Compare Diablo IV vs Tom Clancy’s The Division Resurgence

Diablo IV
Tom Clancy’s The Division Resurgence

Quick verdict

What each product is best for

Choose Diablo IV for endgame content and grind level.

Choose Tom Clancy’s The Division Resurgence for protagonist appeal and innovation.

Comparison Takeaways

Diablo IV

Where It Has the Edge

  • endgame content is 4.3 vs 2.0. Endgame was heavily discussed and mostly praised, especially day-one systems and War Plans, though a few reviewers found...
  • grind level is 4.0 vs 2.0. One review framed the modern grind as low-commitment and welcoming rather than punishing.
  • crafting system is 4.5 vs 2.8. Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.
  • environmental detail is 4.8 vs 3.4. Environmental detail was a major strength, with reviewers praising intricate environments, Skovos changes, and beautiful region design.

Tom Clancy’s The Division Resurgence

Where It Has the Edge

  • protagonist appeal is 4.5 vs 2.0. The voiced player character has more personality and presence than earlier silent Division agents.
  • innovation is 5.0 vs 2.8. The franchise's first fully shared open world is seen as a major improvement that should influence future Division...
  • battle pass value is 4.5 vs 2.5. The Classified Ops Pass is relatively inexpensive and offers an early exotic plus useful materials.
  • immersion is 4.8 vs 3.0. Story framing, presentation, music, and active combat can make the mobile world feel coherent and absorbing.
Average score
Diablo IV
4.1
Tom Clancy’s The Division Resurgence
4.0
protagonist appeal
Diablo IV
2.0

One review criticized the player character as lacking personality or development.

Tom Clancy’s The Division Resurgence
4.5

The voiced player character has more personality and presence than earlier silent Division agents.

endgame content
Diablo IV
4.3

Endgame was heavily discussed and mostly praised, especially day-one systems and War Plans, though a few reviewers found later loops lacking.

Tom Clancy’s The Division Resurgence
2.0

Endgame build management looks deep but already feels tedious because of layered gear, mods, and overlapping progression systems.

innovation
Diablo IV
2.8

Innovation was criticized as limited, even by reviewers who liked the overall design.

Tom Clancy’s The Division Resurgence
5.0

The franchise's first fully shared open world is seen as a major improvement that should influence future Division games.

battle pass value
Diablo IV
2.5

One expansion reviewer criticized premium battle pass add-ons as unnecessary cosmetic value.

Tom Clancy’s The Division Resurgence
4.5

The Classified Ops Pass is relatively inexpensive and offers an early exotic plus useful materials.

grind level
Diablo IV
4.0

One review framed the modern grind as low-commitment and welcoming rather than punishing.

Tom Clancy’s The Division Resurgence
2.0

Campaign level gates, daily limits, and slower free progression can force repetitive activities before players can continue the story.

crafting system
Diablo IV
4.5

Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.

Tom Clancy’s The Division Resurgence
2.8

Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.

immersion
Diablo IV
3.0

One review found the shared online world could detract from the lonely Diablo atmosphere.

Tom Clancy’s The Division Resurgence
4.8

Story framing, presentation, music, and active combat can make the mobile world feel coherent and absorbing.

pacing
Diablo IV
2.3

Pacing was a recurring weakness, with reviewers criticizing filler errands, shocking plot pacing, and overly cinematic stretches.

Tom Clancy’s The Division Resurgence
4.0

The structure works well for quick mobile sessions or longer grinds, but campaign level gates can badly slow the later story.

class balance
Diablo IV
3.0

Class balance evidence was mixed to negative in expansion reviews, especially around the Paladin feeling underwhelming or passive despite power.

Tom Clancy’s The Division Resurgence
4.6

Specializations feel distinct, flexible, and complementary, with tanks, medics, gadget users, and damage roles supporting different solo and co-op styles.

weapon balance
Diablo IV
3.0

One comparison review felt Diablo IV weapons functioned too much as stat sticks.

Tom Clancy’s The Division Resurgence
4.5

Weapon categories feel distinct, giving rifles, SMGs, shotguns, and snipers clear identities and uses.

environmental detail
Diablo IV
4.8

Environmental detail was a major strength, with reviewers praising intricate environments, Skovos changes, and beautiful region design.

Tom Clancy’s The Division Resurgence
3.4

Cars, snow, weather, and street clutter can look impressively detailed, but generic buildings, muddy textures, and pop-in appear on reduced settings.

originality
Diablo IV
2.8

Originality was a weakness, with reviews describing Diablo IV as rule-following or more deterministic than surprising.

Tom Clancy’s The Division Resurgence
4.0

The story finds a fresh position in the existing timeline without disrupting established lore.

dialogue quality
Diablo IV
4.2

One review praised the move away from cheesy performances and dialogue compared with the prior entry.

Tom Clancy’s The Division Resurgence
3.0

Mission dialogue is serviceable and clear but rarely memorable.

replay value
Diablo IV
4.9

Replay value was a major strength, with reviewers repeatedly saying the game kept them returning through classes, builds, and endgame systems.

Tom Clancy’s The Division Resurgence
3.8

Co-op, PvP, build experimentation, and the Dark Zone add strong replay potential, though reduced depth may limit long-term investment for veterans.

online stability
Diablo IV
4.1

Online stability was mostly good in review periods, though reviewers still noted rare hitches and disconnections.

Tom Clancy’s The Division Resurgence
3.0

Reliable Wi-Fi is strongly preferred because difficult missions, progression features, and multiplayer depend heavily on a stable connection.

atmosphere
Diablo IV
5.0

Atmosphere was strongly praised for darkness, brutality, and ominous beauty in both base game and expansion.

Tom Clancy’s The Division Resurgence
3.9

At its best, snowy streets, weather, and sound preserve The Division's tense atmosphere. Lower settings, flat lighting, and pop-in can noticeably weaken it.

user interface design
Diablo IV
4.5

UI evidence was positive where scored, especially tooltips and UX design.

Tom Clancy’s The Division Resurgence
3.4

Customizable touch layouts are strong, but dense menus, small-screen crowding, and layered systems often undermine usability.

menu usability
Diablo IV
3.5

Menu and inventory usability was mixed, with praise for loot filters but criticism of the small inventory and missing gem bag.

Tom Clancy’s The Division Resurgence
2.5

Menus are one of the weakest areas, with layered currencies, constant notifications, and awkward controller cursors making management feel tedious.

graphics quality
Diablo IV
4.7

Graphics were consistently praised as stellar, beautiful, sharp, and technically impressive across base game and expansion coverage.

Tom Clancy’s The Division Resurgence
3.8

Visuals range from exceptional for mobile on strong hardware to muddy, dated, or heavily reduced on weaker devices.

microtransaction impact
Diablo IV
3.5

One review said the shop was annoying but did not ruin the game design.

Tom Clancy’s The Division Resurgence
2.6

Paid currencies, battle passes, cosmetics, and repeated offers remain visible throughout play even when they can mostly be ignored.

voice acting
Diablo IV
4.4

Voice acting was consistently praised, especially Lorath and the expansion performances, with only minor presentation caveats elsewhere.

Tom Clancy’s The Division Resurgence
3.5

Voice performances range from solid to merely adequate, supporting the story without consistently standing out.

skill tree depth
Diablo IV
4.3

Skill trees and buildcraft were heavily covered and mostly praised for flexibility and depth, with some caveats that changes could be overstated or twig-like.

Tom Clancy’s The Division Resurgence
3.5

Specialization talents add useful choices, but the trees are less extensive than those in the PC and console games.

upgrade system
Diablo IV
4.0

Upgrade-related evidence was positive overall, especially around Talismans and loadout tailoring, though one reviewer had not yet found thrilling pieces.

Tom Clancy’s The Division Resurgence
4.8

Quick equip and item leveling make upgrades convenient, useful, and capable of keeping favorite gear relevant.

level design
Diablo IV
3.7

Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.

Tom Clancy’s The Division Resurgence
4.5

Enemy nests, alleys, rooftops, and urban squares provide lively, action-focused combat arenas.

server reliability
Diablo IV
3.3

Server reliability was mixed: some reviews saw stability, while others reported lag, disconnections, or rubber-banding.

Tom Clancy’s The Division Resurgence
2.5

Regional separation can divide friends, and server errors have occasionally prevented multiplayer modes from launching.

narrative quality
Diablo IV
4.1

Narrative drew broad but mixed praise: many reviews liked Lilith, Mephisto, or expansion arcs, while several criticized weak, predictable, or ham-fisted storytelling.

Tom Clancy’s The Division Resurgence
3.3

Opinions vary sharply: some found the story engaging and well presented, while others called it plain, small-scale, cheesy, or slow.

horror tension
Diablo IV
4.0

Horror tension was mixed-to-positive, with praise for evil tone but one caveat that some horror imagery became bland through repetition.

Tom Clancy’s The Division Resurgence
4.8

Street firefights and Dark Zone encounters create strong white-knuckle tension, especially when valuable loot or survival is at risk.

learning curve
Diablo IV
3.8

Learning curve evidence was mixed: complexity can be bracing, but the Warlock and skill systems were also called approachable.

Tom Clancy’s The Division Resurgence
3.0

The many menus, currencies, builds, and progression layers can feel overwhelming, but gradual introductions keep them manageable for many players.

value for money
Diablo IV
4.8

Value evidence was positive, with reviewers saying the base game offered strong hours-per-dollar value.

Tom Clancy’s The Division Resurgence
4.0

Free entry makes the substantial campaign, open world, and multiplayer offering easy to try despite its store.

writing quality
Diablo IV
2.5

One review criticized the story presentation as clunky and out of place.

Tom Clancy’s The Division Resurgence
3.3

The writing can keep routine missions engaging, but the central story sometimes feels underdeveloped and slow.

controls responsiveness
Diablo IV
4.8

The handling was praised as precise and responsive, with reviewers highlighting intuitive combat feel and quick reactions.

Tom Clancy’s The Division Resurgence
4.1

Touch controls work better than expected and offer strong customization, but controller play is usually smoother while some menu and aiming roughness remains.

performance optimization
Diablo IV
4.3

Performance was generally praised as smooth and well optimized, though one expansion review noted mild issues and progression bugs.

Tom Clancy’s The Division Resurgence
3.8

Performance can be excellent and smooth on supported hardware, yet device age and settings produce large differences in quality and stability.

progression system
Diablo IV
4.1

Progression was mostly praised for freshness, item growth, and useful systems, though a few reviewers found leveling or rewards slow early on.

Tom Clancy’s The Division Resurgence
3.6

Meaningful gear growth and flexible item leveling can feel rewarding, but layered menus, currencies, and overlapping upgrades also create confusion.

core gameplay loop
Diablo IV
4.3

Reviewers described the core loop as deeply compelling overall, though one found repeated spaces blurred together after long sessions.

Tom Clancy’s The Division Resurgence
4.8

The cycle of completing missions, finding better gear, and improving builds is highly addictive and repeatedly inspires one more activity.

community features
Diablo IV
4.5

Community features were praised through trading, clans, and group activity support.

Tom Clancy’s The Division Resurgence
5.0

Organic alliances and a full clan system give players meaningful ways to cooperate, earn rewards, and stay connected.

animation quality
Diablo IV
5.0

One expansion review praised Blizzard’s cutscenes as massive, detailed, and stunning.

Tom Clancy’s The Division Resurgence
4.5

Impactful hit reactions help gunfire feel powerful and responsive.

lore depth
Diablo IV
5.0

One review strongly praised Diablo IV as rewarding for lore enthusiasts.

Tom Clancy’s The Division Resurgence
4.5

The story fills gaps between earlier games and adds unseen events without requiring newcomers to know the full series history.

sandbox freedom
Diablo IV
4.5

One review specifically praised player agency in choosing how to spend time across Sanctuary.

Tom Clancy’s The Division Resurgence
5.0

Once Manhattan opens up, players can freely choose missions, bounties, exploration, or tougher activities instead of following a rigid path.

content variety
Diablo IV
4.2

Content variety was mostly positive thanks to sidequests, endgame activities, and expansion additions, though one review warned some activities can feel copied.

Tom Clancy’s The Division Resurgence
4.6

Story missions, side activities, bounties, world events, co-op, PvP, clans, and the Dark Zone create an unusually full mobile package.

exploration quality
Diablo IV
4.6

Exploration was consistently praised as rewarding, joyful, and enhanced by large regions, side activities, and new expansion spaces.

Tom Clancy’s The Division Resurgence
5.0

Roaming patrols, events, safe houses, and side activities frequently pull players away from their planned route in an enjoyable way.

boss design
Diablo IV
3.6

Boss design was highly mixed, ranging from phenomenal and mechanically distinct to disappointing, inconsistent, or frustrating.

Tom Clancy’s The Division Resurgence
4.0

Missions build toward dedicated boss fights that reward tactical play and useful loot.

monetization fairness
Diablo IV
3.0

Monetization was mixed: cosmetics were not intrusive or pay-to-win, but reviewers repeatedly criticized high prices and paid layers in a full-priced game.

Tom Clancy’s The Division Resurgence
3.3

The full game can be enjoyed without paying, but free progress is slower and not every store offer provides good value.

gameplay mechanics
Diablo IV
4.0

One review praised the ability-tree flexibility, saying players can rebuild their character and adapt play fluidly.

Tom Clancy’s The Division Resurgence
4.3

Core systems are streamlined for mobile without losing their tactical character, and abilities remain quick and satisfying to use.

open-world design
Diablo IV
4.7

The open world was broadly praised for scale, interlinked regions, and multiplayer-friendly structure.

Tom Clancy’s The Division Resurgence
4.4

The shared Manhattan map offers plentiful activities and organic player encounters, though one player found parts of it lifeless and dated.

live-service support
Diablo IV
4.1

Live-service evidence was cautiously positive, with reviewers praising foundations and planned updates while noting unknown seasonal elements.

Tom Clancy’s The Division Resurgence
3.8

Daily tasks, weekly activities, and recurring bounties offer reasons to return, though the long-term handling of FOMO remains uncertain.

frame rate stability
Diablo IV
4.5

One review praised the slick 60 frames-per-second performance.

Tom Clancy’s The Division Resurgence
4.2

Supported devices can deliver smooth 45fps or 60fps play, but higher frame rates often require lower resolution and visual settings.

fun factor
Diablo IV
4.3

Fun factor was broadly positive across base game and expansion reviews, even among reviewers who criticized story or systems.

Tom Clancy’s The Division Resurgence
4.6

Most players found the game surprisingly enjoyable and compelling, even when mobile clutter, repetition, or technical compromises caused frustration.

character development
Diablo IV
4.2

One review praised the base game’s characters as more fleshed out and memorable.

Tom Clancy’s The Division Resurgence
4.5

A fully voiced agent feels more like a real character than the silent protagonists in earlier entries.

faithfulness to franchise
Diablo IV
5.0

One review praised Diablo IV as quintessentially Diablo.

Tom Clancy’s The Division Resurgence
4.7

The game closely preserves The Division's cover combat, loot chase, snowy New York setting, and tactical identity despite the mobile format.

quest design
Diablo IV
3.3

Quest evidence was split between strong praise for rewarding side content and complaints that some side quests were mundane or one-dimensional.

Tom Clancy’s The Division Resurgence
3.0

Some side objectives receive useful narrative context, while others feel mundane or tonally out of place.

mission design
Diablo IV
2.5

Mission design drew criticism in expansion coverage for repetitive objective flow and travel-to-talk sequences.

Tom Clancy’s The Division Resurgence
2.8

Combat arenas can be fun and energetic, but some campaign objectives feel trivial or poorly matched to the serious tactical setting.

fast travel convenience
Diablo IV
4.5

One expansion review praised War Plans for saving players from searching the large map.

Tom Clancy’s The Division Resurgence
4.8

Direct travel to discovered locations and open-world activities cuts down unnecessary running and suits short sessions.

movement feel
Diablo IV
4.8

Movement received strong marks for responsive dodging and class mobility, including praise for the expansion Warlock’s wraith-like movement.

Tom Clancy’s The Division Resurgence
4.5

Movement is smooth, fast, and well suited to cover-based combat.

multiplayer design
Diablo IV
4.8

Multiplayer design was praised for cross-platform flexibility, online integration, and group play freshness.

Tom Clancy’s The Division Resurgence
5.0

Four-player co-op, shared-world teaming, clans, dedicated PvP, and the Dark Zone form a strong multiplayer package.

visual effects quality
Diablo IV
4.8

Visual effects received strong praise for spell and magical effects that looked flashy while staying functional.

Tom Clancy’s The Division Resurgence
5.0

Lighting effects, firefights, and explosions can look especially impressive on capable mobile hardware.

economy and resource balance
Diablo IV
3.2

One review found respec costs workable but still a slight disincentive to experimentation.

Tom Clancy’s The Division Resurgence
3.0

Upgrade materials become valuable and sometimes scarce, encouraging players to spend carefully rather than improve every item.

combat system
Diablo IV
4.7

Combat was one of the strongest points, with repeated praise for precision, satisfaction, and tactical chaos; only one review framed it as more uneven.

Tom Clancy’s The Division Resurgence
4.6

Cover shooting is consistently praised as punchy, responsive, and tactical, preserving the satisfying feel of the mainline games.

polish
Diablo IV
4.2

Polish was mostly praised, with several reviewers calling the launch or technical package ready, well made, or a tour de force.

Tom Clancy’s The Division Resurgence
4.0

The overall game feels impressively finished for mobile, although controller and interface edge cases expose rough spots.

social features
Diablo IV
4.5

Social features were praised through increased trading and clan prominence.

Tom Clancy’s The Division Resurgence
4.7

Shared-world encounters, spontaneous squads, and clans make it easy to cooperate and build longer-term groups.

world-building
Diablo IV
4.7

World-building was praised for history, mythos, and an exciting Sanctuary setting.

Tom Clancy’s The Division Resurgence
4.5

Narrative framing connects missions and side activities into a coherent version of post-outbreak Manhattan.

difficulty balance
Diablo IV
3.7

Difficulty evidence was mixed: bosses and tier options were praised, but some expansion encounters and later challenge tuning felt frustrating or uncertain.

Tom Clancy’s The Division Resurgence
3.9

Combat rewards cover use and smart positioning, though harder missions can become punishing for solo players or underpowered builds.

co-op experience
Diablo IV
4.3

Co-op evidence was positive, with reviewers praising group formation, level scaling, and the extra fun of playing with others.

Tom Clancy’s The Division Resurgence
4.4

Shared-world encounters and easy drop-in teaming make cooperation one of the strongest parts of the game, especially for harder activities.

loot system
Diablo IV
4.6

Loot was praised for cadence, usefulness, and improved design, with reviewers emphasizing experimentation and build-defining drops.

Tom Clancy’s The Division Resurgence
4.4

Frequent weapons, gear, mods, and build options make looting deeply satisfying, although one critic found the long-term chase less engaging.

soundtrack quality
Diablo IV
4.8

The soundtrack was consistently praised as memorable, majestic, atmospheric, and excellent.

Tom Clancy’s The Division Resurgence
4.7

Subtle cinematic music supports the atmosphere and can make exploration and major story moments more memorable.

onboarding experience
Diablo IV
4.4

Reviews found the story and current ARPG structure approachable for newcomers, especially when major lore points were explained.

Tom Clancy’s The Division Resurgence
4.4

Systems are generally introduced in stages, with prompts, guides, and career objectives helping newcomers understand a dense game.

sound design
Diablo IV
5.0

Sound design was unanimously strong in scored evidence, from demon audio to interface and environmental details.

Tom Clancy’s The Division Resurgence
5.0

Punchy gunfire and tense environmental audio stand out as some of the game's strongest presentation work.

art direction
Diablo IV
5.0

Art direction was a standout strength, with reviewers praising Diablo IV’s darker horror look and expansion region aesthetics.

Tom Clancy’s The Division Resurgence
5.0

Snow-covered New York convincingly recreates the original game's visual identity and post-crisis mood.

bug frequency
Diablo IV
3.0

Bug evidence was limited and negative-leaning, with IGN-style reviews noting irritating issues.

Tom Clancy’s The Division Resurgence
3.0

One controller sensitivity bug appeared suddenly, though reconnecting the controller fixed it.

cross-play support
Diablo IV
4.5

One review praised cross-platform play as fun and appealing.

Tom Clancy’s The Division Resurgence
4.5

iOS, Android, and emulated players can play together, provided everyone chooses the same isolated regional server.

HUD clarity
Diablo IV
2.0

One reviewer criticized the inability to change the HP bar color while using Warlock resources.

Tom Clancy’s The Division Resurgence
2.0

The small-screen HUD can become crowded during intense fights, making enemies, effects, and controls harder to track.

mission variety
Diablo IV
2.0

One expansion review criticized missions for repeating ambush-style objectives.

Tom Clancy’s The Division Resurgence
2.0

Repeated enemy waves, rotating maps, and familiar objective structures make missions predictable despite the large overall content count.

world interactivity
Diablo IV
4.5

One review praised world bosses and limited-time events for making the shared world feel active.

Tom Clancy’s The Division Resurgence
4.5

Constant patrols and spontaneous fights make travel feel active and can redirect players toward unexpected activities.

accessibility options
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
3.0

Automation and control assists make touchscreen play easier, but subtitle, colorblind, and audio accessibility settings are notably limited.

age appropriateness
Diablo IV
2.0

One review warned that the gore is intense enough to shock players who dislike graphic violence.

Tom Clancy’s The Division ResurgenceNo score yet
AI behavior
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
3.3

Enemy behavior is inconsistent: some foes flank and pressure careless players, while others act predictably or foolishly.

aiming precision
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
4.0

Aim assist, optional first-person aiming, and controller support can make shooting precise, though default controller acceleration may need adjustment.

battle mode quality
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
4.5

The Dark Zone remains a tense, high-risk highlight, while PvP and extraction activities add worthwhile competitive variety.

character customization
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
3.8

Loadout and cosmetic options can be extensive, but several players found face and appearance creation much shallower than the build system.

character roster
Diablo IV
4.5

The roster was praised overall for fun, distinct classes, especially Warlock and Paladin, though some reviews preferred one class over another.

Tom Clancy’s The Division ResurgenceNo score yet
companion AI
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
2.0

AI allies are limited and unreliable when difficulty rises, making real teammates much more useful.

crash stability
Diablo IV
3.0

One review reported a persistent crash after a specific main-quest boss.

Tom Clancy’s The Division ResurgenceNo score yet
cross-save support
Diablo IV
4.5

One review praised carrying progress between consoles as appealing.

Tom Clancy’s The Division ResurgenceNo score yet
DLC value
Diablo IV
3.7

DLC value was mixed: several reviewers found Lord of Hatred worth playing or robust, while others called it a hard sell or context-dependent.

Tom Clancy’s The Division ResurgenceNo score yet
emotional impact
Diablo IV
4.3

Emotional impact was generally strong in expansion and lore-focused reviews, though one reviewer said the base game did not raise their pulse.

Tom Clancy’s The Division ResurgenceNo score yet
enemy variety
Diablo IV
3.6

Enemy variety was mixed: one expansion review praised a cohesive new bestiary, while base-game reviews noticed repeated enemies or simple mechanics.

Tom Clancy’s The Division ResurgenceNo score yet
facial animations
Diablo IV
2.8

One expansion review found some lip-syncing and cutscene quality behind the curve.

Tom Clancy’s The Division ResurgenceNo score yet
handheld play suitability
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
4.1

It delivers a convincing portable Division experience for short or long sessions, though small screens, older hardware, and connectivity can hold it back.

map and navigation design
Diablo IV
4.4

Map and navigation design was praised for an easy world map, pathfinding, overlays, and War Plans teleporting.

Tom Clancy’s The Division ResurgenceNo score yet
matchmaking quality
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
4.3

Quick mission matching can make difficult content easier to tackle, though server problems occasionally block access.

platform-specific feature support
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
4.1

Broad controller compatibility is a major strength, but controller menus, aim acceleration, and occasional responsiveness issues need more polish.

puzzle design
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
4.0

Combination lockboxes provide simple environmental puzzles with worthwhile early rewards.

seasonal content quality
Diablo IV
4.0

One reviewer said seasonal content is integral and often good, while noting the reviewed expansion period did not include it.

Tom Clancy’s The Division ResurgenceNo score yet
side character depth
Diablo IV
4.2

One review praised the supporting cast and narrative characters as more memorable and fleshed out.

Tom Clancy’s The Division ResurgenceNo score yet
tutorial quality
Diablo IVNo score yet
Tom Clancy’s The Division Resurgence
4.3

The opening and class guides introduce systems gradually without becoming overly intrusive.