Compare Saros vs Kingdom Come: Deliverance II

P1 Saros
P2 Kingdom Come: Deliverance II

Comparison Takeaways

Saros

Where It Has the Edge

  • checkpoint system is 4.6 vs 2.0. Saros’ checkpoint-like structure and biome restart options were praised for reducing repetition and respecting time.
  • movement feel is 4.7 vs 2.5. Movement feel was praised as smooth, nimble, precise, and joyful across several reviews.
  • load times is 4.8 vs 2.8. Load times had limited but strong evidence, with Digital Foundry praising nearly instant transitions.
  • horror tension is 4.7 vs 2.7. Horror tension was supported through praise for dread, anxiety, cosmic horror, and the unsettling eclipse-driven world.

Kingdom Come: Deliverance II

Where It Has the Edge

  • map and navigation design is 4.6 vs 2.4. Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.
  • animation quality is 4.8 vs 2.8. Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.
  • emotional impact is 4.9 vs 3.0. Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.
  • side character depth is 4.1 vs 2.5. The sequel was credited with giving supporting women and other groups somewhat more agency than before.
Average score
Product 1: Saros
4.2
Product 2: Kingdom Come: Deliverance II
4.1
accessibility options
Product 1: Saros
4.6

Reviewers praised Saros for broad accessibility and difficulty-tuning options, including modifiers, visual recoloring, remapping, and ways to soften or intensify challenge.

Product 2: Kingdom Come: Deliverance II
No score yet
age appropriateness
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
2.4

One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.

AI behavior
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
4.7

AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.

aiming precision
Product 1: Saros
4.0

Aiming was generally considered forgiving and readable thanks to auto-aim and tracking, though some no-auto-aim weapons were harder to master.

Product 2: Kingdom Come: Deliverance II
3.7

Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.

animation quality
Product 1: Saros
2.8

Animation comments were mostly negative, focused on stiff dialogue animation and odd or weak face animation outside stronger cinematic moments.

Product 2: Kingdom Come: Deliverance II
4.8

Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.

art direction
Product 1: Saros
4.8

Art direction was a clear strength, with reviewers highlighting Carcosa’s strong, alien visual identity and memorable environmental design.

Product 2: Kingdom Come: Deliverance II
4.5

The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.

atmosphere
Product 1: Saros
4.7

Reviewers repeatedly praised the unnerving, dread-soaked atmosphere, even when they disagreed about the story itself.

Product 2: Kingdom Come: Deliverance II
4.8

Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.

boss design
Product 1: Saros
4.4

Bosses were widely admired for spectacle, challenge, and memorability, though a few reviewers found some fights long or uneven.

Product 2: Kingdom Come: Deliverance II
No score yet
bug frequency
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
3.7

Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.

camera behavior
Product 1: Saros
4.3

Camera controls were specifically praised as quick enough for combat without becoming disorienting.

Product 2: Kingdom Come: Deliverance II
2.9

Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.

character development
Product 1: Saros
4.8

Arjun’s arc drew praise where reviewers felt his development became darker, more complex, and captivating.

Product 2: Kingdom Come: Deliverance II
4.7

Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.

character roster
Product 1: Saros
3.6

The cast received mixed reactions, with some reviews praising performances while others wanted more depth beyond Arjun.

Product 2: Kingdom Come: Deliverance II
4.5

The cast was praised for memorable personalities, humor, and a strong sense of history.

checkpoint system
Product 1: Saros
4.6

Saros’ checkpoint-like structure and biome restart options were praised for reducing repetition and respecting time.

Product 2: Kingdom Come: Deliverance II
2.0

Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.

combat system
Product 1: Saros
4.7

Combat was the strongest consensus point, described as thrilling, precise, tactile, and among Housemarque’s best work.

Product 2: Kingdom Come: Deliverance II
4.1

Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.

companion AI
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
4.4

The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.

content variety
Product 1: Saros
4.5

Several reviews found the game rich in sections, weapons, collectibles, and sights, though the content variety was usually discussed through exploration and spectacle.

Product 2: Kingdom Come: Deliverance II
4.7

Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.

controls responsiveness
Product 1: Saros
4.6

Controls were heavily praised for responsiveness, tactile feel, and precise movement/shooting, with only rare complaints about input conflicts.

Product 2: Kingdom Come: Deliverance II
4.6

Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.

core gameplay loop
Product 1: Saros
4.5

The core loop was usually seen as compelling and satisfying, though Polygon felt progression systems weakened the roguelike loop.

Product 2: Kingdom Come: Deliverance II
3.2

One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.

crafting system
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
3.8

Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.

crash stability
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
4.6

Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.

dialogue quality
Product 1: Saros
2.7

Dialogue quality was mixed to weak, with several reviewers noting stilted conversations, unnatural backlog delivery, or long quiet stretches.

Product 2: Kingdom Come: Deliverance II
4.4

Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.

difficulty balance
Product 1: Saros
4.1

Difficulty balance split reviewers: many called it tough but fair and customizable, while some felt ganks, repetition, or modifiers could undermine balance.

Product 2: Kingdom Come: Deliverance II
3.5

Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.

DLC value
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
4.5

The post-launch expansions were credited with adding a large amount of extra content to the package.

economy and resource balance
Product 1: Saros
3.1

Resource balance drew limited but mixed evidence, with one review noting balance concerns and another criticizing excess currency gains.

Product 2: Kingdom Come: Deliverance II
2.8

The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.

emotional impact
Product 1: Saros
3.0

Emotional impact was mixed, with some reviewers admiring ideas but others saying the narrative and characters did not fully move them.

Product 2: Kingdom Come: Deliverance II
4.9

Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.

endgame content
Product 1: Saros
2.8

Endgame content was a limited concern, with one reviewer specifically wishing for a dedicated post-game activity.

Product 2: Kingdom Come: Deliverance II
No score yet
enemy variety
Product 1: Saros
4.6

Enemy variety was praised for diverse, escalating, and biome-changing threats that keep combat fresh.

Product 2: Kingdom Come: Deliverance II
No score yet
environmental detail
Product 1: Saros
4.7

Environmental detail was a frequent highlight, with reviewers praising Carcosa’s biomes, architecture, and alien spaces.

Product 2: Kingdom Come: Deliverance II
4.8

Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.

exploration quality
Product 1: Saros
4.6

Exploration was praised for hidden paths, secrets, and optional areas that reward revisiting biomes.

Product 2: Kingdom Come: Deliverance II
4.4

Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.

facial animations
Product 1: Saros
2.9

Facial animations were a repeated weakness, especially outside cutscenes where faces could not match the vocal performances.

Product 2: Kingdom Come: Deliverance II
3.8

Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.

faithfulness to franchise
Product 1: Saros
4.6

Reviewers generally felt Saros honors Housemarque and Returnal’s lineage while refining or expanding the studio’s formula.

Product 2: Kingdom Come: Deliverance II
4.7

Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.

family friendliness
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
2.0

Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.

fast travel convenience
Product 1: Saros
4.7

Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.

Product 2: Kingdom Come: Deliverance II
3.4

Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.

frame rate stability
Product 1: Saros
4.6

Frame rate was generally strong, with most reviewers reporting near-locked or rock-solid 60fps and only occasional dips.

Product 2: Kingdom Come: Deliverance II
4.4

One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.

fun factor
Product 1: Saros
4.9

Fun factor was very high, with reviewers repeatedly describing the act of playing, replaying, and mastering Saros as joyful or addictive.

Product 2: Kingdom Come: Deliverance II
4.9

Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.

gameplay mechanics
Product 1: Saros
4.5

Gameplay mechanics, especially the shield, parry, eclipse, and modifier systems, were praised, though one review felt the systems could overprotect players.

Product 2: Kingdom Come: Deliverance II
4.7

Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.

graphics quality
Product 1: Saros
4.7

Graphics quality was praised across reviews for visual flair, PS5 showcase value, and striking Unreal Engine 5 presentation.

Product 2: Kingdom Come: Deliverance II
4.6

Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.

grind level
Product 1: Saros
2.9

Grind and repetition drew mixed-to-negative comments, especially around repeated boss attempts and artifact droughts.

Product 2: Kingdom Come: Deliverance II
3.5

The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.

handheld play suitability
Product 1: Saros
4.5

Handheld or remote play suitability had limited evidence, but one reviewer said it looked and played beautifully on PlayStation Portal.

Product 2: Kingdom Come: Deliverance II
4.5

Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.

haptic feedback integration
Product 1: Saros
4.7

DualSense haptics and adaptive triggers were a standout, repeatedly praised as tactile, innovative, and deeply integrated.

Product 2: Kingdom Come: Deliverance II
4.7

DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.

horror tension
Product 1: Saros
4.7

Horror tension was supported through praise for dread, anxiety, cosmic horror, and the unsettling eclipse-driven world.

Product 2: Kingdom Come: Deliverance II
2.7

A horror-leaning quest was criticized for being too short for its dread to fully develop.

HUD clarity
Product 1: Saros
4.4

HUD/readability comments were positive but limited, emphasizing that the intense spectacle remained coherent and not visually confusing.

Product 2: Kingdom Come: Deliverance II
4.4

The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.

immersion
Product 1: Saros
4.7

Immersion was praised through tactile feedback, 3D audio, and audiovisual design that pulled reviewers into Carcosa.

Product 2: Kingdom Come: Deliverance II
4.8

Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.

innovation
Product 1: Saros
4.7

Innovation centered on the shield, bullet-as-resource design, haptic implementation, and a more flexible challenge structure.

Product 2: Kingdom Come: Deliverance II
4.5

One reviewer praised the scale of improvement as something other studios rarely achieve.

learning curve
Product 1: Saros
3.8

The learning curve was approachable for some but still initially demanding, with trial-and-error teaching and a tough early adjustment.

Product 2: Kingdom Come: Deliverance II
2.9

The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.

level design
Product 1: Saros
4.7

Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.

Product 2: Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

live-service support
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
4.3

Post-launch support was described positively through free updates, fixes, and eagerly awaited features.

load times
Product 1: Saros
4.8

Load times had limited but strong evidence, with Digital Foundry praising nearly instant transitions.

Product 2: Kingdom Come: Deliverance II
2.8

Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.

loot system
Product 1: Saros
3.1

Loot drew mixed feedback: some liked risky artifacts and weapon discovery, while others disliked artifact droughts or limited replacement control.

Product 2: Kingdom Come: Deliverance II
2.9

Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.

lore depth
Product 1: Saros
4.4

Lore depth was praised where reviewers enjoyed logs, mysteries, and hidden material that encouraged deeper digging.

Product 2: Kingdom Come: Deliverance II
4.8

The historical codex and contextual detail were praised for offering extensive background on people, events, and society.

map and navigation design
Product 1: Saros
2.4

Navigation drew criticism from one reviewer who found objective direction poor despite liking the map.

Product 2: Kingdom Come: Deliverance II
4.6

Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.

menu usability
Product 1: Saros
2.8

Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.

Product 2: Kingdom Come: Deliverance II
2.7

Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.

mission design
Product 1: Saros
4.6

Optional challenge-space design was praised as brutal but rewarding.

Product 2: Kingdom Come: Deliverance II
3.5

Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.

mission variety
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
4.9

Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.

movement feel
Product 1: Saros
4.7

Movement feel was praised as smooth, nimble, precise, and joyful across several reviews.

Product 2: Kingdom Come: Deliverance II
2.5

One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.

narrative quality
Product 1: Saros
3.9

Narrative quality was the most mixed major attribute, ranging from gripping and coherent to underdeveloped, opaque, or overambitious.

Product 2: Kingdom Come: Deliverance II
4.7

Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.

onboarding experience
Product 1: Saros
3.5

Onboarding was mixed: some reviewers said mechanics ramped up well, while one felt the many systems were poorly communicated.

Product 2: Kingdom Come: Deliverance II
3.7

Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.

open-world design
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
4.8

The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.

originality
Product 1: Saros
3.8

Originality was mixed, with praise for bold changes and criticism that Saros repeats Returnal-like beats with minimal variation.

Product 2: Kingdom Come: Deliverance II
4.7

Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.

pacing
Product 1: Saros
3.6

Pacing drew mixed responses, from tighter run pacing to complaints that story, repetition, or traversal could drag.

Product 2: Kingdom Come: Deliverance II
3.7

Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.

performance optimization
Product 1: Saros
4.6

Performance optimization was praised overall, especially on PS5/PS5 Pro, with only minor dips or loading-related hitches noted.

Product 2: Kingdom Come: Deliverance II
4.6

Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.

platform-specific feature support
Product 1: Saros
4.7

Platform-specific support was praised through PS5 showcase features, Pro upscaling, DualSense use, and 3D audio.

Product 2: Kingdom Come: Deliverance II
4.6

The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.

platforming precision
Product 1: Saros
4.5

Platforming precision had limited but positive evidence around precise jumping, dodging, and reduced geometry snagging.

Product 2: Kingdom Come: Deliverance II
No score yet
polish
Product 1: Saros
4.7

Polish was praised frequently, with reviewers calling Saros smooth, refined, and consistently excellent.

Product 2: Kingdom Come: Deliverance II
4.7

Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.

progression system
Product 1: Saros
4.3

Progression was usually praised for meaningful permanent upgrades, though one reviewer felt it overemphasized numbers over skill.

Product 2: Kingdom Come: Deliverance II
4.6

Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.

protagonist appeal
Product 1: Saros
4.0

Protagonist appeal was mixed: several reviewers found Arjun compelling or well-acted, while one found him unpleasant by design.

Product 2: Kingdom Come: Deliverance II
2.6

One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.

quest design
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
4.6

Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.

replay value
Product 1: Saros
4.7

Replay value was strong, with reviewers saying they wanted to dive back in or keep running even after credits.

Product 2: Kingdom Come: Deliverance II
4.7

Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.

sandbox freedom
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
4.6

Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.

save system reliability
Product 1: Saros
4.5

Save/run continuation quality was praised via suspend, leave-and-return, and day-one roguelite quality-of-life comments.

Product 2: Kingdom Come: Deliverance II
2.8

The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.

side character depth
Product 1: Saros
2.5

Side character depth was a common weakness, with reviewers describing the supporting cast as shallow, disposable, or stock.

Product 2: Kingdom Come: Deliverance II
4.1

The sequel was credited with giving supporting women and other groups somewhat more agency than before.

skill tree depth
Product 1: Saros
3.8

Skill-tree depth was mixed, from exhaustive and satisfying to more of a limited trunk than a deep build system.

Product 2: Kingdom Come: Deliverance II
4.7

Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.

sound design
Product 1: Saros
4.7

Sound design and 3D audio were praised for intensity, dread, positional clarity, and haunting effects.

Product 2: Kingdom Come: Deliverance II
4.5

Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.

soundtrack quality
Product 1: Saros
4.6

The soundtrack was praised for oppressive, unnerving, and complex music that supports Carcosa’s tone.

Product 2: Kingdom Come: Deliverance II
4.9

The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.

stealth mechanics
Product 1: Saros
No score yet
Product 2: Kingdom Come: Deliverance II
3.1

Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.

tutorial quality
Product 1: Saros
4.3

Tutorial quality had limited but positive evidence, with reviewers noting trial-and-error teaching and encounter design that prepares players for bosses.

Product 2: Kingdom Come: Deliverance II
2.9

Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.

upgrade system
Product 1: Saros
4.6

The upgrade system was praised for making attempts feel worthwhile and improving approachability.

Product 2: Kingdom Come: Deliverance II
4.6

The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.

user interface design
Product 1: Saros
3.3

User interface design had limited mixed evidence, with one reviewer finding it good enough but imperfect.

Product 2: Kingdom Come: Deliverance II
4.5

UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.

value for money
Product 1: Saros
5.0

Value for money had limited but explicit support from one reviewer who said they would pay full price.

Product 2: Kingdom Come: Deliverance II
4.8

Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.

visual effects quality
Product 1: Saros
4.9

Visual effects were a major highlight, especially the particle-heavy combat fireworks and colorful VFX.

Product 2: Kingdom Come: Deliverance II
4.4

Visual set pieces and in-engine scenes were praised for creating striking emotional moments.

voice acting
Product 1: Saros
4.7

Voice acting was widely praised, especially Rahul Kohli’s performance, with the broader cast also receiving positive notes.

Product 2: Kingdom Come: Deliverance II
4.6

Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.

weapon balance
Product 1: Saros
4.1

Weapon balance was mostly positive for variety and viability, though some weapons or no-autohit variants frustrated reviewers.

Product 2: Kingdom Come: Deliverance II
3.4

Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.

world-building
Product 1: Saros
4.6

World-building was praised through Carcosa’s mysteries, logs, lore, and thematic environmental storytelling.

Product 2: Kingdom Come: Deliverance II
4.9

World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.

world interactivity
Product 1: Saros
4.2

World interactivity had limited evidence, mostly around movement-reactive effects and environmental destruction.

Product 2: Kingdom Come: Deliverance II
4.8

Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.

writing quality
Product 1: Saros
3.7

Writing quality was mixed, with praise for logs and media-literate storytelling but criticism of hollow or unclear themes.

Product 2: Kingdom Come: Deliverance II
4.7

Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.