Death Stranding
- Worse: overall sequel improvement The review says the sequel improves on the original across virtually every dimension.
Choose Death Stranding 2 if you want a visually stunning, more approachable delivery odyssey with richer tools, combat, and social systems. Skip it if slow pacing, fetch-quest repetition, or Kojima’s strange storytelling already turned you off.
Best for players who liked Death Stranding’s delivery loop but want a more welcoming sequel with better vehicles, stronger combat and stealth, spectacular presentation, and asynchronous community-building systems.
Not for players who dislike fetch-quest structure, long or strange Kojima storytelling, easier traversal, or a sequel that leans more toward action than the first game’s lonely hiking friction.
Death Stranding 2: On the Beach comes through in the reviews as a more polished, more approachable version of Kojima’s delivery formula. The strongest agreement is around its striking presentation, richer traversal toolkit, improved combat and stealth, and the returning asynchronous social systems that make rebuilding routes feel communal. The tradeoff is that the same refinements can sand down the loneliness, danger, and friction some reviewers valued in the first game. Vehicles, weapons, and fast travel often make progress smoother, but several critics felt that ease weakened the hiking challenge or made the story’s slower stretches stand out. Its narrative is ambitious, emotional, and deeply strange, yet not equally satisfying for every reviewer.
Products reviewers directly compared with this model, grouped into quick takeaways.
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utilizes the DualSense 5 to its fullest potential
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almost ZERO load time between menus
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facial capture and cutscene direction here is in a league of its own
best facial animations before this
the character work here is second to none
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best looking, best performing game
ran flawlessly in performance mode on my PS5 Pro
experience essentially no performance hitches whatsoever
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best motion capture work I have ever seen
some fantastic animation work and motion capture performances
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the best looking, best performing game
Death Stranding 2 is the best-looking game of 2025 thus far
most visually impressive title I’ve ever played
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compatibility with all major upscaling technologies out there
Options for audio and controls are equally deep
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giving the player a huge","amount of choice
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the most immersive audio experience I’ve had in gaming
Audio design is immaculate
immersive 3d audio experience
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sense of community lifting everyone up
real sense of community as you bring the world online
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paralyzed by its stunning soundtrack and stewing on the ending
audio presentation seamlessly magnifies the impact
soundtrack is an absolutely inspired set list
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far more varied and unique
The landscape offers more than visual splendour and aching poetry
Stunning vistas, incredible textures, and some of the best performance capture
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enemy variety that makes the biggest impact
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one of the most immersive experiences out their
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it's incredibly exciting and original
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The online Social Strand system returns
I had created a vast spiderweb of Chiral-network-powered ziplines
sharing infrastructure and spamming the environment
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asymmetric multiplayer is back in full force for DS2
single-player experience focus on collaboration and connectivity
the online mix of direct and indirect cooperative play
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gameplay mechanics, narratives, and theme you'd often only find in niche indie games
more confident in both its storytelling and much-improved gameplay
easily exceeds the previous experience in every conceivable way
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delivery-based gameplay feels tighter and more player-friendly
almost always lugging around many different pieces of cargo
The core loop of Death Stranding 2 is built on the foundation of its predecessor
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Seeing what’s over the next horizon has never felt better
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This new continent offers a far greater variety of locations
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The entire cast of Death Stranding 2 knocked their performances out of the park
the main cast that truly shines
Troy Baker returns as Higgs and is even more bigger in this role
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beautifully odd by triple-A standards
creating those hauntingly beautiful landscapes
stranges causes the brain to jolt
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has perfected the formula and improved on every single aspect
tons of quality-of-life upgrades in DS2
all feels more focused this time around
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simple yet elegant way to reward experimentation
fresh tools and boost your stat sheet
expanded RPG systems that level up based on how you play
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every earned, unlocked tool is useful
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whole host of new Cargo conditions
missions seemed to stand out from one another
Plenty of new hazards make Death Stranding 2's deliveries feel much more varied
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movement feels much smoother and more responsive
actual hiking is great
Walking is not a bitch anymore
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mountain-dislodging earthquakes, flash floods, bush fires
Rivers will flood with little to no warning
mountain dislodging earthquakes, flash floods, bushfires
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Every bit of friction in combat and stealth has been removed
rudimentary style of stealth gameplay
Combat and stealth are incredibly satisfying
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how worldbuilding has been expanded here
There’s still nothing quite like these games out there
world is bizarre and beautiful and impressively thought out
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maintain a steady frame rate of over 100 FPS
performance mode which runs at 1080p 60fps
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cleans up a lot of the UX and UI design
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building structures that make your life and their lives easier
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more welcoming, especially thanks to a couple of upgrades
grabbed me from the early hours
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the map being so much more convenient to use
full 3D map is available
most important thing to do for Death Stranding 2 is to plan your route
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Gameplay is more fun and more immediately gripping
the sequel is more fun and has more action
I was never bored by Death Stranding 2
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controls were more refined. Bosses were more approachable, too.
keyboard and mouse felt just fine
The controls feel better than the cumbersome first game
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The driving overall has been vastly improved
using vehicles is my favourite way to play
just how much better vehicles handle in this game
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bigger, brighter, and more accessible
bigger, brighter, and more","accessible
more understandable without sacrificing any of its unique identity
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last 10 hours are some of the best video gaming
emotional stakes feel deeper
story that smartly centers on the game's emotional core
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APAS Enhancements, which are essentially skills that you can unlock
The skill tree is lighter, trimmed of bloat
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You dont have to grind out the game
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in-game lore tracker called the Corpus
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at least 40 hours to spare
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Stealth and combat are where the game truly shines
there's a playfulness in Death Stranding 2's approach to combat
making its combat much more engaging as a result
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best writing and story of Hideo Kojima’s career so far
it is simply impossible to deny the charm of the writing
story here is best enjoyed by turning my brain off
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The missions themselves are incredibly moreish, though
deliveries fun and weird
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excellent supporting cast of characters that accompany Sam during his journey
They become his family over the course of the game
Every character gets specific moments to shine
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boss encounters far more engaging
much more impressive boss fights as well
boss fights because they really shine here in Death Stranding 2
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runs on Steam Deck at a fairly low resolution
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best open-world sandbox checklistathon I’ve played in years
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complex sci-fi storytelling and thrillingly evolved
triumphant combination of complex sci-fi storytelling and thrillingly evolved stealth-action
one of the best stories Kojima has written in the past 20 years
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fast travel between most key way points instantly
It can get you anywhere on either of the two game maps
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more metal gear solid than ever, for better and worse
some of what made it so interesting and fun has been shaved off
something of Death Stranding's radically slow, radically non-violent design ethos has been lost
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The menu system has also been revamped
menus have been streamlined a bit but are still fiddly
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characters grew on me
While they all have character arcs throughout the story
finally get to spend more time with all the characters
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The pacing is so vastly improved
vastly improved narrative pacing
the pacing of the missions themselves
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still so much more to do and discover
I will never play this game again
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not including Gyroscoping aiming
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cutscenes being a tad too long
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Sam a fairly impenetrable character to connect with
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more hardcore difficulty setting
Slightly odd difficulty pacing
BT encounters are significantly easier this time around
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Enemy AI may still not be the sharpest
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more tools, more guns, more enemies
tools that trivialise the bits I like
Sam's arsenal is pretty overpowered
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No mission design ever asks anything truly challenging of me
if there wasn’t so much filler
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servers went down about 10 hours before I finished the game
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Compared with other Video Games, this product is above average in grind level, facial animations, load times, below average in weapon balance, replay value, online stability.
| Attribute | This product | Category average | Difference |
|---|---|---|---|
| grind level | 4.2 | 2.8 | +1.4 |
| facial animations | 4.9 | 3.8 | +1.2 |
| load times | 5.0 | 3.9 | +1.1 |
| stealth mechanics | 4.4 | 3.6 | +0.8 |
| weapon balance | 3.1 | 4.0 | -0.9 |
| multiplayer design | 4.6 | 3.9 | +0.7 |
| replay value | 3.5 | 4.3 | -0.8 |
| online stability | 2.8 | 3.7 | -0.9 |
Yes. Reviewers repeatedly described it as more accessible, more streamlined, and quicker to give players useful tools, vehicles, and clearer systems.
Most reviewers said combat and stealth are much improved, with more weapons, better gunplay, and more tactical options. A few still felt combat was clunky, too easy, or less interesting than delivery and traversal.
Yes. Reviews consistently say deliveries remain the core loop, but the sequel adds more vehicles, hazards, cargo conditions, combat encounters, and social infrastructure around that loop.
Visuals were one of the strongest points of agreement, with many reviews calling the game stunning or best-in-class. Performance was also praised on PS5 Pro and PC, with specific notes about smooth frame rates and strong optimization.
Not always. Some reviewers praised the emotional story and final act, while others found the narrative opaque, messy, overstuffed, or unevenly paced.
Reviews describe it as asynchronous rather than direct co-op. Players share structures, routes, likes, ziplines, roads, and other helpful infrastructure that can appear in each other’s worlds.
Players who disliked the first game’s strange tone, delivery focus, long runtime, or Kojima-style exposition may still bounce off it, even though many systems are smoother.
Choose Split Fiction. It scores 4.7 vs 2.8 for online stability, with a 4.1 overall score.
Choose Street Fighter 6. It scores 4.9 vs 4.2 for combat system, with a 3.9 overall score.
Choose Forza Horizon 6. It scores 4.5 vs 3.7 for pacing, with a 4.3 overall score.
Choose Clair Obscur: Expedition 33. It scores 4.9 vs 3.3 for dialogue quality, with a 4.3 overall score.
Good if you want deeper Hades-style roguelite combat, huge build variety, polished art, and rewarding progression. Skip it if repetition, resource tracking, or a less intimate story than the original...
Pros: world interactivity, side character depth
Cons: grind level
Best for a stylish, emotional RPG with deep timed combat and exceptional music. Skip it if tight parry timing, weak maps, or awkward platforming would frustrate you.
Pros: world-building, crash stability
Cons: platforming precision, map and navigation design
Good if you want joyful 3D exploration, fluid DK movement, dense collectibles, and playful destruction. Skip it if frame drops, camera hiccups, easy or repeated bosses, or a $70 price...
Pros: load times, movement feel
Cons: enemy variety, platforming precision
Choose if you want Horizon’s best-looking open world and freer exploration. Skip if twitchy handling and a city that can still feel sparse are dealbreakers.
Pros: exploration quality, open-world design
Cons: world interactivity, learning curve