Compare South of Midnight vs Cthulhu: The Cosmic Abyss

P1 South of Midnight
P2 Cthulhu: The Cosmic Abyss

Comparison Takeaways

South of Midnight

Where It Has the Edge

  • crash stability is 4.8 vs 2.2. Crash stability was praised in one review that reported no crashes.
  • animation quality is 4.4 vs 2.0. Animation quality was praised for the stop-motion-inspired look, though a few reviewers noted it could be divisive.
  • frame rate stability is 4.8 vs 2.6. Frame rate stability was praised in one review for smooth play without drops.
  • art direction is 4.8 vs 2.8. Art direction was one of the clearest strengths, repeatedly described as striking, gorgeous, phenomenal, or top-notch.

Cthulhu: The Cosmic Abyss

Where It Has the Edge

  • world interactivity is 4.6 vs 1.8. The strongest evidence praised how the game encourages touching, reading, scanning, and physically engaging with its puzzle spaces.
  • replay value is 4.2 vs 2.2. Replay value was generally strong because of multiple endings, corruption paths, and alternate puzzle solutions, though one reviewer...
  • puzzle design is 4.0 vs 2.1. Puzzle reactions were the core split: many reviewers loved the demanding detective structure, while others found solutions obtuse,...
  • progression system is 4.0 vs 2.4. The corruption and evolution system was praised as fun mechanical depth that supports exploration without overwhelming the puzzle...
Average score
Product 1: South of Midnight
3.7
Product 2: Cthulhu: The Cosmic Abyss
3.5
accessibility options
Product 1: South of Midnight
4.7

Accessibility options were praised for expansive difficulty and assistance settings that let more players tune the experience.

Product 2: Cthulhu: The Cosmic Abyss
4.3

Difficulty and assist options were consistently praised as helpful, granular, and customizable without fully removing the investigative challenge.

animation quality
Product 1: South of Midnight
4.4

Animation quality was praised for the stop-motion-inspired look, though a few reviewers noted it could be divisive.

Product 2: Cthulhu: The Cosmic Abyss
2.0

The only animation-quality score was negative, tied to a late-game model glitch that disrupted the scene.

art direction
Product 1: South of Midnight
4.8

Art direction was one of the clearest strengths, repeatedly described as striking, gorgeous, phenomenal, or top-notch.

Product 2: Cthulhu: The Cosmic Abyss
2.8

Art direction scored mixed-to-low where reviewers criticized lazy-feeling lighting or wished the visual art matched the mechanics’ ambition.

atmosphere
Product 1: South of Midnight
4.9

Atmosphere was strongly praised for Deep South mood, care, and haunting charm.

Product 2: Cthulhu: The Cosmic Abyss
4.1

Atmosphere was one of the clearest strengths, with many reviews praising dread, isolation, sinister mood, and unsettling underwater spaces.

boss design
Product 1: South of Midnight
3.7

Boss design was one of the stronger gameplay areas, with many reviewers praising spectacle, story integration, or variety despite some formulaic or weak fights.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
bug frequency
Product 1: South of Midnight
3.0

Bug frequency was limited but not absent, with one review reporting a bug and a hard-lock scenario.

Product 2: Cthulhu: The Cosmic Abyss
2.9

Bugs were a recurring concern, ranging from minor issues to progress-blocking or stability problems, though one review noted final-build fixes.

camera behavior
Product 1: South of Midnight
1.9

Camera behavior drew negative evidence, including camera purgatory and intrusive camera-yanking moments.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
character development
Product 1: South of Midnight
4.6

Character development was praised for making characters feel real and emotionally grounded.

Product 2: Cthulhu: The Cosmic Abyss
4.0

One review praised the cast connection and personal battles, supporting a positive but limited score for character development.

character roster
Product 1: South of Midnight
4.7

The cast was praised as memorable, with many characters and monsters leaving an impression despite limited screen time.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
combat system
Product 1: South of Midnight
2.7

Combat was the most common weakness, praised in a few reviews for chunky or quick encounters but more often criticized as shallow, basic, or repetitive.

Product 2: Cthulhu: The Cosmic Abyss
2.5

The only scored combat evidence was negative, describing the limited combat as clunky and weighty rather than a major strength.

companion AI
Product 1: South of Midnight
No score yet
Product 2: Cthulhu: The Cosmic Abyss
4.4

Key was often a highlight, praised as a strong companion and useful investigation tool, though one reviewer felt her hints could become a crutch.

content variety
Product 1: South of Midnight
4.2

Content variety earned praise for varied locations that broaden the Deep South beyond swamps.

Product 2: Cthulhu: The Cosmic Abyss
4.5

Positive evidence highlighted fresh chapter tricks and varied locations that helped the game avoid repeating itself.

controls responsiveness
Product 1: South of Midnight
3.0

Responsiveness was mixed: one reviewer liked Hazel's movement feel, while others cited snappiness, lock-on, input, or attack-delay issues.

Product 2: Cthulhu: The Cosmic Abyss
2.3

Control feedback was a repeated weakness, with reviewers citing annoying object manipulation, input issues, weak precision, and awkward keybindings.

core gameplay loop
Product 1: South of Midnight
3.0

The chapter loop split reviewers: some liked its focused cadence, while others found the repeated arena-chase-boss structure predictable or stale.

Product 2: Cthulhu: The Cosmic Abyss
3.9

The evidence frames the game as investigation-first: rewarding for players who like clue work, but obtuse for those who want smoother progression.

crash stability
Product 1: South of Midnight
4.8

Crash stability was praised in one review that reported no crashes.

Product 2: Cthulhu: The Cosmic Abyss
2.2

Crash stability was the most consistent technical complaint, with many reviewers reporting crashes, instability, or progress loss.

dialogue quality
Product 1: South of Midnight
4.6

Dialogue was praised as authentic, conversational, and grounded in Southern vernacular.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
difficulty balance
Product 1: South of Midnight
3.2

Difficulty balance was uneven across reviews: some found it fair and challenging, while others saw abrupt combat spikes or a flat curve.

Product 2: Cthulhu: The Cosmic Abyss
2.9

Difficulty was one of the biggest caveats, with reviewers calling puzzles challenging and sometimes rewarding but also deflating, opaque, or obnoxiously hidden.

economy and resource balance
Product 1: South of Midnight
No score yet
Product 2: Cthulhu: The Cosmic Abyss
2.6

Energy and analysis resources were mostly criticized as superfluous or pointless because reviewers often scanned everything anyway.

emotional impact
Product 1: South of Midnight
4.8

Emotional impact was one of the strongest areas, with reviewers highlighting empathy, sorrow, resilience, and lasting personal resonance.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
enemy variety
Product 1: South of Midnight
2.8

Enemy variety was divisive: a few reviewers liked the mix of Haints, while others felt the small enemy pool grew old.

Product 2: Cthulhu: The Cosmic Abyss
1.5

The only scored enemy-variety evidence was strongly negative, emphasizing the absence of monsters in areas that built expectations for them.

environmental detail
Product 1: South of Midnight
4.8

Environmental detail was repeatedly praised for rich, meticulous spaces, lighting, clutter, and sense of place.

Product 2: Cthulhu: The Cosmic Abyss
4.3

Environmental detail was praised for dense, detailed, non-barren spaces that connected players to the investigation.

exploration quality
Product 1: South of Midnight
3.2

Exploration was mixed: reviewers enjoyed the scenery and light secrets, but several felt linearity and simple detours limited discovery.

Product 2: Cthulhu: The Cosmic Abyss
3.9

Exploration and investigation were usually praised for rewarding thorough searching, though one review stressed the lack of guidance.

facial animations
Product 1: South of Midnight
4.6

Facial animations were praised for expressive character detail that supported the performances.

Product 2: Cthulhu: The Cosmic Abyss
2.7

Facial animation evidence was mixed-to-negative overall: one reviewer liked motion capture, but others found faces uncanny or distracting.

faithfulness to franchise
Product 1: South of Midnight
No score yet
Product 2: Cthulhu: The Cosmic Abyss
4.6

Lovecraft and Cthulhu faithfulness scored strongly, with reviewers praising source-material respect, mythos references, and effective adaptation.

frame rate stability
Product 1: South of Midnight
4.8

Frame rate stability was praised in one review for smooth play without drops.

Product 2: Cthulhu: The Cosmic Abyss
2.6

Frame rate evidence was highly variable, from severe sonar-related drops to one strong PC report of stable performance.

fun factor
Product 1: South of Midnight
3.5

Fun factor was mixed, with some reviewers enjoying the journey or jumping around and others finding play tiresome or combat boring.

Product 2: Cthulhu: The Cosmic Abyss
4.1

Fun factor was positive for puzzle and detective fans, though one review framed enjoyment as conditional on patience and setting preference.

gameplay mechanics
Product 1: South of Midnight
3.4

Reviewers generally found the basic systems functional or purposeful rather than ambitious, with some seeing solid adventure fundamentals and others noting familiar design.

Product 2: Cthulhu: The Cosmic Abyss
4.3

Reviewers broadly praised the investigation systems, especially sonar and deduction, though a few found the mechanics clunky or occasionally stumbling.

graphics quality
Product 1: South of Midnight
4.7

Graphics quality was strongly praised for gorgeous landscapes, technical visual polish, lighting, and detailed environments.

Product 2: Cthulhu: The Cosmic Abyss
4.5

Visuals were a major strength, with repeated praise for gorgeous, impressive, realistic, and striking underwater environments.

handheld play suitability
Product 1: South of Midnight
4.3

Handheld play suitability was praised through the Steam Deck discussion, where the game was described as a fine portable fit.

Product 2: Cthulhu: The Cosmic Abyss
2.7

Handheld suitability was limited by small text, even though the reviewer considered the game playable on Steam Deck.

horror tension
Product 1: South of Midnight
4.4

Horror tension was praised as part of the dramatic strength that the game cultivates around dark folklore.

Product 2: Cthulhu: The Cosmic Abyss
3.1

Horror tension was divisive: some reviewers praised restraint and dread, while others felt the game lacked danger, scares, or true cosmic fear.

HUD clarity
Product 1: South of Midnight
2.5

HUD clarity was criticized because cooldowns lacked an explicit timer.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
immersion
Product 1: South of Midnight
4.7

Immersion was praised by a reviewer who felt pulled in immediately by the narrative-driven adventure.

Product 2: Cthulhu: The Cosmic Abyss
4.3

One reviewer strongly praised the game for feeling like a Lovecraft story experienced first-hand.

innovation
Product 1: South of Midnight
4.2

Innovation was praised more for personality and identity than for mechanical novelty.

Product 2: Cthulhu: The Cosmic Abyss
4.6

One review strongly praised the sci-fi Lovecraft blend, suggesting the game made that approach feel newly appealing.

learning curve
Product 1: South of Midnight
3.2

The learning curve was described as occasionally unclear but not severely punishing once hazards and combat expectations clicked.

Product 2: Cthulhu: The Cosmic Abyss
3.1

The early learning curve was described as overwhelming or hurdle-like, though some reviewers accepted that complexity as part of the game’s appeal.

level design
Product 1: South of Midnight
3.4

Level design split opinion, with some praising comfort or scenery and others criticizing railroading, strict linearity, or repetitive structure.

Product 2: Cthulhu: The Cosmic Abyss
3.7

Level design ranged from intuitive and propulsive in positive reviews to overly restrictive or lacking interpretive room in a negative one.

load times
Product 1: South of Midnight
No score yet
Product 2: Cthulhu: The Cosmic Abyss
4.5

Load times were praised in both scored references for being almost instantaneous when the game ran well.

lore depth
Product 1: South of Midnight
4.6

Lore depth was praised for making Southern Gothic worldbuilding feel intriguing and distinctive.

Product 2: Cthulhu: The Cosmic Abyss
4.0

One review praised the lore as well-written and meaningful to the station’s backstory and investigation.

map and navigation design
Product 1: South of Midnight
2.4

Map and navigation design drew criticism from a reviewer who got turned around in similar-looking swamp areas.

Product 2: Cthulhu: The Cosmic Abyss
2.4

The only scored navigation evidence was negative, focused on the lack of an in-game map and feeling lost.

menu usability
Product 1: South of Midnight
4.5

Menu usability was praised as simple and easy to navigate.

Product 2: Cthulhu: The Cosmic Abyss
3.0

Menu usability was mixed, with some finding the mental map useful but several calling it fiddly, finicky, cluttered, or disorganized.

mission design
Product 1: South of Midnight
2.2

Mission design was criticized for predictable navigation through repeated steps across the folktale chapters.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
mission variety
Product 1: South of Midnight
2.6

Mission variety was limited by repeated chase and combat patterns across the short campaign.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
movement feel
Product 1: South of Midnight
3.6

Traversal feel was praised when momentum clicked, though one review criticized limits on chaining airborne abilities.

Product 2: Cthulhu: The Cosmic Abyss
2.1

Movement drew criticism around water traversal, swimming disorientation, and heavy character handling in sections that demanded precision.

narrative quality
Product 1: South of Midnight
4.2

Narrative quality was a major strength overall, especially the folklore-driven stories, even though some reviews criticized connective tissue or messy plotting.

Product 2: Cthulhu: The Cosmic Abyss
3.4

Story reactions were mixed: some praised the premise and construction, while others found it underdeveloped, familiar, or unengaging.

onboarding experience
Product 1: South of Midnight
3.3

Onboarding split reviewers: one praised the narrative framing of Hazel learning powers, while another felt the game over-explained and mistrusted the player.

Product 2: Cthulhu: The Cosmic Abyss
4.0

One reviewer praised the refreshing lack of hand-holding, treating it as a positive for detective-game players.

originality
Product 1: South of Midnight
4.7

Originality was praised for its fresh Southern Gothic setting, visual identity, and rarely explored cultural focus.

Product 2: Cthulhu: The Cosmic Abyss
4.0

Originality was usually praised for the future setting and fresh investigation ideas, but one negative review called the overall result wasted potential.

pacing
Product 1: South of Midnight
3.9

Pacing was often praised for momentum and concise runtime, though some reviewers criticized a slow start, rushed ending, or underwhelming finale.

Product 2: Cthulhu: The Cosmic Abyss
3.5

Pacing was context-dependent: meditative, slow-burn discovery worked for some, but trial-and-error navigation dragged for others.

performance optimization
Product 1: South of Midnight
3.4

Performance optimization was mixed, with one reviewer seeing only minor issues and another noting visible drops.

Product 2: Cthulhu: The Cosmic Abyss
2.6

Performance optimization was uneven, with several reviews citing slowdowns, memory-leak behavior, lag, or disappointing performance, while one found it mostly good.

platforming precision
Product 1: South of Midnight
3.2

Platforming was broadly serviceable and sometimes tight or forgiving, but several reviews found it bland, repetitive, or limited.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
polish
Product 1: South of Midnight
3.0

Polish was mixed, with one review describing the gameplay as fun but still rough around the edges.

Product 2: Cthulhu: The Cosmic Abyss
2.6

Polish scored low overall because multiple reviewers cited rough edges, technical issues, bugs, and blockers that hurt the experience.

progression system
Product 1: South of Midnight
2.4

Progression was mostly viewed as weak or standard, with upgrades often described as unimportant to how combat actually plays.

Product 2: Cthulhu: The Cosmic Abyss
4.0

The corruption and evolution system was praised as fun mechanical depth that supports exploration without overwhelming the puzzle focus.

protagonist appeal
Product 1: South of Midnight
4.5

Hazel was widely liked as a charming, believable, empathetic lead even in reviews critical of the story around her.

Product 2: Cthulhu: The Cosmic Abyss
3.0

Noah divided reviewers, with some finding him underdeveloped or uninteresting and one praising how his reactions connected with the player.

puzzle design
Product 1: South of Midnight
2.1

Puzzle design drew consistent criticism for being too easy, overly guided, or lacking meaningful problem-solving.

Product 2: Cthulhu: The Cosmic Abyss
4.0

Puzzle reactions were the core split: many reviewers loved the demanding detective structure, while others found solutions obtuse, fiddly, or punishingly unclear.

replay value
Product 1: South of Midnight
2.2

Replay value was weak, with reviewers citing little desire to replay for combat and disappointment at no New Game+.

Product 2: Cthulhu: The Cosmic Abyss
4.2

Replay value was generally strong because of multiple endings, corruption paths, and alternate puzzle solutions, though one reviewer found some endings too similar.

sandbox freedom
Product 1: South of Midnight
No score yet
Product 2: Cthulhu: The Cosmic Abyss
4.0

One review valued the freeform puzzle-story influence provided by alternate paths, even within an otherwise linear adventure.

save system reliability
Product 1: South of Midnight
No score yet
Product 2: Cthulhu: The Cosmic Abyss
2.2

Autosaves were a repeated weakness, with reviewers citing unclear save timing, progress loss, and unreliable checkpoint behavior.

side character depth
Product 1: South of Midnight
4.3

Side characters earned praise for having enough interaction and backstory to avoid feeling flat.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
skill tree depth
Product 1: South of Midnight
2.0

The skill tree was criticized as underwhelming and not meaningfully changing Hazel's abilities.

Product 2: Cthulhu: The Cosmic Abyss
No score yet
sound design
Product 1: South of Midnight
4.8

Sound design was consistently praised for environmental grounding, atmosphere, and integration with movement and effects.

Product 2: Cthulhu: The Cosmic Abyss
4.0

Sound design was mostly praised for eerie soundscapes and strong audio, though one review felt ambient menace was underused.

soundtrack quality
Product 1: South of Midnight
4.6

The soundtrack was one of the strongest consensus positives, praised for Southern genres, vocal storytelling, and memorable implementation.

Product 2: Cthulhu: The Cosmic Abyss
4.6

The soundtrack was consistently a highlight, described as excellent, creepy, tension-building, and even magnificent.

stealth mechanics
Product 1: South of Midnight
No score yet
Product 2: Cthulhu: The Cosmic Abyss
2.0

Stealth was scored only where a reviewer found late-game stealth and scanning unreliable rather than tense.

tutorial quality
Product 1: South of Midnight
2.9

Tutorial quality was mixed, with one review praising narrative framing and others criticizing overbearing or overly obvious guidance.

Product 2: Cthulhu: The Cosmic Abyss
2.7

The lone scored evidence criticized inadequate guidance, especially in the trickier puzzle flow.

upgrade system
Product 1: South of Midnight
4.0

The upgrade system earned praise in one review for later enhancements that made positioning and cooldown management more interesting.

Product 2: Cthulhu: The Cosmic Abyss
2.9

Upgrades split reviewers: one liked the exploration incentive, while others felt abilities added little or were not especially useful.

user interface design
Product 1: South of Midnight
4.4

User interface design was praised for simple navigation and a fitting aesthetic touch.

Product 2: Cthulhu: The Cosmic Abyss
3.4

UI evidence was split between praise for The Vault and clean interface and complaints about text size or clumsy controls.

value for money
Product 1: South of Midnight
3.9

Value for money was generally positive when framed as a short, memorable or Game Pass-friendly experience, though some reviewers warned the $40 price may feel steep.

Product 2: Cthulhu: The Cosmic Abyss
3.1

Value was mixed: one reviewer praised it as a budget release, while others recommended waiting, buying on sale, or checking stability first.

visual effects quality
Product 1: South of Midnight
4.5

Visual effects were praised in one review for complementing Hazel's abilities alongside animation and sound.

Product 2: Cthulhu: The Cosmic Abyss
4.0

One review praised the visual package as eye-catching, supporting a positive but narrow score.

voice acting
Product 1: South of Midnight
4.8

Voice acting drew very strong praise for authenticity, emotion, and performances that made characters believable.

Product 2: Cthulhu: The Cosmic Abyss
3.9

Voice acting was generally positive for Noah and Key, but several reviews noted uneven or weak supporting performances.

world-building
Product 1: South of Midnight
4.8

World-building received near-universal praise for its authentic, rarely explored Deep South folklore, history, and cultural texture.

Product 2: Cthulhu: The Cosmic Abyss
4.7

One review strongly praised how the game explains otherworldly concepts without stopping the gameplay.

world interactivity
Product 1: South of Midnight
1.8

World interactivity was criticized because one review said environments mainly support only the exact required solution.

Product 2: Cthulhu: The Cosmic Abyss
4.6

The strongest evidence praised how the game encourages touching, reading, scanning, and physically engaging with its puzzle spaces.

writing quality
Product 1: South of Midnight
2.8

Writing quality was mixed, with praise for the larger picture but complaints about disjointed stories or a need for more finesse.

Product 2: Cthulhu: The Cosmic Abyss
3.5

Writing evidence was split between praise for dialogue and concepts and criticism that exposition or lore delivery sometimes fell short.