Compare Forza Horizon 5 vs It Takes Two

P1 Forza Horizon 5
P2 It Takes Two

Comparison Takeaways

Forza Horizon 5

Where It Has the Edge

  • character development is 4.5 vs 2.0. Character development gets positive evidence where the campaign gives more attention to the people behind the cars.
  • family friendliness is 4.5 vs 3.0. Family friendliness is supported by very limited objectionable content and a fun-first tone.
  • protagonist appeal is 4.0 vs 2.6. The protagonist is more appealing than before because the created driver now has more of a voice.
  • replay value is 5.0 vs 3.9. Replay value is very high because the world, expansions, activities, and ongoing discovery continue after the campaign.

It Takes Two

Where It Has the Edge

  • animation quality is 5.0 vs 2.0. Animation is praised for Pixar-like presentation, squash-and-stretch style, and strong mocap-style character work.
  • monetization fairness is 5.0 vs 2.5. Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.
  • voice acting is 4.8 vs 2.8. Voice acting is strongly praised across reviews as fantastic, phenomenal, well acted, and top-tier.
  • camera behavior is 4.5 vs 2.5. Camera behavior receives a positive note for keeping up with fast, dynamic action.
Average score
Product 1: Forza Horizon 5
4.0
Product 2: It Takes Two
4.4
accessibility options
Product 1: Forza Horizon 5
4.6

Accessibility is a clear strength, with reviewers highlighting broad options, beginner friendliness, inclusivity, and reduced skill barriers.

Product 2: It Takes Two
No score yet
age appropriateness
Product 1: Forza Horizon 5
4.0

Age appropriateness is positive overall, with little objectionable content, though some all-ages writing feels juvenile.

Product 2: It Takes Two
3.0

Age appropriateness is mixed-to-cautious: reviewers note mature themes, marriage metaphors, and challenge that may not fit younger children.

AI behavior
Product 1: Forza Horizon 5
3.0

AI behavior is mixed to weak, with rubber-banding, hard spikes, and occasional runaway opponents offset by one reviewer noticing improvement.

Product 2: It Takes Two
No score yet
animation quality
Product 1: Forza Horizon 5
2.0

Animation quality is criticized in character scenes, where some characters appear to be missing animation polish.

Product 2: It Takes Two
5.0

Animation is praised for Pixar-like presentation, squash-and-stretch style, and strong mocap-style character work.

art direction
Product 1: Forza Horizon 5
5.0

Art direction is praised for making Mexico’s culture, music, murals, and ambience feel authentic.

Product 2: It Takes Two
4.8

Art direction is widely praised as remarkable, gorgeous, imaginative, and strong enough to survive Switch visual compromises.

atmosphere
Product 1: Forza Horizon 5
4.6

Atmosphere is highly praised for sense of place, festival energy, and breathtaking Mexico scenery.

Product 2: It Takes Two
5.0

Atmosphere is praised for wonder, warmth, and imaginative environmental mood.

boss design
Product 1: Forza Horizon 5
No score yet
Product 2: It Takes Two
4.7

Bosses are praised as fun, challenging, cinematic, and sometimes wonderful, with checkpoints supporting the tougher encounters.

bug frequency
Product 1: Forza Horizon 5
3.5

Bug frequency is moderate, with rare issues in one review but repeated dialogue/subtitle oddities in another.

Product 2: It Takes Two
4.0

Bug frequency appears low in the evidence, with one review reporting only minor graphical bugs plus one checkpoint-reset issue.

camera behavior
Product 1: Forza Horizon 5
2.5

Camera behavior has a weak spot in replay presentation, which one reviewer says remains underwhelming.

Product 2: It Takes Two
4.5

Camera behavior receives a positive note for keeping up with fast, dynamic action.

character development
Product 1: Forza Horizon 5
4.5

Character development gets positive evidence where the campaign gives more attention to the people behind the cars.

Product 2: It Takes Two
2.0

Character development draws criticism from two reviews that felt May and Cody's marital issues were not explored deeply enough.

checkpoint system
Product 1: Forza Horizon 5
No score yet
Product 2: It Takes Two
5.0

Checkpointing is praised as extremely generous or instant, making experimentation and deaths less punishing.

co-op experience
Product 1: Forza Horizon 5
4.2

Co-op experience is mostly positive through Horizon Arcade and Tours, though one reviewer found longer co-op events can become a slog.

Product 2: It Takes Two
5.0

Co-op experience is the clearest strength, with every review praising how essential, joyful, collaborative, or unusually strong the cooperative play feels.

community features
Product 1: Forza Horizon 5
4.8

Community features are a strength, especially Event Lab, shared courses, creation tools, and online creativity.

Product 2: It Takes Two
No score yet
competitive balance
Product 1: Forza Horizon 5
2.0

Competitive balance is a clear concern in later evidence because ranked racing and drifting were removed.

Product 2: It Takes Two
4.0

Competitive balance is mixed: core roles are praised as equal, but some minigames or character roles are described as one-sided.

content variety
Product 1: Forza Horizon 5
4.6

Content variety is one of the strongest attributes, with reviewers repeatedly noting races, activities, modes, challenges, and event types.

Product 2: It Takes Two
5.0

Content variety is one of the strongest consensus points, with reviewers praising constant new mechanics, tools, genres, settings, and minigames.

controls responsiveness
Product 1: Forza Horizon 5
5.0

Control feel receives uniformly high praise for being slick, responsive, and unusually accommodating for arcade and sim-leaning players.

Product 2: It Takes Two
4.8

Controls are widely praised as responsive, tight, natural, and accessible, with only the Switch Joy-Con feel drawing a mild caveat.

core gameplay loop
Product 1: Forza Horizon 5
4.3

The core loop centers on open-world exploration, racing, and rewards; one reviewer loved the structure while another found its always-on excitement less personally compelling.

Product 2: It Takes Two
5.0

The core loop is described as a well-crafted platforming foundation that supports the game's cooperative variety.

couch co-op quality
Product 1: Forza Horizon 5
No score yet
Product 2: It Takes Two
5.0

Couch co-op is repeatedly praised as a natural or superior way to experience the game.

crash stability
Product 1: Forza Horizon 5
4.0

Crash stability is mostly solid on console, though one PC-focused review reports frustrating crashes.

Product 2: It Takes Two
No score yet
cross-play support
Product 1: Forza Horizon 5
5.0

Cross-play support is praised as a major PS5 advantage for playing with PC and Xbox racers.

Product 2: It Takes Two
No score yet
cross-save support
Product 1: Forza Horizon 5
2.0

Cross-save support is weak because the PS5 port cannot transfer existing Xbox or PC saves.

Product 2: It Takes Two
No score yet
dialogue quality
Product 1: Forza Horizon 5
3.5

Dialogue quality is tolerable but uneven, described as likeable and sometimes loud or cringe-y.

Product 2: It Takes Two
2.4

Dialogue quality is mixed, with some humorous or realistic dialogue but repeated criticism of Dr. Hakim as cringy or uncomfortable.

difficulty balance
Product 1: Forza Horizon 5
3.4

Difficulty balance is mixed, with good accessibility and adjustable challenge offset by complaints about uneven settings and occasional over-ease or over-hard spikes.

Product 2: It Takes Two
3.2

Difficulty is mixed: several reviewers found it forgiving or not very challenging, while others noted frustration or a gradual, approachable curve.

DLC value
Product 1: Forza Horizon 5
4.8

DLC value is strong, with Rally Adventure and Hot Wheels called excellent, cool, and must-play additions.

Product 2: It Takes Two
No score yet
driving mechanics
Product 1: Forza Horizon 5
4.7

Driving mechanics are one of the strongest consensus points, with reviewers praising handling, realism, speed, and arcade-sim balance.

Product 2: It Takes Two
No score yet
economy and resource balance
Product 1: Forza Horizon 5
3.9

Economy and rewards are mixed: reviewers like constant rewards, but some feel cars and prize-wheel elements can dilute progression.

Product 2: It Takes Two
No score yet
emotional impact
Product 1: Forza Horizon 5
4.8

Emotional impact is strong for reviewers who describe awe, adrenaline, and lingering admiration for the world.

Product 2: It Takes Two
4.6

The emotional impact is often strong, especially around relationship reflection, ending moments, and co-op connection, though divorce sensitivity is a caveat.

endgame content
Product 1: Forza Horizon 5
5.0

Endgame content receives positive evidence because reviewers say there is still plenty to do after completing the campaign.

Product 2: It Takes Two
No score yet
environmental detail
Product 1: Forza Horizon 5
4.3

Environmental detail is very strong overall, though a few reviewers criticize lifeless cities or NPC behavior.

Product 2: It Takes Two
5.0

Environmental detail is praised in both character materials and intricate level spaces.

exploration quality
Product 1: Forza Horizon 5
5.0

Exploration is a standout strength, with reviewers enjoying the sense of scale, discovery, and simple pleasure of driving around Mexico.

Product 2: It Takes Two
5.0

Exploration is praised where reviewers emphasize that playful, interactive spaces reward looking around and traversing levels.

facial animations
Product 1: Forza Horizon 5
2.0

Facial animations are criticized as awkward and poorly synced in character interactions.

Product 2: It Takes Two
No score yet
faithfulness to franchise
Product 1: Forza Horizon 5
4.0

Faithfulness to franchise is positive because the game refines the Horizon formula rather than replacing it.

Product 2: It Takes Two
No score yet
family friendliness
Product 1: Forza Horizon 5
4.5

Family friendliness is supported by very limited objectionable content and a fun-first tone.

Product 2: It Takes Two
3.0

Family friendliness is limited by language and teen-rated content despite the otherwise loved cooperative experience.

fast travel convenience
Product 1: Forza Horizon 5
4.5

Fast travel convenience receives limited but positive evidence through outposts and houses that make map movement easier.

Product 2: It Takes Two
No score yet
frame rate stability
Product 1: Forza Horizon 5
4.5

Frame rate stability is generally strong, with solid modes noted, though one stress test found dips.

Product 2: It Takes Two
5.0

Frame rate stability is praised across PC/console/Switch coverage, with reviewers noting steady or smooth performance.

fun factor
Product 1: Forza Horizon 5
5.0

Fun factor is unanimous across scored reviews, with reviewers repeatedly calling it glorious, joyful, and genuinely fun.

Product 2: It Takes Two
4.9

Fun factor is exceptionally strong, with most reviewers calling it joyful, blast-like, highly enjoyable, or one of their most fun recent games.

gameplay mechanics
Product 1: Forza Horizon 5
4.7

Reviewers consistently describe the racing play as crisp, satisfying, and strong, with only minor variation by platform or preference.

Product 2: It Takes Two
4.9

Reviewers overwhelmingly praise the mechanics as simple to grasp yet constantly inventive, with several genres and toolsets executed well.

graphics quality
Product 1: Forza Horizon 5
5.0

Graphics quality has the strongest consensus, with reviewers repeatedly calling the game stunning, gorgeous, photorealistic, and among the best-looking racers.

Product 2: It Takes Two
4.2

Graphics are praised on stronger hardware but notably compromised on Switch, where reviewers describe rough visuals and graphical tradeoffs.

grind level
Product 1: Forza Horizon 5
4.5

Grind level is low-pressure because the game lets players relax and avoid forced activities.

Product 2: It Takes Two
No score yet
handheld play suitability
Product 1: Forza Horizon 5
No score yet
Product 2: It Takes Two
4.0

Handheld suitability is positive overall, with similar handheld and docked performance, though controller and visual compromises remain.

haptic feedback integration
Product 1: Forza Horizon 5
4.3

Haptic feedback is positive on PS5, making driving feel more tactile, though not revolutionary.

Product 2: It Takes Two
No score yet
HUD clarity
Product 1: Forza Horizon 5
4.0

HUD clarity gets limited positive evidence from trackable pinned Accolades.

Product 2: It Takes Two
No score yet
immersion
Product 1: Forza Horizon 5
4.5

Immersion is strong through tactile feedback, visuals, and presentation that make the racer feel lively.

Product 2: It Takes Two
5.0

Immersion is praised through absorbing environments and gameplay that reinforces the couple/co-op premise.

innovation
Product 1: Forza Horizon 5
4.0

Innovation is described as evolutionary rather than revolutionary, with meaningful changes but few disruptive new ideas.

Product 2: It Takes Two
5.0

Innovation is strongly praised for its original, constantly changing co-op mechanics and creative approach.

learning curve
Product 1: Forza Horizon 5
3.0

The learning curve can be approachable with assists but still daunting for new players who engage deeper tuning and systems.

Product 2: It Takes Two
4.7

The learning curve is viewed positively, especially for non-gamers, with gradual skill development and inclusive design.

level design
Product 1: Forza Horizon 5
5.0

Level design earns praise for standout roads and elevation changes that create memorable racing routes.

Product 2: It Takes Two
4.9

Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.

live-service support
Product 1: Forza Horizon 5
4.5

Live-service support is praised for years of updates, playlists, new content, and reasons to return.

Product 2: It Takes Two
No score yet
load times
Product 1: Forza Horizon 5
3.3

Load times are mixed: one PS5 review complained about frequent loading, while another praised quick next-gen loading.

Product 2: It Takes Two
No score yet
loot system
Product 1: Forza Horizon 5
4.5

The wheelspin reward system is described as enjoyable and motivating through its steady stream of prizes.

Product 2: It Takes Two
No score yet
map and navigation design
Product 1: Forza Horizon 5
3.9

Map and navigation design is mixed: many praise the map’s beauty and structure, but others criticize decision support and road diversity.

Product 2: It Takes Two
No score yet
matchmaking quality
Product 1: Forza Horizon 5
4.0

Matchmaking quality has limited positive evidence through Forza Link’s event-preference matching.

Product 2: It Takes Two
No score yet
menu usability
Product 1: Forza Horizon 5
3.5

Menu usability is mixed, balancing an intuitive car collection display against bloated menus.

Product 2: It Takes Two
No score yet
microtransaction impact
Product 1: Forza Horizon 5
2.5

Microtransaction impact is a negative caveat where in-game car-pass promotions remind one reviewer of MTX-heavy design.

Product 2: It Takes Two
No score yet
mission design
Product 1: Forza Horizon 5
4.3

Mission design is viewed positively because Expeditions and story events use Mexico’s culture, spectacle, and pacing to add purpose beyond standard racing.

Product 2: It Takes Two
No score yet
mission variety
Product 1: Forza Horizon 5
4.4

Mission variety is positive overall, though one later review says some races and missions become repetitive over time.

Product 2: It Takes Two
No score yet
monetization fairness
Product 1: Forza Horizon 5
2.5

Monetization fairness is questioned on PS5 because pricing is called high for an older game.

Product 2: It Takes Two
5.0

Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.

movement feel
Product 1: Forza Horizon 5
5.0

Vehicle movement feel is praised because each car feels distinct and satisfying to control.

Product 2: It Takes Two
5.0

Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.

multiplayer design
Product 1: Forza Horizon 5
4.5

Multiplayer design is broadly positive, with better grouping, seamless linking, and revamped online modes.

Product 2: It Takes Two
5.0

Multiplayer design is praised as fully built around two players, with local, online, and cooperative structure central to the experience.

narrative quality
Product 1: Forza Horizon 5
3.3

Narrative quality is mixed: some see the story as thin, while others appreciate a more personal campaign and engaging voice-led missions.

Product 2: It Takes Two
3.4

Narrative quality is divisive: some reviewers found the relationship story moving or healthy, while others called it shallow, predictable, or poorly told.

onboarding experience
Product 1: Forza Horizon 5
4.7

Onboarding is praised for spectacular openings and smooth early introductions, though one reviewer felt the game later floods players with content.

Product 2: It Takes Two
4.8

The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.

online stability
Product 1: Forza Horizon 5
2.8

Online stability is a concern, with connection problems and disconnect messages appearing in multiple reviews.

Product 2: It Takes Two
3.8

Online stability is mostly positive but not perfect, with rare rubberbanding or server drops not erasing much progress.

open-world design
Product 1: Forza Horizon 5
5.0

Open-world design receives near-universal praise for its massive, varied, gorgeous Mexico map and its ability to support racing, exploration, and events.

Product 2: It Takes Two
No score yet
originality
Product 1: Forza Horizon 5
3.5

Originality is mixed: reviewers see thoughtful evolution, but also note limited novelty and safe iteration.

Product 2: It Takes Two
5.0

Originality is praised through reviewers calling the game rare and among the most creative co-op experiences they have played.

pacing
Product 1: Forza Horizon 5
3.5

Pacing is mixed: one reviewer found the abundance of interruptions scatterbrained, while another thought character-led detours improved the flow.

Product 2: It Takes Two
4.4

Pacing is mostly praised as breakneck, fantastic, and expertly paced, though one reviewer felt the game overstayed its welcome and another noted one section ran long.

performance optimization
Product 1: Forza Horizon 5
3.8

Performance optimization is mixed: some reviewers report flawless ports, while others note mode issues, slowdowns, or hardware-dependent problems.

Product 2: It Takes Two
4.0

Performance optimization is mostly positive in the cited review, with only occasional frame-rate dips in heavier scenes.

platform-specific feature support
Product 1: Forza Horizon 5
4.0

Platform-specific feature support is a pleasant PS5 surprise through adaptive triggers and Pro enhancements.

Product 2: It Takes Two
4.3

Platform-specific support on Switch is praised for multiple play options, though practical compromises remain.

platforming precision
Product 1: Forza Horizon 5
No score yet
Product 2: It Takes Two
5.0

Platforming precision receives strong praise, with reviewers calling it responsive, precise, and effortless.

polish
Product 1: Forza Horizon 5
5.0

Polish is a major strength, with several reviewers calling it flawless, polished, and technically clean.

Product 2: It Takes Two
5.0

Polish is praised through comments about thoughtful production, virtual glitch-free execution, and masterful construction.

progression system
Product 1: Forza Horizon 5
4.6

Progression is broadly praised for constant rewards, player choice, and less overwhelming event unlocking, with only minor concerns about excess rewards.

Product 2: It Takes Two
No score yet
protagonist appeal
Product 1: Forza Horizon 5
4.0

The protagonist is more appealing than before because the created driver now has more of a voice.

Product 2: It Takes Two
2.6

Protagonist appeal is polarized: some reviewers found Cody and May real or excellent, while others found them irritating, bitter, or unlikeable.

puzzle design
Product 1: Forza Horizon 5
No score yet
Product 2: It Takes Two
5.0

Puzzle design is praised for making both players collaborate, with tools and level setups creating satisfying shared problem solving.

replay value
Product 1: Forza Horizon 5
5.0

Replay value is very high because the world, expansions, activities, and ongoing discovery continue after the campaign.

Product 2: It Takes Two
3.9

Replay value is generally positive due to swapped characters and replayable minigames, though one reviewer personally had no desire to replay.

sandbox freedom
Product 1: Forza Horizon 5
5.0

Sandbox freedom is a major strength, with reviewers emphasizing the ability to do almost anything in any preferred order.

Product 2: It Takes Two
No score yet
seasonal content quality
Product 1: Forza Horizon 5
3.3

Seasonal content quality is mixed: some reviewers like the freshness, while others find storms and seasons underwhelming or wasted.

Product 2: It Takes Two
No score yet
server reliability
Product 1: Forza Horizon 5
3.0

Server reliability receives limited negative evidence because one reviewer initially struggled to connect to Horizon Life.

Product 2: It Takes Two
3.5

Server reliability is mixed in the Switch evidence because online play was mostly solid but had a couple of server drops.

side character depth
Product 1: Forza Horizon 5
4.3

Side characters add more car culture, local context, and human texture than prior entries.

Product 2: It Takes Two
4.5

Side characters are generally praised for providing laughs and inventive background flavor.

skill tree depth
Product 1: Forza Horizon 5
2.5

Skill-tree depth is criticized because upgrades remain tied to individual cars, making progress feel less broadly useful.

Product 2: It Takes Two
No score yet
social features
Product 1: Forza Horizon 5
4.5

Social features receive positive evidence through convoys and group driving, especially the ability to roam with many friends.

Product 2: It Takes Two
No score yet
sound design
Product 1: Forza Horizon 5
4.6

Sound design is strongly praised for improved car audio, engine detail, and immersive environmental audio.

Product 2: It Takes Two
5.0

Sound design is repeatedly praised as outstanding, top-notch, rich, whimsical, and technically impressive.

soundtrack quality
Product 1: Forza Horizon 5
4.3

Soundtrack quality is mostly positive, with praise for licensed radio and variety, though one reviewer wanted broader music options.

Product 2: It Takes Two
4.7

The soundtrack is usually praised as fitting, cinematic, and emotionally effective, though one reviewer found some music generic.

split-screen quality
Product 1: Forza Horizon 5
No score yet
Product 2: It Takes Two
4.5

Split-screen quality is praised for companionship and smooth two-window play, especially despite Switch limitations.

tutorial quality
Product 1: Forza Horizon 5
2.0

Tutorial quality is criticized where Event Lab creation lacks guidance, making custom content harder to learn.

Product 2: It Takes Two
No score yet
upgrade system
Product 1: Forza Horizon 5
4.9

The upgrade system is strongly praised for deep tuning, auto-upgrade convenience, stat changes, and broad customization freedom.

Product 2: It Takes Two
No score yet
user interface design
Product 1: Forza Horizon 5
2.8

User interface design is mixed-to-weak because the game can feel overloaded or messy despite useful systems.

Product 2: It Takes Two
No score yet
value for money
Product 1: Forza Horizon 5
4.2

Value for money is mostly positive through Game Pass and overall quality, but PS5 pricing tempers the score.

Product 2: It Takes Two
4.9

Value for money is praised due to long runtime, Friend Pass, replay value, sale pricing, and perceived worth.

vehicle roster
Product 1: Forza Horizon 5
4.8

The vehicle roster is a major strength, with reviewers praising the huge and expanding car list and varied classifications.

Product 2: It Takes Two
No score yet
visual effects quality
Product 1: Forza Horizon 5
5.0

Visual effects quality is praised for smoke, dust, lighting, and particle effects.

Product 2: It Takes Two
No score yet
voice acting
Product 1: Forza Horizon 5
2.8

Voice acting is a weak-to-mixed point, with reviewers criticizing peppy delivery and limited voice options.

Product 2: It Takes Two
4.8

Voice acting is strongly praised across reviews as fantastic, phenomenal, well acted, and top-tier.

world-building
Product 1: Forza Horizon 5
4.5

World-building is praised through Mexico’s culture, accents, and festival identity, even when stylized.

Product 2: It Takes Two
5.0

World-building is praised for imagination and character shining through the whole adventure.

world interactivity
Product 1: Forza Horizon 5
4.2

World interactivity is strong when destructible scenery reacts to the car, though crowd behavior is criticized as lifeless.

Product 2: It Takes Two
4.9

Interactive spaces are a major strength, with reviewers praising playful objects, rewarded curiosity, and dense environmental interactions.

writing quality
Product 1: Forza Horizon 5
3.0

Writing quality is mixed, ranging from criticism of juvenile writing to praise for thoughtful, people-focused changes.

Product 2: It Takes Two
3.4

Writing quality is split between praise for snappy, excellent writing and criticism that the tone is uneven or disappointing beside the gameplay.