Saros
Where It Has the Edge
- fast travel convenience is 4.7 vs 2.0. Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.
- upgrade system is 4.6 vs 2.0. The upgrade system was praised for making attempts feel worthwhile and improving approachability.
- checkpoint system is 4.6 vs 2.0. Saros’ checkpoint-like structure and biome restart options were praised for reducing repetition and respecting time.
- enemy variety is 4.6 vs 2.0. Enemy variety was praised for diverse, escalating, and biome-changing threats that keep combat fresh.