Saros
Where It Has the Edge
- environmental detail is 4.7 vs 2.0. Environmental detail was a frequent highlight, with reviewers praising Carcosa’s biomes, architecture, and alien spaces.
- mission design is 4.6 vs 2.0. Optional challenge-space design was praised as brutal but rewarding.
- boss design is 4.4 vs 2.0. Bosses were widely admired for spectacle, challenge, and memorability, though a few reviewers found some fights long or...
- progression system is 4.3 vs 2.0. Progression was usually praised for meaningful permanent upgrades, though one reviewer felt it overemphasized numbers over skill.