Compare Donkey Kong Bananza vs The Last of Us Part II Remastered

P1 Donkey Kong Bananza
P2 The Last of Us Part II Remastered

Comparison Takeaways

Donkey Kong Bananza

Where It Has the Edge

  • family friendliness is 5.0 vs 1.5. Family friendliness was praised through all-ages appeal and playing with kids.
  • user interface design is 5.0 vs 2.5. User interface design was praised for the helpful layer checklist that makes collectible tracking easier.
  • map and navigation design is 4.8 vs 2.5. Map and navigation design was praised for objective guidance, clear 3D mapping, and helping players avoid getting lost.
  • puzzle design is 4.3 vs 2.0. Puzzle design was often praised for clever material interactions and challenge rooms, but several reviewers felt some puzzles...

The Last of Us Part II Remastered

Where It Has the Edge

  • economy and resource balance is 5.0 vs 2.5. Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.
  • boss design is 5.0 vs 3.2. Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.
  • character roster is 4.7 vs 3.3. The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and...
  • enemy variety is 3.5 vs 2.5. Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited...
Average score
Product 1: Donkey Kong Bananza
4.4
Product 2: The Last of Us Part...
4.2
accessibility options
Product 1: Donkey Kong Bananza
4.3

Accessibility options were positively framed through Assist Mode and guidance that help younger or less experienced players finish the story.

Product 2: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

age appropriateness
Product 1: Donkey Kong Bananza
4.5

Age appropriateness was considered strong because one reviewer framed it as a kids game that remains accessible while ramping up later.

Product 2: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

AI behavior
Product 1: Donkey Kong Bananza
No score yet
Product 2: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

aiming precision
Product 1: Donkey Kong Bananza
No score yet
Product 2: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

animation quality
Product 1: Donkey Kong Bananza
5.0

Animation quality was consistently strong, especially DK's expressiveness, body language, and character reactions.

Product 2: The Last of Us Part...
No score yet
art direction
Product 1: Donkey Kong Bananza
4.3

Art direction was praised as fresh, stylized, and charming, though Digital Foundry noted some visual presentation weaknesses.

Product 2: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

atmosphere
Product 1: Donkey Kong Bananza
5.0

Atmosphere was praised for odd, colorful, claustrophobic, charming, and joyful underground spaces.

Product 2: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

boss design
Product 1: Donkey Kong Bananza
3.2

Boss design was divisive: some praised creative boss concepts, while others criticized repetition, ease, and mash-heavy fights.

Product 2: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

bug frequency
Product 1: Donkey Kong Bananza
No score yet
Product 2: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

camera behavior
Product 1: Donkey Kong Bananza
3.3

Camera behavior was a recurring caveat, especially when digging through terrain or moving quickly, though not usually a dealbreaker.

Product 2: The Last of Us Part...
No score yet
character development
Product 1: Donkey Kong Bananza
4.9

Character development centered on Pauline's confidence and her bond with DK, which several reviewers found heartwarming and defining.

Product 2: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

character roster
Product 1: Donkey Kong Bananza
3.3

Character roster was mixed: reviewers enjoyed returning or new characters, but some lamented missing iconic Kongs such as Funky.

Product 2: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

co-op experience
Product 1: Donkey Kong Bananza
4.5

Co-op experience was framed as a light helper-style mode, strongest for a parent and child rather than equal adult play.

Product 2: The Last of Us Part...
No score yet
combat system
Product 1: Donkey Kong Bananza
4.5

Combat was viewed positively when material properties affected enemy encounters and made fights more strategic than simple punching.

Product 2: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

content variety
Product 1: Donkey Kong Bananza
4.9

Content variety was widely praised across worlds, challenges, transformations, collectibles, and activities, though some ideas were seen as underused.

Product 2: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

controls responsiveness
Product 1: Donkey Kong Bananza
4.9

Controls were broadly praised as polished and flowing, with only light caveats when complex terrain and movement options interact.

Product 2: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

core gameplay loop
Product 1: Donkey Kong Bananza
4.7

The core loop of breaking terrain, collecting rewards, using Bananza forms, and returning to challenges was strongly positive, though one review warned powers can reduce challenge.

Product 2: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

couch co-op quality
Product 1: Donkey Kong Bananza
4.2

Couch co-op was seen as best for parent-child or younger-player support rather than a full equal co-op mode.

Product 2: The Last of Us Part...
No score yet
crafting system
Product 1: Donkey Kong Bananza
No score yet
Product 2: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

dialogue quality
Product 1: Donkey Kong Bananza
4.8

Dialogue and side chatter were warmly received for making Pauline and DK's bond feel charming and personal.

Product 2: The Last of Us Part...
No score yet
difficulty balance
Product 1: Donkey Kong Bananza
3.9

Difficulty balance was mostly approachable, with stronger late-game or optional challenges, but several reviewers thought the main path and bosses were easy.

Product 2: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

DLC value
Product 1: Donkey Kong Bananza
3.5

DLC value was mixed: Emerald Rush was considered fun and worth the price by one reviewer, while another cautioned against expecting full new worlds.

Product 2: The Last of Us Part...
No score yet
economy and resource balance
Product 1: Donkey Kong Bananza
2.5

Economy balance was criticized because gold and chips became so abundant that they weakened resource pressure.

Product 2: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

emotional impact
Product 1: Donkey Kong Bananza
4.9

Emotional impact was unexpectedly strong, with multiple reviewers citing the DK-Pauline relationship, heartfelt scenes, or moving moments.

Product 2: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

endgame content
Product 1: Donkey Kong Bananza
4.7

Endgame content drew strong praise for finales and postgame challenges, though one review found the postgame barebones.

Product 2: The Last of Us Part...
No score yet
enemy variety
Product 1: Donkey Kong Bananza
2.5

Enemy variety was a weak point in one review, which said enemies improve later but never become a strength.

Product 2: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

environmental detail
Product 1: Donkey Kong Bananza
5.0

Environmental detail supported the destructible world, with reviewers praising detailed feedback and wild creatures.

Product 2: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

exploration quality
Product 1: Donkey Kong Bananza
4.8

Exploration was a major strength, with reviewers enjoying open-ended movement, dense secrets, and constant reasons to poke through each layer.

Product 2: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

facial animations
Product 1: Donkey Kong Bananza
5.0

Facial animations were highlighted for giving DK strong personality and expressiveness.

Product 2: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

faithfulness to franchise
Product 1: Donkey Kong Bananza
4.9

Faithfulness to franchise was praised through DK history, nostalgia, fan service, and appeal to both longtime fans and new players.

Product 2: The Last of Us Part...
No score yet
family friendliness
Product 1: Donkey Kong Bananza
5.0

Family friendliness was praised through all-ages appeal and playing with kids.

Product 2: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

fast travel convenience
Product 1: Donkey Kong Bananza
4.5

Fast travel was viewed positively because Eelevators helped players revisit missed content conveniently.

Product 2: The Last of Us Part...
No score yet
frame rate stability
Product 1: Donkey Kong Bananza
3.4

Frame rate stability was the most repeated technical caveat, with drops during heavy destruction, maps, bosses, or chaotic scenes.

Product 2: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

fun factor
Product 1: Donkey Kong Bananza
4.9

Fun factor was overwhelmingly positive across reviews, with many calling it a blast, joyful, special, or among the year's best games.

Product 2: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

gameplay mechanics
Product 1: Donkey Kong Bananza
5.0

Reviewers repeatedly praised the destructive mechanics and ability-driven play as the main hook, calling the smashing, digging, and new gameplay loop highly enjoyable.

Product 2: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

graphics quality
Product 1: Donkey Kong Bananza
4.8

Graphics were largely praised as colorful and impressive for Switch 2, with minor technical caveats in some visual details.

Product 2: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

grind level
Product 1: Donkey Kong Bananza
4.0

Grind level was framed positively by one reviewer who kept unlocking and collecting instead of wanting to finish.

Product 2: The Last of Us Part...
No score yet
handheld play suitability
Product 1: Donkey Kong Bananza
5.0

Handheld suitability was positive, with one reviewer saying the game looks great both handheld and docked.

Product 2: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

haptic feedback integration
Product 1: Donkey Kong Bananza
5.0

Haptic and force-feedback-style integration was praised for making terrain destruction tactile and satisfying.

Product 2: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

horror tension
Product 1: Donkey Kong Bananza
No score yet
Product 2: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

immersion
Product 1: Donkey Kong Bananza
2.5

Immersion was the one area a reviewer explicitly disliked, saying they played through environments rather than feeling immersed.

Product 2: The Last of Us Part...
No score yet
innovation
Product 1: Donkey Kong Bananza
5.0

Innovation was a major strength, with reviewers emphasizing technical ambition, reinvention, and fresh mechanics.

Product 2: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

learning curve
Product 1: Donkey Kong Bananza
3.8

The learning curve was mostly manageable, though some reviewers noted disorientation or clunky single-solution moments before the systems click.

Product 2: The Last of Us Part...
No score yet
level design
Product 1: Donkey Kong Bananza
4.8

Level design was widely admired for dense, layered spaces, fresh ideas, and challenge variety, especially once the game opens up.

Product 2: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

load times
Product 1: Donkey Kong Bananza
5.0

Load times were praised as very short, supporting quick play and smooth traversal between moments.

Product 2: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

loot system
Product 1: Donkey Kong Bananza
4.3

The reward and loot loop was a highlight for many, though costume perks and extra currencies were sometimes less compelling.

Product 2: The Last of Us Part...
No score yet
map and navigation design
Product 1: Donkey Kong Bananza
4.8

Map and navigation design was praised for objective guidance, clear 3D mapping, and helping players avoid getting lost.

Product 2: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

mission design
Product 1: Donkey Kong Bananza
4.5

Mission design was praised where routes to hidden goals encouraged planning rather than simple objective chasing.

Product 2: The Last of Us Part...
No score yet
mission variety
Product 1: Donkey Kong Bananza
4.5

Mission variety was positive where side quests and mini-challenges kept layers active and occasionally demanding.

Product 2: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

movement feel
Product 1: Donkey Kong Bananza
4.7

Movement was one of the strongest points, with reviewers emphasizing fluid momentum, climbing, rolling, and expressive control, though one found the options initially messy.

Product 2: The Last of Us Part...
No score yet
multiplayer design
Product 1: Donkey Kong Bananza
4.0

Multiplayer design appears intentionally support-oriented, with the available two-player mode fitting parent-child play best.

Product 2: The Last of Us Part...
No score yet
narrative quality
Product 1: Donkey Kong Bananza
4.0

Narrative quality was more positive than expected for a platformer, especially around DK and Pauline, though one reviewer found the setting unengaging.

Product 2: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

open-world design
Product 1: Donkey Kong Bananza
4.5

The open-ended structure was praised for feeling more exploratory than a typical curated 3D platformer.

Product 2: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

originality
Product 1: Donkey Kong Bananza
5.0

Originality was strongly praised, with reviewers calling it unique, special, and full of ideas not seen in other 3D platformers.

Product 2: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

pacing
Product 1: Donkey Kong Bananza
3.5

Pacing was mixed: reviewers liked fast clips and breather layers, but several flagged uneven layers, early sluggishness, or filler.

Product 2: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

performance optimization
Product 1: Donkey Kong Bananza
3.7

Performance optimization was mixed: some reviewers said it ran well overall, while others noted visible technical or performance issues.

Product 2: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

platform-specific feature support
Product 1: Donkey Kong Bananza
5.0

Platform-specific support was praised because the game feels like a Switch 2 showcase and beyond original Switch capability.

Product 2: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

platforming precision
Product 1: Donkey Kong Bananza
3.4

Platforming precision drew mixed reactions: some praised focused platforming, while others felt precision was secondary, wonky, or occasionally a chore.

Product 2: The Last of Us Part...
No score yet
polish
Product 1: Donkey Kong Bananza
4.8

Polish was broadly positive, with several reviewers calling the game cohesive, refined, or masterpiece-level despite imperfections.

Product 2: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

progression system
Product 1: Donkey Kong Bananza
3.8

Progression received mixed-to-positive notes: skill points gave short-term goals, though some reviewers questioned whether the systems were necessary or evenly useful.

Product 2: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

protagonist appeal
Product 1: Donkey Kong Bananza
4.7

Protagonist appeal was high, with DK described as endearing, expressive, goofy, and personality-rich.

Product 2: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

puzzle design
Product 1: Donkey Kong Bananza
4.3

Puzzle design was often praised for clever material interactions and challenge rooms, but several reviewers felt some puzzles were too easy, bypassable, or constrained.

Product 2: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

quest design
Product 1: Donkey Kong Bananza
4.5

Quest design was praised where side quests kept layers busy and consistently rewarded players.

Product 2: The Last of Us Part...
No score yet
remake/remaster quality
Product 1: Donkey Kong Bananza
No score yet
Product 2: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

replay value
Product 1: Donkey Kong Bananza
4.9

Replay value was strong, driven by collectibles, post-credits cleanup, hidden areas, and reviewers wanting to keep playing.

Product 2: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

sandbox freedom
Product 1: Donkey Kong Bananza
5.0

Sandbox freedom was strongly praised because the game lets players solve problems, dig, and play around with unusually few limits.

Product 2: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

side character depth
Product 1: Donkey Kong Bananza
5.0

Side character depth was strong around Pauline and the DK-Pauline duo, even when legacy characters were less emphasized.

Product 2: The Last of Us Part...
No score yet
skill tree depth
Product 1: Donkey Kong Bananza
4.0

Skill tree depth was useful and sometimes surprisingly thoughtful, but at least one reviewer found several Bananza-form upgrades weak.

Product 2: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

sound design
Product 1: Donkey Kong Bananza
5.0

Sound design was a standout, with material-specific impacts, rumble-like feedback, voice, and destruction audio repeatedly praised.

Product 2: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

soundtrack quality
Product 1: Donkey Kong Bananza
4.7

Soundtrack quality was mostly positive, especially Pauline songs and classic arrangements, though a few reviewers found the broader score less memorable.

Product 2: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

stealth mechanics
Product 1: Donkey Kong Bananza
No score yet
Product 2: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

upgrade system
Product 1: Donkey Kong Bananza
4.5

Upgrade systems were praised when ability unlocks felt impactful, while costume boosts were seen as more situational.

Product 2: The Last of Us Part...
No score yet
user interface design
Product 1: Donkey Kong Bananza
5.0

User interface design was praised for the helpful layer checklist that makes collectible tracking easier.

Product 2: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

value for money
Product 1: Donkey Kong Bananza
4.4

Value for money was positive overall but price-sensitive, with some calling it worth the premium and others noting it is not huge like Zelda.

Product 2: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

visual effects quality
Product 1: Donkey Kong Bananza
4.5

Visual effects were positively noted through crisp lighting and strong color use, despite broader performance caveats.

Product 2: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

voice acting
Product 1: Donkey Kong Bananza
4.8

Voice acting was praised, particularly Pauline's performance and singing, which reviewers found charming and expressive.

Product 2: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

world-building
Product 1: Donkey Kong Bananza
4.6

World-building earned praise for strange underground societies, internal logic, and franchise-aware details.

Product 2: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

world interactivity
Product 1: Donkey Kong Bananza
5.0

World interactivity was the clearest consensus highlight, with reviewers repeatedly praising the destructible terrain and freedom to reshape spaces.

Product 2: The Last of Us Part...
No score yet
writing quality
Product 1: Donkey Kong Bananza
5.0

Writing quality was praised for restraint, purpose, and finesse in character handling and overall presentation.

Product 2: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.