 3 features
  • Very negative below 1.5 0% 0 features

Pros

  • 5.0
    based on 3 reviews
    sound design: 5.0, based on 3 reviews
    Sound design was repeatedly praised as a major driver of fear and atmosphere.
  • 5.0
    based on 2 reviews
    protagonist appeal: 5.0, based on 2 reviews
    Protagonist appeal was strong where reviewers called Grace the standout lead.
  • 5.0
    based on 1 review
    bug frequency: 5.0, based on 1 review
    Bug frequency was praised by one reviewer who reported no bugs or wall clips.
  • 5.0
    based on 1 review
    crash stability: 5.0, based on 1 review
    Crash stability was praised in a performance review that reported no hard crashes.
  • 5.0
    based on 1 review
    driving mechanics: 5.0, based on 1 review
    The motorcycle action sequence was praised as one of the most fun moments in the series.
  • 5.0
    based on 1 review
    facial animations: 5.0, based on 1 review
    Facial animations were specifically praised as increasingly impressive later in the game.
  • 5.0
    based on 1 review
    load times: 5.0, based on 1 review
    Load times received strong praise for being nearly nonexistent.
  • 5.0
    based on 1 review
    microtransaction impact: 5.0, based on 1 review
    Microtransaction impact was praised indirectly through the absence of greedy monetization practices.
  • 5.0
    based on 1 review
    monetization fairness: 5.0, based on 1 review
    Monetization fairness was praised because the game was described as free of greedy practices.
  • 5.0
    based on 1 review
    value for money: 5.0, based on 1 review
    Value for money received direct positive evidence from a reviewer who called the game super worth it.
  • 5.0
    based on 1 review
    visual effects quality: 5.0, based on 1 review
    Visual effects quality was praised through the game’s extreme gore and violent presentation.
  • 5.0
    based on 1 review
    weapon balance: 5.0, based on 1 review
    Weapon balance was praised because different weapons had clear uses and opportunities to shine.
  • 5.0
    based on 4 reviews
    atmosphere: 5.0, based on 4 reviews
    Atmosphere was a major strength, with tense staging, lighting, audio, and Switch 2 presentation preserving the mood.
  • 4.9
    based on 2 reviews
    art direction: 4.9, based on 2 reviews
    Art direction was praised for grotesque beauty and an effective old/new visual mix.
  • 4.9
    based on 8 reviews
    graphics quality: 4.9, based on 8 reviews
    Graphics quality was consistently praised across platforms, from PS5 presentation to Switch 2 fidelity.
  • 4.9
    based on 6 reviews
    level design: 4.9, based on 6 reviews
    Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.
  • 4.8
    based on 3 reviews
    emotional impact: 4.8, based on 3 reviews
    Emotional impact was a clear strength for reviewers moved by Grace, Leon, and the story’s legacy themes.
  • 4.8
    based on 14 reviews
    fun factor: 4.8, based on 14 reviews
    Fun factor was very strong overall, with reviewers repeatedly describing the game as exciting, entertaining, and highly enjoyable.
  • 4.8
    based on 1 review
    environmental detail: 4.8, based on 1 review
    Environmental detail was praised for corridors and spaces that felt time-worn and secretive.
  • 4.8
    based on 1 review
    handheld play suitability: 4.8, based on 1 review
    Handheld suitability was praised because the Switch 2 version looked and ran well both docked and handheld.
  • 4.8
    based on 1 review
    immersion: 4.8, based on 1 review
    Immersion was praised through Grace’s vulnerability and how strongly it affected player behavior.
  • 4.8
    based on 1 review
    map and navigation design: 4.8, based on 1 review
    Map and navigation design was praised as a useful tool for tracking rooms and missed resources.
  • 4.8
    based on 1 review
    world-building: 4.8, based on 1 review
    World-building was praised for making the setting feel grotesquely alive.
  • 4.8
    based on 3 reviews
    enemy variety: 4.8, based on 3 reviews
    Enemy variety was praised through zombies with different retained behaviors and personalities.
  • 4.8
    based on 2 reviews
    content variety: 4.8, based on 2 reviews
    Content variety was praised for breadth, though some wanted the smaller experiences expanded further.
  • 4.8
    based on 2 reviews
    writing quality: 4.8, based on 2 reviews
    Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.
  • 4.7
    based on 16 reviews
    combat system: 4.7, based on 16 reviews
    Combat drew broad praise for weight, weapon handling, Leon’s action toolkit, and entertaining encounters, though one review noted some harassment-style friction.
  • 4.7
    based on 14 reviews
    horror tension: 4.7, based on 14 reviews
    Horror tension was broadly praised, especially Grace’s early sections, though some reviews found the scares frontloaded or less intense than past entries.
  • 4.7
    based on 5 reviews
    camera behavior: 4.7, based on 5 reviews
    Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the experience heavily.
  • 4.7
    based on 3 reviews
    polish: 4.7, based on 3 reviews
    Polish was praised in reviews that saw Requiem as a polished, confident fusion of old and new Resident Evil.
  • 4.7
    based on 5 reviews
    gameplay mechanics: 4.7, based on 5 reviews
    Gameplay mechanics were usually praised for combining survival horror and action cleanly, with Grace’s sections singled out as especially strong.
  • 4.7
    based on 8 reviews
    faithfulness to franchise: 4.7, based on 8 reviews
    Faithfulness to franchise was consistently praised as a love letter or culmination that honors Resident Evil’s history.
  • 4.7
    based on 3 reviews
    controls responsiveness: 4.7, based on 3 reviews
    Controls were praised as responsive and purpose-built, with reviewers saying characters did what they expected and combat balanced heft with responsiveness.
  • 4.7
    based on 2 reviews
    character development: 4.7, based on 2 reviews
    Character development evidence centered on Grace’s growth and consistency, with reviewers finding her arc effective.
  • 4.6
    based on 2 reviews
    innovation: 4.6, based on 2 reviews
    Innovation drew praise where reviewers saw Requiem as a step forward or ambitious new baseline for the franchise.
  • 4.6
    based on 4 reviews
    performance optimization: 4.6, based on 4 reviews
    Performance optimization was generally strong, with multiple reviewers calling performance solid or flawless.
  • 4.5
    based on 3 reviews
    economy and resource balance: 4.5, based on 3 reviews
    Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.
  • 4.5
    based on 2 reviews
    soundtrack quality: 4.5, based on 2 reviews
    Soundtrack quality was praised for tracks that complemented Leon’s action-heavy sequences.
  • 4.5
    based on 1 review
    animation quality: 4.5, based on 1 review
    Animation quality received positive evidence through praise for Leon’s reload animations.
  • 4.5
    based on 1 review
    onboarding experience: 4.5, based on 1 review
    Onboarding was praised for easing players into story and lore without demanding deep series knowledge immediately.
  • 4.3
    based on 5 reviews
    AI behavior: 4.3, based on 5 reviews
    Enemy behavior was often praised as eerie and strategic, though one review found a later stalker overused.
  • 4.3
    based on 21 reviews
    pacing: 4.3, based on 21 reviews
    Pacing was the most discussed tradeoff: many praised the action-horror balance, while others found the character split lopsided or jarring.
  • 4.3
    based on 2 reviews
    exploration quality: 4.3, based on 2 reviews
    Exploration and backtracking were praised when the layouts made revisiting spaces enjoyable rather than tedious.
  • 4.2
    based on 4 reviews
    crafting system: 4.2, based on 4 reviews
    Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
  • 4.2
    based on 1 review
    accessibility options: 4.2, based on 1 review
    One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.
  • 4.2
    based on 1 review
    frame rate stability: 4.2, based on 1 review
    Frame rate stability was praised on Switch 2 for a mostly consistent 60 fps with minor dips.
  • 4.2
    based on 1 review
    lore depth: 4.2, based on 1 review
    Lore depth was praised for giving long-time fans a lot to sift through.
  • 4.1
    based on 4 reviews
    voice acting: 4.1, based on 4 reviews
    Voice acting was mostly praised, especially Grace’s performance, but one review found her delivery manufactured.
  • 4.0
    based on 1 review
    progression system: 4.0, based on 1 review
    Leon’s progression system was viewed positively as a fairly fleshed-out way to build out his arsenal.
  • 3.8
    based on 4 reviews
    stealth mechanics: 3.8, based on 4 reviews
    Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.
  • 3.8
    based on 6 reviews
    boss design: 3.8, based on 6 reviews
    Boss design split reviewers sharply, from excellent and varied encounters to weak, forgettable, or underwhelming boss fights.
  • 3.7
    based on 8 reviews
    replay value: 3.7, based on 8 reviews
    Replay value was mixed: several reviewers liked unlocks and repeat runs, while others lamented thin post-game offerings or weaker second playthroughs.
  • 3.7
    based on 12 reviews
    narrative quality: 3.7, based on 12 reviews
    Narrative quality was polarized, with some calling the story strong or captivating and others finding it disappointing, messy, or thin.
  • 3.7
    based on 2 reviews
    puzzle design: 3.7, based on 2 reviews
    Puzzle design landed unevenly: one review liked the body-part riddles, while another said puzzles lacked focus overall.
  • 3.5
    based on 3 reviews
    difficulty balance: 3.5, based on 3 reviews
    Difficulty balance was mixed: some praised flexible challenge, while others felt the game had too much firepower or lacked a hardcore mode.

Cons

  • 3.4
    based on 2 reviews
    upgrade system: 3.4, based on 2 reviews
    The upgrade system received positive evidence for its weapon-upgrade structure and replay incentive.
  • 3.3
    based on 2 reviews
    dialogue quality: 3.3, based on 2 reviews
    Dialogue quality was mixed between enjoyable deadpan jokes and criticism that Leon could sound corny or caricatured.
  • 3.2
    based on 6 reviews
    originality: 3.2, based on 6 reviews
    Originality was mixed: reviewers liked the structure and perspective split, but several felt the game was safe, familiar, or too referential.
  • 2.5
    based on 2 reviews
    endgame content: 2.5, based on 2 reviews
    Endgame content was a repeated concern, especially the lack of Mercenaries or similarly meaningful side content.
  • 2.3
    based on 2 reviews
    aiming precision: 2.3, based on 2 reviews
    Aiming evidence was mixed: Grace’s shaky aim reinforced vulnerability, while Switch 2 gyro aiming was criticized as poor for horizontal aim.
  • 2.2
    based on 1 review
    checkpoint system: 2.2, based on 1 review
    Checkpointing drew criticism from one reviewer who reported being set back 30 minutes after dying.
  • 2.0
    based on 1 review
    platform-specific feature support: 2.0, based on 1 review
    Platform-specific support was criticized on Switch 2 for not meaningfully using mouse, touchscreen, or useful gyro features.

Compared With Category Average

Compared with other Video Games, this product is above average in camera behavior, monetization fairness, bug frequency, below average in platform-specific feature support, checkpoint system.

Summary

8 compared features
  • Above average 0.4+ pts higher 75% 6 features
  • Same as average within 0.3 pts 0% 0 features
  • Below average 0.4+ pts lower 25% 2 features
Attribute This product Category average Difference
platform-specific feature support 2.0 4.1 -2.1
camera behavior 4.7 2.9 +1.8
monetization fairness 5.0 3.1 +1.9
bug frequency 5.0 3.2 +1.8
microtransaction impact 5.0 3.2 +1.8
crash stability 5.0 3.4 +1.6
AI behavior 4.3 2.9 +1.4
checkpoint system 2.2 3.7 -1.5

FAQ

Is Resident Evil Requiem scary?

Yes, reviewers repeatedly describe Grace’s sections as tense, stressful, and among the series’ scarier material. Several also note the strongest scares are frontloaded before Leon’s action-heavy stretch.

How is the combat?

Combat is one of the best-supported strengths. Reviewers praise Leon’s weapons, finishers, parries, and gore, while Grace’s weaker toolkit makes her confrontations feel more dangerous.

Does the dual-protagonist structure work?

Mostly yes. Many reviews praise the contrast between Grace and Leon, but some feel the split becomes lopsided or jarring later in the campaign.

Is the story good?

The story is divisive. Some reviewers call it captivating and emotionally effective, while others criticize it as thin, messy, or too dependent on legacy references.

Is there good replay value?

Replay value is mixed. Some reviews praise unlocks, challenge points, and route optimization, while others complain about limited post-game modes and little meaningful side content.

How does it perform?

Performance evidence is generally strong. Reviews cite flawless or solid performance, nearly nonexistent load times, no crashes in one test, and a good Switch 2 showing with minor tradeoffs.

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