Compare Cthulhu: The Cosmic Abyss vs It Takes Two

P1 Cthulhu: The Cosmic Abyss
P2 It Takes Two

Comparison Takeaways

Cthulhu: The Cosmic Abyss

Where It Has the Edge

  • character development is 4.0 vs 2.0. One review praised the cast connection and personal battles, supporting a positive but limited score for character development.
  • protagonist appeal is 3.0 vs 2.6. Noah divided reviewers, with some finding him underdeveloped or uninteresting and one praising how his reactions connected with...
  • faithfulness to franchise is rated 4.6 while the other product has no score yet. Lovecraft and Cthulhu faithfulness scored strongly, with reviewers praising source-material respect, mythos references, and effective adaptation.
  • load times is rated 4.5 while the other product has no score yet. Load times were praised in both scored references for being almost instantaneous when the game ran well.

It Takes Two

Where It Has the Edge

  • animation quality is 5.0 vs 2.0. Animation is praised for Pixar-like presentation, squash-and-stretch style, and strong mocap-style character work.
  • movement feel is 5.0 vs 2.1. Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.
  • controls responsiveness is 4.8 vs 2.3. Controls are widely praised as responsive, tight, natural, and accessible, with only the Switch Joy-Con feel drawing a...
  • frame rate stability is 5.0 vs 2.6. Frame rate stability is praised across PC/console/Switch coverage, with reviewers noting steady or smooth performance.
Average score
Product 1: Cthulhu: The Cosmic Abyss
3.5
Product 2: It Takes Two
4.4
accessibility options
Product 1: Cthulhu: The Cosmic Abyss
4.3

Difficulty and assist options were consistently praised as helpful, granular, and customizable without fully removing the investigative challenge.

Product 2: It Takes Two
No score yet
age appropriateness
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
3.0

Age appropriateness is mixed-to-cautious: reviewers note mature themes, marriage metaphors, and challenge that may not fit younger children.

animation quality
Product 1: Cthulhu: The Cosmic Abyss
2.0

The only animation-quality score was negative, tied to a late-game model glitch that disrupted the scene.

Product 2: It Takes Two
5.0

Animation is praised for Pixar-like presentation, squash-and-stretch style, and strong mocap-style character work.

art direction
Product 1: Cthulhu: The Cosmic Abyss
2.8

Art direction scored mixed-to-low where reviewers criticized lazy-feeling lighting or wished the visual art matched the mechanics’ ambition.

Product 2: It Takes Two
4.8

Art direction is widely praised as remarkable, gorgeous, imaginative, and strong enough to survive Switch visual compromises.

atmosphere
Product 1: Cthulhu: The Cosmic Abyss
4.1

Atmosphere was one of the clearest strengths, with many reviews praising dread, isolation, sinister mood, and unsettling underwater spaces.

Product 2: It Takes Two
5.0

Atmosphere is praised for wonder, warmth, and imaginative environmental mood.

boss design
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
4.7

Bosses are praised as fun, challenging, cinematic, and sometimes wonderful, with checkpoints supporting the tougher encounters.

bug frequency
Product 1: Cthulhu: The Cosmic Abyss
2.9

Bugs were a recurring concern, ranging from minor issues to progress-blocking or stability problems, though one review noted final-build fixes.

Product 2: It Takes Two
4.0

Bug frequency appears low in the evidence, with one review reporting only minor graphical bugs plus one checkpoint-reset issue.

camera behavior
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
4.5

Camera behavior receives a positive note for keeping up with fast, dynamic action.

character development
Product 1: Cthulhu: The Cosmic Abyss
4.0

One review praised the cast connection and personal battles, supporting a positive but limited score for character development.

Product 2: It Takes Two
2.0

Character development draws criticism from two reviews that felt May and Cody's marital issues were not explored deeply enough.

checkpoint system
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
5.0

Checkpointing is praised as extremely generous or instant, making experimentation and deaths less punishing.

co-op experience
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
5.0

Co-op experience is the clearest strength, with every review praising how essential, joyful, collaborative, or unusually strong the cooperative play feels.

combat system
Product 1: Cthulhu: The Cosmic Abyss
2.5

The only scored combat evidence was negative, describing the limited combat as clunky and weighty rather than a major strength.

Product 2: It Takes Two
No score yet
companion AI
Product 1: Cthulhu: The Cosmic Abyss
4.4

Key was often a highlight, praised as a strong companion and useful investigation tool, though one reviewer felt her hints could become a crutch.

Product 2: It Takes Two
No score yet
competitive balance
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
4.0

Competitive balance is mixed: core roles are praised as equal, but some minigames or character roles are described as one-sided.

content variety
Product 1: Cthulhu: The Cosmic Abyss
4.5

Positive evidence highlighted fresh chapter tricks and varied locations that helped the game avoid repeating itself.

Product 2: It Takes Two
5.0

Content variety is one of the strongest consensus points, with reviewers praising constant new mechanics, tools, genres, settings, and minigames.

controls responsiveness
Product 1: Cthulhu: The Cosmic Abyss
2.3

Control feedback was a repeated weakness, with reviewers citing annoying object manipulation, input issues, weak precision, and awkward keybindings.

Product 2: It Takes Two
4.8

Controls are widely praised as responsive, tight, natural, and accessible, with only the Switch Joy-Con feel drawing a mild caveat.

core gameplay loop
Product 1: Cthulhu: The Cosmic Abyss
3.9

The evidence frames the game as investigation-first: rewarding for players who like clue work, but obtuse for those who want smoother progression.

Product 2: It Takes Two
5.0

The core loop is described as a well-crafted platforming foundation that supports the game's cooperative variety.

couch co-op quality
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
5.0

Couch co-op is repeatedly praised as a natural or superior way to experience the game.

crash stability
Product 1: Cthulhu: The Cosmic Abyss
2.2

Crash stability was the most consistent technical complaint, with many reviewers reporting crashes, instability, or progress loss.

Product 2: It Takes Two
No score yet
dialogue quality
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
2.4

Dialogue quality is mixed, with some humorous or realistic dialogue but repeated criticism of Dr. Hakim as cringy or uncomfortable.

difficulty balance
Product 1: Cthulhu: The Cosmic Abyss
2.9

Difficulty was one of the biggest caveats, with reviewers calling puzzles challenging and sometimes rewarding but also deflating, opaque, or obnoxiously hidden.

Product 2: It Takes Two
3.2

Difficulty is mixed: several reviewers found it forgiving or not very challenging, while others noted frustration or a gradual, approachable curve.

economy and resource balance
Product 1: Cthulhu: The Cosmic Abyss
2.6

Energy and analysis resources were mostly criticized as superfluous or pointless because reviewers often scanned everything anyway.

Product 2: It Takes Two
No score yet
emotional impact
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
4.6

The emotional impact is often strong, especially around relationship reflection, ending moments, and co-op connection, though divorce sensitivity is a caveat.

enemy variety
Product 1: Cthulhu: The Cosmic Abyss
1.5

The only scored enemy-variety evidence was strongly negative, emphasizing the absence of monsters in areas that built expectations for them.

Product 2: It Takes Two
No score yet
environmental detail
Product 1: Cthulhu: The Cosmic Abyss
4.3

Environmental detail was praised for dense, detailed, non-barren spaces that connected players to the investigation.

Product 2: It Takes Two
5.0

Environmental detail is praised in both character materials and intricate level spaces.

exploration quality
Product 1: Cthulhu: The Cosmic Abyss
3.9

Exploration and investigation were usually praised for rewarding thorough searching, though one review stressed the lack of guidance.

Product 2: It Takes Two
5.0

Exploration is praised where reviewers emphasize that playful, interactive spaces reward looking around and traversing levels.

facial animations
Product 1: Cthulhu: The Cosmic Abyss
2.7

Facial animation evidence was mixed-to-negative overall: one reviewer liked motion capture, but others found faces uncanny or distracting.

Product 2: It Takes Two
No score yet
faithfulness to franchise
Product 1: Cthulhu: The Cosmic Abyss
4.6

Lovecraft and Cthulhu faithfulness scored strongly, with reviewers praising source-material respect, mythos references, and effective adaptation.

Product 2: It Takes Two
No score yet
family friendliness
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
3.0

Family friendliness is limited by language and teen-rated content despite the otherwise loved cooperative experience.

frame rate stability
Product 1: Cthulhu: The Cosmic Abyss
2.6

Frame rate evidence was highly variable, from severe sonar-related drops to one strong PC report of stable performance.

Product 2: It Takes Two
5.0

Frame rate stability is praised across PC/console/Switch coverage, with reviewers noting steady or smooth performance.

fun factor
Product 1: Cthulhu: The Cosmic Abyss
4.1

Fun factor was positive for puzzle and detective fans, though one review framed enjoyment as conditional on patience and setting preference.

Product 2: It Takes Two
4.9

Fun factor is exceptionally strong, with most reviewers calling it joyful, blast-like, highly enjoyable, or one of their most fun recent games.

gameplay mechanics
Product 1: Cthulhu: The Cosmic Abyss
4.3

Reviewers broadly praised the investigation systems, especially sonar and deduction, though a few found the mechanics clunky or occasionally stumbling.

Product 2: It Takes Two
4.9

Reviewers overwhelmingly praise the mechanics as simple to grasp yet constantly inventive, with several genres and toolsets executed well.

graphics quality
Product 1: Cthulhu: The Cosmic Abyss
4.5

Visuals were a major strength, with repeated praise for gorgeous, impressive, realistic, and striking underwater environments.

Product 2: It Takes Two
4.2

Graphics are praised on stronger hardware but notably compromised on Switch, where reviewers describe rough visuals and graphical tradeoffs.

handheld play suitability
Product 1: Cthulhu: The Cosmic Abyss
2.7

Handheld suitability was limited by small text, even though the reviewer considered the game playable on Steam Deck.

Product 2: It Takes Two
4.0

Handheld suitability is positive overall, with similar handheld and docked performance, though controller and visual compromises remain.

horror tension
Product 1: Cthulhu: The Cosmic Abyss
3.1

Horror tension was divisive: some reviewers praised restraint and dread, while others felt the game lacked danger, scares, or true cosmic fear.

Product 2: It Takes Two
No score yet
immersion
Product 1: Cthulhu: The Cosmic Abyss
4.3

One reviewer strongly praised the game for feeling like a Lovecraft story experienced first-hand.

Product 2: It Takes Two
5.0

Immersion is praised through absorbing environments and gameplay that reinforces the couple/co-op premise.

innovation
Product 1: Cthulhu: The Cosmic Abyss
4.6

One review strongly praised the sci-fi Lovecraft blend, suggesting the game made that approach feel newly appealing.

Product 2: It Takes Two
5.0

Innovation is strongly praised for its original, constantly changing co-op mechanics and creative approach.

learning curve
Product 1: Cthulhu: The Cosmic Abyss
3.1

The early learning curve was described as overwhelming or hurdle-like, though some reviewers accepted that complexity as part of the game’s appeal.

Product 2: It Takes Two
4.7

The learning curve is viewed positively, especially for non-gamers, with gradual skill development and inclusive design.

level design
Product 1: Cthulhu: The Cosmic Abyss
3.7

Level design ranged from intuitive and propulsive in positive reviews to overly restrictive or lacking interpretive room in a negative one.

Product 2: It Takes Two
4.9

Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.

load times
Product 1: Cthulhu: The Cosmic Abyss
4.5

Load times were praised in both scored references for being almost instantaneous when the game ran well.

Product 2: It Takes Two
No score yet
lore depth
Product 1: Cthulhu: The Cosmic Abyss
4.0

One review praised the lore as well-written and meaningful to the station’s backstory and investigation.

Product 2: It Takes Two
No score yet
map and navigation design
Product 1: Cthulhu: The Cosmic Abyss
2.4

The only scored navigation evidence was negative, focused on the lack of an in-game map and feeling lost.

Product 2: It Takes Two
No score yet
menu usability
Product 1: Cthulhu: The Cosmic Abyss
3.0

Menu usability was mixed, with some finding the mental map useful but several calling it fiddly, finicky, cluttered, or disorganized.

Product 2: It Takes Two
No score yet
monetization fairness
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
5.0

Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.

movement feel
Product 1: Cthulhu: The Cosmic Abyss
2.1

Movement drew criticism around water traversal, swimming disorientation, and heavy character handling in sections that demanded precision.

Product 2: It Takes Two
5.0

Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.

multiplayer design
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
5.0

Multiplayer design is praised as fully built around two players, with local, online, and cooperative structure central to the experience.

narrative quality
Product 1: Cthulhu: The Cosmic Abyss
3.4

Story reactions were mixed: some praised the premise and construction, while others found it underdeveloped, familiar, or unengaging.

Product 2: It Takes Two
3.4

Narrative quality is divisive: some reviewers found the relationship story moving or healthy, while others called it shallow, predictable, or poorly told.

onboarding experience
Product 1: Cthulhu: The Cosmic Abyss
4.0

One reviewer praised the refreshing lack of hand-holding, treating it as a positive for detective-game players.

Product 2: It Takes Two
4.8

The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.

online stability
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
3.8

Online stability is mostly positive but not perfect, with rare rubberbanding or server drops not erasing much progress.

originality
Product 1: Cthulhu: The Cosmic Abyss
4.0

Originality was usually praised for the future setting and fresh investigation ideas, but one negative review called the overall result wasted potential.

Product 2: It Takes Two
5.0

Originality is praised through reviewers calling the game rare and among the most creative co-op experiences they have played.

pacing
Product 1: Cthulhu: The Cosmic Abyss
3.5

Pacing was context-dependent: meditative, slow-burn discovery worked for some, but trial-and-error navigation dragged for others.

Product 2: It Takes Two
4.4

Pacing is mostly praised as breakneck, fantastic, and expertly paced, though one reviewer felt the game overstayed its welcome and another noted one section ran long.

performance optimization
Product 1: Cthulhu: The Cosmic Abyss
2.6

Performance optimization was uneven, with several reviews citing slowdowns, memory-leak behavior, lag, or disappointing performance, while one found it mostly good.

Product 2: It Takes Two
4.0

Performance optimization is mostly positive in the cited review, with only occasional frame-rate dips in heavier scenes.

platform-specific feature support
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
4.3

Platform-specific support on Switch is praised for multiple play options, though practical compromises remain.

platforming precision
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
5.0

Platforming precision receives strong praise, with reviewers calling it responsive, precise, and effortless.

polish
Product 1: Cthulhu: The Cosmic Abyss
2.6

Polish scored low overall because multiple reviewers cited rough edges, technical issues, bugs, and blockers that hurt the experience.

Product 2: It Takes Two
5.0

Polish is praised through comments about thoughtful production, virtual glitch-free execution, and masterful construction.

progression system
Product 1: Cthulhu: The Cosmic Abyss
4.0

The corruption and evolution system was praised as fun mechanical depth that supports exploration without overwhelming the puzzle focus.

Product 2: It Takes Two
No score yet
protagonist appeal
Product 1: Cthulhu: The Cosmic Abyss
3.0

Noah divided reviewers, with some finding him underdeveloped or uninteresting and one praising how his reactions connected with the player.

Product 2: It Takes Two
2.6

Protagonist appeal is polarized: some reviewers found Cody and May real or excellent, while others found them irritating, bitter, or unlikeable.

puzzle design
Product 1: Cthulhu: The Cosmic Abyss
4.0

Puzzle reactions were the core split: many reviewers loved the demanding detective structure, while others found solutions obtuse, fiddly, or punishingly unclear.

Product 2: It Takes Two
5.0

Puzzle design is praised for making both players collaborate, with tools and level setups creating satisfying shared problem solving.

replay value
Product 1: Cthulhu: The Cosmic Abyss
4.2

Replay value was generally strong because of multiple endings, corruption paths, and alternate puzzle solutions, though one reviewer found some endings too similar.

Product 2: It Takes Two
3.9

Replay value is generally positive due to swapped characters and replayable minigames, though one reviewer personally had no desire to replay.

sandbox freedom
Product 1: Cthulhu: The Cosmic Abyss
4.0

One review valued the freeform puzzle-story influence provided by alternate paths, even within an otherwise linear adventure.

Product 2: It Takes Two
No score yet
save system reliability
Product 1: Cthulhu: The Cosmic Abyss
2.2

Autosaves were a repeated weakness, with reviewers citing unclear save timing, progress loss, and unreliable checkpoint behavior.

Product 2: It Takes Two
No score yet
server reliability
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
3.5

Server reliability is mixed in the Switch evidence because online play was mostly solid but had a couple of server drops.

side character depth
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
4.5

Side characters are generally praised for providing laughs and inventive background flavor.

sound design
Product 1: Cthulhu: The Cosmic Abyss
4.0

Sound design was mostly praised for eerie soundscapes and strong audio, though one review felt ambient menace was underused.

Product 2: It Takes Two
5.0

Sound design is repeatedly praised as outstanding, top-notch, rich, whimsical, and technically impressive.

soundtrack quality
Product 1: Cthulhu: The Cosmic Abyss
4.6

The soundtrack was consistently a highlight, described as excellent, creepy, tension-building, and even magnificent.

Product 2: It Takes Two
4.7

The soundtrack is usually praised as fitting, cinematic, and emotionally effective, though one reviewer found some music generic.

split-screen quality
Product 1: Cthulhu: The Cosmic Abyss
No score yet
Product 2: It Takes Two
4.5

Split-screen quality is praised for companionship and smooth two-window play, especially despite Switch limitations.

stealth mechanics
Product 1: Cthulhu: The Cosmic Abyss
2.0

Stealth was scored only where a reviewer found late-game stealth and scanning unreliable rather than tense.

Product 2: It Takes Two
No score yet
tutorial quality
Product 1: Cthulhu: The Cosmic Abyss
2.7

The lone scored evidence criticized inadequate guidance, especially in the trickier puzzle flow.

Product 2: It Takes Two
No score yet
upgrade system
Product 1: Cthulhu: The Cosmic Abyss
2.9

Upgrades split reviewers: one liked the exploration incentive, while others felt abilities added little or were not especially useful.

Product 2: It Takes Two
No score yet
user interface design
Product 1: Cthulhu: The Cosmic Abyss
3.4

UI evidence was split between praise for The Vault and clean interface and complaints about text size or clumsy controls.

Product 2: It Takes Two
No score yet
value for money
Product 1: Cthulhu: The Cosmic Abyss
3.1

Value was mixed: one reviewer praised it as a budget release, while others recommended waiting, buying on sale, or checking stability first.

Product 2: It Takes Two
4.9

Value for money is praised due to long runtime, Friend Pass, replay value, sale pricing, and perceived worth.

visual effects quality
Product 1: Cthulhu: The Cosmic Abyss
4.0

One review praised the visual package as eye-catching, supporting a positive but narrow score.

Product 2: It Takes Two
No score yet
voice acting
Product 1: Cthulhu: The Cosmic Abyss
3.9

Voice acting was generally positive for Noah and Key, but several reviews noted uneven or weak supporting performances.

Product 2: It Takes Two
4.8

Voice acting is strongly praised across reviews as fantastic, phenomenal, well acted, and top-tier.

world-building
Product 1: Cthulhu: The Cosmic Abyss
4.7

One review strongly praised how the game explains otherworldly concepts without stopping the gameplay.

Product 2: It Takes Two
5.0

World-building is praised for imagination and character shining through the whole adventure.

world interactivity
Product 1: Cthulhu: The Cosmic Abyss
4.6

The strongest evidence praised how the game encourages touching, reading, scanning, and physically engaging with its puzzle spaces.

Product 2: It Takes Two
4.9

Interactive spaces are a major strength, with reviewers praising playful objects, rewarded curiosity, and dense environmental interactions.

writing quality
Product 1: Cthulhu: The Cosmic Abyss
3.5

Writing evidence was split between praise for dialogue and concepts and criticism that exposition or lore delivery sometimes fell short.

Product 2: It Takes Two
3.4

Writing quality is split between praise for snappy, excellent writing and criticism that the tone is uneven or disappointing beside the gameplay.