Death Stranding 2: On the Beach

Death Stranding 2: On the Beach Review

Released: June 26, 2025
Updated: 2 months ago
4.3
Overall review score
378
Review evidence points
75
Scored features
30
Expert reviews

Bottom Line

Choose Death Stranding 2 if you want a gorgeous, stranger, more action-friendly delivery epic with powerful performances. Skip it if fetch quests, Kojima exposition, reduced tension, or easier traversal undercut what you loved about the original.

Best for

Best for players who like methodical traversal, strange sci-fi storytelling, asynchronous online cooperation, and a more action-friendly version of the Death Stranding formula.

Not for

Not for players who dislike fetch-quest delivery loops, long Kojima exposition, messy lore, or sequels that make survival and traversal friction more forgiving.

Verdict

Death Stranding 2: On the Beach is described as a major refinement of Kojima’s delivery formula: more beautiful, more approachable, and far more flexible in combat, stealth, vehicles, and progression. The strongest agreement sits around its visuals, performances, soundtrack, and asynchronous community systems, which many reviewers found moving and unusually cohesive. The tradeoff is that smoother tools, earlier vehicles, and stronger weapons can dilute the slow, fragile tension that made the first game distinctive. Narrative reactions are also split between career-best praise and complaints about muddled pacing, underused characters, or messy writing.

Feature Scorecards

Summary

75 reviewed features
  • Very positive 4.5-5.0
    41 (55%)
  • Positive 3.5-4.4
    24 (32%)
  • Neutral 2.5-3.4
    10 (13%)

Pros

  • 5.0
    17 reviews strong consensus
    graphics quality: 5.0, 17 reviews, strong consensus
    Graphics quality receives near-universal acclaim, with reviewers repeatedly calling it gorgeous, stunning, or among the best-looking games on PS5/PC.
  • 4.9
    11 reviews strong consensus
    soundtrack quality: 4.9, 11 reviews, strong consensus
    Soundtrack quality is strongly praised, from licensed tracks to Ludvig Forssell/Woodkid scoring and emotionally timed music.
  • 4.6
    13 reviews strong consensus
    voice acting: 4.6, 13 reviews, strong consensus
    Voice acting is one of the strongest consensus positives, with performances frequently called excellent, memorable, or world-bringing.
  • 4.9
    8 reviews strong consensus
    multiplayer design: 4.9, 8 reviews, strong consensus
    Asynchronous multiplayer is one of the clearest strengths, making players feel connected through structures, roads, likes, and shared effort.
  • 4.7
    10 reviews strong consensus
    open-world design: 4.7, 10 reviews, strong consensus
    The open world is repeatedly praised as varied, beautiful, and more densely interesting, with Australia seen as a stronger setting than before.
  • 4.9
    7 reviews strong consensus
    environmental detail: 4.9, 7 reviews, strong consensus
    Environmental detail is consistently praised for texture, variety, visual density, and natural effects.

Cons

  • 2.8
    2 reviews limited evidence
    AI behavior: 2.8, 2 reviews, limited evidence
    Enemy AI is a repeated weak spot, with reviewers noting it is not especially sharp even when combat remains fun.
  • 2.8
    1 review
    quest design: 2.8, 1 review
    Fetch-style questing remains a pain point for one reviewer, who found ferrying boxes back and forth exhausting.
  • 2.9
    3 reviews moderate consensus
    horror tension: 2.9, 3 reviews, moderate consensus
    Horror tension is mixed to weak because BTs can still feel tense, but several reviewers say the sequel reduces their fear factor.
  • 3.0
    1 review
    aiming precision: 3.0, 1 review
    The only clear aiming criticism was the absence of gyroscopic aiming, despite the game pushing ranged weapons more heavily.
  • 3.2
    1 review
    economy and resource balance: 3.2, 1 review
    Resource balance is mixed because plentiful building materials make construction smoother but also reduce challenge.
  • 3.1
    7 reviews moderate consensus
    weapon balance: 3.1, 7 reviews, moderate consensus
    Weapon balance is mixed to weak, with several reviewers calling Sam overpowered or finding many weapons redundant, despite some praise for variety.

Compared With Category Average

Compared with other Video Games, this product is above average in companion AI, map and navigation design, grind level, near average in narrative quality, combat system, below average in horror tension, quest design, weapon balance.

Comparison summary

75 compared features
  • Above average 0.4+ pts higher
    47 (63%)
  • Same as average within 0.3 pts
    24 (32%)
  • Below average 0.4+ pts lower
    4 (5%)

Largest category differences

Attribute This product Category average Difference
companion AI 4.9 3.3 +1.6
map and navigation design 5.0 3.4 +1.6
grind level 4.5 3.0 +1.5
facial animations 5.0 3.8 +1.2
platform-specific feature support 5.0 3.8 +1.2
menu usability 4.1 3.0 +1.1
stealth mechanics 4.4 3.4 +1.0
multiplayer design 4.9 3.9 +1.0

Consider This Instead

If you want better AI behavior

Choose Ghost of Yōtei. It scores 4.5 vs 2.8 for AI behavior, with a 4.4 overall score.

Compare

If you want better horror tension

Choose Saros. It scores 4.7 vs 2.9 for horror tension, with a 4.3 overall score.

Compare

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Metal Gear Solid 5

  • Compared: camp-clearing rhythm The reviewer says DS2 camp-clearing resembles Metal Gear Solid 5’s open-world rhythm.
  • Better: gunplay fluidity The reviewer says DS2 shooting is improved but still not as free-flowing as Metal Gear Solid 5.

Breath of the Wild

  • Similar: sequel expansion The reviewer uses Breath of the Wild as the predecessor side of the sequel analogy.

Death Stranding 1

  • Worse: fun factor The reviewer says DS2 is more fun than Death Stranding 1, while enjoying it less overall.

FAQ

Is Death Stranding 2 easier than the first game?

Several reviewers say it is easier or more forgiving thanks to earlier vehicles, stronger weapons, and reduced BT tension, though harder settings and late-game challenges still exist.

Is the combat improved?

Most reviewers say combat is tighter, more responsive, and more varied than the first game, but some still call it basic or less interesting than traversal.

Do I need to play the first Death Stranding?

Reviewers note that the sequel includes recap or lore tools, but several still recommend knowing the first game because important nuance and context carry over.

How are the visuals and performance?

The evidence is strongly positive: reviewers repeatedly praise the visuals, art direction, facial capture, frame rate, and PC/PS5 optimization.

Is the story good?

Story reactions are split. Some reviewers call it Kojima’s best or deeply moving, while others criticize muddled pacing, messy reveals, or underused characters.

What stands out most besides the story?

The most praised non-story elements are the world, traversal, asynchronous multiplayer structures, social likes, music, audio, and expanded toolset.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

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