Compare Dragon Ball FighterZ vs Civilization VII

P1 Dragon Ball FighterZ
P2 Civilization VII

Comparison Takeaways

Dragon Ball FighterZ

Where It Has the Edge

  • world-building is 5.0 vs 2.0. World-building is praised through the reviewer’s affection for Dragon Ball's broad world, character history, and lore appeal.
  • learning curve is 4.4 vs 1.8. Learning curve is generally praised as gradual and manageable, though one reviewer stresses that serious mastery can take...
  • faithfulness to franchise is 4.9 vs 2.4. Faithfulness to Dragon Ball is one of the clearest strengths, with reviewers praising authentic moves, voices, dramatic finishes,...
  • monetization fairness is 4.3 vs 2.0. Monetization fairness is mostly favorable for in-game currency and non-predatory loot boxes, with some reservations about loot boxes...

Civilization VII

Where It Has the Edge

  • mission variety is 4.5 vs 1.9. One reviewer strongly praised the variety created by changing civilization options across ages.
  • load times is 4.5 vs 2.0. One reviewer praised quick load screens alongside smooth performance.
  • cross-play support is 4.0 vs 2.0. Cross-play support was positively noted on Switch as a good start.
  • crash stability is 3.9 vs 2.0. Crash stability ranged from no crashes in some reviews to occasional or loading-related crashes in others.
Average score
Product 1: Dragon Ball FighterZ
3.7
Product 2: Civilization VII
3.1
accessibility options
Product 1: Dragon Ball FighterZ
4.8

Reviewers repeatedly describe the game as unusually approachable for a fighting game, thanks to simple inputs, auto-combos, and shared commands, while still leaving room for deeper play.

Product 2: Civilization VII
No score yet
AI behavior
Product 1: Dragon Ball FighterZ
2.5

Only one review clearly criticizes AI behavior, noting high-difficulty opponents leaning on the same few huge moves.

Product 2: Civilization VII
2.6

AI impressions varied sharply, from weak challenge and war-happy behavior to later praise that AI had become smarter or more competent.

animation quality
Product 1: Dragon Ball FighterZ
5.0

Animation is one of the strongest consensus positives, with reviewers praising immaculate frames, authentic character motion, and anime-like 2D presentation.

Product 2: Civilization VII
5.0

One later review praised the unit animation detail as unusually rich and lively.

art direction
Product 1: Dragon Ball FighterZ
4.9

Art direction earns very high marks for faithful cel shading, Toriyama-style character work, and deliberate anime framing.

Product 2: Civilization VII
3.5

Art direction was praised by some for less cartoonish, gorgeous presentation, while a negative review preferred Civ 6’s color-coded style.

bug frequency
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
2.3

Bug reports were common at launch and on Switch/console, though one later review said bugs had become less noticeable.

character development
Product 1: Dragon Ball FighterZ
3.4

Android 21 draws mixed character reactions: one reviewer found her characterization off-putting, while another liked the design and play feel.

Product 2: Civilization VII
No score yet
character roster
Product 1: Dragon Ball FighterZ
4.0

Roster reactions are generally positive around variety and team options, but several reviews complain about duplicate Goku/Vegeta variants, limited base counts, or DLC-heavy expansion.

Product 2: Civilization VII
2.0

The launch leader roster drew repeated criticism for missing recognizable favorites, though some reviewers liked the broader choices.

combat system
Product 1: Dragon Ball FighterZ
4.7

Combat is the central strength: reviewers praise the 3v3 tag system, speed, accessibility, depth, and the way fights feel powerful and readable.

Product 2: Civilization VII
4.1

Combat was one of the most consistently praised systems thanks to commanders, easier army movement, and reduced tedium, though a few reviewers found war only adequate or overused.

community features
Product 1: Dragon Ball FighterZ
4.8

Community features are praised when reviewers mention the active online community or the game bringing Dragon Ball and fighting-game players together.

Product 2: Civilization VII
No score yet
competitive balance
Product 1: Dragon Ball FighterZ
3.2

Competitive balance is mixed: auto-combos are usually seen as manageable, but some reviewers say offense, homing attacks, or low-skill tactics can be too effective.

Product 2: Civilization VII
2.7

Balance concerns included overpowered air units, effective influence warfare, and wonky systems, though some later balance updates were praised.

content variety
Product 1: Dragon Ball FighterZ
4.4

Content variety is mostly strong, with story, arcade, local, online, tournaments, training, and customization modes, though some single-player content feels padded.

Product 2: Civilization VII
3.5

Content breadth was viewed unevenly, with some praise for the package but criticism of bare-bones launch content.

controls responsiveness
Product 1: Dragon Ball FighterZ
4.3

Controls are widely praised as simple and responsive, especially with standard controllers, though Joy-Con play gets some caveats.

Product 2: Civilization VII
4.5

One reviewer strongly praised the fast, responsive feel of commands and turn-to-turn actions.

core gameplay loop
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
3.6

The one-more-turn loop still landed for many reviewers, with strong addiction and replay pull, but critical reviews called the core loop dull or emotionally thin.

couch co-op quality
Product 1: Dragon Ball FighterZ
4.4

Local and couch play is viewed positively, especially on Switch, with local tournaments, tabletop play, and quick human matches called out as bonuses.

Product 2: Civilization VII
No score yet
crash stability
Product 1: Dragon Ball FighterZ
2.0

Crash stability is a concern in the PS5 port review, where crashes occurred while searching for opponents.

Product 2: Civilization VII
3.9

Crash stability ranged from no crashes in some reviews to occasional or loading-related crashes in others.

cross-play support
Product 1: Dragon Ball FighterZ
2.0

Cross-play support is criticized in the PS5 review because rollback netcode prevents play with PS4 users and there is no wider crossplay.

Product 2: Civilization VII
4.0

Cross-play support was positively noted on Switch as a good start.

dialogue quality
Product 1: Dragon Ball FighterZ
4.3

Dialogue and character banter are usually praised as fan-pleasing, humorous, and tied to team combinations.

Product 2: Civilization VII
No score yet
difficulty balance
Product 1: Dragon Ball FighterZ
3.1

Difficulty balance is mixed: arcade can offer welcome challenge, but story mode is often too easy and some arcade spikes are frustrating.

Product 2: Civilization VII
No score yet
DLC value
Product 1: Dragon Ball FighterZ
2.5

DLC value is mixed to negative in older and Switch reviews, with some useful roster expansion but complaints about expensive characters or forced DLC purchases.

Product 2: Civilization VII
2.4

DLC value was mixed to negative at launch because of early paid content, but later update/DLC comments were more positive.

economy and resource balance
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
3.9

Resource, influence, town/city, and balance systems drew praise for meaningful choices and diplomacy, but some reviewers found influence, gold, or console resource management confusing or unbalanced.

emotional impact
Product 1: Dragon Ball FighterZ
4.8

The game lands strong nostalgic and emotional hits for fans through dramatic finishes, references, and the feeling of a long-awaited Dragon Ball fighter.

Product 2: Civilization VII
No score yet
endgame content
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
2.1

Modern/endgame content was often criticized as missing, lacklustre, or too early-ending compared with prior entries.

environmental detail
Product 1: Dragon Ball FighterZ
3.0

Environmental detail receives a mixed note: recognizable backdrops exist, but one review says there is not much to speak for beyond that.

Product 2: Civilization VII
No score yet
exploration quality
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
4.3

Exploration received praise when maps, scouts, distant lands, and later updates made discovery feel rewarding, though some launch-era opinions were more limited.

faithfulness to franchise
Product 1: Dragon Ball FighterZ
4.9

Faithfulness to Dragon Ball is one of the clearest strengths, with reviewers praising authentic moves, voices, dramatic finishes, and source-material care.

Product 2: Civilization VII
2.4

Faithfulness to franchise was one of the sharpest divides: some said it still felt like Civ or a return to form, while others said it lost the series’ identity.

frame rate stability
Product 1: Dragon Ball FighterZ
5.0

Frame rate stability is excellent on Switch-focused reviews, with repeated praise for steady 60 FPS and no noticeable dips.

Product 2: Civilization VII
3.6

Frame-rate evidence was mixed, with smooth PC experiences but notable drops or Switch/console slowdowns.

fun factor
Product 1: Dragon Ball FighterZ
4.7

Fun factor is very high across reviews, from casual play to online battles, though some story and online problems blunt the experience.

Product 2: Civilization VII
3.7

Fun factor was deeply split but often positive: many reviewers still felt the classic Civ pull, while the harshest critics found it dull or frustrating.

gameplay mechanics
Product 1: Dragon Ball FighterZ
4.8

Overall gameplay mechanics are praised for being satisfying, accessible, deep, and rewarding across casual and serious play.

Product 2: Civilization VII
3.8

Reviewers often found the redesigned mechanics ambitious and sometimes strong, especially city/town changes and streamlined decisions, though several thought simplification removed texture.

graphics quality
Product 1: Dragon Ball FighterZ
5.0

Graphics quality receives near-universal praise, with reviewers calling the game gorgeous, stunning, anime-like, and one of the best-looking Dragon Ball titles.

Product 2: Civilization VII
3.9

Graphics were widely praised as gorgeous, detailed, and attractive, with some platform-specific or readability caveats.

grind level
Product 1: Dragon Ball FighterZ
2.0

Grind level is a recurring criticism of story mode, where clone fights and route-clearing make progress feel padded or secondary to the actual story.

Product 2: Civilization VII
3.0

Grind level improved where micromanagement and builders were removed, but religion, repairs, and some late systems were criticized as chores or busywork.

handheld play suitability
Product 1: Dragon Ball FighterZ
4.9

Handheld suitability is a major Switch strength, with reviewers praising portability, commute play, and handheld practice despite occasional resolution or controller caveats.

Product 2: Civilization VII
3.5

Handheld suitability varied: Steam Deck was workable and valuable for some, while Switch play suffered from limits and performance issues.

HUD clarity
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
1.9

HUD and information clarity were frequent weaknesses, including missing information, hard-to-see tiles, and buried or microscopic details.

immersion
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
1.9

Immersion suffered for critics because age resets, civ switching, and thin leader identity broke connection, though some reviewers accepted the tradeoff.

innovation
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
3.2

Innovation was generally acknowledged through bold structural changes, but reviewers disagreed on whether those changes improved the series.

learning curve
Product 1: Dragon Ball FighterZ
4.4

Learning curve is generally praised as gradual and manageable, though one reviewer stresses that serious mastery can take much longer than older Dragon Ball fighters.

Product 2: Civilization VII
1.8

Several reviewers found the learning curve frustrating because familiar Civ knowledge did not transfer cleanly and the UI obscured key rules.

live-service support
Product 1: Dragon Ball FighterZ
2.0

Live-service support is a concern in the PS5 review because official support had already wrapped up, raising population worries.

Product 2: Civilization VII
3.7

Live-service support was viewed as promising when updates, feedback, and future content improved or could improve the game.

load times
Product 1: Dragon Ball FighterZ
2.0

Load times are a consistent negative where mentioned, especially around lobbies and match transitions.

Product 2: Civilization VII
4.5

One reviewer praised quick load screens alongside smooth performance.

loot system
Product 1: Dragon Ball FighterZ
2.5

The loot system is tolerated when cosmetic or free, but reviewers dislike randomness and locked colors or cosmetics.

Product 2: Civilization VII
No score yet
lore depth
Product 1: Dragon Ball FighterZ
3.8

Lore depth is valued mainly through hidden scenes and fan-service details that reward Dragon Ball knowledge.

Product 2: Civilization VII
No score yet
map and navigation design
Product 1: Dragon Ball FighterZ
2.5

Map and navigation design is mixed to poor where discussed, with story maps and point systems sometimes feeling nonsensical or padded.

Product 2: Civilization VII
2.4

Map and navigation design drew criticism for limited options and weak generation, but later updates and some reviews praised improved maps or map control.

matchmaking quality
Product 1: Dragon Ball FighterZ
2.3

Matchmaking is one of the biggest recurring concerns, with long waits, hit-or-miss results, and awkward friend matching.

Product 2: Civilization VII
1.5

One Switch reviewer found matchmaking and lobby compatibility frustrating enough to call the process migraine-inducing.

menu usability
Product 1: Dragon Ball FighterZ
2.8

Menu usability is mixed to negative because the lobby hub often replaces a straightforward menu and makes simple mode selection feel cumbersome.

Product 2: Civilization VII
2.2

Menus were also divisive: a few reviewers liked simplified navigation, but many found menus painful, inconsistent, or poorly laid out.

mission design
Product 1: Dragon Ball FighterZ
2.0

Mission design is criticized in story mode for tedious clone fights and maps that slow access to the interesting moments.

Product 2: Civilization VII
2.9

Legacy paths, quests, and victory objectives were seen as useful guidance by some, but others found certain paths rigid, repetitive, or unevenly designed.

mission variety
Product 1: Dragon Ball FighterZ
1.9

Mission variety is weak in story mode, where repeated clones and near-identical fights create filler.

Product 2: Civilization VII
4.5

One reviewer strongly praised the variety created by changing civilization options across ages.

monetization fairness
Product 1: Dragon Ball FighterZ
4.3

Monetization fairness is mostly favorable for in-game currency and non-predatory loot boxes, with some reservations about loot boxes and DLC pricing.

Product 2: Civilization VII
2.0

One reviewer criticized early paid DLC and pricing as a monetization concern.

movement feel
Product 1: Dragon Ball FighterZ
5.0

Movement feel is praised for freeform dashes, mobility routes, super dashes, and the ability to move like Dragon Ball characters.

Product 2: Civilization VII
No score yet
multiplayer design
Product 1: Dragon Ball FighterZ
4.3

Multiplayer design is generally strong in mode variety, ranked/casual options, party matches, and local play, but online infrastructure hurts access.

Product 2: Civilization VII
3.2

Multiplayer worked smoothly for one reviewer and had useful age/session ideas, but others noted launch feature limits or platform restrictions.

narrative quality
Product 1: Dragon Ball FighterZ
2.9

Narrative quality is mixed to poor: some enjoy the fan-service story, but many call the plot lackluster, overstuffed, bloated, boring, or repetitive.

Product 2: Civilization VII
2.8

Narrative events and historical flavor split reviewers: some enjoyed the added human character, while others found events shallow, dull, or lacking impact.

onboarding experience
Product 1: Dragon Ball FighterZ
4.7

Onboarding is often praised through practice tools, story-as-tutorial design, and beginner ramps, though tutorial quality itself varies.

Product 2: Civilization VII
3.8

Onboarding was split: some reviewers called VII welcoming and well tutorialized, while others warned casual players could struggle with the changed systems.

online stability
Product 1: Dragon Ball FighterZ
3.5

Online stability is mixed: several reviews report smooth matches or solid netcode, while others mention lag, disconnects, crashes, or lobby problems.

Product 2: Civilization VII
No score yet
pacing
Product 1: Dragon Ball FighterZ
2.6

Pacing is a story-mode weakness, with repeated easy fights, padding, and uneven progression dragging down otherwise exciting combat.

Product 2: Civilization VII
3.1

Pacing was highly divisive: some liked the three-act structure and reduced late-game drag, while others disliked abrupt transitions, short ages, or weak modern/endgame momentum.

performance optimization
Product 1: Dragon Ball FighterZ
4.9

Performance optimization is a major strength on Switch, with reviewers praising near-parity ports, stable resolution, and no obvious slowdowns.

Product 2: Civilization VII
3.3

Performance ranged from smooth on capable PCs and improved updates to major console slowdowns and late-game chugging.

platform-specific feature support
Product 1: Dragon Ball FighterZ
4.6

Platform-specific support is strongest on Switch, where Joy-Con play, 1v1/2v2 options, and controller flexibility earn praise.

Product 2: Civilization VII
No score yet
polish
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
2.9

Polish was a common concern at launch, with many calling the game rushed, unfinished, or bug-coated, while some saw a strong foundation or improving state.

progression system
Product 1: Dragon Ball FighterZ
3.8

Progression systems are mixed: some enjoy RPG-like leveling, but others find stat bonuses, skills, or resource choices underused or costly.

Product 2: Civilization VII
3.3

The age, civ-switching, legacy, and meta-progression systems were the product’s central split, praised as fresh by some and criticized as disjointed or anti-Civ by others.

remake/remaster quality
Product 1: Dragon Ball FighterZ
4.2

The PS5 update/remaster quality is positive for 4K and rollback additions, though online wrinkles remain.

Product 2: Civilization VII
No score yet
replay value
Product 1: Dragon Ball FighterZ
4.6

Replay value is supported by deep combat, replay tools, arcade scoring, online play, and continuing experimentation.

Product 2: Civilization VII
4.4

Replay value was a major positive for supporters, who cited long sessions, fresh age combinations, and wanting another run; skeptics saw less appeal.

sandbox freedom
Product 1: Dragon Ball FighterZ
No score yet
Product 2: Civilization VII
2.8

Sandbox freedom split reviewers: some loved the flexibility of leaders, towns, and paths, while many felt map options, forced ages, and guided goals narrowed play.

save system reliability
Product 1: Dragon Ball FighterZ
1.8

Save reliability is a concern where story progress can be lost through missing autosaves or online interruptions.

Product 2: Civilization VII
No score yet
server reliability
Product 1: Dragon Ball FighterZ
2.5

Server reliability is questioned when beta or launch traffic crashes the game or causes early access problems.

Product 2: Civilization VII
No score yet
social features
Product 1: Dragon Ball FighterZ
3.4

Social features are mixed: chibi avatars, emotes, stickers, and lobbies add charm, but several reviewers find them limited or not functional enough.

Product 2: Civilization VII
No score yet
sound design
Product 1: Dragon Ball FighterZ
4.9

Sound design is praised for impact, authenticity, and anime-like effects.

Product 2: Civilization VII
3.7

Sound design was more mixed: some reviewers praised satisfying effects, while one found audio cues flat or missing.

soundtrack quality
Product 1: Dragon Ball FighterZ
3.5

Soundtrack quality is mixed, ranging from great music tracks to forgettable and uninspired music.

Product 2: Civilization VII
4.3

The soundtrack was one of the clearest positives, often described as brilliant, splendid, fantastic, or culturally evocative.

tutorial quality
Product 1: Dragon Ball FighterZ
3.1

Tutorial quality is sharply mixed, with some reviews praising comprehensive or intuitive training and others calling tutorials under-explained or repetitive.

Product 2: Civilization VII
2.4

Tutorials and Civilopedia support were polarizing, ranging from rich and useful for newcomers to inadequate, overexplained, or missing key information.

upgrade system
Product 1: Dragon Ball FighterZ
2.7

Upgrade-system evidence is mostly negative or mixed, with story skills and stat bonuses often described as underused or barely noticeable.

Product 2: Civilization VII
No score yet
user interface design
Product 1: Dragon Ball FighterZ
3.0

User interface design is one of the clearest drawbacks, because the forced lobby hub and online-first structure often get in the way.

Product 2: Civilization VII
1.7

The user interface was the most repeated complaint, often described as inadequate, ugly, missing information, or confusing even when later improved.

value for money
Product 1: Dragon Ball FighterZ
4.4

Value for money is generally positive because reviewers see the combat, offline modes, and Switch portability as worth the price, despite DLC concerns.

Product 2: Civilization VII
2.5

Value for money was a major concern at full price and with DLC, though some reviewers said the base game could still provide hundreds of hours.

visual effects quality
Product 1: Dragon Ball FighterZ
5.0

Visual effects are a major highlight, especially destructive finishes, energy beams, dramatic supers, and background destruction.

Product 2: Civilization VII
No score yet
voice acting
Product 1: Dragon Ball FighterZ
4.6

Voice acting is broadly praised for authentic English/Japanese performances and returning cast members.

Product 2: Civilization VII
2.9

Voice work drew praise for Gwendoline Christie’s narration, but leader interactions and reduced voice lines were frequent complaints.

world-building
Product 1: Dragon Ball FighterZ
5.0

World-building is praised through the reviewer’s affection for Dragon Ball's broad world, character history, and lore appeal.

Product 2: Civilization VII
2.0

One reviewer criticized VII for weakening the series’ educational and historical identity.

writing quality
Product 1: Dragon Ball FighterZ
3.5

Writing quality is mixed: some praise cheesy melodrama and charm, while others object to outdated or uncomfortable humor.

Product 2: Civilization VII
No score yet