Choose It Takes Two for joyful, inventive co-op with a partner, especially on couch. Skip it if divorce themes, uneven story tone, or Switch visual compromises would distract you.
Best for
Best for two players who want a communication-heavy co-op adventure with constant new mechanics, strong platforming, replayable minigames, and a couch-friendly feel.
Not for
Not for players wanting solo play, deep challenge, a universally loved story, or the best visual version on Switch.
Verdict
It Takes Two earns unusually broad praise as a co-op-first platformer because almost every review highlights its constant mechanical variety, responsive movement, generous checkpoints, and playful environments. The strongest evidence centers on how completely the game is built around two people communicating, experimenting, and solving problems together. Its tradeoff is narrative: several reviewers liked the heartfelt marriage-repair premise, but others found the tone shallow, cringy, or uncomfortable, especially around Dr. Hakim and May and Cody’s behavior. Switch coverage adds another tradeoff, praising performance and play options while noting rougher visuals. Overall, the review evidence points to a highly polished, joyful co-op game whose gameplay consensus is much stronger than its story consensus.
Compared in Reviews
Products reviewers directly compared with this model, grouped into quick takeaways.
A Way Out
Worse: gameplayThe reviewer says It Takes Two even tops A Way Out's great gameplay.
Worse: gameplay depthThe reviewer says A Way Out's gameplay suffered, while It Takes Two's gameplay is fleshed out.
Worse: overall qualityThe reviewer says the leap in quality from A Way Out to It Takes Two is incredible.
Diablo
Compared: genre-shifting gameplay styleThe reviewer compares one medieval section's gameplay style to Diablo.
God of War
Compared: recallable tool feelThe reviewer compares Cody's recallable nails to the axe recall in God of War.
Co-op experience is the clearest strength, with every review praising how essential, joyful, collaborative, or unusually strong the cooperative play feels.
The emotional impact is often strong, especially around relationship reflection, ending moments, and co-op connection, though divorce sensitivity is a caveat.
Pacing is mostly praised as breakneck, fantastic, and expertly paced, though one reviewer felt the game overstayed its welcome and another noted one section ran long.
Narrative quality is divisive: some reviewers found the relationship story moving or healthy, while others called it shallow, predictable, or poorly told.
Character development draws criticism from two reviews that felt May and Cody's marital issues were not explored deeply enough.
Compared With Category Average
Compared with other Video Games, this product is above average in platforming precision, monetization fairness, camera behavior, below average in character development, protagonist appeal.
Summary
8 compared features
Above average0.4+ pts higher75%
6 features
Same as averagewithin 0.3 pts0%
0 features
Below average0.4+ pts lower25%
2 features
Attribute
This product
Category average
Difference
character development
2.0
4.0
-2.0
platforming precision
5.0
3.1
+1.9
monetization fairness
5.0
3.2
+1.8
camera behavior
4.5
3.1
+1.4
checkpoint system
5.0
3.6
+1.4
protagonist appeal
2.6
3.9
-1.3
puzzle design
5.0
3.6
+1.4
learning curve
4.7
3.5
+1.2
FAQ
Can It Takes Two be played solo?
No. The review evidence consistently describes it as co-op-only and built around two human players working together.
Is it good for non-gamers?
Several reviewers say it works well for new or non-gamer partners because the controls are approachable, the learning curve is gradual, and the game teaches through play.
Is couch co-op better than online play?
Reviewers praise both, but couch co-op receives especially strong support as the more natural and enjoyable setup. Online play is still workable, with only rare stability caveats in the Switch evidence.
How strong is the story?
The story is the most divisive part. Some reviewers found it heartfelt and moving, while others criticized the tone, Dr. Hakim, and May and Cody’s characterization.
Is it appropriate for kids?
Not always. Reviewers note teen-rated language, mature divorce themes, and moments that may be too mature or challenging for younger children.
Does it have good replay value?
Yes for many players, thanks to character-swapping, replayable minigames, and Friend Pass value, though one reviewer personally found the co-op pressure too exhausting for a replay.
Sample Expert Reviews We Analyzed
These are a few of the reviews included in our analysis.
Good if you want fast, tactical roguelite combat with huge progression depth, striking art, and standout music. Skip it if repetition, resource micromanagement, or a less emotionally satisfying sequel story...
Pros: skill tree depth, dialogue quality
Cons: emotional impact, economy and resource balance
Best for joyful destruction, dense exploration, and a charming DK-Pauline adventure. Skip it if camera quirks, frame-rate dips, easy bosses, or premium Switch 2 pricing are dealbreakers.
Pros: gameplay mechanics, world interactivity
Cons: economy and resource balance, enemy variety
#3Current product
It Takes Two
4.4
Best for joyful, inventive co-op with a partner, especially on couch. Skip it if divorce themes, uneven story tone, or Switch visual compromises would distract you.
Best for tense Grace-led horror, slick Leon action, and lavish franchise callbacks. Skip it if you want a bolder reinvention, evenly mixed pacing, or substantial post-game modes.
Pros: driving mechanics, protagonist appeal
Cons: platform-specific feature support, checkpoint system