Compare Diablo IV vs Marathon

Diablo IV
Marathon

Quick verdict

What each product is best for

Choose Diablo IV for user interface design and map and navigation design.

Choose Marathon for bug frequency and writing quality.

Comparison Takeaways

Diablo IV

Where It Has the Edge

  • user interface design is 4.5 vs 1.8. UI evidence was positive where scored, especially tooltips and UX design.
  • map and navigation design is 4.4 vs 2.2. Map and navigation design was praised for an easy world map, pathfinding, overlays, and War Plans teleporting.
  • content variety is 4.2 vs 2.0. Content variety was mostly positive thanks to sidequests, endgame activities, and expansion additions, though one review warned some...
  • onboarding experience is 4.4 vs 2.2. Reviews found the story and current ARPG structure approachable for newcomers, especially when major lore points were explained.

Marathon

Where It Has the Edge

  • bug frequency is 5.0 vs 3.0. Major bugs appear uncommon during play. Serious issues are rare, with only a minor one-off NPC problem standing...
  • writing quality is 4.5 vs 2.5. Faction introductions and story moments benefit from sharp, personality-driven writing. The strongest dialogue and briefings make the corporations...
  • pacing is 4.1 vs 2.3. The pace swings between careful, slow movement and explosive, very short firefights. That contrast can create terrific tension,...
  • originality is 4.3 vs 2.8. Marathon feels most original in its audiovisual identity, corporate sci-fi setting, and the way it reshapes extraction-shooter conventions....
Average score
Diablo IV
4.1
Marathon
3.8
user interface design
Diablo IV
4.5

UI evidence was positive where scored, especially tooltips and UX design.

Marathon
1.8

The interface is the most consistent criticism. Menus, inventory icons, loot management, and information density are stylish but frequently described as cluttered, confusing, or unnecessarily hard to use.

map and navigation design
Diablo IV
4.4

Map and navigation design was praised for an easy world map, pathfinding, overlays, and War Plans teleporting.

Marathon
2.2

Objectives are not always well signposted, and several maps can become hard to navigate under pressure. The problem ranges from tiny markers to layouts that make players lose time simply finding the next interaction point.

content variety
Diablo IV
4.2

Content variety was mostly positive thanks to sidequests, endgame activities, and expansion additions, though one review warned some activities can feel copied.

Marathon
2.0

The available maps have distinct personalities, but the overall amount of launch content is a recurring concern. More maps and modes would help the strong individual spaces feel less limited over time.

onboarding experience
Diablo IV
4.4

Reviews found the story and current ARPG structure approachable for newcomers, especially when major lore points were explained.

Marathon
2.2

Onboarding is one of the biggest barriers. Dense menus, limited guidance, unclear objectives, and unfamiliar extraction systems can make the first several hours feel much harder than the later game.

bug frequency
Diablo IV
3.0

Bug evidence was limited and negative-leaning, with IGN-style reviews noting irritating issues.

Marathon
5.0

Major bugs appear uncommon during play. Serious issues are rare, with only a minor one-off NPC problem standing out among otherwise clean technical reports.

menu usability
Diablo IV
3.5

Menu and inventory usability was mixed, with praise for loot filters but criticism of the small inventory and missing gem bag.

Marathon
1.5

Menu navigation is often slower and more confusing than the shooting itself. The layout can become familiar with time, but familiarity does not fully solve the clutter and extra steps.

writing quality
Diablo IV
2.5

One review criticized the story presentation as clunky and out of place.

Marathon
4.5

Faction introductions and story moments benefit from sharp, personality-driven writing. The strongest dialogue and briefings make the corporations and AIs feel distinctive rather than like generic quest dispensers.

pacing
Diablo IV
2.3

Pacing was a recurring weakness, with reviewers criticizing filler errands, shocking plot pacing, and overly cinematic stretches.

Marathon
4.1

The pace swings between careful, slow movement and explosive, very short firefights. That contrast can create terrific tension, but it also makes the game feel abrupt or uneven for players expecting a faster run-and-gun shooter.

originality
Diablo IV
2.8

Originality was a weakness, with reviews describing Diablo IV as rule-following or more deterministic than surprising.

Marathon
4.3

Marathon feels most original in its audiovisual identity, corporate sci-fi setting, and the way it reshapes extraction-shooter conventions. Some class and genre elements are familiar enough to keep it from feeling wholly new.

immersion
Diablo IV
3.0

One review found the shared online world could detract from the lonely Diablo atmosphere.

Marathon
4.5

The game can become deeply immersive once its lore, sound cues, world design, and tense extraction rhythm click together. Its unusual presentation helps players inhabit the role of a Runner rather than simply chase kills.

learning curve
Diablo IV
3.8

Learning curve evidence was mixed: complexity can be bracing, but the Warlock and skill systems were also called approachable.

Marathon
2.3

The learning curve is steep and sometimes brutal, but many players say the game becomes far more rewarding once its systems click. That delayed payoff is a strength for committed players and a major obstacle for casual ones.

grind level
Diablo IV
4.0

One review framed the modern grind as low-commitment and welcoming rather than punishing.

Marathon
2.7

The grind is substantial and central to Marathon’s identity. Some players enjoy faction progression and long-term goals, while others find repetitive quests and time demands exhausting.

value for money
Diablo IV
4.8

Value evidence was positive, with reviewers saying the base game offered strong hours-per-dollar value.

Marathon
3.5

The $39.99 entry price is considered reasonable by some players given the production quality, though the premium pass and live-service model complicate the value proposition. It is easier to justify for committed extraction-shooter fans than casual players.

skill tree depth
Diablo IV
4.3

Skill trees and buildcraft were heavily covered and mostly praised for flexibility and depth, with some caveats that changes could be overstated or twig-like.

Marathon
3.1

The faction trees create useful goals, but their structure is not always clear. Some players like having upgrades to chase, while others find the paths too loosely organized to make build decisions feel exciting.

controls responsiveness
Diablo IV
4.8

The handling was praised as precise and responsive, with reviewers highlighting intuitive combat feel and quick reactions.

Marathon
3.6

Shooting and movement controls are often described as crisp and responsive, but inventory swapping and a few control choices can feel cumbersome. Some players needed tweaking before the controls felt right.

lore depth
Diablo IV
5.0

One review strongly praised Diablo IV as rewarding for lore enthusiasts.

Marathon
3.9

Lore is unusually deep for a competitive shooter, with factions, AIs, codex entries, and ties to the original games creating a dense mystery. Players willing to read and connect clues get much more from the world than those who ignore it.

economy and resource balance
Diablo IV
3.2

One review found respec costs workable but still a slight disincentive to experimentation.

Marathon
4.3

Materials and faction economies give players useful goals beyond simple kills, while barter rewards make salvage feel valuable. The better implementations keep resources circulating without completely removing the consequences of losing gear.

class balance
Diablo IV
3.0

Class balance evidence was mixed to negative in expansion reviews, especially around the Paladin feeling underwhelming or passive despite power.

Marathon
2.0

Shell balance needs tuning. Assassin can feel overpowered, while Recon can lag behind stronger defensive and offensive options.

innovation
Diablo IV
2.8

Innovation was criticized as limited, even by reviewers who liked the overall design.

Marathon
3.7

Progression ideas, Cryo Archive, and the interaction between PvP and extraction systems show real cleverness. Still, the broader extraction-shooter direction can feel more trend-following than groundbreaking.

difficulty balance
Diablo IV
3.7

Difficulty evidence was mixed: bosses and tier options were praised, but some expansion encounters and later challenge tuning felt frustrating or uncertain.

Marathon
2.8

Marathon is intentionally demanding, with lethal PvP, dangerous AI, and a steep skill curve. Hardcore players often admire that commitment, while casual and new players repeatedly find the difficulty intimidating or punishing.

multiplayer design
Diablo IV
4.8

Multiplayer design was praised for cross-platform flexibility, online integration, and group play freshness.

Marathon
3.9

Multiplayer is aggressively PvP-focused, with trios, solo play, and emerging duo options producing very different experiences. Squad play can be excellent, while solo and mismatched team sizes expose some of the game’s harshest tradeoffs.

online stability
Diablo IV
4.1

Online stability was mostly good in review periods, though reviewers still noted rare hitches and disconnections.

Marathon
5.0

Connections are generally stable, with few disconnect-style problems surfacing during long sessions. Online reliability is much less troublesome than the game’s UI or balance.

movement feel
Diablo IV
4.8

Movement received strong marks for responsive dodging and class mobility, including praise for the expansion Warlock’s wraith-like movement.

Marathon
3.9

Movement is generally fluid and expressive, with sprinting, sliding, grapples, jumps, and shell abilities creating tactical routes. Heat limits, fall damage, and occasional mantling friction can make it feel less free-flowing than it first appears.

mission design
Diablo IV
2.5

Mission design drew criticism in expansion coverage for repetitive objective flow and travel-to-talk sequences.

Marathon
3.3

Contracts give each run a concrete purpose and feed faction progression, but several missions are vague, repetitive, or frustrating. The one-active-contract restriction is a frequent complaint because it can make failed runs feel wasted.

atmosphere
Diablo IV
5.0

Atmosphere was strongly praised for darkness, brutality, and ominous beauty in both base game and expansion.

Marathon
4.3

Tau Ceti IV has a distinctive uneasy atmosphere, mixing bright retro-futurism with abandoned spaces, corporate menace, and creeping dread. The contrast makes the world memorable even before combat starts.

community features
Diablo IV
4.5

Community features were praised through trading, clans, and group activity support.

Marathon
3.8

Proximity chat and lightweight communication can create memorable truces or help clear up intentions, but the wider culture remains heavily shoot-on-sight. Social cooperation is possible rather than encouraged.

level design
Diablo IV
3.7

Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.

Marathon
4.4

Map design improves noticeably as the game opens up, with Outpost and Cryo Archive earning especially strong praise for verticality, secrets, and combat flow. The earliest maps are more divisive and can feel flat or repetitive.

server reliability
Diablo IV
3.3

Server reliability was mixed: some reviews saw stability, while others reported lag, disconnections, or rubber-banding.

Marathon
4.0

Servers held up well during play, with no major reliability problems standing out. The bigger uncertainty is long-term population and support rather than immediate server stability.

animation quality
Diablo IV
5.0

One expansion review praised Blizzard’s cutscenes as massive, detailed, and stunning.

Marathon
4.3

Small animation details, including reload and movement touches, reinforce the snappy feel of play. The wider presentation also gives shells and weapons distinct animation work.

social features
Diablo IV
4.5

Social features were praised through increased trading and clan prominence.

Marathon
3.9

Friends, proximity chat, and coordinated squads can produce some of the game’s best moments. Solo-focused players also point out that finding a dependable group is harder than it should be.

voice acting
Diablo IV
4.4

Voice acting was consistently praised, especially Lorath and the expansion performances, with only minor presentation caveats elsewhere.

Marathon
5.0

Voice work is a presentation strength, especially in faction scenes and debriefs. The cast and performances add personality to material that could otherwise feel like dry lore delivery.

emotional impact
Diablo IV
4.3

Emotional impact was generally strong in expansion and lore-focused reviews, though one reviewer said the base game did not raise their pulse.

Marathon
4.8

Successful extractions and close fights can produce unusually physical reactions—shaking hands, pounding hearts, relief, and triumph. The risk of losing gear gives victories and defeats more emotional weight than a routine shooter match.

art direction
Diablo IV
5.0

Art direction was a standout strength, with reviewers praising Diablo IV’s darker horror look and expansion region aesthetics.

Marathon
4.4

The loud retro-futurist art direction is one of the game’s defining traits. It is often gorgeous, vibrant, and refreshingly distinctive, though the color and visual density can be overwhelming.

upgrade system
Diablo IV
4.0

Upgrade-related evidence was positive overall, especially around Talismans and loadout tailoring, though one reviewer had not yet found thrilling pieces.

Marathon
3.5

Weapon mods, faction upgrades, cores, and implants can meaningfully reshape a loadout and keep progression interesting. The depth is rewarding once understood, though the surrounding menus can make upgrades harder to parse than necessary.

graphics quality
Diablo IV
4.7

Graphics were consistently praised as stellar, beautiful, sharp, and technically impressive across base game and expansion coverage.

Marathon
4.2

Graphics are widely praised for sharp detail, bold color, and strong presentation across platforms. The visual identity is a major draw even for players who are unsure about the extraction-shooter format.

replay value
Diablo IV
4.9

Replay value was a major strength, with reviewers repeatedly saying the game kept them returning through classes, builds, and endgame systems.

Marathon
4.4

The best runs create a powerful one-more-match pull, with several players staying hooked for dozens or even hundreds of hours. Long-term replayability depends on whether fresh content can keep repetition from overtaking the core loop.

monetization fairness
Diablo IV
3.0

Monetization was mixed: cosmetics were not intrusive or pay-to-win, but reviewers repeatedly criticized high prices and paid layers in a full-priced game.

Marathon
3.5

Monetization earns mixed-to-negative reactions: expensive cosmetics and a weak rewards track draw criticism, but the lack of meaningful pay-to-win advantages is a clear positive. The base game is not gated by paid maps or abilities.

HUD clarity
Diablo IV
2.0

One reviewer criticized the inability to change the HP bar color while using Warlock resources.

Marathon
1.5

HUD readability has clear weaknesses, including very small text and objective markers that can be hard to spot. Those problems are especially costly when the game is already asking players to make quick decisions.

mission variety
Diablo IV
2.0

One expansion review criticized missions for repeating ambush-style objectives.

Marathon
2.5

Mission variety is a weak spot, especially early on. Repetitive fetch-style objectives can make the grind feel artificial even when later contracts become more interesting.

seasonal content quality
Diablo IV
4.0

One reviewer said seasonal content is integral and often good, while noting the reviewed expansion period did not include it.

Marathon
4.5

Season 1’s early content is described as a fun addition, with extra rewards and activities fitting naturally into normal play. The longer-term seasonal cadence still has more to prove.

world interactivity
Diablo IV
4.5

One review praised world bosses and limited-time events for making the shared world feel active.

Marathon
5.0

The strongest spaces are more than scenery: windows, doors, vertical routes, and interactive areas can change how a fight or infiltration plays out. Environmental choices have real tactical value.

progression system
Diablo IV
4.1

Progression was mostly praised for freshness, item growth, and useful systems, though a few reviewers found leveling or rewards slow early on.

Marathon
3.6

Faction progression is one of the strongest long-term hooks, with reputation, upgrades, materials, and rewards giving failed runs some forward momentum. Seasonal resets and slow early progress are the main reservations.

loot system
Diablo IV
4.6

Loot was praised for cadence, usefulness, and improved design, with reviewers emphasizing experimentation and build-defining drops.

Marathon
4.1

Loot creates the stakes that make extraction exciting, and modular gear can produce genuinely valuable finds. Losing a prized kit is thrilling when the system clicks and deeply frustrating when deaths or inventory friction feel unfair.

polish
Diablo IV
4.2

Polish was mostly praised, with several reviewers calling the launch or technical package ready, well made, or a tour de force.

Marathon
4.6

The core shooter feels highly polished, from weapon handling to map presentation and audiovisual feedback. UI and onboarding roughness keep that polish from feeling equally strong outside matches.

performance optimization
Diablo IV
4.3

Performance was generally praised as smooth and well optimized, though one expansion review noted mild issues and progression bugs.

Marathon
3.9

Performance is generally strong across consoles and a range of PCs, including older hardware. Most reports describe smooth play with few major technical problems, though isolated issues remain.

soundtrack quality
Diablo IV
4.8

The soundtrack was consistently praised as memorable, majestic, atmospheric, and excellent.

Marathon
4.3

The soundtrack ranges from understated and atmospheric to haunting and memorable. Music reinforces the uneasy sci-fi mood without overpowering the important positional audio.

frame rate stability
Diablo IV
4.5

One review praised the slick 60 frames-per-second performance.

Marathon
4.9

Frame rates are consistently described as stable, including solid 60fps console performance and smooth higher-end PC results. Dropped-frame complaints are rare in the scored material.

boss design
Diablo IV
3.6

Boss design was highly mixed, ranging from phenomenal and mechanically distinct to disappointing, inconsistent, or frustrating.

Marathon
4.0

Cryo Archive gives boss encounters real endgame weight, with difficult fights and a final encounter that can feel worth the preparation. Bosses are most effective when combined with the map’s PvP and puzzle pressure.

exploration quality
Diablo IV
4.6

Exploration was consistently praised as rewarding, joyful, and enhanced by large regions, side activities, and new expansion spaces.

Marathon
4.2

Exploration is rewarding when maps reveal vents, tunnels, locked rooms, hidden loot, and secrets. Some early areas become familiar too quickly, reducing the sense of discovery over time.

crash stability
Diablo IV
3.0

One review reported a persistent crash after a specific main-quest boss.

Marathon
3.3

Crash behavior is mostly manageable but not flawless. A few mid-match crashes can occur, although rejoining softens the impact and some long sessions run without crashing at all.

enemy variety
Diablo IV
3.6

Enemy variety was mixed: one expansion review praised a cohesive new bestiary, while base-game reviews noticed repeated enemies or simple mechanics.

Marathon
3.3

Enemy variety is serviceable rather than a standout. Some players find enough variety to keep encounters from going stale, while others specifically call the bot roster limited.

dialogue quality
Diablo IV
4.2

One review praised the move away from cheesy performances and dialogue compared with the prior entry.

Marathon
4.5

Faction dialogue helps sell the mystery and corporate personalities, with interactions described as meaningful, unnerving, and worth following. It works best for players already interested in the setting.

character roster
Diablo IV
4.5

The roster was praised overall for fun, distinct classes, especially Warlock and Paladin, though some reviews preferred one class over another.

Marathon
4.2

The six main Runner shells plus Rook support noticeably different playstyles through movement, stealth, healing, defense, and utility. Their identities are useful and varied even when some archetypes feel familiar.

sound design
Diablo IV
5.0

Sound design was unanimously strong in scored evidence, from demon audio to interface and environmental details.

Marathon
4.7

Sound design is a major strength, with footsteps, weapons, abilities, environmental hazards, and distant fights providing both atmosphere and tactical information. Good headphones materially improve situational awareness.

live-service support
Diablo IV
4.1

Live-service evidence was cautiously positive, with reviewers praising foundations and planned updates while noting unknown seasonal elements.

Marathon
4.3

Early support looks responsive, with balance patches, fixes, and community feedback moving quickly. Long-term confidence still depends on Bungie maintaining that pace and expanding the game enough to sustain its audience.

visual effects quality
Diablo IV
4.8

Visual effects received strong praise for spell and magical effects that looked flashy while staying functional.

Marathon
4.5

Shield breaks and explosive hits provide satisfying visual feedback during combat. Those effects help gunfights feel punchy without needing elaborate spectacle.

combat system
Diablo IV
4.7

Combat was one of the strongest points, with repeated praise for precision, satisfaction, and tactical chaos; only one review framed it as more uneven.

Marathon
4.5

Bungie-style gunplay is the clearest strength: weapons feel punchy, precise, and satisfying, and team fights can be exhilarating. The very short time-to-kill can also make some deaths feel abrupt or frustrating.

endgame content
Diablo IV
4.3

Endgame was heavily discussed and mostly praised, especially day-one systems and War Plans, though a few reviewers found later loops lacking.

Marathon
4.1

Cryo Archive is the standout endgame attraction, combining tougher AI, puzzles, high-value gear, bosses, and heavy PvP pressure. Its weekend-only access is repeatedly questioned despite the activity itself earning strong praise.

fun factor
Diablo IV
4.3

Fun factor was broadly positive across base game and expansion reviews, even among reviewers who criticized story or systems.

Marathon
4.5

The game is highly enjoyable once it clicks, with gunplay and extraction highs repeatedly pulling players back. It is not instantly fun for everyone, and some players never get past the early friction.

core gameplay loop
Diablo IV
4.3

Reviewers described the core loop as deeply compelling overall, though one found repeated spaces blurred together after long sessions.

Marathon
4.2

The drop-loot-extract loop produces tense, memorable runs and a strong one-more-match pull. Repetition can creep in when contracts stall or the available content starts feeling familiar.

battle pass value
Diablo IV
2.5

One expansion reviewer criticized premium battle pass add-ons as unnecessary cosmetic value.

Marathon
2.4

The first battle or rewards pass is a weak point, with recolors, duplicate items, and underwhelming cosmetics drawing criticism. Its non-expiring, low-pressure structure is one of the few positives.

narrative quality
Diablo IV
4.1

Narrative drew broad but mixed praise: many reviews liked Lilith, Mephisto, or expansion arcs, while several criticized weak, predictable, or ham-fisted storytelling.

Marathon
4.0

The underlying story and mystery are compelling, but Marathon tells them indirectly through factions, lore entries, briefings, and environmental clues. That approach fascinates lore-minded players and leaves others wishing for a more direct campaign-style narrative.

horror tension
Diablo IV
4.0

Horror tension was mixed-to-positive, with praise for evil tone but one caveat that some horror imagery became bland through repetition.

Marathon
3.9

Tension is one of Marathon’s best tools: quiet looting can turn into a lethal encounter in seconds, and solo Rook runs can feel like survival horror. For some players that pressure becomes frustration rather than excitement.

gameplay mechanics
Diablo IV
4.0

One review praised the ability-tree flexibility, saying players can rebuild their character and adapt play fluidly.

Marathon
3.9

The underlying systems are layered and often rewarding, especially once builds, faction goals, and extraction risks start working together. Some mechanics can clash with the very short time-to-kill.

environmental detail
Diablo IV
4.8

Environmental detail was a major strength, with reviewers praising intricate environments, Skovos changes, and beautiful region design.

Marathon
4.8

Maps reward close attention with environmental details that support both atmosphere and storytelling. The strongest spaces feel deliberately built rather than like generic combat arenas.

world-building
Diablo IV
4.7

World-building was praised for history, mythos, and an exciting Sanctuary setting.

Marathon
4.7

Corporate factions, environmental storytelling, and sci-fi lore give Tau Ceti IV a strong sense of place. The world-building is often praised as unusually rich for a multiplayer extraction game.

quest design
Diablo IV
3.3

Quest evidence was split between strong praise for rewarding side content and complaints that some side quests were mundane or one-dimensional.

Marathon
3.3

Questing gives the extraction loop direction and steady progression, yet the structure can be restrictive and grindy. Fetch-style objectives, poor signposting, and one-at-a-time progression are common pain points.

co-op experience
Diablo IV
4.3

Co-op evidence was positive, with reviewers praising group formation, level scaling, and the extra fun of playing with others.

Marathon
4.3

Marathon is at its best with a coordinated group that communicates and combines shell abilities. Friends make risky gear choices and intense fights more manageable, while silent random squads can quickly unravel.

crafting system
Diablo IV
4.5

Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.

Marathon
4.5

Build-crafting through mods and gear is flexible and satisfying, and the lack of extra crafting chores keeps the loop moving. The main tradeoff is that very short firefights can make some carefully built bonuses feel less important.

faithfulness to franchise
Diablo IV
5.0

One review praised Diablo IV as quintessentially Diablo.

Marathon
5.0

The reboot carries meaningful connections to Bungie’s older Marathon games through lore, aesthetics, locations, and endgame references. Fans of the original universe get more continuity than the genre shift initially suggests.

microtransaction impact
Diablo IV
3.5

One review said the shop was annoying but did not ruin the game design.

Marathon
3.5

Paid extras are mostly cosmetic and do not appear to create a serious pay-to-win problem. The bigger concern is the quality and pricing of the store and rewards pass rather than direct gameplay power.

sandbox freedom
Diablo IV
4.5

One review specifically praised player agency in choosing how to spend time across Sanctuary.

Marathon
4.5

Players can often choose how much danger to accept, from quietly looting and extracting to chasing tougher events or fights. That flexibility is a major part of the appeal for players who dislike being forced into constant combat.

weapon balance
Diablo IV
3.0

One comparison review felt Diablo IV weapons functioned too much as stat sticks.

Marathon
3.0

The arsenal is broadly viable, but not perfectly tuned. Sniper rifles in particular are described as slightly overtuned even while the overall weapon pool remains varied and useful.

accessibility options
Diablo IVNo score yet
Marathon
2.8

Accessibility is mixed: customizable subtitles and color options help, but there is no dedicated accessibility hub and audio-heavy play lacks strong visual sound-direction support. Hard-of-hearing players may be especially underserved.

age appropriateness
Diablo IV
2.0

One review warned that the gore is intense enough to shock players who dislike graphic violence.

MarathonNo score yet
AI behavior
Diablo IVNo score yet
Marathon
3.3

Enemy AI is dangerous, aggressive, and often smart enough to flank, pressure, or expose players to rival squads. Balance has shifted through patches, and some players still find the bots either too punishing or less threatening than they should be.

aiming precision
Diablo IVNo score yet
Marathon
4.0

Aiming benefits from Bungie’s familiar precision and strong weapon feedback, making accurate shooting feel satisfying. Some ADS-focused build effects matter less when fights end almost instantly.

character customization
Diablo IVNo score yet
Marathon
3.6

Shell skins and weapon cosmetics give players ways to personalize their look, but the reward quality is inconsistent. Recolors, repeated items, and paid cosmetics reduce the appeal of customization for some players.

character development
Diablo IV
4.2

One review praised the base game’s characters as more fleshed out and memorable.

MarathonNo score yet
competitive balance
Diablo IVNo score yet
Marathon
2.1

Competitive balance is most satisfying when teams and gear are evenly matched. Skill gaps, gear gaps, and uneven squad sizes can create lopsided fights that feel decided before tactics have a chance to matter.

cross-play support
Diablo IV
4.5

One review praised cross-platform play as fun and appealing.

MarathonNo score yet
cross-save support
Diablo IV
4.5

One review praised carrying progress between consoles as appealing.

MarathonNo score yet
DLC value
Diablo IV
3.7

DLC value was mixed: several reviewers found Lord of Hatred worth playing or robust, while others called it a hard sell or context-dependent.

MarathonNo score yet
facial animations
Diablo IV
2.8

One expansion review found some lip-syncing and cutscene quality behind the curve.

MarathonNo score yet
fast travel convenience
Diablo IV
4.5

One expansion review praised War Plans for saving players from searching the large map.

MarathonNo score yet
haptic feedback integration
Diablo IVNo score yet
Marathon
5.0

DualSense haptics noticeably strengthen weapon feel on PS5. The implementation is singled out as stellar rather than merely present.

matchmaking quality
Diablo IVNo score yet
Marathon
2.3

Matchmaking quality depends heavily on who fills the squad. Coordinated friends are preferred, while random teammates can make runs miserable even when the technical act of matchmaking works reliably.

open-world design
Diablo IV
4.7

The open world was broadly praised for scale, interlinked regions, and multiplayer-friendly structure.

MarathonNo score yet
platform-specific feature support
Diablo IVNo score yet
Marathon
4.5

PS5-specific features are used well, especially the strong DualSense haptics and PS5 Pro image treatment. These additions reinforce the already strong presentation rather than changing the core game.

platforming precision
Diablo IVNo score yet
Marathon
2.0

Jumping and climbing can feel smooth when the geometry cooperates, but mantling is inconsistent enough to cause failures at bad moments. Ledge grabs are the clearest point of frustration.

protagonist appeal
Diablo IV
2.0

One review criticized the player character as lacking personality or development.

MarathonNo score yet
puzzle design
Diablo IVNo score yet
Marathon
4.3

Cryo Archive’s vaults and endgame spaces add meaningful puzzle-solving to the extraction formula. The puzzle-heavy design is praised for depth, though some random elements can undermine a clean solution.

side character depth
Diablo IV
4.2

One review praised the supporting cast and narrative characters as more memorable and fleshed out.

MarathonNo score yet
stealth mechanics
Diablo IVNo score yet
Marathon
3.9

Stealth is a real playstyle rather than a novelty, especially with Rook and Assassin abilities. Sneaking, invisibility, noise control, and alternate routes can let careful players avoid or set up fights.

tutorial quality
Diablo IVNo score yet
Marathon
3.1

The tutorial covers the basic extraction loop, but it often leaves deeper systems to text prompts and trial-and-error. Its basic introduction works, yet the lack of guidance quickly becomes frustrating.