Compare The First Berserker: Khazan vs Saros

P1 The First Berserker: Khazan
P2 Saros

Comparison Takeaways

The First Berserker: Khazan

Where It Has the Edge

  • user interface design is 4.3 vs 3.3. Reference tools like the compendium and encyclopedia make systems easier to parse and support experimentation.
  • animation quality is 4.5 vs 3.8. Enemy and combat animations are repeatedly praised as smooth, expressive, and satisfying in motion.
  • loot system is 4.3 vs 3.6. Loot is plentiful but generally manageable, with enough gear and sets to support build tinkering without becoming overwhelming.
  • value for money is 5.0 vs 4.5. Reviews that address price directly frame the game as worth buying at full cost.

Saros

Where It Has the Edge

  • character development is 4.8 vs 2.5. One review directly praises Arjun’s character development as captivating across the game, supporting a strong score with limited...
  • protagonist appeal is 4.3 vs 2.0. Reviewers generally find Arjun compelling, layered, and well performed, though one review frames him as a flawed and...
  • innovation is 4.6 vs 2.8. Innovation evidence centers on the Soltari Shield, DualSense/haptic implementation, and added mechanical complexity that build on Returnal rather...
  • learning curve is 4.3 vs 2.8. The learning curve is presented as approachable but skill-based, with mechanics taught through trial, error, and getting comfortable...
Average score
Product 1: The First Berserker: Khazan
4.0
Product 2: Saros
4.3
accessibility options
Product 1: The First Berserker: Khazan
4.1

Reviews note an easy mode, summon help, and an arachnophobia toggle, giving players several ways to soften the challenge.

Product 2: Saros
4.7

Evidence points to strong accessibility support, including challenge tailoring, hue-shifted projectiles, visual recoloring, and an override for modifier balance.

aiming precision
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.4

The available evidence points to generous tracking and aiming support, making the arcade shooter feel easier to read and manage during fast combat.

animation quality
Product 1: The First Berserker: Khazan
4.5

Enemy and combat animations are repeatedly praised as smooth, expressive, and satisfying in motion.

Product 2: Saros
3.8

Animation quality is mixed. Performance capture receives praise, but character animation outside cutscenes is described as stiff.

art direction
Product 1: The First Berserker: Khazan
4.7

The cel-shaded, hand-drawn-inspired presentation stands out as one of the game’s clearest strengths.

Product 2: Saros
4.6

Art direction is consistently strong, with praise for biomechanical architecture, alien environments, cosmic-horror imagery, and visually distinct biomes.

atmosphere
Product 1: The First Berserker: Khazan
4.5

A bleak palette and tense environmental presentation reinforce the revenge story’s grim mood.

Product 2: Saros
4.6

Atmosphere is a major strength, with reviews describing unnerving dread, cosmic horror, and a hostile alien world that supports the mystery.

boss design
Product 1: The First Berserker: Khazan
4.5

Bosses are widely seen as the highlight—demanding, readable, and memorable—though a few reviews still call out frustrating mechanics.

Product 2: Saros
4.5

Bosses are repeatedly described as memorable, challenging, visually striking, and a highlight. Some caveats mention long bosses, weaker early fights, or boss-run friction, but the overall evidence is highly positive.

bug frequency
Product 1: The First Berserker: Khazan
4.5

Technical issues seem limited overall, with one review seeing no glitches and another reporting only a few minor bugs.

Product 2: Saros
No score yet
camera behavior
Product 1: The First Berserker: Khazan
3.5

Camera impressions are mixed: some found it solid and helpful, while others mention occasional trouble in specific situations.

Product 2: Saros
4.3

Camera behavior has limited evidence but is positive, with one review saying camera controls rotate quickly enough without becoming disorienting.

character development
Product 1: The First Berserker: Khazan
2.5

Khazan and the broader cast are often seen as underdeveloped, with arcs and growth that do not fully capitalize on the setup.

Product 2: Saros
4.8

One review directly praises Arjun’s character development as captivating across the game, supporting a strong score with limited but clear evidence.

checkpoint system
Product 1: The First Berserker: Khazan
4.8

Checkpoints placed right before bosses are a major quality-of-life win and sharply reduce runback frustration.

Product 2: Saros
4.7

Checkpoints and run structure are praised for shorter sessions, biome portals, teleportation shortcuts, and more generous run management.

combat system
Product 1: The First Berserker: Khazan
4.8

Combat is the game’s defining strength, consistently praised for its speed, depth, and rewarding parry-dodge interplay.

Product 2: Saros
4.6

The combat is the most consistently praised area, with reviewers calling out bullet-hell intensity, aggressive shield play, precise dodging, parrying, and flow-state shooting. The few caveats focus on repetition or demanding difficulty rather than the core feel.

companion AI
Product 1: The First Berserker: Khazan
2.0

Summoned allies can help as distractions, but their AI is often described as unreliable and sometimes wasteful.

Product 2: Saros
No score yet
content variety
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.5

The scored evidence supports good variety through weapon types, artifacts, roguelite sections, and different hand-crafted areas, though this is more about action content than modes.

controls responsiveness
Product 1: The First Berserker: Khazan
4.8

Movement and combat inputs are consistently described as smooth, responsive, and precise.

Product 2: Saros
4.7

Reviewers generally describe control feel as excellent, citing flawless movement, hyper-responsive inputs, strong tactile feedback, and precise shooting. One review notes minor control snafus elsewhere, but the scored evidence is strongly positive overall.

core gameplay loop
Product 1: The First Berserker: Khazan
4.0

The mission-to-boss structure successfully recreates a satisfying soulslike loop even when it feels familiar.

Product 2: Saros
4.7

The repeated run structure, death-and-rebirth cycle, and steady return to combat are presented as highly engaging. Reviews connect the loop to satisfying action, momentum, and the constant pull to try another run.

crafting system
Product 1: The First Berserker: Khazan
4.5

Crafting is straightforward and easier to understand than some genre peers, though its full utility opens up a bit later.

Product 2: Saros
No score yet
crash stability
Product 1: The First Berserker: Khazan
3.5

One long-play review reports a couple of crashes across roughly 60 hours, suggesting minor but real instability.

Product 2: Saros
No score yet
dialogue quality
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.0

Dialogue evidence is mixed: one review praises story delivery through dialogue and logs, while another says optional dialogue can feel unnatural when backlogged.

difficulty balance
Product 1: The First Berserker: Khazan
3.3

The difficulty is rewarding for many, but boss balance is one of the most divisive parts of the game.

Product 2: Saros
4.3

Most reviews describe Saros as challenging but fair, with useful modifiers and accessibility-minded tuning. The main criticism is that progression and modifiers can make the challenge easier to overcorrect.

economy and resource balance
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
3.9

Resource balance is mostly positive because reviews praise permanent resources and death carryover, but one review says currency can become abundant enough to weaken challenge.

emotional impact
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
3.4

Emotional response is mixed to limited. Reviews mention thoughtful story material, but also note that the narrative did not fully create emotional investment.

endgame content
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
3.0

Endgame-specific evidence is limited and cautious, with one review wishing for a dedicated post-game activity after finishing the main story.

enemy variety
Product 1: The First Berserker: Khazan
3.9

Enemy variety is generally strong, though some later impressions say repetition can creep in over long play sessions.

Product 2: Saros
4.6

Reviewers cite varied enemy types, evolving biome threats, and changing enemy behavior across biomes. The evidence supports strong enemy variety in combat contexts.

environmental detail
Product 1: The First Berserker: Khazan
4.5

Levels and locales are repeatedly described as detailed, attractive, and enjoyable to move through.

Product 2: Saros
4.6

Evidence supports strong environmental detail through trepidation-filled biomes, visual contrast, and carefully designed spaces that support readability.

exploration quality
Product 1: The First Berserker: Khazan
3.8

Exploration offers worthwhile secrets and shortcuts, but several reviews still say stages are fairly linear or limited in optional discovery.

Product 2: Saros
4.5

Evidence highlights hidden paths, treasures, and backtracking incentives tied to newly unlocked traversal abilities.

facial animations
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
3.1

Facial animation is a notable caveat, with reviews saying in-game faces or conversation models sometimes fail to match the emotional strength of the performances.

fast travel convenience
Product 1: The First Berserker: Khazan
4.3

Returning to checkpoints or missions is convenient, and the hub structure makes travel between objectives fairly painless.

Product 2: Saros
4.8

Fast travel is strongly praised. Reviews note that players can return to unlocked biomes, skip earlier areas, and keep later runs from becoming too long.

frame rate stability
Product 1: The First Berserker: Khazan
4.5

Performance is usually steady, with little to no frame-rate trouble outside occasional rare drops.

Product 2: Saros
4.5

Most performance evidence is positive, with several reviews reporting near-locked or solid 60fps. Caveats include minor drops or occasional performance hits in specific situations.

fun factor
Product 1: The First Berserker: Khazan
4.5

Even skeptical or genre-weary reviewers say the game is consistently exciting and hard to put down.

Product 2: Saros
4.6

Fun-factor evidence is narrow but very positive, with one preview describing a regular dopamine hit from the gameplay and upgrades.

gameplay mechanics
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.7

Multiple reviews describe the shield, projectile absorption, power weapons, parry, modifiers, and bullet-hell structure as the major mechanical additions. The mechanics are consistently framed as deepening the action rather than replacing the familiar Housemarque foundation.

graphics quality
Product 1: The First Berserker: Khazan
4.2

Raw fidelity is seen as good rather than best-in-class, with visual appeal driven more by style than technical showmanship.

Product 2: Saros
4.7

Visual quality is praised across several reviews, especially the UE5 presentation, audiovisual spectacle, landscapes, and overall PS5/PS5 Pro image quality.

grind level
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
3.2

Grind and repetition are notable caveats. Two reviews specifically say repetition can wear the player down or begin to settle in.

handheld play suitability
Product 1: The First Berserker: Khazan
4.5

The one Steam Deck-focused review says the game is verified and plays very well on the device.

Product 2: Saros
4.2

One review says the game looked and played beautifully on PlayStation Portal, giving limited but positive support for handheld-style play.

haptic feedback integration
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.7

DualSense integration is one of the clearest technical strengths, with praise for haptics, adaptive triggers, half-pull firing, and tactile combat feedback.

horror tension
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.6

Horror tension is strong, with evidence centered on dread, madness, terrifying wildlife, and anxiety rather than cheap scares.

HUD clarity
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.5

HUD and combat readability are strong, with reviewers praising color-coded attacks, clear projectiles, intuitive readability, and manageable visual communication during chaos.

immersion
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.7

Immersion is strong in the available evidence, with 3D audio, sound optimization, and uneasy music helping draw players into Carcosa.

innovation
Product 1: The First Berserker: Khazan
2.8

Khazan adds some smart twists, but most reviews still see it as heavily derivative rather than especially original.

Product 2: Saros
4.6

Innovation evidence centers on the Soltari Shield, DualSense/haptic implementation, and added mechanical complexity that build on Returnal rather than merely copy it.

learning curve
Product 1: The First Berserker: Khazan
2.8

Early bosses and systems can be harsh, and several reviewers say the game teaches its ideas abruptly.

Product 2: Saros
4.3

The learning curve is presented as approachable but skill-based, with mechanics taught through trial, error, and getting comfortable with systems like the shield.

level design
Product 1: The First Berserker: Khazan
4.3

Level design trends positive overall, especially once the game opens up later, though some mission layouts can feel samey.

Product 2: Saros
4.4

Reviewers praise the balance of hand-crafted sections, random arrangement, biome flow, exploration beats, and strong bullet-hell level layouts. One review notes occasional structural issues around boss-run length.

load times
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.9

Load time evidence is narrow but very positive, with one technical review describing transitions as close to instant.

loot system
Product 1: The First Berserker: Khazan
4.3

Loot is plentiful but generally manageable, with enough gear and sets to support build tinkering without becoming overwhelming.

Product 2: Saros
3.6

Artifacts and loot receive mixed reactions. Reviews describe corrupted artifacts and item choices as interesting, but also mention artifact droughts and limited synergy impact.

lore depth
Product 1: The First Berserker: Khazan
4.5

Supplemental tools like the relationship map help flesh out the setting and backstory for players who want more context.

Product 2: Saros
4.2

Readable logs, creepy collectibles, and data entries provide meaningful lore texture. The evidence suggests the lore is stronger than some of the main-story delivery.

map and navigation design
Product 1: The First Berserker: Khazan
3.5

Mission maps and shortcut-heavy layouts are helpful, but backtracking and mission-reset behavior can be clunky.

Product 2: Saros
3.0

Navigation is a weakness in the available evidence, with one review saying the game does not point players clearly enough to exact destinations.

menu usability
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
3.2

Menu usability receives a modest score because one review says menu button presses are not snappy despite having a satisfying feel.

movement feel
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.6

Movement is repeatedly described as fluid, nimble, smooth, and responsive. Reviews emphasize jumping, dashing, and evasion as central to surviving the bullet-heavy encounters.

narrative quality
Product 1: The First Berserker: Khazan
3.6

The revenge premise and setting are engaging enough to keep players moving, but the story rarely matches the strength of the gameplay.

Product 2: Saros
4.0

Narrative reactions are mixed. Some reviews praise the mystery, themes, and mechanics-story connection, while others criticize underdeveloped threads, opaque answers, weak side characters, or the story being outpaced by action.

onboarding experience
Product 1: The First Berserker: Khazan
3.2

Tutorials help, but the opening hours and early bosses do not always showcase or teach the game cleanly.

Product 2: Saros
4.5

One review says the game teaches its mechanics quickly through trial and error, supporting a positive but narrowly evidenced onboarding score.

originality
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
3.9

Originality is mixed. Saros is praised for improving on its predecessor, but one review also describes it as a familiar retreading of Returnal.

pacing
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.2

One review argues the streamlined run design improves pacing compared with a typical roguelike, especially by reducing lull time and unexpected spikes.

performance optimization
Product 1: The First Berserker: Khazan
4.8

Across platforms, reviewers frequently describe performance as polished, stable, and well-optimized.

Product 2: Saros
4.6

One technical review highlights a strong balance between image quality, visual features, and performance, especially around the 60fps target.

platform-specific feature support
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.8

Platform-specific support is strong, especially around PS5 showcase features such as DualSense haptics, spatial audio, and hardware-driven spectacle.

platforming precision
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.5

One review specifically praises the consistency of jumping and dashing arcs, supporting a positive score for platforming-related movement precision.

polish
Product 1: The First Berserker: Khazan
4.5

Reviews consistently present Khazan as a notably polished release with strong presentation and solid overall finish.

Product 2: Saros
4.4

Polish is generally praised through refined movement, streamlined structure, and an approachable successor design. One review notes pre-release balance concerns, keeping the summary from being flawless.

progression system
Product 1: The First Berserker: Khazan
4.5

Lacrima rewards, skill growth, and multiple advancement layers make repeated attempts feel productive instead of wasted.

Product 2: Saros
4.4

Permanent progression is broadly praised for making deaths feel useful, making Arjun stronger over time, and keeping runs engaging. A minority view argues the meta progression can reduce the roguelike’s sense of skill-driven growth.

protagonist appeal
Product 1: The First Berserker: Khazan
2.0

Khazan’s setup is strong, but some reviewers still find him flat or emotionally distant as a lead.

Product 2: Saros
4.3

Reviewers generally find Arjun compelling, layered, and well performed, though one review frames him as a flawed and unpleasant figure. The appeal is strongest when tied to Rahul Kohli’s performance and Arjun’s personal drive.

puzzle design
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.0

Puzzle evidence is limited but positive, with one review noting light puzzle spaces built around switches and reward gates.

replay value
Product 1: The First Berserker: Khazan
3.6

Replay value is decent thanks to NG+, weapon differences, and build experimentation, though customization limits cap long-term variety.

Product 2: Saros
4.5

Several reviews describe wanting to return after credits, trying again after losses, and treating Saros as an easy pickup for Returnal fans. Replay appeal is tied to both combat and unresolved discovery.

save system reliability
Product 1: The First Berserker: Khazan
4.5

Autosaving appears dependable, with one reviewer specifically noting that crashes did not cost meaningful progress.

Product 2: Saros
4.5

Save-related evidence is limited to suspend-run functionality, but that feature is praised as making Saros more respectful of time.

side character depth
Product 1: The First Berserker: Khazan
2.5

Supporting characters are often described as underused or too slight to leave much of an impression.

Product 2: Saros
2.9

Side character depth is a consistent weakness. Reviews describe supporting characters as underdeveloped, sacrificial, stock, or mostly serving Arjun’s story.

skill tree depth
Product 1: The First Berserker: Khazan
4.5

Weapon-specific trees are a major strength, offering meaningful abilities, combos, and build direction.

Product 2: Saros
4.2

Reviews describe the Armor Matrix or skill tree as useful and sometimes exhaustive, though one calls it simple and another frames it as a meta-progression layer rather than deep buildcrafting.

sound design
Product 1: The First Berserker: Khazan
4.5

Weapon impacts, combat audio, and environmental sound all earn strong praise for adding weight to fights.

Product 2: Saros
4.7

Sound design is repeatedly praised, including 3D audio, haunting effects, spatial sound, and overall audio presentation that adds intensity and immersion.

soundtrack quality
Product 1: The First Berserker: Khazan
4.5

The soundtrack is well-liked and effective at supporting bosses and dramatic moments.

Product 2: Saros
4.5

The soundtrack is praised for pounding, oppressive, drone-metal, and atmospheric qualities that support combat and dread. The evidence is strongly positive across reviews.

tutorial quality
Product 1: The First Berserker: Khazan
4.5

The tutorials are clear, helpful, and generally unobtrusive.

Product 2: Saros
4.5

Tutorial quality is supported by evidence that encounters and trial-and-error teaching prepare players for boss patterns and core mechanics.

upgrade system
Product 1: The First Berserker: Khazan
3.8

Gear and character upgrades are broad and useful, though some reviewers note they come online a bit later than ideal.

Product 2: Saros
4.6

The upgrade evidence is positive overall, with reviewers praising permanent upgrades, proficiency improvements, and Armor Matrix growth as meaningful ways to return stronger.

user interface design
Product 1: The First Berserker: Khazan
4.3

Reference tools like the compendium and encyclopedia make systems easier to parse and support experimentation.

Product 2: Saros
3.3

UI evidence is mixed to weak, with one review saying the UI is good enough while also noting some navigation and equipment-screen clarity issues.

value for money
Product 1: The First Berserker: Khazan
5.0

Reviews that address price directly frame the game as worth buying at full cost.

Product 2: Saros
4.5

Value evidence is limited but positive, with one review explicitly matching the price they would pay to the listed MSRP.

visual effects quality
Product 1: The First Berserker: Khazan
4.5

Combat and boss effects are repeatedly highlighted as a good match for the game’s stylized presentation.

Product 2: Saros
4.9

Particle effects and combat VFX are a major strength, with reviews highlighting colorful blasts, fireworks-like battles, and technically impressive particle handling.

voice acting
Product 1: The First Berserker: Khazan
4.3

Voice acting is a consistent positive, with several reviews singling it out as strong or believable.

Product 2: Saros
4.7

Voice acting is strongly praised, especially Rahul Kohli’s lead performance and the broader cast’s ability to bring the story to life.

weapon balance
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.3

Weapon balance is generally positive because many weapons feel powerful or viable, but several reviews note exceptions such as disliked shotguns, no-auto-aim variants, or limited build choice.

world-building
Product 1: The First Berserker: Khazan
4.5

The DNF setting, factions, and supernatural backdrop help the world feel broader than the revenge plot alone.

Product 2: Saros
4.5

The world-building is praised through Carcosa’s mystery, Echelon history, and environmental/story details. Reviews frame the setting and mystery as worth unraveling even when narrative clarity varies.

world interactivity
Product 1: The First Berserker: Khazan
No score yet
Product 2: Saros
4.2

The scored reviews point to interactive eclipse triggers and traversal-gated hidden paths as meaningful interactions with Carcosa’s world.

writing quality
Product 1: The First Berserker: Khazan
3.3

Writing impressions are mixed, landing between entertainingly edgy and formulaic.

Product 2: Saros
3.9

The available writing-specific evidence is mixed, noting that the story leaves much for players to interpret rather than clearly resolving every idea.