Average score
Death Stranding 2: On the Beach
4.3
map and navigation design
Saros
2.4
Navigation drew criticism from one reviewer who found objective direction poor despite liking the map.
Death Stranding 2: On the Beach
5.0
Map and navigation design gets strong praise from the Route Simulator and more convenient route planning.
animation quality
Saros
2.8
Animation comments were mostly negative, focused on stiff dialogue animation and odd or weak face animation outside stronger cinematic moments.
Death Stranding 2: On the Beach
5.0
Animation quality is strongly praised through motion capture, character animation, and facial/body performance work.
facial animations
Saros
2.9
Facial animations were a repeated weakness, especially outside cutscenes where faces could not match the vocal performances.
Death Stranding 2: On the Beach
5.0
Facial animation evidence is uniformly positive, with reviewers highlighting detailed faces, capture, and rendered human contact.
side character depth
Saros
2.5
Side character depth was a common weakness, with reviewers describing the supporting cast as shallow, disposable, or stock.
Death Stranding 2: On the Beach
4.3
Supporting characters are often praised for nuance and memorable moments, though one review felt they were underused.
horror tension
Saros
4.7
Horror tension was supported through praise for dread, anxiety, cosmic horror, and the unsettling eclipse-driven world.
Death Stranding 2: On the Beach
2.9
Horror tension is mixed to weak because BTs can still feel tense, but several reviewers say the sequel reduces their fear factor.
grind level
Saros
2.9
Grind and repetition drew mixed-to-negative comments, especially around repeated boss attempts and artifact droughts.
Death Stranding 2: On the Beach
4.5
Grind level is rated positively by one reviewer who felt the game can be enjoyed at the player’s own pace without grinding.
mission design
Saros
4.6
Optional challenge-space design was praised as brutal but rewarding.
Death Stranding 2: On the Beach
3.3
Mission design is mixed: reviewers liked forward momentum and variety, but some criticized forced backtracking or insufficient challenge.
menu usability
Saros
2.8
Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.
Death Stranding 2: On the Beach
4.1
Menu usability is improved overall, especially radial menus and reworked menus, though some still found systems fiddly or clunky.
emotional impact
Saros
3.0
Emotional impact was mixed, with some reviewers admiring ideas but others saying the narrative and characters did not fully move them.
Death Stranding 2: On the Beach
4.3
Emotional impact is usually strong, driven by sincerity, human stories, and moving payoffs, but not every reviewer felt affected.
user interface design
Saros
3.3
User interface design had limited mixed evidence, with one reviewer finding it good enough but imperfect.
Death Stranding 2: On the Beach
4.5
User interface design is praised for thoughtful fictional UI and a radial menu that makes road management easier.
weapon balance
Saros
4.1
Weapon balance was mostly positive for variety and viability, though some weapons or no-autohit variants frustrated reviewers.
Death Stranding 2: On the Beach
3.1
Weapon balance is mixed to weak, with several reviewers calling Sam overpowered or finding many weapons redundant, despite some praise for variety.
aiming precision
Saros
4.0
Aiming was generally considered forgiving and readable thanks to auto-aim and tracking, though some no-auto-aim weapons were harder to master.
Death Stranding 2: On the Beach
3.0
The only clear aiming criticism was the absence of gyroscopic aiming, despite the game pushing ranged weapons more heavily.
onboarding experience
Saros
3.5
Onboarding was mixed: some reviewers said mechanics ramped up well, while one felt the many systems were poorly communicated.
Death Stranding 2: On the Beach
4.5
Onboarding is praised for clearer instructions, a stronger opening, and a better job of pulling players into the systems.
character roster
Saros
3.6
The cast received mixed reactions, with some reviews praising performances while others wanted more depth beyond Arjun.
Death Stranding 2: On the Beach
4.6
The cast/character roster is widely praised as excellent, quirky, memorable, and performance-rich, with a few mixed views on newer characters.
originality
Saros
3.8
Originality was mixed, with praise for bold changes and criticism that Saros repeats Returnal-like beats with minimal variation.
Death Stranding 2: On the Beach
4.5
Originality remains high, with reviewers praising bold creativity, even as some say the sequel is safer than the first.
difficulty balance
Saros
4.1
Difficulty balance split reviewers: many called it tough but fair and customizable, while some felt ganks, repetition, or modifiers could undermine balance.
Death Stranding 2: On the Beach
3.3
Difficulty balance is one of the more divisive areas: some praise fair harder settings, while others say combat, BTs, or traversal became too easy.
combat system
Saros
4.7
Combat was the strongest consensus point, described as thrilling, precise, tactile, and among Housemarque’s best work.
Death Stranding 2: On the Beach
4.0
Combat is widely seen as tighter and more viable than before, but several reviewers still found it basic, intrusive, or less compelling than traversal.
fast travel convenience
Saros
4.7
Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.
Death Stranding 2: On the Beach
4.0
Fast travel is useful and convenient through the Magellan and waypoint systems, though some restrictions and grading tradeoffs remain.
skill tree depth
Saros
3.8
Skill-tree depth was mixed, from exhaustive and satisfying to more of a limited trunk than a deep build system.
Death Stranding 2: On the Beach
4.4
Skill-tree and APAS-style systems are praised for rewarding playstyle choices and allowing situational re-specs.
fun factor
Saros
4.9
Fun factor was very high, with reviewers repeatedly describing the act of playing, replaying, and mastering Saros as joyful or addictive.
Death Stranding 2: On the Beach
4.3
Fun factor trends positive, with many reviewers calling the sequel more fun, though some still did not personally connect with it.
accessibility options
Saros
4.6
Reviewers praised Saros for broad accessibility and difficulty-tuning options, including modifiers, visual recoloring, remapping, and ways to soften or intensify challenge.
Death Stranding 2: On the Beach
4.1
Accessibility-adjacent options, especially boss skips and a more accessible sequel structure, are treated positively by reviewers who mentioned them.
dialogue quality
Saros
2.7
Dialogue quality was mixed to weak, with several reviewers noting stilted conversations, unnatural backlog delivery, or long quiet stretches.
Death Stranding 2: On the Beach
3.2
Dialogue quality is mixed, with one review praising clarity while others complain about long or nonsensical speeches.
world-building
Saros
4.6
World-building was praised through Carcosa’s mysteries, logs, lore, and thematic environmental storytelling.
Death Stranding 2: On the Beach
4.1
World-building is praised as bizarre, imaginative, and distinctive, though one review criticized gaps in cultural representation.
protagonist appeal
Saros
4.0
Protagonist appeal was mixed: several reviewers found Arjun compelling or well-acted, while one found him unpleasant by design.
Death Stranding 2: On the Beach
4.5
One reviewer found Sam especially well cast and suited to the game’s semi-silent protagonist role.
enemy variety
Saros
4.6
Enemy variety was praised for diverse, escalating, and biome-changing threats that keep combat fresh.
Death Stranding 2: On the Beach
4.1
Enemy variety is mostly praised for new forms and loadouts, but at least one review felt bandits and BTs were too familiar.
frame rate stability
Saros
4.6
Frame rate was generally strong, with most reviewers reporting near-locked or rock-solid 60fps and only occasional dips.
Death Stranding 2: On the Beach
5.0
Frame-rate stability is consistently positive, with reviewers citing smooth 60fps, high PC frame rates, and handheld stability.
platform-specific feature support
Saros
4.7
Platform-specific support was praised through PS5 showcase features, Pro upscaling, DualSense use, and 3D audio.
Death Stranding 2: On the Beach
5.0
Platform-specific support is excellent in cited reviews, covering deep PC settings, controller support, and full DualSense implementation.
pacing
Saros
3.6
Pacing drew mixed responses, from tighter run pacing to complaints that story, repetition, or traversal could drag.
Death Stranding 2: On the Beach
3.9
Pacing is mixed: many reviews praise improved mission or story momentum, while others call the narrative slow, muddled, or filler-heavy.
immersion
Saros
4.7
Immersion was praised through tactile feedback, 3D audio, and audiovisual design that pulled reviewers into Carcosa.
Death Stranding 2: On the Beach
5.0
Immersion is strongly praised, with reviewers describing effortless absorption and deeply lingering experiences.
haptic feedback integration
Saros
4.7
DualSense haptics and adaptive triggers were a standout, repeatedly praised as tactile, innovative, and deeply integrated.
Death Stranding 2: On the Beach
5.0
Haptic/DualSense integration is praised as highly immersive through controller feedback, speaker use, and adaptive triggers.
writing quality
Saros
3.7
Writing quality was mixed, with praise for logs and media-literate storytelling but criticism of hollow or unclear themes.
Death Stranding 2: On the Beach
3.4
Writing quality is split sharply, ranging from career-best praise to criticisms that the script and finale do not land.
graphics quality
Saros
4.7
Graphics quality was praised across reviews for visual flair, PS5 showcase value, and striking Unreal Engine 5 presentation.
Death Stranding 2: On the Beach
5.0
Graphics quality receives near-universal acclaim, with reviewers repeatedly calling it gorgeous, stunning, or among the best-looking games on PS5/PC.
sound design
Saros
4.7
Sound design and 3D audio were praised for intensity, dread, positional clarity, and haunting effects.
Death Stranding 2: On the Beach
5.0
Sound design is very highly rated for immersive environmental audio, rain, wind, footsteps, and overall atmosphere.
performance optimization
Saros
4.6
Performance optimization was praised overall, especially on PS5/PS5 Pro, with only minor dips or loading-related hitches noted.
Death Stranding 2: On the Beach
4.9
Performance optimization is praised across PS5 and PC, including smooth performance mode, strong PC scaling, and polished port work.
handheld play suitability
Saros
4.5
Handheld or remote play suitability had limited evidence, but one reviewer said it looked and played beautifully on PlayStation Portal.
Death Stranding 2: On the Beach
4.2
Handheld play is viable but compromised, with Steam Deck running at low resolution while ROG handheld play was issue-free.
learning curve
Saros
3.8
The learning curve was approachable for some but still initially demanding, with trial-and-error teaching and a tough early adjustment.
Death Stranding 2: On the Beach
3.5
The main noted learning curve is movement weight, which takes adjustment before it becomes satisfying.
innovation
Saros
4.7
Innovation centered on the shield, bullet-as-resource design, haptic implementation, and a more flexible challenge structure.
Death Stranding 2: On the Beach
5.0
Reviewers praise the sequel’s inventive systems, unusual world, and a gameplay structure that few other games attempt.
character development
Saros
4.8
Arjun’s arc drew praise where reviewers felt his development became darker, more complex, and captivating.
Death Stranding 2: On the Beach
4.5
Character development is praised where reviewers saw Sam relying on others more and the sequel deepening characterization.
tutorial quality
Saros
4.3
Tutorial quality had limited but positive evidence, with reviewers noting trial-and-error teaching and encounter design that prepares players for bosses.
Death Stranding 2: On the Beach
4.5
VR Training/tutorial support is praised as both useful and fun for refreshing mechanics.
boss design
Saros
4.4
Bosses were widely admired for spectacle, challenge, and memorability, though a few reviewers found some fights long or uneven.
Death Stranding 2: On the Beach
4.2
Boss design earns frequent praise for spectacle and improvement, though some reviewers found bosses simple or out of place.
controls responsiveness
Saros
4.6
Controls were heavily praised for responsiveness, tactile feel, and precise movement/shooting, with only rare complaints about input conflicts.
Death Stranding 2: On the Beach
4.4
Controls are mostly praised as more refined, smoother, and less cumbersome, including PC input support, with only minor complexity caveats.
soundtrack quality
Saros
4.6
The soundtrack was praised for oppressive, unnerving, and complex music that supports Carcosa’s tone.
Death Stranding 2: On the Beach
4.9
Soundtrack quality is strongly praised, from licensed tracks to Ludvig Forssell/Woodkid scoring and emotionally timed music.
faithfulness to franchise
Saros
4.6
Reviewers generally felt Saros honors Housemarque and Returnal’s lineage while refining or expanding the studio’s formula.
Death Stranding 2: On the Beach
4.8
One reviewer praised the sequel for preserving the franchise’s heart and soul while expanding its systems.
gameplay mechanics
Saros
4.5
Gameplay mechanics, especially the shield, parry, eclipse, and modifier systems, were praised, though one review felt the systems could overprotect players.
Death Stranding 2: On the Beach
4.2
Reviewers generally describe the broader mechanics as substantially refined and more approachable, though one review found the gameplay disappointing despite the spectacle.
polish
Saros
4.7
Polish was praised frequently, with reviewers calling Saros smooth, refined, and consistently excellent.
Death Stranding 2: On the Beach
4.9
Polish is praised through refined systems, a smooth PC port, and an almost flawless technical presentation.
environmental detail
Saros
4.7
Environmental detail was a frequent highlight, with reviewers praising Carcosa’s biomes, architecture, and alien spaces.
Death Stranding 2: On the Beach
4.9
Environmental detail is consistently praised for texture, variety, visual density, and natural effects.
content variety
Saros
4.5
Several reviews found the game rich in sections, weapons, collectibles, and sights, though the content variety was usually discussed through exploration and spectacle.
Death Stranding 2: On the Beach
4.3
Reviewers praise expanded tools, weapons, boots, and unlockable options, making the sequel feel broader than the first game.
load times
Saros
4.8
Load times had limited but strong evidence, with Digital Foundry praising nearly instant transitions.
Death Stranding 2: On the Beach
5.0
Load times receive a perfect single-review score for near-seamless transitions between menu, cutscenes, and gameplay.
lore depth
Saros
4.4
Lore depth was praised where reviewers enjoyed logs, mysteries, and hidden material that encouraged deeper digging.
Death Stranding 2: On the Beach
4.2
Lore support and depth are praised through the Corpus encyclopedia, which helps handle the dense terminology and proper nouns.
replay value
Saros
4.7
Replay value was strong, with reviewers saying they wanted to dive back in or keep running even after credits.
Death Stranding 2: On the Beach
4.5
Replay value is supported by one reviewer eager to return for more missions after finishing the story.
exploration quality
Saros
4.6
Exploration was praised for hidden paths, secrets, and optional areas that reward revisiting biomes.
Death Stranding 2: On the Beach
4.7
Exploration is strongly praised for making Australia exciting, scenic, and rewarding to traverse, especially when routes and vistas click.
narrative quality
Saros
3.9
Narrative quality was the most mixed major attribute, ranging from gripping and coherent to underdeveloped, opaque, or overambitious.
Death Stranding 2: On the Beach
4.0
Narrative quality is highly divisive: many praise the story as memorable and emotional, while others find it muddled, messy, or unsatisfying.
upgrade system
Saros
4.6
The upgrade system was praised for making attempts feel worthwhile and improving approachability.
Death Stranding 2: On the Beach
4.5
Upgrade systems are praised for flexible perks and incentives that help tailor traversal, stealth, and combat approaches.
visual effects quality
Saros
4.9
Visual effects were a major highlight, especially the particle-heavy combat fireworks and colorful VFX.
Death Stranding 2: On the Beach
5.0
Visual effects are praised as incredible, with weather, landscapes, and special effects repeatedly singled out.
economy and resource balance
Saros
3.1
Resource balance drew limited but mixed evidence, with one review noting balance concerns and another criticizing excess currency gains.
Death Stranding 2: On the Beach
3.2
Resource balance is mixed because plentiful building materials make construction smoother but also reduce challenge.
level design
Saros
4.7
Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.
Death Stranding 2: On the Beach
4.8
Level and environment design is praised for being more thoughtful and confident in how it leverages traversal.
core gameplay loop
Saros
4.5
The core loop was usually seen as compelling and satisfying, though Polygon felt progression systems weakened the roguelike loop.
Death Stranding 2: On the Beach
4.5
The delivery loop is often called addictive, satisfying, and more approachable, with dissent focused on repetition rather than the basic loop itself.
progression system
Saros
4.3
Progression was usually praised for meaningful permanent upgrades, though one reviewer felt it overemphasized numbers over skill.
Death Stranding 2: On the Beach
4.4
Progression is praised for faster unlock pacing and more forgiving advancement that keeps deliveries rewarding.
movement feel
Saros
4.7
Movement feel was praised as smooth, nimble, precise, and joyful across several reviews.
Death Stranding 2: On the Beach
4.6
Movement and hiking retain a distinctive physical weight that many reviewers loved, even when vehicles reduce how often players need to walk.
art direction
Saros
4.8
Art direction was a clear strength, with reviewers highlighting Carcosa’s strong, alien visual identity and memorable environmental design.
Death Stranding 2: On the Beach
4.8
Art direction is strongly praised, especially the detailed vistas and rugged depiction of Australia.
atmosphere
Saros
4.7
Reviewers repeatedly praised the unnerving, dread-soaked atmosphere, even when they disagreed about the story itself.
Death Stranding 2: On the Beach
4.6
Atmosphere is a major strength, ranging from meditative and haunting to warm, strange, and emotionally resonant.
world interactivity
Saros
4.2
World interactivity had limited evidence, mostly around movement-reactive effects and environmental destruction.
Death Stranding 2: On the Beach
4.2
Dynamic weather, terrain hazards, and reactive routes add life and variety, though one critic felt some additions gesture at depth without enough substance.
voice acting
Saros
4.7
Voice acting was widely praised, especially Rahul Kohli’s performance, with the broader cast also receiving positive notes.
Death Stranding 2: On the Beach
4.6
Voice acting is one of the strongest consensus positives, with performances frequently called excellent, memorable, or world-bringing.
AI behavior
SarosNo score yet
Death Stranding 2: On the Beach
2.8
Enemy AI is a repeated weak spot, with reviewers noting it is not especially sharp even when combat remains fun.
camera behavior
Saros
4.3
Camera controls were specifically praised as quick enough for combat without becoming disorienting.
Death Stranding 2: On the BeachNo score yet
checkpoint system
Saros
4.6
Saros’ checkpoint-like structure and biome restart options were praised for reducing repetition and respecting time.
Death Stranding 2: On the BeachNo score yet
community features
SarosNo score yet
Death Stranding 2: On the Beach
4.9
Community features receive strong praise for likes, shared structures, monorails, roads, and the sense of helping unseen players.
companion AI
SarosNo score yet
Death Stranding 2: On the Beach
4.9
Dollman’s companion role is strongly praised for scouting, advice, and personality, making the journey feel less lonely.
driving mechanics
SarosNo score yet
Death Stranding 2: On the Beach
4.0
Vehicles are praised for handling better and arriving earlier, though several reviewers felt driving can trivialize the hiking-focused identity.
endgame content
Saros
2.8
Endgame content was a limited concern, with one reviewer specifically wishing for a dedicated post-game activity.
Death Stranding 2: On the BeachNo score yet
HUD clarity
Saros
4.4
HUD/readability comments were positive but limited, emphasizing that the intense spectacle remained coherent and not visually confusing.
Death Stranding 2: On the BeachNo score yet
loot system
Saros
3.1
Loot drew mixed feedback: some liked risky artifacts and weapon discovery, while others disliked artifact droughts or limited replacement control.
Death Stranding 2: On the BeachNo score yet
mission variety
SarosNo score yet
Death Stranding 2: On the Beach
4.5
Mission variety is praised for fresher cargo conditions, hazards, and delivery setups, though some reviewers still noted simplification.
multiplayer design
SarosNo score yet
Death Stranding 2: On the Beach
4.9
Asynchronous multiplayer is one of the clearest strengths, making players feel connected through structures, roads, likes, and shared effort.
open-world design
SarosNo score yet
Death Stranding 2: On the Beach
4.7
The open world is repeatedly praised as varied, beautiful, and more densely interesting, with Australia seen as a stronger setting than before.
platforming precision
Saros
4.5
Platforming precision had limited but positive evidence around precise jumping, dodging, and reduced geometry snagging.
Death Stranding 2: On the BeachNo score yet
quest design
SarosNo score yet
Death Stranding 2: On the Beach
2.8
Fetch-style questing remains a pain point for one reviewer, who found ferrying boxes back and forth exhausting.
sandbox freedom
SarosNo score yet
Death Stranding 2: On the Beach
4.5
One reviewer praised the sequel for letting individual playstyles feel legitimate through its expanded systems.
save system reliability
Saros
4.5
Save/run continuation quality was praised via suspend, leave-and-return, and day-one roguelite quality-of-life comments.
Death Stranding 2: On the BeachNo score yet
social features
SarosNo score yet
Death Stranding 2: On the Beach
4.8
Social features are praised where likes and player feedback create a warm, positive network of encouragement.
stealth mechanics
SarosNo score yet
Death Stranding 2: On the Beach
4.4
Stealth is broadly praised as deeper, more flexible, and more fun, with many reviewers comparing the expanded toolkit favorably to Kojima’s stealth legacy.
value for money
Saros
5.0
Value for money had limited but explicit support from one reviewer who said they would pay full price.
Death Stranding 2: On the BeachNo score yet
vehicle roster
SarosNo score yet
Death Stranding 2: On the Beach
4.0
Vehicle roster evidence is limited but positive, with one reviewer praising the usefulness and variety of vehicles across missions.