Review: Diablo IV

Updated: 9 hours ago
4.1
Based on methodology below
394
Insights analyzed
84
Grouped by key features
24
From expert reviews
Scores below reflect consolidated expert coverage across these features.
Bottom Line

Choose Diablo IV if you want polished ARPG combat, deep loot-building, and a huge endgame. Skip it if live-service monetization, always-online friction, or uneven story pacing will sour the experience.

Best for

Best for ARPG players who want polished combat, deep loot progression, flexible class builds, and a large endgame to return to over time.

Not for

Not for players who want an offline-only solo game, a tight story-first campaign, family-friendly content, or a full-price game with minimal live-service monetization.

Verdict

Diablo IV earns its strongest praise for refined combat, flexible buildcrafting, rewarding loot, and an endgame that several reviewers found unusually strong for a launch ARPG. The shared open world, class variety, and dark visual presentation give it a broader, more modern shape without losing the series identity. The tradeoff is that the story is divisive, with some reviews praising its atmosphere and villains while others criticize pacing, dialogue, and predictability. Always-online requirements, server concerns, and cosmetic monetization also remain real friction points. For players who value combat feel, loot progression, and long-term character experimentation, the reviews point to a highly compelling package.

What Reviewers Agree On

Combat, loot, progression, and endgame are the areas with the clearest agreement. Reviewers consistently describe Diablo IV as polished, satisfying, and hard to put down once its class systems, gear perks, Paragon boards, and activity loops start working together. The five launch classes, later expansion classes, dungeon runs, Helltides, Nightmare Dungeons, War Plans, and repeated build experimentation give the game a strong long-term pull. Several reviews also praise the darker art direction, detailed environments, strong music, and sound design, treating presentation as a major part of the experience rather than just background flavor.

The main split comes from story and structure. Some reviews call the base campaign or Lord of Hatred gripping, emotionally resonant, or a major improvement for Diablo storytelling. Others find the story weak, predictable, clunky, or slowed by exposition-heavy objectives. Enemy and boss design also lands unevenly: some encounters are memorable and mechanically interesting, while others feel repeated, too easy with strong builds, or inconsistent. The open world is usually viewed as a successful modernization, but it brings tradeoffs around level scaling, always-online play, and occasional server or lag concerns.

The biggest caution is the live-service layer. The store and battle pass are repeatedly described as cosmetic rather than pay-to-win, but reviewers still question high cosmetic prices and full-price-game monetization. Players most likely to be satisfied are those who want a dark, polished ARPG built around combat feel, loot optimization, class experimentation, and long-term endgame goals. Players who mainly want a tight story campaign, offline solo play, or a lighter monetization footprint may find the rough edges harder to ignore.

Pros

  • 4.8
    based on 1 review
    fast travel convenience: 4.8, based on 1 review
    The supported evidence is very positive but specific to War Plans, where queued activities warp players directly and reduce map searching.
  • 4.8
    based on 4 reviews
    sound design: 4.8, based on 4 reviews
    Sound design is very strong where addressed. Reviewers praise environmental audio, feedback, music integration, and the way sound heightens combat and atmosphere.
  • 4.7
    based on 1 review
    cross-play support: 4.7, based on 1 review
    Cross-play support is positively supported by one review that highlights playing with friends across platform lines.
  • 4.7
    based on 1 review
    cross-save support: 4.7, based on 1 review
    Cross-save support is positively supported by one review that highlights carrying progress from one console to another.
  • 4.7
    based on 3 reviews
    faithfulness to franchise: 4.7, based on 3 reviews
    Faithfulness is strong. Reviews say Diablo IV honors series history, returns to Diablo 2-style atmosphere, and feels quintessentially Diablo.
  • 4.7
    based on 11 reviews
    graphics quality: 4.7, based on 11 reviews
    Graphics quality is one of the strongest visual areas, with reviewers praising stellar graphics, beautiful environments, cutscenes, and technical presentation across base game and expansion.
  • 4.7
    based on 7 reviews
    soundtrack quality: 4.7, based on 7 reviews
    The soundtrack receives strong praise across multiple reviews, with comments on memorable music, majestic scoring, atmospheric tracks, and expansion-specific music elevating story moments.
  • 4.6
    based on 3 reviews
    environmental detail: 4.6, based on 3 reviews
    Environmental detail is a consistent visual strength. Reviews cite finely drawn spaces, a changed Skovos, and new island detail as adding density and place-specific flavor.
  • 4.6
    based on 5 reviews
    visual effects quality: 4.6, based on 5 reviews
    Visual effects are praised across expansion and base reviews, especially combat spell effects, magical effects, cutscenes, and cinematic spectacle.
  • 4.6
    based on 8 reviews
    progression system: 4.6, based on 8 reviews
    Progression is a major strength across the evidence, especially build growth, Renown, Paragon, War Plans, and long-term character optimization. One review finds leveling less exciting in places, but most support strong progression depth.
  • 4.6
    based on 2 reviews
    world-building: 4.6, based on 2 reviews
    World-building is positively supported through reviews describing Diablo's setting as well crafted and atmosphere-rich, with enough lore and environmental context to reward investment.
  • 4.6
    based on 1 review
    menu usability: 4.6, based on 1 review
    The supported evidence praises tooltip behavior and keyword searching, making menu usability a strength for build planning and discovery.
  • 4.6
    based on 1 review
    mission variety: 4.6, based on 1 review
    The supported evidence is positive but narrow, with one review saying instances and supporting content felt unique rather than formulaic.
  • 4.6
    based on 1 review
    user interface design: 4.6, based on 1 review
    The supported review praises the UX as highly refined. This is positive but narrow because only one scored review directly supports the attribute.
  • 4.6
    based on 8 reviews
    loot system: 4.6, based on 8 reviews
    Loot is one of the best-supported strengths. Reviewers praise drop cadence, build-shaping gear, upgrade paths, legendary aspects, and the way loot feeds continued play, though one review frames the treadmill more fatalistically.
  • 4.6
    based on 3 reviews
    polish: 4.6, based on 3 reviews
    Polish is generally praised, with reviewers calling the game ready, polished, and well made, especially compared with other ARPGs or AAA launches.
  • 4.6
    based on 16 reviews
    combat system: 4.6, based on 16 reviews
    Combat is one of the clearest strengths across the reviews. Reviewers praise its tuned, satisfying demon-slaying, tactical chaos, class-specific interactions, and feedback, though a few mention grind or comparisons that temper the enthusiasm.
  • 4.6
    based on 4 reviews
    emotional impact: 4.6, based on 4 reviews
    Lord of Hatred receives several positive emotional-impact scores, with reviewers citing heart-wrenching stakes, resonant story beats, and presentation that gives events weight.
  • 4.6
    based on 2 reviews
    upgrade system: 4.6, based on 2 reviews
    The supported reviews praise self-improvement and gear upgrading, including refining or forging gear. The evidence supports Diablo IV as rewarding players who want to keep improving favorite builds and equipment.
  • 4.5
    based on 9 reviews
    art direction: 4.5, based on 9 reviews
    Art direction is heavily supported and generally strong, especially the darker tone, macabre vistas, painted aesthetic, lighting, and ancient Skovos style. One review criticizes the ugliness as excessive, but still engages with its distinctive look.
  • 4.5
    based on 4 reviews
    exploration quality: 4.5, based on 4 reviews
    Exploration is consistently treated as a strong point when reviewers discuss Sanctuary or Skovos. They highlight discovery, rewarding open-world activities, and new regions as major reasons to keep playing.
  • 4.5
    based on 3 reviews
    lore depth: 4.5, based on 3 reviews
    Lore depth is a strength for the reviews that focus on it. Reviewers praise references, explanations, Diablo history, and expansion lore around Mephisto, Skovos, and the wider mythos.
  • 4.5
    based on 4 reviews
    movement feel: 4.5, based on 4 reviews
    Movement support is generally praised through dodge, dash, teleport, and mobility tools that improve class feel and combat control. The evidence points to a more deliberate but flexible action feel.
  • 4.5
    based on 3 reviews
    world interactivity: 4.5, based on 3 reviews
    The strongest evidence points to public events, settlements changing after strongholds, world bosses, and time-limited activities. These interactions make the world feel more reactive than a static dungeon list.
  • 4.5
    based on 2 reviews
    community features: 4.5, based on 2 reviews
    Community features are positively supported by references to clans, trading, endgame groups, and shared activity around builds and world events.
  • 4.5
    based on 2 reviews
    social features: 4.5, based on 2 reviews
    Social features overlap with community support, especially trading, clans, group activities, and player interaction in the shared world.
  • 4.5
    based on 1 review
    sandbox freedom: 4.5, based on 1 review
    The supported review emphasizes player agency in how much content to pursue and how to spend time in Sanctuary. This suggests meaningful flexibility, though only one review directly supports this attribute.
  • 4.5
    based on 6 reviews
    fun factor: 4.5, based on 6 reviews
    Fun factor is strongly positive in the scored reviews. Reviewers repeatedly say they felt excited, enjoyed combat, or found the game instantly fun, even when criticizing story or systems.
  • 4.5
    based on 4 reviews
    controls responsiveness: 4.5, based on 4 reviews
    The reviews that address controls emphasize precision, strong input feel, and satisfying handling. One review notes the game can demand many precise inputs, but others frame controller play and combat responsiveness positively.
  • 4.5
    based on 12 reviews
    replay value: 4.5, based on 12 reviews
    Replay value is strongly supported through alt characters, class variety, endgame loops, War Plans, build experimentation, and long-term progression. Some fatigue is possible, but most evidence points to high replayability.
  • 4.5
    based on 8 reviews
    open-world design: 4.5, based on 8 reviews
    The open world is generally praised for scale, player pacing, shared-world elements, and activity density. Some reviews note MMO-lite compromises, but the world structure is usually framed as a successful expansion of Diablo's formula.
  • 4.5
    based on 19 reviews
    skill tree depth: 4.5, based on 19 reviews
    Skill trees are heavily discussed and usually praised for flexibility, expanded variants, respec options, and buildcrafting. A few reviewers call parts thin or imperfect, but the overall evidence supports depth and experimentation.
  • 4.5
    based on 4 reviews
    core gameplay loop: 4.5, based on 4 reviews
    Reviewers repeatedly describe the loop of killing enemies, looting, leveling, and returning for more as compulsive and effective. A few note that the same loop can feel repetitive or time-consuming, but it remains central to the game's appeal.
  • 4.4
    based on 10 reviews
    crafting system: 4.4, based on 10 reviews
    Crafting and gear modification are well supported through trait replacement, Codex/aspect systems, the Horadric Cube, transfiguration, and loot refinement. Reviewers generally treat these systems as meaningful ways to shape builds.
  • 4.4
    based on 3 reviews
    map and navigation design: 4.4, based on 3 reviews
    Navigation is supported through easy map use, minimap pathfinding, overlay changes, and related quality-of-life improvements.
  • 4.4
    based on 6 reviews
    co-op experience: 4.4, based on 6 reviews
    Co-op is consistently positive when discussed. Reviews praise playing with friends, scaling, dungeon groups, and the ability to bring friends into challenging content.
  • 4.4
    based on 14 reviews
    character roster: 4.4, based on 14 reviews
    The character roster is a strength, with reviews covering the five launch classes and Lord of Hatred's Warlock and Paladin additions. Class fantasy and replay value are repeatedly supported.
  • 4.4
    based on 7 reviews
    content variety: 4.4, based on 7 reviews
    Reviews describe a wide spread of activities: dungeons, side quests, strongholds, events, endgame systems, fishing, Talismans, and expansion activities. The breadth is a recurring strength.
  • 4.4
    based on 6 reviews
    multiplayer design: 4.4, based on 6 reviews
    Multiplayer design is generally positive. Reviews cite easy grouping, shared-world encounters, MMO-lite structure, group play, and strong online integration, while acknowledging tradeoffs.
  • 4.4
    based on 5 reviews
    atmosphere: 4.4, based on 5 reviews
    Atmosphere is a strong point overall, especially the darker tone, grounded horror, and strong sense of place. Some reviews see the self-seriousness as excessive, but the mood is distinctive.
  • 4.4
    based on 5 reviews
    voice acting: 4.4, based on 5 reviews
    Voice acting is consistently positive where discussed, with praise for strong performances, consistently good acting, and memorable character work.
  • 4.4
    based on 6 reviews
    value for money: 4.4, based on 6 reviews
    Value is generally positive because reviewers cite breadth of content, long playtime, and strong core design. Monetization concerns and DLC pricing complicate the otherwise high value.
  • 4.3
    based on 4 reviews
    performance optimization: 4.3, based on 4 reviews
    Performance evidence is mostly positive, with reviews citing smooth running, 60 FPS, and technical strength. One expansion review reports mild issues, so the overall picture is positive with caveats.
  • 4.3
    based on 17 reviews
    endgame content: 4.3, based on 17 reviews
    Endgame content is a major strength across the dataset. Reviewers praise launch endgame, War Plans, Helltides, Nightmare Dungeons, Paragon, and long-term farming, though a few criticize repetition or lack of compelling loops.
  • 4.3
    based on 3 reviews
    gameplay mechanics: 4.3, based on 3 reviews
    The supported reviews describe Diablo IV as mechanically strong at its core, with revised systems, ability synergies, and approachable complexity carrying the moment-to-moment experience even when some campaign or expansion structure drew criticism.
  • 4.3
    based on 4 reviews
    live-service support: 4.3, based on 4 reviews
    Live-service support is mostly positive as a foundation, with reviewers pointing to seasons, future content, and long-term updates. The caveat is that some seasonal content was unavailable during review.
  • 4.3
    based on 8 reviews
    boss design: 4.3, based on 8 reviews
    Boss design is mixed. Several reviewers praise memorable, mechanical, or difficult encounters, while others criticize inconsistency or overly easy/fast kills with strong builds.
  • 4.2
    based on 1 review
    side character depth: 4.2, based on 1 review
    The supported review singles out Lorath as a strong side character and compares him favorably to earlier series figures. Coverage is positive but narrow.
  • 4.2
    based on 2 reviews
    competitive balance: 4.2, based on 2 reviews
    PvP and risk-reward zones are framed as optional, tense, and fun, but the evidence is more about structure than fine competitive balance.
  • 4.1
    based on 6 reviews
    level design: 4.1, based on 6 reviews
    Level and dungeon design receives mixed-to-positive coverage. Some reviewers praise reduced backtracking, strongholds, dungeons, and replay space, while others criticize repeated structures, static layouts, or sameness.
  • 4.1
    based on 21 reviews
    narrative quality: 4.1, based on 21 reviews
    Narrative quality is the most split major area. Some reviews praise Diablo IV or Lord of Hatred as strong, cinematic, and emotionally engaging, while others call the story weak, predictable, clunky, or poorly paced.
  • 4.1
    based on 2 reviews
    horror tension: 4.1, based on 2 reviews
    Horror tension is supported through dark violence, brutal presentation, and unsettling imagery. One review says the extremity can become bland through repetition.
  • 4.0
    based on 3 reviews
    learning curve: 4.0, based on 3 reviews
    Learning curve is treated as manageable but real. Reviewers mention complexity, better tooltips or skill charts, and approachable class design that still leaves room for deeper optimization.
  • 4.0
    based on 1 review
    camera behavior: 4.0, based on 1 review
    The supported evidence concerns photo-mode-style zoom-outs that show scenes more fully. It is a narrow but positive camera-related point.
  • 4.0
    based on 1 review
    seasonal content quality: 4.0, based on 1 review
    The only direct support is anticipatory, noting seasonal updates ahead. This is too thin for a strong conclusion but supports future-facing interest.
  • 4.0
    based on 1 review
    weapon balance: 4.0, based on 1 review
    The supported evidence is limited to Barbarian weapon arsenal design, so this score reflects class weapon-system flexibility rather than a full balance evaluation.
  • 4.0
    based on 10 reviews
    difficulty balance: 4.0, based on 10 reviews
    Difficulty balance is mixed but mostly functional. Reviews praise boss tension, scaling, Torment tiers, and challenge options, while some expansion and comparison coverage notes frustration, overpowered builds, or post-campaign difficulty concentration.
  • 4.0
    based on 8 reviews
    DLC value: 4.0, based on 8 reviews
    Lord of Hatred value is split. Some reviews call it rewarding, substantial, or worth playing, while others see it as a hard sell or dependent on the buyer's history with Diablo IV.
  • 3.9
    based on 9 reviews
    class balance: 3.9, based on 9 reviews
    Class balance is mixed. Reviewers praise class viability and standout class fantasy, but also note underpowered or overpowered classes, inconsistent feel, and some imbalance.
  • 3.9
    based on 7 reviews
    online stability: 3.9, based on 7 reviews
    Online stability is mixed but often better than feared. Reviews cite smooth access and few hiccups in some cases, but also disconnections, lag, and rare hitches.
  • 3.9
    based on 2 reviews
    character development: 3.9, based on 2 reviews
    Character development is supported mainly through reviews noting fleshed-out characters and distinctive class personalities. The evidence is positive but not as broad as combat or loot.
  • 3.9
    based on 2 reviews
    onboarding experience: 3.9, based on 2 reviews
    The evidence is limited but points to accessibility for new players in story context and campaign routing. One review says Diablo lore is explained enough for newcomers, while another warns new players not to skip the earlier campaign.
  • 3.9
    based on 1 review
    stealth mechanics: 3.9, based on 1 review
    The lone supported stealth mention comes from co-op build adjustment, where a Rogue respec used stealth to help revive a teammate during a difficult boss. This supports stealth as situationally useful rather than a broadly evaluated pillar.
  • 3.8
    based on 5 reviews
    enemy variety: 3.8, based on 5 reviews
    Enemy variety is mixed. Some reviewers complain of repeated enemies or simple mechanics, while others cite new variants, minibosses, and later content adding more variety.
  • 3.8
    based on 3 reviews
    HUD clarity: 3.8, based on 3 reviews
    HUD clarity is mixed. New overlay, map, and loot filter features are positives, while one Warlock review criticizes the inability to adjust the HP bar color.
  • 3.8
    based on 1 review
    load times: 3.8, based on 1 review
    The only direct support concerns short queues rather than full loading behavior. This suggests limited friction around access in that review, but the attribute is thinly supported.
  • 3.8
    based on 5 reviews
    bug frequency: 3.8, based on 5 reviews
    Bug frequency is mixed. Some reviews report no major bugs, while others cite irritating bugs, licensing issues, progression bugs, or problems that affected enjoyment.
  • 3.7
    based on 6 reviews
    quest design: 3.7, based on 6 reviews
    Quest design varies by review. Some praise multi-part side stories, unique cellars, and well-written side quests, while others call side content one-dimensional, cliched, or slowed by NPC pacing.
  • 3.5
    based on 3 reviews
    server reliability: 3.5, based on 3 reviews
    Server reliability is the main always-online concern. The scored reviews mention log-in risk, queues, lag, and disconnections, though some also say servers performed reasonably well.
  • 3.5
    based on 2 reviews
    protagonist appeal: 3.5, based on 2 reviews
    Evidence is mixed. One review appreciates putting the player at the story center, while another criticizes the hero as lacking personality or development.

Cons

  • 3.4
    based on 1 review
    crash stability: 3.4, based on 1 review
    The sole crash-specific evidence is negative, citing a persistent crash after a boss. It supports a localized stability issue rather than a broad crash trend.
  • 3.4
    based on 1 review
    innovation: 3.4, based on 1 review
    The scored evidence says Diablo IV does not heavily reinvent ARPGs. The score reflects refinement over major originality.
  • 3.4
    based on 1 review
    writing quality: 3.4, based on 1 review
    The supported review finds the setting and worldbuilding stronger than the actual plot, calling the plot predictable and the protagonist underdeveloped. This makes writing a clear mixed point.
  • 3.3
    based on 6 reviews
    microtransaction impact: 3.3, based on 6 reviews
    Microtransactions are generally described as cosmetic and not gameplay-breaking, but reviewers still flag high prices, optional shops, and concerns around monetization in a paid game.
  • 3.3
    based on 6 reviews
    monetization fairness: 3.3, based on 6 reviews
    Monetization fairness is mixed-to-negative. Reviewers repeatedly note cosmetic-only stores and non-pay-to-win claims, but criticize high prices, full-price-game monetization, and battle-pass concerns.
  • 3.2
    based on 1 review
    facial animations: 3.2, based on 1 review
    The only direct evidence is a criticism of lip-syncing and in-game cutscene quality, making facial animation a weak spot in the scored material.
  • 3.2
    based on 1 review
    grind level: 3.2, based on 1 review
    The supported evidence frames grind as a core hook and compromise, with loot grinding described as sticky and potentially consuming.
  • 3.2
    based on 2 reviews
    animation quality: 3.2, based on 2 reviews
    Animation evidence is mixed-to-negative. One expansion review criticizes cutscene quality and another notes stiff conversation animation, so this attribute scores lower than overall visuals.
  • 3.1
    based on 3 reviews
    battle pass value: 3.1, based on 3 reviews
    Battle-pass value remains uncertain or mixed because reviewers often note that the paid pass was not fully active or that its value depends on cosmetic interest.
  • 3.0
    based on 3 reviews
    mission design: 3.0, based on 3 reviews
    Mission design is more mixed. Several reviews criticize objective-marker repetition, waiting on NPCs, or repeated ambush-style mission beats, even as the wider game remains enjoyable.
  • 2.5
    based on 2 reviews
    dialogue quality: 2.5, based on 2 reviews
    Dialogue quality trends negative in the scored evidence. Reviewers cite basic conversations, heavy-handed exposition, and characters repeating themes too plainly.
  • 2.0
    based on 2 reviews
    age appropriateness: 2.0, based on 2 reviews
    Age suitability is low because reviewers emphasize gore, demon slaughter, brutal horror, and mature imagery.
  • 2.0
    based on 1 review
    family friendliness: 2.0, based on 1 review
    Family friendliness is low based on evidence of pervasive death and graphic violence. The game is not presented as a family-oriented title.
  • 2.0
    based on 1 review
    pacing: 2.0, based on 1 review
    The scored evidence is negative and specific to Lord of Hatred's plot pacing, with the review describing abrupt progression, slow sections, and whiplash between exposition and major events.

FAQ

Is Diablo IV worth buying?

The review evidence points to a strong yes for players who want polished ARPG combat, deep loot progression, and a large endgame. It is less clear-cut for players who dislike always-online design or paid cosmetic monetization in a full-priced game.

What is Diablo IV best at?

Its clearest strengths are combat feel, buildcrafting, loot, progression, presentation, and endgame variety. Multiple reviewers describe the loop as satisfying, polished, and difficult to put down.

What is the main drawback of Diablo IV?

The biggest recurring drawbacks are uneven story quality, live-service monetization concerns, and occasional online stability or bug issues. Some reviewers also found certain quests, bosses, or endgame loops repetitive.

Is Diablo IV good for solo players?

Yes, several reviews discuss enjoying solo play, build experimentation, and campaign or endgame progression. However, the game still requires an internet connection and uses shared-world online elements.

How strong is Diablo IV's endgame?

Endgame is one of the most praised areas, with reviewers highlighting Helltides, Nightmare Dungeons, Paragon progression, PvP zones, bounties, and later War Plans. A few reviews still question repetition or long-term grind.

Is the story good?

The story is divisive. Some reviewers praise Lilith, Mephisto, the darker tone, and expansion emotional beats, while others criticize weak pacing, predictable writing, filler, or heavy-handed dialogue.

Are Diablo IV microtransactions pay-to-win?

The supplied reviews describe the store and battle pass as cosmetic-focused rather than pay-to-win. Reviewers still criticize cosmetic pricing and the presence of paid extras in a full-priced game.

Reviews we analyzed

Video Reviews

Article Reviews

#1
4.3
Choose it for inventive turn-based combat, a powerful story, and standout presentation. Skip it if you dislike parry-heavy encounters or want cleaner navigation...
Pros: combat system, boss design, narrative quality, soundtrack quality, monetization fairness, microtransaction impact, atmosphere
Cons: platforming precision, puzzle design, bug frequency, menu usability, HUD clarity, animation quality, map and navigation design
#2
4.3
Choose if you want Horizon’s best-looking open world and freer exploration. Skip if twitchy handling and a city that can still feel sparse...
Pros: exploration quality, open-world design, graphics quality, sandbox freedom, social features, immersion, replay value
Cons: world interactivity, learning curve, originality
#3
4.3
Choose Saros if you want elite bullet-hell shooting with smoother roguelite progression. Skip it if abstract storytelling, repetition, or lighter buildcrafting will frustrate...
Pros: load times, visual effects quality, character development, fast travel convenience, platform-specific feature support, sound design, voice acting
Cons: side character depth, map and navigation design, endgame content, facial animations, menu usability, grind level, user interface design
#4
4.3
Choose it for the inventive hack-and-shoot combat and strong Hugh-Diana chemistry. Skip it if you want a flawless story or cleaner navigation.
Pros: combat system, graphics quality, environmental detail, bug frequency, crash stability, originality, innovation
Cons: map and navigation design, mission design, HUD clarity, handheld play suitability, grind level