Choose it for a huge, immersive medieval RPG with standout quests, writing, and music. Skip it if harsh saves, slow onboarding, offensive content, or simulator-like friction will ruin the experience.
Best for
Best for patient RPG players who want a huge, reactive medieval simulation with strong quests, historical atmosphere, and meaningful progression. It especially fits fans of systems-driven role-playing and slow-burn immersion.
Not for
Not for players who need frictionless combat, generous saving, quick pacing, or a broadly comfortable tone. Several reviewers warn that profanity, sexism, racism, and mature situations may be too much for some audiences.
Verdict
Kingdom Come: Deliverance II comes through in the reviews as a rare systems-heavy RPG whose strengths are deeply connected: quest design, crime reactions, progression, historical world-building, writing, voice work, and music all reinforce the fantasy of living in medieval Bohemia. The tradeoff is that the same commitment to friction makes the opening hours, save system, stealth, menus, and some scripted missions difficult to love. Most reviewers still found the payoff worth it, especially once Henry’s skills, gear, and reputation improved, but the evidence also shows a game that demands patience and tolerance for occasional bugs, abrasive difficulty, and mature or offensive material.
Compared in Reviews
Products reviewers directly compared with this model, grouped into quick takeaways.
The Witcher 3
Similar: sequel fulfillmentThe reviewer says the sequel brings ideas to fruition similarly to The Witcher 3.
Similar: quest designThe reviewer says the quest craft rivals The Witcher 3.
Baldur's Gate 3
Similar: reactivityThe reviewer compares its accounted-for choices to Baldur’s Gate 3.
Baldur’s Gate 3
Worse: script sizeThe reviewer says the script length even beats Baldur’s Gate 3.
Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.
Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.
Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.
Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.
Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.
Compared With Category Average
Compared with other Video Games, this product is above average in AI behavior, crash stability, below average in checkpoint system, family friendliness, movement feel.
Summary
8 compared features
Above average0.4+ pts higher25%
2 features
Same as averagewithin 0.3 pts0%
0 features
Below average0.4+ pts lower75%
6 features
Attribute
This product
Category average
Difference
AI behavior
4.7
2.9
+1.8
checkpoint system
2.0
3.7
-1.7
family friendliness
2.0
3.6
-1.6
movement feel
2.5
3.9
-1.4
load times
2.8
4.2
-1.4
crash stability
4.6
3.3
+1.3
horror tension
2.7
4.0
-1.3
protagonist appeal
2.6
3.9
-1.3
FAQ
Do reviewers think Kingdom Come: Deliverance II is newcomer-friendly?
Several reviewers say the sequel catches new players up well, but others still found the opening hours overloaded, slow, or frustrating. It is playable first, but patience helps.
Is the combat better than the first game?
Most reviewers describe combat as smoother, more readable, or more rewarding than before. The same evidence also shows it remains demanding, realistic, and divisive.
How strong are the quests and story?
Quest and narrative quality are among the strongest review themes. Reviewers praised memorable side quests, emotional main-story moments, strong writing, and meaningful consequences.
Are bugs a major problem?
Bugs appear in the review evidence, including graphical glitches and technical blemishes, but most reviewers said they were minor or rarely disruptive. Crash stability was generally praised.
Is the save system frustrating?
Yes, for many reviewers. Some adapted to it or found it manageable, but several criticized the limited saves and checkpointing for causing lost progress or discouraging experimentation.
Does it offer good value?
Reviewers repeatedly point to the game’s enormous length, dense side content, and post-launch additions as strong value. One review cited well over 100 hours for fuller completion.
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