Kingdom Come: Deliverance II

Kingdom Come: Deliverance II Review

Brand: Deep Silver
Released: February 4, 2025
Updated: 1 week ago
4.1
Consolidated expert score
251
Review insights
80
Scored features
20
Expert reviews

Bottom Line

Choose it for a huge, immersive medieval RPG with standout quests, writing, and music. Skip it if harsh saves, slow onboarding, offensive content, or simulator-like friction will ruin the experience.

Best for

Best for patient RPG players who want a huge, reactive medieval simulation with strong quests, historical atmosphere, and meaningful progression. It especially fits fans of systems-driven role-playing and slow-burn immersion.

Not for

Not for players who need frictionless combat, generous saving, quick pacing, or a broadly comfortable tone. Several reviewers warn that profanity, sexism, racism, and mature situations may be too much for some audiences.

Verdict

Kingdom Come: Deliverance II comes through in the reviews as a rare systems-heavy RPG whose strengths are deeply connected: quest design, crime reactions, progression, historical world-building, writing, voice work, and music all reinforce the fantasy of living in medieval Bohemia. The tradeoff is that the same commitment to friction makes the opening hours, save system, stealth, menus, and some scripted missions difficult to love. Most reviewers still found the payoff worth it, especially once Henry’s skills, gear, and reputation improved, but the evidence also shows a game that demands patience and tolerance for occasional bugs, abrasive difficulty, and mature or offensive material.

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

The Witcher 3

  • Similar: sequel fulfillment The reviewer says the sequel brings ideas to fruition similarly to The Witcher 3.
  • Similar: quest design The reviewer says the quest craft rivals The Witcher 3.

Baldur's Gate 3

  • Similar: reactivity The reviewer compares its accounted-for choices to Baldur’s Gate 3.

Baldur’s Gate 3

  • Worse: script size The reviewer says the script length even beats Baldur’s Gate 3.

Feature Scorecards

Summary

80 reviewed features
  • Very positive 4.5-5.0 55% 44 features
  • Positive 3.5-4.4 23% 18 features
  • Neutral 2.5-3.4 19% 15 features
  • Negative 1.5-2.4 4% 3 features
  • Very negative below 1.5 0% 0 features

Pros

  • 4.9
    based on 5 reviews
    soundtrack quality: 4.9, based on 5 reviews
    The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.
  • 4.9
    based on 5 reviews
    fun factor: 4.9, based on 5 reviews
    Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.
  • 4.9
    based on 4 reviews
    world-building: 4.9, based on 4 reviews
    World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.
  • 4.9
    based on 2 reviews
    emotional impact: 4.9, based on 2 reviews
    Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.
  • 4.9
    based on 2 reviews
    mission variety: 4.9, based on 2 reviews
    Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.
  • 4.8
    based on 7 reviews
    world interactivity: 4.8, based on 7 reviews
    Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.
  • 4.8
    based on 6 reviews
    open-world design: 4.8, based on 6 reviews
    The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.
  • 4.8
    based on 8 reviews
    immersion: 4.8, based on 8 reviews
    Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.
  • 4.8
    based on 2 reviews
    value for money: 4.8, based on 2 reviews
    Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.
  • 4.8
    based on 1 review
    atmosphere: 4.8, based on 1 review
    Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.
  • 4.8
    based on 1 review
    environmental detail: 4.8, based on 1 review
    Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.
  • 4.8
    based on 1 review
    lore depth: 4.8, based on 1 review
    The historical codex and contextual detail were praised for offering extensive background on people, events, and society.
  • 4.8
    based on 2 reviews
    animation quality: 4.8, based on 2 reviews
    Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.
  • 4.7
    based on 10 reviews
    narrative quality: 4.7, based on 10 reviews
    Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.
  • 4.7
    based on 3 reviews
    originality: 4.7, based on 3 reviews
    Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.
  • 4.7
    based on 6 reviews
    faithfulness to franchise: 4.7, based on 6 reviews
    Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.
  • 4.7
    based on 4 reviews
    content variety: 4.7, based on 4 reviews
    Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.
  • 4.7
    based on 3 reviews
    character development: 4.7, based on 3 reviews
    Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.
  • 4.7
    based on 3 reviews
    writing quality: 4.7, based on 3 reviews
    Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.
  • 4.7
    based on 1 review
    haptic feedback integration: 4.7, based on 1 review
    DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.
  • 4.7
    based on 4 reviews
    AI behavior: 4.7, based on 4 reviews
    AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.
  • 4.7
    based on 5 reviews
    gameplay mechanics: 4.7, based on 5 reviews
    Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.
  • 4.7
    based on 2 reviews
    polish: 4.7, based on 2 reviews
    Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.
  • 4.7
    based on 2 reviews
    replay value: 4.7, based on 2 reviews
    Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.
  • 4.7
    based on 2 reviews
    skill tree depth: 4.7, based on 2 reviews
    Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.
  • 4.6
    based on 6 reviews
    graphics quality: 4.6, based on 6 reviews
    Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.
  • 4.6
    based on 3 reviews
    crash stability: 4.6, based on 3 reviews
    Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.
  • 4.6
    based on 8 reviews
    quest design: 4.6, based on 8 reviews
    Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.
  • 4.6
    based on 5 reviews
    performance optimization: 4.6, based on 5 reviews
    Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.
  • 4.6
    based on 1 review
    platform-specific feature support: 4.6, based on 1 review
    The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.
  • 4.6
    based on 1 review
    upgrade system: 4.6, based on 1 review
    The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.
  • 4.6
    based on 9 reviews
    voice acting: 4.6, based on 9 reviews
    Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.
  • 4.6
    based on 6 reviews
    sandbox freedom: 4.6, based on 6 reviews
    Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.
  • 4.6
    based on 4 reviews
    progression system: 4.6, based on 4 reviews
    Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.
  • 4.6
    based on 2 reviews
    controls responsiveness: 4.6, based on 2 reviews
    Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.
  • 4.6
    based on 2 reviews
    map and navigation design: 4.6, based on 2 reviews
    Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.
  • 4.5
    based on 3 reviews
    user interface design: 4.5, based on 3 reviews
    UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.
  • 4.5
    based on 1 review
    art direction: 4.5, based on 1 review
    The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.
  • 4.5
    based on 1 review
    character roster: 4.5, based on 1 review
    The cast was praised for memorable personalities, humor, and a strong sense of history.
  • 4.5
    based on 1 review
    DLC value: 4.5, based on 1 review
    The post-launch expansions were credited with adding a large amount of extra content to the package.
  • 4.5
    based on 1 review
    handheld play suitability: 4.5, based on 1 review
    Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.
  • 4.5
    based on 1 review
    innovation: 4.5, based on 1 review
    One reviewer praised the scale of improvement as something other studios rarely achieve.
  • 4.5
    based on 1 review
    level design: 4.5, based on 1 review
    One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.
  • 4.5
    based on 2 reviews
    sound design: 4.5, based on 2 reviews
    Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.
  • 4.4
    based on 4 reviews
    exploration quality: 4.4, based on 4 reviews
    Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.
  • 4.4
    based on 1 review
    frame rate stability: 4.4, based on 1 review
    One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.
  • 4.4
    based on 1 review
    HUD clarity: 4.4, based on 1 review
    The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.
  • 4.4
    based on 1 review
    visual effects quality: 4.4, based on 1 review
    Visual set pieces and in-engine scenes were praised for creating striking emotional moments.
  • 4.4
    based on 4 reviews
    dialogue quality: 4.4, based on 4 reviews
    Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.
  • 4.4
    based on 2 reviews
    companion AI: 4.4, based on 2 reviews
    The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.
  • 4.3
    based on 1 review
    live-service support: 4.3, based on 1 review
    Post-launch support was described positively through free updates, fixes, and eagerly awaited features.
  • 4.1
    based on 17 reviews
    combat system: 4.1, based on 17 reviews
    Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.
  • 4.1
    based on 1 review
    side character depth: 4.1, based on 1 review
    The sequel was credited with giving supporting women and other groups somewhat more agency than before.
  • 3.8
    based on 2 reviews
    facial animations: 3.8, based on 2 reviews
    Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.
  • 3.8
    based on 9 reviews
    crafting system: 3.8, based on 9 reviews
    Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.
  • 3.7
    based on 8 reviews
    bug frequency: 3.7, based on 8 reviews
    Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.
  • 3.7
    based on 4 reviews
    pacing: 3.7, based on 4 reviews
    Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.
  • 3.7
    based on 3 reviews
    aiming precision: 3.7, based on 3 reviews
    Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.
  • 3.7
    based on 3 reviews
    onboarding experience: 3.7, based on 3 reviews
    Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.
  • 3.5
    based on 2 reviews
    mission design: 3.5, based on 2 reviews
    Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.
  • 3.5
    based on 1 review
    grind level: 3.5, based on 1 review
    The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.
  • 3.5
    based on 3 reviews
    difficulty balance: 3.5, based on 3 reviews
    Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.

Cons

  • 3.4
    based on 2 reviews
    fast travel convenience: 3.4, based on 2 reviews
    Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.
  • 3.4
    based on 2 reviews
    weapon balance: 3.4, based on 2 reviews
    Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.
  • 3.2
    based on 1 review
    core gameplay loop: 3.2, based on 1 review
    One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.
  • 3.1
    based on 3 reviews
    stealth mechanics: 3.1, based on 3 reviews
    Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.
  • 2.9
    based on 3 reviews
    tutorial quality: 2.9, based on 3 reviews
    Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.
  • 2.9
    based on 1 review
    camera behavior: 2.9, based on 1 review
    Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.
  • 2.9
    based on 1 review
    loot system: 2.9, based on 1 review
    Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.
  • 2.9
    based on 5 reviews
    learning curve: 2.9, based on 5 reviews
    The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.
  • 2.8
    based on 6 reviews
    save system reliability: 2.8, based on 6 reviews
    The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.
  • 2.8
    based on 1 review
    economy and resource balance: 2.8, based on 1 review
    The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.
  • 2.8
    based on 1 review
    load times: 2.8, based on 1 review
    Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.
  • 2.7
    based on 1 review
    horror tension: 2.7, based on 1 review
    A horror-leaning quest was criticized for being too short for its dread to fully develop.
  • 2.7
    based on 3 reviews
    menu usability: 2.7, based on 3 reviews
    Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.
  • 2.6
    based on 1 review
    protagonist appeal: 2.6, based on 1 review
    One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.
  • 2.5
    based on 1 review
    movement feel: 2.5, based on 1 review
    One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.
  • 2.4
    based on 1 review
    age appropriateness: 2.4, based on 1 review
    One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.
  • 2.0
    based on 1 review
    checkpoint system: 2.0, based on 1 review
    Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.
  • 2.0
    based on 1 review
    family friendliness: 2.0, based on 1 review
    Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.

Compared With Category Average

Compared with other Video Games, this product is above average in AI behavior, crash stability, below average in checkpoint system, family friendliness, movement feel.

Summary

8 compared features
  • Above average 0.4+ pts higher 25% 2 features
  • Same as average within 0.3 pts 0% 0 features
  • Below average 0.4+ pts lower 75% 6 features
Attribute This product Category average Difference
AI behavior 4.7 2.9 +1.8
checkpoint system 2.0 3.7 -1.7
family friendliness 2.0 3.6 -1.6
movement feel 2.5 3.9 -1.4
load times 2.8 4.2 -1.4
crash stability 4.6 3.3 +1.3
horror tension 2.7 4.0 -1.3
protagonist appeal 2.6 3.9 -1.3

FAQ

Do reviewers think Kingdom Come: Deliverance II is newcomer-friendly?

Several reviewers say the sequel catches new players up well, but others still found the opening hours overloaded, slow, or frustrating. It is playable first, but patience helps.

Is the combat better than the first game?

Most reviewers describe combat as smoother, more readable, or more rewarding than before. The same evidence also shows it remains demanding, realistic, and divisive.

How strong are the quests and story?

Quest and narrative quality are among the strongest review themes. Reviewers praised memorable side quests, emotional main-story moments, strong writing, and meaningful consequences.

Are bugs a major problem?

Bugs appear in the review evidence, including graphical glitches and technical blemishes, but most reviewers said they were minor or rarely disruptive. Crash stability was generally praised.

Is the save system frustrating?

Yes, for many reviewers. Some adapted to it or found it manageable, but several criticized the limited saves and checkpointing for causing lost progress or discouraging experimentation.

Does it offer good value?

Reviewers repeatedly point to the game’s enormous length, dense side content, and post-launch additions as strong value. One review cited well over 100 hours for fuller completion.

Consider This Instead

If you want better checkpoint system

Choose Lego Voyagers. It scores 5.0 vs 2.0 for checkpoint system, with a 3.9 overall score.

Compare

If you want better family friendliness

Choose Mario Kart World. It scores 4.7 vs 2.0 for family friendliness, with a 3.9 overall score.

Compare

If you want better movement feel

Choose Ghost of Yōtei. It scores 5.0 vs 2.5 for movement feel, with a 4.1 overall score.

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