Diablo IV

Diablo IV Review

Brand: Blizzard
Released: June 6, 2023
Updated: 1 week ago
4.0
Consolidated expert score
286
Review insights
83
Scored features
24
Expert reviews

Bottom Line

Choose Diablo IV for slick combat, loot-driven buildcraft, gothic atmosphere, and strong endgame variety. Skip it if weak story pacing, costly cosmetics, online-only friction, or repetitive grinding will bother you.

Best for

Best for ARPG players who enjoy combat-heavy loot loops, build experimentation, dark fantasy atmosphere, and long-term endgame progression. It also suits players who want flexible solo or co-op play across a large shared world.

Not for

Not for players who need a consistently excellent campaign, offline play, frictionless servers, or a game without live-service monetization. It may also frustrate players sensitive to gore, repetitive grind, or expensive cosmetic shops.

Verdict

Diablo IV’s review evidence points to a lavish, highly polished ARPG whose strongest appeal is not reinvention but refinement. Combat, loot, buildcraft, audio, art direction, and endgame systems receive repeated praise, and several reviewers found the base game and Lord of Hatred expansion hard to put down. The main tradeoff is that its most compulsive systems sit beside inconsistent storytelling, uneven pacing, and live-service friction. Some reviewers loved the darker narrative and expansion arcs, while others criticized filler, predictable quests, or ham-fisted writing. Monetization also remains a sore spot: cosmetic-only purchases rarely damage play, but high prices and battle pass layers drew pushback.

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Diablo 3

  • Compared: approachability GamesRadar positioned Diablo IV between Diablo 2’s complexity and Diablo 3’s approachability.
  • Compared: combat lineage Ars Technica recommended Diablo IV to fans of Diablo 3’s combat.
  • Worse: server stability Eurogamer said Diablo IV’s stability worked out better than Diablo 3’s infamous launch.

Diablo 2

  • Compared: complexity GamesRadar positioned Diablo IV between Diablo 2’s complexity and Diablo 3’s approachability.
  • Compared: atmosphere lineage Ars Technica connected Diablo IV’s atmosphere to Diablo 2.
  • Similar: franchise tone The reviewer says Diablo IV’s tone aligns more with Diablo 2 than Diablo 3.

Path of Exile

  • Compared: endgame structure Stevivor compared War Plans to endgame systems familiar to Path of Exile players.
  • Compared: combat inspiration IGN framed Diablo IV as borrowing some combat inspiration from Path of Exile.

Feature Scorecards

Summary

83 reviewed features
  • Very positive 4.5-5.0 37% 31 features
  • Positive 3.5-4.4 39% 32 features
  • Neutral 2.5-3.4 18% 15 features
  • Negative 1.5-2.4 6% 5 features
  • Very negative below 1.5 0% 0 features

Pros

  • 5.0
    based on 4 reviews
    art direction: 5.0, based on 4 reviews
    Art direction was a standout strength, with reviewers praising Diablo IV’s darker horror look and expansion region aesthetics.
  • 5.0
    based on 4 reviews
    sound design: 5.0, based on 4 reviews
    Sound design was unanimously strong in scored evidence, from demon audio to interface and environmental details.
  • 5.0
    based on 3 reviews
    atmosphere: 5.0, based on 3 reviews
    Atmosphere was strongly praised for darkness, brutality, and ominous beauty in both base game and expansion.
  • 5.0
    based on 1 review
    animation quality: 5.0, based on 1 review
    One expansion review praised Blizzard’s cutscenes as massive, detailed, and stunning.
  • 5.0
    based on 1 review
    faithfulness to franchise: 5.0, based on 1 review
    One review praised Diablo IV as quintessentially Diablo.
  • 5.0
    based on 1 review
    lore depth: 5.0, based on 1 review
    One review strongly praised Diablo IV as rewarding for lore enthusiasts.
  • 4.9
    based on 5 reviews
    replay value: 4.9, based on 5 reviews
    Replay value was a major strength, with reviewers repeatedly saying the game kept them returning through classes, builds, and endgame systems.
  • 4.8
    based on 4 reviews
    environmental detail: 4.8, based on 4 reviews
    Environmental detail was a major strength, with reviewers praising intricate environments, Skovos changes, and beautiful region design.
  • 4.8
    based on 8 reviews
    soundtrack quality: 4.8, based on 8 reviews
    The soundtrack was consistently praised as memorable, majestic, atmospheric, and excellent.
  • 4.8
    based on 2 reviews
    controls responsiveness: 4.8, based on 2 reviews
    The handling was praised as precise and responsive, with reviewers highlighting intuitive combat feel and quick reactions.
  • 4.8
    based on 2 reviews
    movement feel: 4.8, based on 2 reviews
    Movement received strong marks for responsive dodging and class mobility, including praise for the expansion Warlock’s wraith-like movement.
  • 4.8
    based on 2 reviews
    multiplayer design: 4.8, based on 2 reviews
    Multiplayer design was praised for cross-platform flexibility, online integration, and group play freshness.
  • 4.8
    based on 2 reviews
    value for money: 4.8, based on 2 reviews
    Value evidence was positive, with reviewers saying the base game offered strong hours-per-dollar value.
  • 4.8
    based on 2 reviews
    visual effects quality: 4.8, based on 2 reviews
    Visual effects received strong praise for spell and magical effects that looked flashy while staying functional.
  • 4.7
    based on 11 reviews
    combat system: 4.7, based on 11 reviews
    Combat was one of the strongest points, with repeated praise for precision, satisfaction, and tactical chaos; only one review framed it as more uneven.
  • 4.7
    based on 7 reviews
    graphics quality: 4.7, based on 7 reviews
    Graphics were consistently praised as stellar, beautiful, sharp, and technically impressive across base game and expansion coverage.
  • 4.7
    based on 4 reviews
    open-world design: 4.7, based on 4 reviews
    The open world was broadly praised for scale, interlinked regions, and multiplayer-friendly structure.
  • 4.7
    based on 3 reviews
    world-building: 4.7, based on 3 reviews
    World-building was praised for history, mythos, and an exciting Sanctuary setting.
  • 4.6
    based on 3 reviews
    loot system: 4.6, based on 3 reviews
    Loot was praised for cadence, usefulness, and improved design, with reviewers emphasizing experimentation and build-defining drops.
  • 4.6
    based on 4 reviews
    exploration quality: 4.6, based on 4 reviews
    Exploration was consistently praised as rewarding, joyful, and enhanced by large regions, side activities, and new expansion spaces.
  • 4.5
    based on 4 reviews
    crafting system: 4.5, based on 4 reviews
    Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.
  • 4.5
    based on 2 reviews
    community features: 4.5, based on 2 reviews
    Community features were praised through trading, clans, and group activity support.
  • 4.5
    based on 2 reviews
    user interface design: 4.5, based on 2 reviews
    UI evidence was positive where scored, especially tooltips and UX design.
  • 4.5
    based on 1 review
    cross-play support: 4.5, based on 1 review
    One review praised cross-platform play as fun and appealing.
  • 4.5
    based on 1 review
    cross-save support: 4.5, based on 1 review
    One review praised carrying progress between consoles as appealing.
  • 4.5
    based on 1 review
    fast travel convenience: 4.5, based on 1 review
    One expansion review praised War Plans for saving players from searching the large map.
  • 4.5
    based on 1 review
    frame rate stability: 4.5, based on 1 review
    One review praised the slick 60 frames-per-second performance.
  • 4.5
    based on 1 review
    sandbox freedom: 4.5, based on 1 review
    One review specifically praised player agency in choosing how to spend time across Sanctuary.
  • 4.5
    based on 1 review
    social features: 4.5, based on 1 review
    Social features were praised through increased trading and clan prominence.
  • 4.5
    based on 1 review
    world interactivity: 4.5, based on 1 review
    One review praised world bosses and limited-time events for making the shared world feel active.
  • 4.5
    based on 14 reviews
    character roster: 4.5, based on 14 reviews
    The roster was praised overall for fun, distinct classes, especially Warlock and Paladin, though some reviews preferred one class over another.
  • 4.4
    based on 3 reviews
    map and navigation design: 4.4, based on 3 reviews
    Map and navigation design was praised for an easy world map, pathfinding, overlays, and War Plans teleporting.
  • 4.4
    based on 7 reviews
    voice acting: 4.4, based on 7 reviews
    Voice acting was consistently praised, especially Lorath and the expansion performances, with only minor presentation caveats elsewhere.
  • 4.4
    based on 2 reviews
    onboarding experience: 4.4, based on 2 reviews
    Reviews found the story and current ARPG structure approachable for newcomers, especially when major lore points were explained.
  • 4.3
    based on 12 reviews
    skill tree depth: 4.3, based on 12 reviews
    Skill trees and buildcraft were heavily covered and mostly praised for flexibility and depth, with some caveats that changes could be overstated or twig-like.
  • 4.3
    based on 3 reviews
    core gameplay loop: 4.3, based on 3 reviews
    Reviewers described the core loop as deeply compelling overall, though one found repeated spaces blurred together after long sessions.
  • 4.3
    based on 3 reviews
    performance optimization: 4.3, based on 3 reviews
    Performance was generally praised as smooth and well optimized, though one expansion review noted mild issues and progression bugs.
  • 4.3
    based on 12 reviews
    fun factor: 4.3, based on 12 reviews
    Fun factor was broadly positive across base game and expansion reviews, even among reviewers who criticized story or systems.
  • 4.3
    based on 4 reviews
    co-op experience: 4.3, based on 4 reviews
    Co-op evidence was positive, with reviewers praising group formation, level scaling, and the extra fun of playing with others.
  • 4.3
    based on 16 reviews
    endgame content: 4.3, based on 16 reviews
    Endgame was heavily discussed and mostly praised, especially day-one systems and War Plans, though a few reviewers found later loops lacking.
  • 4.3
    based on 4 reviews
    emotional impact: 4.3, based on 4 reviews
    Emotional impact was generally strong in expansion and lore-focused reviews, though one reviewer said the base game did not raise their pulse.
  • 4.2
    based on 1 review
    character development: 4.2, based on 1 review
    One review praised the base game’s characters as more fleshed out and memorable.
  • 4.2
    based on 1 review
    dialogue quality: 4.2, based on 1 review
    One review praised the move away from cheesy performances and dialogue compared with the prior entry.
  • 4.2
    based on 1 review
    side character depth: 4.2, based on 1 review
    One review praised the supporting cast and narrative characters as more memorable and fleshed out.
  • 4.2
    based on 4 reviews
    content variety: 4.2, based on 4 reviews
    Content variety was mostly positive thanks to sidequests, endgame activities, and expansion additions, though one review warned some activities can feel copied.
  • 4.2
    based on 4 reviews
    polish: 4.2, based on 4 reviews
    Polish was mostly praised, with several reviewers calling the launch or technical package ready, well made, or a tour de force.
  • 4.1
    based on 4 reviews
    online stability: 4.1, based on 4 reviews
    Online stability was mostly good in review periods, though reviewers still noted rare hitches and disconnections.
  • 4.1
    based on 6 reviews
    progression system: 4.1, based on 6 reviews
    Progression was mostly praised for freshness, item growth, and useful systems, though a few reviewers found leveling or rewards slow early on.
  • 4.1
    based on 18 reviews
    narrative quality: 4.1, based on 18 reviews
    Narrative drew broad but mixed praise: many reviews liked Lilith, Mephisto, or expansion arcs, while several criticized weak, predictable, or ham-fisted storytelling.
  • 4.1
    based on 3 reviews
    live-service support: 4.1, based on 3 reviews
    Live-service evidence was cautiously positive, with reviewers praising foundations and planned updates while noting unknown seasonal elements.
  • 4.0
    based on 2 reviews
    horror tension: 4.0, based on 2 reviews
    Horror tension was mixed-to-positive, with praise for evil tone but one caveat that some horror imagery became bland through repetition.
  • 4.0
    based on 2 reviews
    upgrade system: 4.0, based on 2 reviews
    Upgrade-related evidence was positive overall, especially around Talismans and loadout tailoring, though one reviewer had not yet found thrilling pieces.
  • 4.0
    based on 1 review
    gameplay mechanics: 4.0, based on 1 review
    One review praised the ability-tree flexibility, saying players can rebuild their character and adapt play fluidly.
  • 4.0
    based on 1 review
    grind level: 4.0, based on 1 review
    One review framed the modern grind as low-commitment and welcoming rather than punishing.
  • 4.0
    based on 1 review
    seasonal content quality: 4.0, based on 1 review
    One reviewer said seasonal content is integral and often good, while noting the reviewed expansion period did not include it.
  • 3.8
    based on 2 reviews
    learning curve: 3.8, based on 2 reviews
    Learning curve evidence was mixed: complexity can be bracing, but the Warlock and skill systems were also called approachable.
  • 3.7
    based on 4 reviews
    difficulty balance: 3.7, based on 4 reviews
    Difficulty evidence was mixed: bosses and tier options were praised, but some expansion encounters and later challenge tuning felt frustrating or uncertain.
  • 3.7
    based on 6 reviews
    DLC value: 3.7, based on 6 reviews
    DLC value was mixed: several reviewers found Lord of Hatred worth playing or robust, while others called it a hard sell or context-dependent.
  • 3.7
    based on 3 reviews
    level design: 3.7, based on 3 reviews
    Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.
  • 3.6
    based on 7 reviews
    boss design: 3.6, based on 7 reviews
    Boss design was highly mixed, ranging from phenomenal and mechanically distinct to disappointing, inconsistent, or frustrating.
  • 3.6
    based on 4 reviews
    enemy variety: 3.6, based on 4 reviews
    Enemy variety was mixed: one expansion review praised a cohesive new bestiary, while base-game reviews noticed repeated enemies or simple mechanics.
  • 3.5
    based on 2 reviews
    menu usability: 3.5, based on 2 reviews
    Menu and inventory usability was mixed, with praise for loot filters but criticism of the small inventory and missing gem bag.
  • 3.5
    based on 1 review
    microtransaction impact: 3.5, based on 1 review
    One review said the shop was annoying but did not ruin the game design.

Cons

  • 3.3
    based on 4 reviews
    server reliability: 3.3, based on 4 reviews
    Server reliability was mixed: some reviews saw stability, while others reported lag, disconnections, or rubber-banding.
  • 3.3
    based on 6 reviews
    quest design: 3.3, based on 6 reviews
    Quest evidence was split between strong praise for rewarding side content and complaints that some side quests were mundane or one-dimensional.
  • 3.2
    based on 1 review
    economy and resource balance: 3.2, based on 1 review
    One review found respec costs workable but still a slight disincentive to experimentation.
  • 3.0
    based on 6 reviews
    monetization fairness: 3.0, based on 6 reviews
    Monetization was mixed: cosmetics were not intrusive or pay-to-win, but reviewers repeatedly criticized high prices and paid layers in a full-priced game.
  • 3.0
    based on 2 reviews
    bug frequency: 3.0, based on 2 reviews
    Bug evidence was limited and negative-leaning, with IGN-style reviews noting irritating issues.
  • 3.0
    based on 2 reviews
    class balance: 3.0, based on 2 reviews
    Class balance evidence was mixed to negative in expansion reviews, especially around the Paladin feeling underwhelming or passive despite power.
  • 3.0
    based on 1 review
    crash stability: 3.0, based on 1 review
    One review reported a persistent crash after a specific main-quest boss.
  • 3.0
    based on 1 review
    immersion: 3.0, based on 1 review
    One review found the shared online world could detract from the lonely Diablo atmosphere.
  • 3.0
    based on 1 review
    weapon balance: 3.0, based on 1 review
    One comparison review felt Diablo IV weapons functioned too much as stat sticks.
  • 2.8
    based on 1 review
    facial animations: 2.8, based on 1 review
    One expansion review found some lip-syncing and cutscene quality behind the curve.
  • 2.8
    based on 2 reviews
    innovation: 2.8, based on 2 reviews
    Innovation was criticized as limited, even by reviewers who liked the overall design.
  • 2.8
    based on 2 reviews
    originality: 2.8, based on 2 reviews
    Originality was a weakness, with reviews describing Diablo IV as rule-following or more deterministic than surprising.
  • 2.5
    based on 2 reviews
    mission design: 2.5, based on 2 reviews
    Mission design drew criticism in expansion coverage for repetitive objective flow and travel-to-talk sequences.
  • 2.5
    based on 1 review
    battle pass value: 2.5, based on 1 review
    One expansion reviewer criticized premium battle pass add-ons as unnecessary cosmetic value.
  • 2.5
    based on 1 review
    writing quality: 2.5, based on 1 review
    One review criticized the story presentation as clunky and out of place.
  • 2.3
    based on 3 reviews
    pacing: 2.3, based on 3 reviews
    Pacing was a recurring weakness, with reviewers criticizing filler errands, shocking plot pacing, and overly cinematic stretches.
  • 2.0
    based on 1 review
    age appropriateness: 2.0, based on 1 review
    One review warned that the gore is intense enough to shock players who dislike graphic violence.
  • 2.0
    based on 1 review
    HUD clarity: 2.0, based on 1 review
    One reviewer criticized the inability to change the HP bar color while using Warlock resources.
  • 2.0
    based on 1 review
    mission variety: 2.0, based on 1 review
    One expansion review criticized missions for repeating ambush-style objectives.
  • 2.0
    based on 1 review
    protagonist appeal: 2.0, based on 1 review
    One review criticized the player character as lacking personality or development.

Compared With Category Average

Compared with other Video Games, this product is above average in cross-play support, below average in protagonist appeal, mission variety, age appropriateness.

Summary

8 compared features
  • Above average 0.4+ pts higher 13% 1 feature
  • Same as average within 0.3 pts 0% 0 features
  • Below average 0.4+ pts lower 88% 7 features
Attribute This product Category average Difference
protagonist appeal 2.0 3.9 -1.9
mission variety 2.0 3.7 -1.7
age appropriateness 2.0 3.4 -1.4
HUD clarity 2.0 3.4 -1.4
innovation 2.8 4.1 -1.3
immersion 3.0 4.2 -1.2
originality 2.8 3.9 -1.2
cross-play support 4.5 3.3 +1.2

FAQ

Is Diablo IV mainly praised for its story or gameplay?

Gameplay receives the strongest and most consistent praise. Story reactions range from strong approval of Lilith, Mephisto, and expansion arcs to criticism of filler, clunky pacing, and predictable plot beats.

How good is the endgame?

Most reviewers praised the endgame, especially the day-one systems, Nightmare Dungeons, Helltides, PvP zones, and later War Plans. A few reviewers still found the long-term loop or expansion additions less compelling.

Does Diablo IV work well solo?

Yes, reviewers frequently played solo and still praised the combat, progression, and exploration. The always-online structure can still introduce server, lag, or immersion issues even for solo players.

Is co-op worthwhile?

The evidence is positive for co-op, with reviewers praising easy grouping, level scaling, and cross-platform play. Some also liked the social layer from world bosses, clans, and trading.

Are microtransactions a problem?

Reviewers generally said the shop is cosmetic-only and not pay-to-win, but several criticized high cosmetic prices, paid battle passes, and the presence of monetization in a full-priced game.

Is Lord of Hatred worth it?

Evidence is mixed-to-positive. Reviewers praised Warlock, Skovos, War Plans, and the stronger story conclusion, but some called the campaign or endgame additions a hard sell unless you already want more Diablo IV.

Consider This Instead

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Choose 007 First Light. It scores 5.0 vs 2.0 for HUD clarity, with a 4.1 overall score.

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Choose Cabernet. It scores 5.0 vs 2.0 for protagonist appeal, with a 3.9 overall score.

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