Compare Diablo IV vs Arc Raiders

P1 Diablo IV
P2 Arc Raiders

Comparison Takeaways

Diablo IV

Where It Has the Edge

  • voice acting is 4.4 vs 1.9. Voice acting was consistently praised, especially Lorath and the expansion performances, with only minor presentation caveats elsewhere.
  • dialogue quality is 4.2 vs 2.0. One review praised the move away from cheesy performances and dialogue compared with the prior entry.
  • user interface design is 4.5 vs 2.5. UI evidence was positive where scored, especially tooltips and UX design.
  • lore depth is 5.0 vs 3.5. One review strongly praised Diablo IV as rewarding for lore enthusiasts.

Arc Raiders

Where It Has the Edge

  • HUD clarity is 4.5 vs 2.0. The sparse interface was praised for grounding the player in the world rather than overexplaining the action.
  • immersion is 5.0 vs 3.0. One review singled out Arc Raiders as highly immersive because its lore, world, sound, and machine threat all...
  • mission variety is 4.0 vs 2.0. One review liked that different drop conditions can create different quests or events on a map.
  • innovation is 4.5 vs 2.8. Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social...
Average score
Product 1: Diablo IV
4.0
Product 2: Arc Raiders
3.9
age appropriateness
Product 1: Diablo IV
2.0

One review warned that the gore is intense enough to shock players who dislike graphic violence.

Product 2: Arc Raiders
No score yet
AI behavior
Product 1: Diablo IV
No score yet
Product 2: Arc Raiders
4.6

Reviewers generally praised Arc enemies as unusually intelligent, dangerous, and unpredictable, though one review noted moments where enemies lose track or navigate poorly.

aiming precision
Product 1: Diablo IV
No score yet
Product 2: Arc Raiders
4.5

One reviewer said weapons reliably hit where aimed, making the gunplay feel dependable despite early weak gear.

animation quality
Product 1: Diablo IV
5.0

One expansion review praised Blizzard’s cutscenes as massive, detailed, and stunning.

Product 2: Arc Raiders
4.5

Robot animation and reactions were praised for selling machine behavior, with drones and larger Arcs reacting believably to terrain and damage.

art direction
Product 1: Diablo IV
5.0

Art direction was a standout strength, with reviewers praising Diablo IV’s darker horror look and expansion region aesthetics.

Product 2: Arc Raiders
4.3

Most reviewers liked the retro-futuristic, post-apocalyptic look, though one sharply negative review found the visuals bland and generic.

atmosphere
Product 1: Diablo IV
5.0

Atmosphere was strongly praised for darkness, brutality, and ominous beauty in both base game and expansion.

Product 2: Arc Raiders
4.3

The strongest reviews highlighted tense, eerie, and immersive environments, while one dissenting review found the ambience nearly absent.

battle pass value
Product 1: Diablo IV
2.5

One expansion reviewer criticized premium battle pass add-ons as unnecessary cosmetic value.

Product 2: Arc Raiders
No score yet
boss design
Product 1: Diablo IV
3.6

Boss design was highly mixed, ranging from phenomenal and mechanically distinct to disappointing, inconsistent, or frustrating.

Product 2: Arc Raiders
4.3

Large Arc threats such as Leapers, Bastions, and the Queen were treated as intimidating cooperative challenges rather than simple targets.

bug frequency
Product 1: Diablo IV
3.0

Bug evidence was limited and negative-leaning, with IGN-style reviews noting irritating issues.

Product 2: Arc Raiders
3.3

Bugs were usually described as rare or occasional, but reviewers still cited frustrating glitches, pop-in, and exploits because losses carry high stakes.

camera behavior
Product 1: Diablo IV
No score yet
Product 2: Arc Raiders
2.8

Reviewers split on the third-person camera: one saw it as reducing ambush frustration, while another saw corner-peeking as inherently unfair.

character development
Product 1: Diablo IV
4.2

One review praised the base game’s characters as more fleshed out and memorable.

Product 2: Arc Raiders
No score yet
character roster
Product 1: Diablo IV
4.5

The roster was praised overall for fun, distinct classes, especially Warlock and Paladin, though some reviews preferred one class over another.

Product 2: Arc Raiders
No score yet
class balance
Product 1: Diablo IV
3.0

Class balance evidence was mixed to negative in expansion reviews, especially around the Paladin feeling underwhelming or passive despite power.

Product 2: Arc Raiders
No score yet
co-op experience
Product 1: Diablo IV
4.3

Co-op evidence was positive, with reviewers praising group formation, level scaling, and the extra fun of playing with others.

Product 2: Arc Raiders
4.7

Co-op was repeatedly praised as a major strength, especially with friends or impromptu allies, though team play also makes raids more aggressive.

combat system
Product 1: Diablo IV
4.7

Combat was one of the strongest points, with repeated praise for precision, satisfaction, and tactical chaos; only one review framed it as more uneven.

Product 2: Arc Raiders
4.7

Combat drew broad praise for tense, punchy, tactical third-person firefights, with only a few reviews calling it cumbersome or mediocre.

community features
Product 1: Diablo IV
4.5

Community features were praised through trading, clans, and group activity support.

Product 2: Arc Raiders
4.5

Emotes, proximity tools, and player behavior were praised for making encounters surprisingly cooperative and approachable.

competitive balance
Product 1: Diablo IV
No score yet
Product 2: Arc Raiders
3.0

One review flagged occasional solo-versus-organized-crew encounters as a fairness issue in an otherwise strong multiplayer structure.

content variety
Product 1: Diablo IV
4.2

Content variety was mostly positive thanks to sidequests, endgame activities, and expansion additions, though one review warned some activities can feel copied.

Product 2: Arc Raiders
3.9

Map and content variety were often praised, but some reviewers wanted more events, weapons, upgrades, or late-game additions.

controls responsiveness
Product 1: Diablo IV
4.8

The handling was praised as precise and responsive, with reviewers highlighting intuitive combat feel and quick reactions.

Product 2: Arc Raiders
3.3

Controls were praised as responsive in one review, while a PS5-focused review reported serious button-input issues.

core gameplay loop
Product 1: Diablo IV
4.3

Reviewers described the core loop as deeply compelling overall, though one found repeated spaces blurred together after long sessions.

Product 2: Arc Raiders
4.4

Most reviewers found the loot-extract-repeat loop addictive and memorable, but a major negative review found it tedious and unrewarding.

crafting system
Product 1: Diablo IV
4.5

Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.

Product 2: Arc Raiders
3.6

Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.

crash stability
Product 1: Diablo IV
3.0

One review reported a persistent crash after a specific main-quest boss.

Product 2: Arc Raiders
4.5

One later review reported no random disconnects or lag spikes, supporting generally strong stability impressions.

cross-play support
Product 1: Diablo IV
4.5

One review praised cross-platform play as fun and appealing.

Product 2: Arc Raiders
No score yet
cross-save support
Product 1: Diablo IV
4.5

One review praised carrying progress between consoles as appealing.

Product 2: Arc Raiders
No score yet
dialogue quality
Product 1: Diablo IV
4.2

One review praised the move away from cheesy performances and dialogue compared with the prior entry.

Product 2: Arc Raiders
2.0

Dialogue and vendor lines were criticized as flat, forgettable, or artistically compromised by generated voice work.

difficulty balance
Product 1: Diablo IV
3.7

Difficulty evidence was mixed: bosses and tier options were praised, but some expansion encounters and later challenge tuning felt frustrating or uncertain.

Product 2: Arc Raiders
3.7

Reviewers generally liked the danger and high stakes, but several warned the punishing consequences and slow early climb can frustrate casual players.

DLC value
Product 1: Diablo IV
3.7

DLC value was mixed: several reviewers found Lord of Hatred worth playing or robust, while others called it a hard sell or context-dependent.

Product 2: Arc Raiders
No score yet
economy and resource balance
Product 1: Diablo IV
3.2

One review found respec costs workable but still a slight disincentive to experimentation.

Product 2: Arc Raiders
2.5

Inventory limits and stash pressure were the main resource-balance complaints, especially when quest items occupy space until full turn-ins.

emotional impact
Product 1: Diablo IV
4.3

Emotional impact was generally strong in expansion and lore-focused reviews, though one reviewer said the base game did not raise their pulse.

Product 2: Arc Raiders
4.5

The best moments were described as memorable, dramatic, hilarious, tragic, or relief-filled, giving raids real emotional stakes.

endgame content
Product 1: Diablo IV
4.3

Endgame was heavily discussed and mostly praised, especially day-one systems and War Plans, though a few reviewers found later loops lacking.

Product 2: Arc Raiders
3.0

Reviewers liked the reset and expedition idea in theory, but later coverage criticized the endgame as hollow or fragile.

enemy variety
Product 1: Diablo IV
3.6

Enemy variety was mixed: one expansion review praised a cohesive new bestiary, while base-game reviews noticed repeated enemies or simple mechanics.

Product 2: Arc Raiders
4.1

Most reviews praised the range and threat of Arc machines, though one review found the enemy designs repetitive and unimaginative.

environmental detail
Product 1: Diablo IV
4.8

Environmental detail was a major strength, with reviewers praising intricate environments, Skovos changes, and beautiful region design.

Product 2: Arc Raiders
4.1

Reviewers praised the dense, vertical, weathered environments, but one negative review described them as barren.

exploration quality
Product 1: Diablo IV
4.6

Exploration was consistently praised as rewarding, joyful, and enhanced by large regions, side activities, and new expansion spaces.

Product 2: Arc Raiders
4.8

Exploration was widely praised for rewarding curiosity, hidden routes, dense maps, and environmental discoveries.

facial animations
Product 1: Diablo IV
2.8

One expansion review found some lip-syncing and cutscene quality behind the curve.

Product 2: Arc Raiders
No score yet
faithfulness to franchise
Product 1: Diablo IV
5.0

One review praised Diablo IV as quintessentially Diablo.

Product 2: Arc Raiders
No score yet
fast travel convenience
Product 1: Diablo IV
4.5

One expansion review praised War Plans for saving players from searching the large map.

Product 2: Arc Raiders
No score yet
frame rate stability
Product 1: Diablo IV
4.5

One review praised the slick 60 frames-per-second performance.

Product 2: Arc Raiders
5.0

Performance-focused comments were highly positive, citing rock-solid frame rates and smooth 60 FPS or better results.

fun factor
Product 1: Diablo IV
4.3

Fun factor was broadly positive across base game and expansion reviews, even among reviewers who criticized story or systems.

Product 2: Arc Raiders
4.7

Positive reviewers described the game as a blast, a serotonin hit, or a phenomenal experience, even when acknowledging genre-specific caveats.

gameplay mechanics
Product 1: Diablo IV
4.0

One review praised the ability-tree flexibility, saying players can rebuild their character and adapt play fluidly.

Product 2: Arc Raiders
3.5

Mechanics were generally praised for risk-reward strategy and meaningful tools, though one strongly negative review called the gameplay mediocre.

graphics quality
Product 1: Diablo IV
4.7

Graphics were consistently praised as stellar, beautiful, sharp, and technically impressive across base game and expansion coverage.

Product 2: Arc Raiders
4.6

Visuals were broadly praised as gorgeous, detailed, and technically strong, with only minor reservations in a few impressions.

grind level
Product 1: Diablo IV
4.0

One review framed the modern grind as low-commitment and welcoming rather than punishing.

Product 2: Arc Raiders
3.5

The grind was considered manageable by some and slow by others, especially around leveling and repeated recycling or upgrading.

horror tension
Product 1: Diablo IV
4.0

Horror tension was mixed-to-positive, with praise for evil tone but one caveat that some horror imagery became bland through repetition.

Product 2: Arc Raiders
4.3

Several reviewers compared raids to survival horror because of the fear, sound cues, darkness, and pressure around extraction.

HUD clarity
Product 1: Diablo IV
2.0

One reviewer criticized the inability to change the HP bar color while using Warlock resources.

Product 2: Arc Raiders
4.5

The sparse interface was praised for grounding the player in the world rather than overexplaining the action.

immersion
Product 1: Diablo IV
3.0

One review found the shared online world could detract from the lonely Diablo atmosphere.

Product 2: Arc Raiders
5.0

One review singled out Arc Raiders as highly immersive because its lore, world, sound, and machine threat all reinforce the fiction.

innovation
Product 1: Diablo IV
2.8

Innovation was criticized as limited, even by reviewers who liked the overall design.

Product 2: Arc Raiders
4.5

Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social design.

learning curve
Product 1: Diablo IV
3.8

Learning curve evidence was mixed: complexity can be bracing, but the Warlock and skill systems were also called approachable.

Product 2: Arc Raiders
4.0

One impressions review said the game remains easier to approach despite the genre’s high skill ceiling and many systems.

level design
Product 1: Diablo IV
3.7

Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.

Product 2: Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

live-service support
Product 1: Diablo IV
4.1

Live-service evidence was cautiously positive, with reviewers praising foundations and planned updates while noting unknown seasonal elements.

Product 2: Arc Raiders
3.5

Support looked promising through roadmaps and updates, but reviewers worried future tuning could undermine the carefully balanced experience.

loot system
Product 1: Diablo IV
4.6

Loot was praised for cadence, usefulness, and improved design, with reviewers emphasizing experimentation and build-defining drops.

Product 2: Arc Raiders
3.9

Loot was often praised as rewarding and useful, yet inventory friction and one negative review’s trash-loop criticism pulled impressions down.

lore depth
Product 1: Diablo IV
5.0

One review strongly praised Diablo IV as rewarding for lore enthusiasts.

Product 2: Arc Raiders
3.5

The story and lore intrigued reviewers, but evidence also showed that much of it remains light or left to imagination.

map and navigation design
Product 1: Diablo IV
4.4

Map and navigation design was praised for an easy world map, pathfinding, overlays, and War Plans teleporting.

Product 2: Arc Raiders
4.1

Maps were praised for flow, markings, extraction pressure, and strategic navigation, with routes and timers reinforcing tension.

matchmaking quality
Product 1: Diablo IV
No score yet
Product 2: Arc Raiders
2.0

Later coverage criticized matchmaking as exploitable, especially around aggression-based or PvE-leaning lobbies.

menu usability
Product 1: Diablo IV
3.5

Menu and inventory usability was mixed, with praise for loot filters but criticism of the small inventory and missing gem bag.

Product 2: Arc Raiders
2.8

Menus and stash handling were one of the most common frustrations, especially on console and between raids.

microtransaction impact
Product 1: Diablo IV
3.5

One review said the shop was annoying but did not ruin the game design.

Product 2: Arc Raiders
2.0

One negative review criticized the cosmetics and freemium-style store as visually uninspired and out of place.

mission design
Product 1: Diablo IV
2.5

Mission design drew criticism in expansion coverage for repetitive objective flow and travel-to-talk sequences.

Product 2: Arc Raiders
4.0

One review praised quests and trials for giving specific match goals with worthwhile rewards.

mission variety
Product 1: Diablo IV
2.0

One expansion review criticized missions for repeating ambush-style objectives.

Product 2: Arc Raiders
4.0

One review liked that different drop conditions can create different quests or events on a map.

monetization fairness
Product 1: Diablo IV
3.0

Monetization was mixed: cosmetics were not intrusive or pay-to-win, but reviewers repeatedly criticized high prices and paid layers in a full-priced game.

Product 2: Arc Raiders
2.5

Cosmetics were flagged as pricey and less customizable than expected in one review.

movement feel
Product 1: Diablo IV
4.8

Movement received strong marks for responsive dodging and class mobility, including praise for the expansion Warlock’s wraith-like movement.

Product 2: Arc Raiders
4.1

Movement was usually praised as fun, grounded, or fluid, though one negative review found basic navigation ponderous.

multiplayer design
Product 1: Diablo IV
4.8

Multiplayer design was praised for cross-platform flexibility, online integration, and group play freshness.

Product 2: Arc Raiders
4.5

Reviewers consistently emphasized that Arc Raiders’ PvPvE structure creates unpredictable, social, and often hopeful multiplayer moments.

narrative quality
Product 1: Diablo IV
4.1

Narrative drew broad but mixed praise: many reviews liked Lilith, Mephisto, or expansion arcs, while several criticized weak, predictable, or ham-fisted storytelling.

Product 2: Arc Raiders
3.5

The story premise drew interest, but one review wished the narrative were more present outside lore and cutscenes.

onboarding experience
Product 1: Diablo IV
4.4

Reviews found the story and current ARPG structure approachable for newcomers, especially when major lore points were explained.

Product 2: Arc Raiders
4.6

Many reviewers called Arc Raiders unusually approachable for an extraction shooter thanks to free loadouts, solo matchmaking, and forgiving progress.

online stability
Product 1: Diablo IV
4.1

Online stability was mostly good in review periods, though reviewers still noted rare hitches and disconnections.

Product 2: Arc Raiders
3.5

Online impressions were mixed: one reviewer reported zero bugs, while later coverage focused on cheating problems.

open-world design
Product 1: Diablo IV
4.7

The open world was broadly praised for scale, interlinked regions, and multiplayer-friendly structure.

Product 2: Arc Raiders
No score yet
originality
Product 1: Diablo IV
2.8

Originality was a weakness, with reviews describing Diablo IV as rule-following or more deterministic than surprising.

Product 2: Arc Raiders
2.5

Reviews diverged sharply, with one calling it smartly designed and another saying it had almost no originality.

pacing
Product 1: Diablo IV
2.3

Pacing was a recurring weakness, with reviewers criticizing filler errands, shocking plot pacing, and overly cinematic stretches.

Product 2: Arc Raiders
3.4

Pacing was divisive, ranging from fast and tense to slow, sleepy, or bogged down by between-run chores.

performance optimization
Product 1: Diablo IV
4.3

Performance was generally praised as smooth and well optimized, though one expansion review noted mild issues and progression bugs.

Product 2: Arc Raiders
4.9

Performance was one of the strongest technical categories, with repeated praise for smooth play and solid optimization.

platform-specific feature support
Product 1: Diablo IV
No score yet
Product 2: Arc Raiders
5.0

Controller and console support were praised as an unusually strong genre win.

polish
Product 1: Diablo IV
4.2

Polish was mostly praised, with several reviewers calling the launch or technical package ready, well made, or a tour de force.

Product 2: Arc Raiders
3.8

The game was mostly described as polished, though some reviews still pointed to refinement needs, bugs, and rough edges.

progression system
Product 1: Diablo IV
4.1

Progression was mostly praised for freshness, item growth, and useful systems, though a few reviewers found leveling or rewards slow early on.

Product 2: Arc Raiders
4.4

Progression was widely praised for maintaining forward momentum, though some skill-tree and grind complaints remained.

protagonist appeal
Product 1: Diablo IV
2.0

One review criticized the player character as lacking personality or development.

Product 2: Arc Raiders
No score yet
puzzle design
Product 1: Diablo IV
No score yet
Product 2: Arc Raiders
3.5

The one puzzle-related event mention was positive but limited, describing it as a nice diversion that needs more support.

quest design
Product 1: Diablo IV
3.3

Quest evidence was split between strong praise for rewarding side content and complaints that some side quests were mundane or one-dimensional.

Product 2: Arc Raiders
3.1

Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.

replay value
Product 1: Diablo IV
4.9

Replay value was a major strength, with reviewers repeatedly saying the game kept them returning through classes, builds, and endgame systems.

Product 2: Arc Raiders
4.8

Replay value was a major strength, with reviewers repeatedly saying they could not stop playing or wanted one more run.

sandbox freedom
Product 1: Diablo IV
4.5

One review specifically praised player agency in choosing how to spend time across Sanctuary.

Product 2: Arc Raiders
4.8

The game lets players choose between cooperation, betrayal, PvE, PvP, gadgets, and creative strategies in ways reviewers valued.

seasonal content quality
Product 1: Diablo IV
4.0

One reviewer said seasonal content is integral and often good, while noting the reviewed expansion period did not include it.

Product 2: Arc Raiders
3.5

Later coverage liked new content but said a major map update was not a true game changer.

server reliability
Product 1: Diablo IV
3.3

Server reliability was mixed: some reviews saw stability, while others reported lag, disconnections, or rubber-banding.

Product 2: Arc Raiders
3.8

Server impressions were mixed, ranging from good/no-lag reports to disconnects, queues, and early launch sign-in issues.

side character depth
Product 1: Diablo IV
4.2

One review praised the supporting cast and narrative characters as more memorable and fleshed out.

Product 2: Arc Raiders
4.0

One review praised traders for having enough personality and interaction to feel like more than simple vendors.

skill tree depth
Product 1: Diablo IV
4.3

Skill trees and buildcraft were heavily covered and mostly praised for flexibility and depth, with some caveats that changes could be overstated or twig-like.

Product 2: Arc Raiders
3.3

The skill tree has meaningful branches and upgrades, but some reviewers found filler perks or stamina taxes dull.

social features
Product 1: Diablo IV
4.5

Social features were praised through increased trading and clan prominence.

Product 2: Arc Raiders
4.7

Proximity chat, emotes, and spontaneous cooperation were among the most praised parts of the game’s identity.

sound design
Product 1: Diablo IV
5.0

Sound design was unanimously strong in scored evidence, from demon audio to interface and environmental details.

Product 2: Arc Raiders
5.0

Sound design was the most consistently praised attribute, repeatedly described as excellent, informative, immersive, and tension-building.

soundtrack quality
Product 1: Diablo IV
4.8

The soundtrack was consistently praised as memorable, majestic, atmospheric, and excellent.

Product 2: Arc Raiders
4.9

Music and audio presentation drew strong praise for industrial sci-fi mood, synth atmosphere, and complementing gameplay.

stealth mechanics
Product 1: Diablo IV
No score yet
Product 2: Arc Raiders
4.5

Stealth was praised through shadows, foliage, detection behavior, and the ability to avoid PvP through careful play.

tutorial quality
Product 1: Diablo IV
No score yet
Product 2: Arc Raiders
4.0

Early missions were described as solid introductions to the basics before later quest repetition set in.

upgrade system
Product 1: Diablo IV
4.0

Upgrade-related evidence was positive overall, especially around Talismans and loadout tailoring, though one reviewer had not yet found thrilling pieces.

Product 2: Arc Raiders
3.8

Upgrades and workbenches add depth, but unclear item requirements and workshop friction made the system less smooth.

user interface design
Product 1: Diablo IV
4.5

UI evidence was positive where scored, especially tooltips and UX design.

Product 2: Arc Raiders
2.5

Inventory UI was criticized for lacking search and customization even though basic grouping exists.

value for money
Product 1: Diablo IV
4.8

Value evidence was positive, with reviewers saying the base game offered strong hours-per-dollar value.

Product 2: Arc Raiders
No score yet
visual effects quality
Product 1: Diablo IV
4.8

Visual effects received strong praise for spell and magical effects that looked flashy while staying functional.

Product 2: Arc Raiders
4.1

Weather, lighting, particle effects, smoke, and environmental effects were often praised, with pop-in as the main caveat.

voice acting
Product 1: Diablo IV
4.4

Voice acting was consistently praised, especially Lorath and the expansion performances, with only minor presentation caveats elsewhere.

Product 2: Arc Raiders
1.9

Voice acting was the most criticized element, with repeated complaints about AI-generated or flat NPC/vendor performances.

weapon balance
Product 1: Diablo IV
3.0

One comparison review felt Diablo IV weapons functioned too much as stat sticks.

Product 2: Arc Raiders
3.4

Weapon balance was mixed: reviewers liked niche-based weapons and viable free kits, but later evidence flagged overpowered or weak weapons.

world-building
Product 1: Diablo IV
4.7

World-building was praised for history, mythos, and an exciting Sanctuary setting.

Product 2: Arc Raiders
4.3

World-building was a broad strength, with reviewers praising Speranza, map storytelling, lore hooks, and the surface’s lived-in detail despite some dissent.

world interactivity
Product 1: Diablo IV
4.5

One review praised world bosses and limited-time events for making the shared world feel active.

Product 2: Arc Raiders
4.6

Noise, sound traps, visual cues, item use, and environmental interactions were praised for shaping play.

writing quality
Product 1: Diablo IV
2.5

One review criticized the story presentation as clunky and out of place.

Product 2: Arc Raiders
2.0

Writing was criticized when reviews focused on the thin plot, quest storytelling, and AI-voiced dialogue.