Compare The First Berserker: Khazan vs Saros

P1 The First Berserker: Khazan
P2 Saros

Comparison Takeaways

The First Berserker: Khazan

Where It Has the Edge

  • animation quality is 5.0 vs 2.8. Animation quality is praised for enemy animation and combat motion.
  • map and navigation design is 4.0 vs 2.4. Map and navigation design is praised for clear mission information and segmentation.
  • user interface design is 4.5 vs 3.3. User interface design earns praise for an encyclopedia that explains abilities and systems.
  • emotional impact is 4.0 vs 3.0. One review highlights a touching optional quest with emotional weight.

Saros

Where It Has the Edge

  • character development is 4.8 vs 2.0. Arjun’s arc drew praise where reviewers felt his development became darker, more complex, and captivating.
  • mission design is 4.6 vs 2.0. Optional challenge-space design was praised as brutal but rewarding.
  • lore depth is 4.4 vs 2.0. Lore depth was praised where reviewers enjoyed logs, mysteries, and hidden material that encouraged deeper digging.
  • learning curve is 3.8 vs 2.0. The learning curve was approachable for some but still initially demanding, with trial-and-error teaching and a tough early...
Average score
Product 1: The First Berserker: Khazan
3.9
Product 2: Saros
4.2
accessibility options
Product 1: The First Berserker: Khazan
4.3

Accessibility is supported by easy mode, summons, and other options, though not every reviewer personally tested them.

Product 2: Saros
4.6

Reviewers praised Saros for broad accessibility and difficulty-tuning options, including modifiers, visual recoloring, remapping, and ways to soften or intensify challenge.

AI behavior
Product 1: The First Berserker: Khazan
2.0

AI behavior is criticized where it appears, with one review calling it braindead.

Product 2: Saros
No score yet
aiming precision
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.0

Aiming was generally considered forgiving and readable thanks to auto-aim and tracking, though some no-auto-aim weapons were harder to master.

animation quality
Product 1: The First Berserker: Khazan
5.0

Animation quality is praised for enemy animation and combat motion.

Product 2: Saros
2.8

Animation comments were mostly negative, focused on stiff dialogue animation and odd or weak face animation outside stronger cinematic moments.

art direction
Product 1: The First Berserker: Khazan
4.6

Art direction is broadly praised for its cel-shaded, anime-inflected, gothic style, though originality concerns remain elsewhere.

Product 2: Saros
4.8

Art direction was a clear strength, with reviewers highlighting Carcosa’s strong, alien visual identity and memorable environmental design.

atmosphere
Product 1: The First Berserker: Khazan
4.0

Atmosphere is mixed: one review praises dense historical mood, while another finds the atmosphere less inspired.

Product 2: Saros
4.7

Reviewers repeatedly praised the unnerving, dread-soaked atmosphere, even when they disagreed about the story itself.

boss design
Product 1: The First Berserker: Khazan
4.8

Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and satisfying despite some reuse or harshness.

Product 2: Saros
4.4

Bosses were widely admired for spectacle, challenge, and memorability, though a few reviewers found some fights long or uneven.

bug frequency
Product 1: The First Berserker: Khazan
4.0

Bug frequency is mostly low, though some reviewers mention minor bugs or a specific visual attack issue.

Product 2: Saros
No score yet
camera behavior
Product 1: The First Berserker: Khazan
3.8

Camera behavior is split between one review calling it solid and another saying it leaves a lot to be desired.

Product 2: Saros
4.3

Camera controls were specifically praised as quick enough for combat without becoming disorienting.

character development
Product 1: The First Berserker: Khazan
2.0

Character development is criticized as lacking.

Product 2: Saros
4.8

Arjun’s arc drew praise where reviewers felt his development became darker, more complex, and captivating.

character roster
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
3.6

The cast received mixed reactions, with some reviews praising performances while others wanted more depth beyond Arjun.

checkpoint system
Product 1: The First Berserker: Khazan
5.0

Checkpoint placement is praised, especially checkpoints before bosses that reduce runback frustration.

Product 2: Saros
4.6

Saros’ checkpoint-like structure and biome restart options were praised for reducing repetition and respecting time.

combat system
Product 1: The First Berserker: Khazan
4.7

Combat is the product’s clearest strength: reviewers repeatedly call it fast, satisfying, deep, and among the genre’s best, with only a few reservations about stamina or consistency.

Product 2: Saros
4.7

Combat was the strongest consensus point, described as thrilling, precise, tactile, and among Housemarque’s best work.

companion AI
Product 1: The First Berserker: Khazan
3.0

Summon and companion systems are split: one review loves the system, while others criticize unreliable ally AI.

Product 2: Saros
No score yet
content variety
Product 1: The First Berserker: Khazan
3.8

Content variety is mixed, with praise for mission objectives and factions but complaints about limited weapon variety.

Product 2: Saros
4.5

Several reviews found the game rich in sections, weapons, collectibles, and sights, though the content variety was usually discussed through exploration and spectacle.

controls responsiveness
Product 1: The First Berserker: Khazan
5.0

Controls are described as smooth, tight, responsive, and precise, helping the demanding fights feel skill-based.

Product 2: Saros
4.6

Controls were heavily praised for responsiveness, tactile feel, and precise movement/shooting, with only rare complaints about input conflicts.

core gameplay loop
Product 1: The First Berserker: Khazan
5.0

The core loop earns praise for making hard-earned combat wins feel cathartic and motivating.

Product 2: Saros
4.5

The core loop was usually seen as compelling and satisfying, though Polygon felt progression systems weakened the roguelike loop.

crafting system
Product 1: The First Berserker: Khazan
4.3

Crafting is positively described as easy to understand and relatively self-explanatory.

Product 2: Saros
No score yet
crash stability
Product 1: The First Berserker: Khazan
4.0

Crash stability is mostly acceptable but not perfect, with one reviewer reporting a couple of crashes.

Product 2: Saros
No score yet
dialogue quality
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
2.7

Dialogue quality was mixed to weak, with several reviewers noting stilted conversations, unnatural backlog delivery, or long quiet stretches.

difficulty balance
Product 1: The First Berserker: Khazan
3.3

Difficulty is the most contentious attribute: many reviewers find the challenge fair and rewarding, while others report brutal spikes, stamina strain, or unbalanced bosses.

Product 2: Saros
4.1

Difficulty balance split reviewers: many called it tough but fair and customizable, while some felt ganks, repetition, or modifiers could undermine balance.

economy and resource balance
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
3.1

Resource balance drew limited but mixed evidence, with one review noting balance concerns and another criticizing excess currency gains.

emotional impact
Product 1: The First Berserker: Khazan
4.0

One review highlights a touching optional quest with emotional weight.

Product 2: Saros
3.0

Emotional impact was mixed, with some reviewers admiring ideas but others saying the narrative and characters did not fully move them.

endgame content
Product 1: The First Berserker: Khazan
3.5

Endgame content gets mild praise for adding New Game+ weapon options, though one reviewer wished those ideas appeared earlier.

Product 2: Saros
2.8

Endgame content was a limited concern, with one reviewer specifically wishing for a dedicated post-game activity.

enemy variety
Product 1: The First Berserker: Khazan
4.0

Enemy variety is usually praised as sizable and fresh, though a few reviews still complain about samey enemies.

Product 2: Saros
4.6

Enemy variety was praised for diverse, escalating, and biome-changing threats that keep combat fresh.

environmental detail
Product 1: The First Berserker: Khazan
3.5

Environmental detail is mixed: several environments look good, but some reviewers find areas washed out or drab.

Product 2: Saros
4.7

Environmental detail was a frequent highlight, with reviewers praising Carcosa’s biomes, architecture, and alien spaces.

exploration quality
Product 1: The First Berserker: Khazan
3.2

Exploration is mixed: several reviewers like hidden rewards and shortcuts, but others find exploration limited, stifled, or nearly absent.

Product 2: Saros
4.6

Exploration was praised for hidden paths, secrets, and optional areas that reward revisiting biomes.

facial animations
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
2.9

Facial animations were a repeated weakness, especially outside cutscenes where faces could not match the vocal performances.

faithfulness to franchise
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.6

Reviewers generally felt Saros honors Housemarque and Returnal’s lineage while refining or expanding the studio’s formula.

fast travel convenience
Product 1: The First Berserker: Khazan
3.5

Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.

Product 2: Saros
4.7

Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.

frame rate stability
Product 1: The First Berserker: Khazan
4.5

Frame rate stability is positive overall, with only rare drops or exceptions reported.

Product 2: Saros
4.6

Frame rate was generally strong, with most reviewers reporting near-locked or rock-solid 60fps and only occasional dips.

fun factor
Product 1: The First Berserker: Khazan
4.8

Fun factor is very strong overall, with many reviewers saying the game is joyful, addictive, satisfying, or peak despite difficulty.

Product 2: Saros
4.9

Fun factor was very high, with reviewers repeatedly describing the act of playing, replaying, and mastering Saros as joyful or addictive.

gameplay mechanics
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.5

Gameplay mechanics, especially the shield, parry, eclipse, and modifier systems, were praised, though one review felt the systems could overprotect players.

graphics quality
Product 1: The First Berserker: Khazan
4.9

Graphics and visuals are viewed positively, with reviewers praising cel-shading, presentation, and attractive visual identity.

Product 2: Saros
4.7

Graphics quality was praised across reviews for visual flair, PS5 showcase value, and striking Unreal Engine 5 presentation.

grind level
Product 1: The First Berserker: Khazan
3.0

Grind level is mildly criticized because skill-point acquisition can be time-consuming.

Product 2: Saros
2.9

Grind and repetition drew mixed-to-negative comments, especially around repeated boss attempts and artifact droughts.

handheld play suitability
Product 1: The First Berserker: Khazan
5.0

Handheld suitability is praised where Steam Deck play is discussed.

Product 2: Saros
4.5

Handheld or remote play suitability had limited evidence, but one reviewer said it looked and played beautifully on PlayStation Portal.

haptic feedback integration
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.7

DualSense haptics and adaptive triggers were a standout, repeatedly praised as tactile, innovative, and deeply integrated.

horror tension
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.7

Horror tension was supported through praise for dread, anxiety, cosmic horror, and the unsettling eclipse-driven world.

HUD clarity
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.4

HUD/readability comments were positive but limited, emphasizing that the intense spectacle remained coherent and not visually confusing.

immersion
Product 1: The First Berserker: Khazan
4.5

Immersion is positive in one review that finds the experience engaging and brutal.

Product 2: Saros
4.7

Immersion was praised through tactile feedback, 3D audio, and audiovisual design that pulled reviewers into Carcosa.

innovation
Product 1: The First Berserker: Khazan
4.5

Innovation is praised in one review for meaningful twists on familiar mechanics.

Product 2: Saros
4.7

Innovation centered on the shield, bullet-as-resource design, haptic implementation, and a more flexible challenge structure.

learning curve
Product 1: The First Berserker: Khazan
2.0

The learning curve is steep, with early difficulty spikes strong enough to make one reviewer consider stopping.

Product 2: Saros
3.8

The learning curve was approachable for some but still initially demanding, with trial-and-error teaching and a tough early adjustment.

level design
Product 1: The First Berserker: Khazan
3.6

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

Product 2: Saros
4.7

Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.

live-service support
Product 1: The First Berserker: Khazan
2.0

Live-service support looks uncertain in post-release coverage, with reports of a likely final patch and a murky future.

Product 2: Saros
No score yet
load times
Product 1: The First Berserker: Khazan
5.0

Load times receive explicit praise for being very fast.

Product 2: Saros
4.8

Load times had limited but strong evidence, with Digital Foundry praising nearly instant transitions.

loot system
Product 1: The First Berserker: Khazan
3.6

Loot opinions are mixed: some call it manageable or streamlined, while others find the volume of gear chore-like or excessive.

Product 2: Saros
3.1

Loot drew mixed feedback: some liked risky artifacts and weapon discovery, while others disliked artifact droughts or limited replacement control.

lore depth
Product 1: The First Berserker: Khazan
2.0

Lore depth is limited in one review’s view, with little to learn beyond mechanical hub functions.

Product 2: Saros
4.4

Lore depth was praised where reviewers enjoyed logs, mysteries, and hidden material that encouraged deeper digging.

map and navigation design
Product 1: The First Berserker: Khazan
4.0

Map and navigation design is praised for clear mission information and segmentation.

Product 2: Saros
2.4

Navigation drew criticism from one reviewer who found objective direction poor despite liking the map.

menu usability
Product 1: The First Berserker: Khazan
3.0

Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.

Product 2: Saros
2.8

Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.

mission design
Product 1: The First Berserker: Khazan
2.0

Mission design is a weak spot in the harsher reviews, with complaints that missions can feel like formalities or use puzzling reset structures.

Product 2: Saros
4.6

Optional challenge-space design was praised as brutal but rewarding.

mission variety
Product 1: The First Berserker: Khazan
3.0

Mission variety is mixed to weak: some remixed side content adds freshness, but boss reuse and recycled side missions are repeated complaints.

Product 2: Saros
No score yet
movement feel
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.7

Movement feel was praised as smooth, nimble, precise, and joyful across several reviews.

narrative quality
Product 1: The First Berserker: Khazan
3.1

Narrative quality is mixed: reviewers like the coherent revenge setup and some entertaining moments, but many call the story thin, generic, predictable, or underwhelming.

Product 2: Saros
3.9

Narrative quality was the most mixed major attribute, ranging from gripping and coherent to underdeveloped, opaque, or overambitious.

onboarding experience
Product 1: The First Berserker: Khazan
2.3

Onboarding is uneven: tutorials can work, but some reviewers say the intro and early ramp fail to showcase or teach the best systems well.

Product 2: Saros
3.5

Onboarding was mixed: some reviewers said mechanics ramped up well, while one felt the many systems were poorly communicated.

originality
Product 1: The First Berserker: Khazan
2.6

Originality is mixed to weak: reviewers often call the game derivative, while still noting that it executes borrowed ideas well.

Product 2: Saros
3.8

Originality was mixed, with praise for bold changes and criticism that Saros repeats Returnal-like beats with minimal variation.

pacing
Product 1: The First Berserker: Khazan
3.8

Pacing splits opinion, with one review praising its momentum and another calling the campaign laborious and rehashed.

Product 2: Saros
3.6

Pacing drew mixed responses, from tighter run pacing to complaints that story, repetition, or traversal could drag.

performance optimization
Product 1: The First Berserker: Khazan
5.0

Performance optimization is strongly praised, with multiple reviewers reporting pristine or highly optimized performance.

Product 2: Saros
4.6

Performance optimization was praised overall, especially on PS5/PS5 Pro, with only minor dips or loading-related hitches noted.

platform-specific feature support
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.7

Platform-specific support was praised through PS5 showcase features, Pro upscaling, DualSense use, and 3D audio.

platforming precision
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.5

Platforming precision had limited but positive evidence around precise jumping, dodging, and reduced geometry snagging.

polish
Product 1: The First Berserker: Khazan
4.7

Polish is praised overall, though a few bugs and design caveats remain.

Product 2: Saros
4.7

Polish was praised frequently, with reviewers calling Saros smooth, refined, and consistently excellent.

progression system
Product 1: The First Berserker: Khazan
4.7

Progression is broadly praised, especially boss-attempt rewards, free skill respecs, and multiple growth systems that keep failures productive.

Product 2: Saros
4.3

Progression was usually praised for meaningful permanent upgrades, though one reviewer felt it overemphasized numbers over skill.

protagonist appeal
Product 1: The First Berserker: Khazan
3.5

Protagonist appeal is polarized, with one review calling Khazan ideal for the game and another finding him flat.

Product 2: Saros
4.0

Protagonist appeal was mixed: several reviewers found Arjun compelling or well-acted, while one found him unpleasant by design.

replay value
Product 1: The First Berserker: Khazan
3.0

Replay value is moderate: New Game+ and weapon experimentation help, but limited build variety and repeated playthrough fatigue are recurring concerns.

Product 2: Saros
4.7

Replay value was strong, with reviewers saying they wanted to dive back in or keep running even after credits.

save system reliability
Product 1: The First Berserker: Khazan
5.0

Save reliability is praised because frequent saving prevents meaningful progress loss after crashes.

Product 2: Saros
4.5

Save/run continuation quality was praised via suspend, leave-and-return, and day-one roguelite quality-of-life comments.

side character depth
Product 1: The First Berserker: Khazan
2.0

Side characters are a recurring weakness, often described as generic, shallow, or not meaningfully integrated.

Product 2: Saros
2.5

Side character depth was a common weakness, with reviewers describing the supporting cast as shallow, disposable, or stock.

skill tree depth
Product 1: The First Berserker: Khazan
4.1

Skill trees are usually praised for depth and experimentation, though some reviewers say build variety remains narrower than expected.

Product 2: Saros
3.8

Skill-tree depth was mixed, from exhaustive and satisfying to more of a limited trunk than a deep build system.

sound design
Product 1: The First Berserker: Khazan
4.9

Sound design is praised for impact, weapon clashes, parry sounds, and matching the game’s brutal tone.

Product 2: Saros
4.7

Sound design and 3D audio were praised for intensity, dread, positional clarity, and haunting effects.

soundtrack quality
Product 1: The First Berserker: Khazan
4.1

The soundtrack is generally liked, especially for elevating boss fights and tension.

Product 2: Saros
4.6

The soundtrack was praised for oppressive, unnerving, and complex music that supports Carcosa’s tone.

tutorial quality
Product 1: The First Berserker: Khazan
4.5

Tutorials receive positive notice for being clear and non-intrusive.

Product 2: Saros
4.3

Tutorial quality had limited but positive evidence, with reviewers noting trial-and-error teaching and encounter design that prepares players for bosses.

upgrade system
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.6

The upgrade system was praised for making attempts feel worthwhile and improving approachability.

user interface design
Product 1: The First Berserker: Khazan
4.5

User interface design earns praise for an encyclopedia that explains abilities and systems.

Product 2: Saros
3.3

User interface design had limited mixed evidence, with one reviewer finding it good enough but imperfect.

value for money
Product 1: The First Berserker: Khazan
5.0

Value is strongly positive in reviews that mention price or buy guidance, especially for action/Soulslike fans.

Product 2: Saros
5.0

Value for money had limited but explicit support from one reviewer who said they would pay full price.

visual effects quality
Product 1: The First Berserker: Khazan
4.5

Visual effects are praised for making climactic moments more dramatic.

Product 2: Saros
4.9

Visual effects were a major highlight, especially the particle-heavy combat fireworks and colorful VFX.

voice acting
Product 1: The First Berserker: Khazan
4.7

Voice acting is consistently praised, especially the English performances and lead voice work.

Product 2: Saros
4.7

Voice acting was widely praised, especially Rahul Kohli’s performance, with the broader cast also receiving positive notes.

weapon balance
Product 1: The First Berserker: Khazan
4.3

Weapon balance is mostly positive because weapons feel distinct, though some reviews want more variety or deeper differences within weapon classes.

Product 2: Saros
4.1

Weapon balance was mostly positive for variety and viability, though some weapons or no-autohit variants frustrated reviewers.

world-building
Product 1: The First Berserker: Khazan
4.3

World-building gets positive notice for shaping factions, locations, and the Dungeon & Fighter setting.

Product 2: Saros
4.6

World-building was praised through Carcosa’s mysteries, logs, lore, and thematic environmental storytelling.

world interactivity
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.2

World interactivity had limited evidence, mostly around movement-reactive effects and environmental destruction.

writing quality
Product 1: The First Berserker: Khazan
2.8

Writing quality ranges from edgy entertainment to predictable revenge-story criticism.

Product 2: Saros
3.7

Writing quality was mixed, with praise for logs and media-literate storytelling but criticism of hollow or unclear themes.