Street Fighter 6
Where It Has the Edge
- immersion is 5.0 vs 2.5. Immersion benefited from World Tour and Battle Hub, with reviewers calling it the franchise's most immersive entry.
- economy and resource balance is 4.5 vs 2.5. The Drive Gauge's resource design was praised as a balanced risk-reward system with meaningful consequences.
- enemy variety is 4.5 vs 2.5. Enemy variety in World Tour was praised for teaching matchups and adding amusing oddball opponents.
- DLC value is 5.0 vs 3.5. DLC value was strongest for the Years 1-2 Fighters Edition, which bundled characters at a better value.