Average score
Assassin’s Creed Shadows
3.7
writing quality
Ghost of Yōtei
4.3
Writing is praised for creative freshness and emotional ambition, but one dissenting review calls it conventional blockbuster material.
Assassin’s Creed Shadows
1.5
Writing quality received a sharply negative judgment from one reviewer, who described it as terrible.
load times
Ghost of Yōtei
5.0
Load times are one of the clearest technical wins, with reviewers calling travel and boot-to-game transitions near-instant.
Assassin’s Creed Shadows
2.5
Load times drew criticism where character switching inserted a 10–15 second screen that broke the moment.
enemy variety
Ghost of Yōtei
4.3
Enemy variety is positively noted through more weapon matchups, multiple factions, and a better range of enemies than before.
Assassin’s Creed Shadows
2.0
Enemy variety drew a clear negative judgment from one reviewer who called the lack of variety disappointing.
character development
Ghost of Yōtei
4.8
Atsu’s arc is praised for emotional clarity, redemption, growth, and a more intimate character focus than the predecessor.
Assassin’s Creed Shadows
3.0
Character development is uneven: some praise strong character work, while others argue Yasuke or the central bond lacks growth and earned depth.
mission variety
Ghost of Yōtei
4.0
Mission variety is lightly positive, with praise for varied missions in different places and diverse objectives.
Assassin’s Creed Shadows
2.4
Mission variety is a recurring concern, with repeated targets, activities, and quest structures wearing thin even in otherwise positive reviews.
mission design
Ghost of Yōtei
4.3
Mission design is generally positive for diverse objectives and strong campaign structure, though some side mission design is criticized elsewhere.
Assassin’s Creed Shadows
2.7
Mission design is mixed: the moment-to-moment action entertains, but several reviewers called setups bland, thin, or repetitive.
controls responsiveness
Ghost of Yōtei
4.3
Parrying, quick selection, and combat inputs are praised, but one review flags the overall control system as demanding.
Assassin’s Creed Shadows
2.8
Controls are split: some reviewers praised smooth handling, while others reported unreliable parry detection or remapped inputs that failed to register.
menu usability
Ghost of Yōtei
2.5
Menu usability has a specific criticism around a hard-to-see reticule and low-contrast text.
Assassin’s Creed Shadows
4.0
Menu usability is generally positive for clean systems, though character switching through menus was a noted friction point.
tutorial quality
Ghost of Yōtei
4.0
Tutorial/onboarding evidence is modestly positive, praising learn-by-doing design and seamless early teaching.
Assassin’s Creed Shadows
2.5
Tutorial/training presentation received limited criticism, with playable flashbacks described as an odd choice after players had already learned the skills.
soundtrack quality
Ghost of Yōtei
4.8
The soundtrack receives strong praise for atmospheric Japanese instrumentation, shamisen motifs, memorable songs, and cinematic tension.
Assassin’s Creed Shadows
3.3
Soundtrack quality is split between praise for an emotive score and criticism of modern or mismatched battle music.
camera behavior
Ghost of Yōtei
3.3
Camera feedback is mixed: one reviewer says it is improved, while others cite visibility problems or off-screen/camera-management friction.
Assassin’s Creed Shadows
2.0
Camera behavior is a repeated combat complaint, especially in crowded fights and tight interiors.
immersion
Ghost of Yōtei
3.8
Immersion is a major strength through world navigation, sound, and minimal HUD, though occasional technical or duel design issues can break it.
Assassin’s Creed Shadows
2.5
Immersion suffers in one review where protagonist imbalance breaks the connection between gameplay and story.
core gameplay loop
Ghost of Yōtei
4.8
The core loop is repeatedly described as compelling, hard to put down, and more fruitful than Tsushima for some reviewers.
Assassin’s Creed Shadows
3.5
The core loop is praised when stealth, combat, and open-ended play feel fresh, but one reviewer felt the novelty gives way to repetitive objectives.
frame rate stability
Ghost of Yōtei
5.0
Frame-rate evidence is very positive, including stable pacing, smooth transitions, and rock-solid 60 FPS in PS5 Pro modes.
Assassin’s Creed Shadows
3.8
Frame rate stability is mostly acceptable or strong, but several reviews mention hideout issues, minor turbulence, or handheld drops below 30 FPS.
skill tree depth
Ghost of Yōtei
4.5
Skill depth is praised where charms, loadouts, weapon skills, and spirit attacks allow specialized builds and granular tuning.
Assassin’s Creed Shadows
3.3
Skill trees are more impactful for some reviewers, but others disliked percentage-based, incremental unlocks.
value for money
Ghost of Yōtei
4.8
Value sentiment is positive where reviewers call the game worth buying or a must-play, supported by long playtime and substantial content.
Assassin’s Creed Shadows
3.5
Value for money is polarized, with some citing huge content value and another rejecting the price because of technical and monetization concerns.
sandbox freedom
Ghost of Yōtei
3.8
Freedom is moderate: reviewers appreciate loose target order and player-directed wandering, but note that some freedom is an illusion.
Assassin’s Creed Shadows
2.5
Sandbox freedom is limited by level gating, which one reviewer felt pre-determines routes despite the apparent openness.
faithfulness to franchise
Ghost of Yōtei
4.7
Yōtei is viewed as a worthy successor that preserves Ghost of Tsushima’s best ideas while refining them around Atsu.
Assassin’s Creed Shadows
3.5
Faithfulness to franchise is mixed: reviewers praised a stronger classic-AC feel, but one longtime fan missed the modern-day and Assassin/Templar focus.
narrative quality
Ghost of Yōtei
4.4
The narrative is generally praised as emotional, well-executed, and compelling, but some reviewers criticize predictability, structure, or linear revenge beats.
Assassin’s Creed Shadows
3.2
Narrative quality is the most divided major attribute: some reviewers found it compelling or even the best feature, while many criticized dull, thin, or unfocused storytelling.
loot system
Ghost of Yōtei
4.5
Loot evidence is positive where quests and conflicts reward Atsu with valuable loot, information, and clues that feed exploration.
Assassin’s Creed Shadows
3.4
Loot reactions are mixed: several reviewers enjoyed meaningful perks and gear loops, while others disliked excessive randomized drops or low gameplay impact.
accessibility options
Ghost of Yōtei
3.0
Accessibility evidence is limited and mixed: TechRadar notes helpful subtitles, visibility, control simplification, and combat assists, but says the suite is lighter than some PS5 peers and lacks colorblind options.
Assassin’s Creed Shadows
4.1
Accessibility is broad and often praised, but one PC-focused reviewer reported serious control-remapping and virtual-keyboard friction.
movement feel
Ghost of Yōtei
5.0
Movement is praised for fluidity, especially in combat flow and traversal compared with the predecessor.
Assassin’s Creed Shadows
4.0
Movement and parkour are often praised as stylish and satisfying, especially for Naoe, but some dodging and rolling criticism keeps the score from being unanimous.
voice acting
Ghost of Yōtei
4.9
Voice acting receives strong praise, especially Erika Ishii’s performance and the English/Japanese voice casts.
Assassin’s Creed Shadows
3.9
Voice acting ranges from excellent in immersive/Japanese modes to wooden, grating, or hit-and-miss in English performances.
quest design
Ghost of Yōtei
4.5
Quest design is a major strength in many reviews thanks to memorable tales, bounties, organic side stories, and worthwhile rewards, though Eurogamer sharply dislikes the formulaic sidequests.
Assassin’s Creed Shadows
3.5
Quest design is divisive, with praise for investigative discovery but criticism that the broader structure can become a bounty-board routine.
open-world design
Ghost of Yōtei
4.4
The open world is widely praised for beauty, density, organic discovery, and restraint, with dissenting notes about repetition, over-guidance, or familiar structure.
Assassin’s Creed Shadows
3.5
Open-world design divides reviewers: some admire the quality-over-quantity direction and road flow, while others find the checklist structure damaging to pacing.
innovation
Ghost of Yōtei
3.2
Innovation scores trend moderate because reviewers describe Yōtei as refinement rather than reinvention, with familiar systems made better.
Assassin’s Creed Shadows
4.0
Innovation is mixed: fundamental changes impressed one reviewer, while another felt seasonal gameplay promises did not fully materialize.
progression system
Ghost of Yōtei
4.4
Progression is praised for tying upgrades to exploration and skill shrines, though some reviewers want more depth or nuance.
Assassin’s Creed Shadows
3.6
Progression usually feels rewarding through knowledge, skills, and character growth, but some reviewers found it only decent or half-hearted.
character roster
Ghost of Yōtei
4.5
The supporting ensemble is viewed positively in several reviews, though some reviewers find side figures underused or shallow.
Assassin’s Creed Shadows
3.8
The character roster/dual protagonist setup is praised for contrasting playstyles, but critics found Yasuke and Naoe unevenly supported.
AI behavior
Ghost of Yōtei
4.5
Enemy perception receives positive attention where stealth is described as sound-driven, with enemies reacting to audio as well as sight.
Assassin’s Creed Shadows
3.8
AI behavior gets qualified praise for reacting to sound and light, though one reviewer noted stealth AI can still be cheesed.
dialogue quality
Ghost of Yōtei
2.8
Dialogue and delivery are mixed: some conversations carry emotion well, but several reviewers call line delivery stilted or conversations dated.
Assassin’s Creed Shadows
2.0
Dialogue quality was criticized in one review for sounding flat and leaving performers with little to work with.
combat system
Ghost of Yōtei
4.7
Combat is the most broadly praised system, with fluid parries, weapon-swapping, violent impact, and strong duels; criticisms focus on rigidity or fatigue in the rock-paper-scissors weapon setup.
Assassin’s Creed Shadows
3.9
Combat is widely seen as stronger and more deliberate than recent entries, especially with Yasuke, though a few critics still found it clumsy or underdeveloped.
map and navigation design
Ghost of Yōtei
4.8
Navigation is strongly praised for wind guidance, readable maps, organic discovery, spyglass/map ideas, and low UI clutter.
Assassin’s Creed Shadows
4.1
Map and navigation design earns praise for objectives, clues, scouting, and reduced handholding, but one reviewer found the vague search approach unreliable.
exploration quality
Ghost of Yōtei
4.7
Exploration is one of the strongest areas, often called rewarding, organic, and meaningful, though one dissenting review finds it over-guided.
Assassin’s Creed Shadows
4.0
Exploration earns strong praise for discovery, scenery, and organic clue-following, though several reviewers found traversal or repeated activities less satisfying over time.
performance optimization
Ghost of Yōtei
4.9
Performance feedback is very positive overall, with strong PS5/PS5 Pro stability, polished execution, and few performance complaints.
Assassin’s Creed Shadows
4.3
Performance is often positive across PC and console contexts, though one review notes drops during heavy effects or large battles.
content variety
Ghost of Yōtei
4.3
Reviewers praise the amount of meaningful activities and handcrafted diversions, while a few note that repeated open-world tasks can become chores.
Assassin’s Creed Shadows
3.8
Content variety is positive overall, with many activities and systems, though some reviewers found the map cluttered or overfilled with side material.
protagonist appeal
Ghost of Yōtei
4.8
Atsu is widely praised as a compelling, complex, fiery, and memorable lead who gives the sequel a stronger identity.
Assassin’s Creed Shadows
4.3
Protagonist appeal is generally strong, especially for Naoe and the dual-lead concept, though some reviews prefer one lead over the other.
stealth mechanics
Ghost of Yōtei
3.9
Stealth is enjoyable and viable, especially with chain assassinations and tools, but several reviewers call it basic or largely unchanged.
Assassin’s Creed Shadows
4.5
Stealth is one of the strongest points across reviews, with darkness, prone movement, assassinations, and Naoe's toolkit repeatedly praised despite occasional execution complaints.
difficulty balance
Ghost of Yōtei
4.0
Difficulty is mostly praised for rewarding patience and offering customization, though critics cite easy challenge, high damage, or artificial duel constraints.
Assassin’s Creed Shadows
3.5
Difficulty tuning is mixed: some reviewers recommend higher settings for better engagement, while others found lower stealth settings too easy.
crash stability
Ghost of Yōtei
3.0
Crash evidence is limited to one reviewer reporting two late-game crashes, while most other technical impressions lean stable.
Assassin’s Creed Shadows
3.5
Crash stability varies from never crashing on Steam Deck to multiple or severe crashes in more critical reviews.
replay value
Ghost of Yōtei
4.5
Replay value is supported by a large map, many activities, and difficulty-based return reasons, but lack of new game plus limits the endgame.
Assassin’s Creed Shadows
4.0
Replay value is supported mainly by the volume of content and the possibility of returning to the world for months or years.
visual effects quality
Ghost of Yōtei
4.0
Visual-effects evidence is positive but limited, with reviewers appreciating enhanced particles, blood, mud, wind, and cinematic environmental effects.
Assassin’s Creed Shadows
4.5
Visual effects are praised for stylized kill screens, black-and-white flourishes, and potent lighting/weather effects.
fun factor
Ghost of Yōtei
4.7
Reviewers repeatedly describe the game as enjoyable, addictive, and fun from start to finish, even when noting formulaic elements.
Assassin’s Creed Shadows
4.3
Fun factor is generally positive, including strong stealth enjoyment and continued fun despite repetition.
bug frequency
Ghost of Yōtei
4.2
Most reviewers report few or no serious bugs, though some mention an odd freeze, minor technical issues, or rare late-game disruptions.
Assassin’s Creed Shadows
3.7
Bug frequency is mixed: many reviewers saw few or minor bugs, but some reported frequent issues or late-game technical problems.
sound design
Ghost of Yōtei
4.9
Sound design is consistently praised for environmental audio, combat effects, and the way it supports immersion.
Assassin’s Creed Shadows
4.5
Sound design receives direct praise in one review for fantastic effects alongside strong voice work.
platforming precision
Ghost of Yōtei
3.7
Platforming and climbing are mixed: one review says climbing is improved, while others call it awkward or overly gamified.
Assassin’s Creed Shadows
4.0
Parkour/platforming is praised for fluid acrobatics in some reviews, while another reviewer still found directional accuracy imperfect.
platform-specific feature support
Ghost of Yōtei
4.2
PS5-specific features are mostly praised, especially PS5 Pro modes and DualSense use, though some touchpad/motion gimmicks are considered distracting.
Assassin’s Creed Shadows
4.5
Platform-specific feature support is praised where the PS5/PS5 Pro display modes balance performance and image quality.
boss design
Ghost of Yōtei
4.1
Duels and boss-style encounters are usually exciting and memorable, though one reviewer criticizes duel advantages as artificial.
Assassin’s Creed Shadows
3.8
Boss design ranges from satisfying Yasuke duels to cramped or irritating fights, producing a mixed but generally functional picture.
world-building
Ghost of Yōtei
3.8
World-building is mixed-to-positive: Ezo’s culture and social context are compelling, but some reviewers wanted broader supporting context.
Assassin’s Creed Shadows
3.5
World-building is mixed, with praise for bringing townsfolk reactions and Japan to life but criticism of weak characters and dull storylines.
level design
Ghost of Yōtei
2.5
The only scored level-design evidence is critical, describing certain mission spaces as single-route and overly linear.
Assassin’s Creed Shadows
2.3
Level and city design drew criticism where locations blurred together or felt artificial rather than fully reactive playgrounds.
pacing
Ghost of Yōtei
3.6
Pacing is divisive: Game Informer praises it as a triumph, while several reviewers cite predictability, prolonged beats, or odd act structure.
Assassin’s Creed Shadows
3.4
Pacing ranges from brisk or even immaculate in favorable reviews to slow, padded, or flow-breaking in more critical ones.
upgrade system
Ghost of Yōtei
4.5
Upgrades are praised for being tied to exploration, weapons, armor, charms, and mastery activities rather than pure XP grinding.
Assassin’s Creed Shadows
4.3
Upgrades are generally praised, especially the Forge, weapon improvement, and approachable base-linked progression.
grind level
Ghost of Yōtei
2.8
Grind sentiment is mixed-to-negative where repeated side activities, collectibles, or checklist tasks create fatigue over time.
Assassin’s Creed Shadows
2.7
Grind level is mixed to negative, especially where side activities, resource demands, or knowledge grinding slow progress.
polish
Ghost of Yōtei
4.8
Polish is a recurring strength, with reviewers calling the release premium, cinematic, and impressively crafted despite a few bugs or animation rough edges.
Assassin’s Creed Shadows
4.9
Polish is a major positive in several reviews, with Shadows described as one of Ubisoft's cleanest and most refined launches.
graphics quality
Ghost of Yōtei
4.9
Visuals receive near-universal praise, from stunning fidelity and landscapes to screenshot-worthy environments and color.
Assassin’s Creed Shadows
5.0
Graphics are the clearest consensus strength, with reviewers repeatedly calling Japan stunning, gorgeous, next-generation, or among the best-looking open worlds.
environmental detail
Ghost of Yōtei
5.0
Environmental detail earns strong praise for realistic items, dense foliage, weather, light, and painstakingly crafted spaces.
Assassin’s Creed Shadows
5.0
Environmental detail is consistently praised through foliage, weather, seasons, and richly rendered landscapes.
atmosphere
Ghost of Yōtei
5.0
The atmosphere is consistently framed as a major strength, emphasizing contemplative tone, environmental mood, and cinematic immersion.
Assassin’s Creed Shadows
5.0
Atmosphere receives strong praise, with one reviewer saying the setting and mood alone carry the experience.
crafting system
Ghost of Yōtei
4.0
Crafting/resource gathering is lightly but positively scored because materials are more generalized, making upgrades easier to engage with.
Assassin’s Creed Shadows
4.0
The hideout/resource system is treated as useful and customizable, with one review crediting it for turning resources into gear and scout benefits.
originality
Ghost of Yōtei
3.0
Originality is moderate: reviewers repeatedly say Yōtei does not revolutionize the formula, but many accept that as focused refinement.
Assassin’s Creed Shadows
3.0
Originality is limited in one review, which felt the game remains familiar and does not push the formula far enough.
age appropriateness
Ghost of Yōtei
2.0
The only explicit age-appropriateness judgment warns against younger players because of bloody violence, mature themes, language, drug use, frightening scenes, and slight nudity.
Assassin’s Creed ShadowsNo score yet
aiming precision
Ghost of Yōtei
2.5
The only scored aiming-related evidence is negative, with one reviewer saying auto-targeting hindered them and contributed to deaths.
Assassin’s Creed ShadowsNo score yet
animation quality
Ghost of Yōtei
4.0
Combat animation is often praised for brutality and style, but several reviewers note repetition or less-polished NPC/casual dialogue animation.
Assassin’s Creed ShadowsNo score yet
art direction
Ghost of Yōtei
4.9
Reviewers strongly praise the painterly visual identity, lighting, color, and intentional environmental effects, with only mild familiarity concerns.
Assassin’s Creed ShadowsNo score yet
checkpoint system
Ghost of Yōtei
4.0
Checkpoint evidence is limited but positive for convenience, with one reviewer noting instant respawns and mid-fight boss checkpoints that reduce punishment.
Assassin’s Creed ShadowsNo score yet
companion AI
Ghost of Yōtei
4.0
The wolf companion is generally appreciated as a useful and flavorful aid, but some reviewers expected it to be more impactful or frequent.
Assassin’s Creed ShadowsNo score yet
cross-save support
Ghost of YōteiNo score yet
Assassin’s Creed Shadows
5.0
Cross-save support is positively noted as a convenient way to move between PlayStation and PC.
economy and resource balance
Ghost of Yōtei
4.5
Resource balance is praised where simplified material categories and less strict upgrade paths encourage more engagement.
Assassin’s Creed ShadowsNo score yet
emotional impact
Ghost of Yōtei
4.9
Reviewers frequently describe the story as moving, affecting, and emotionally rich, including moments that brought tears or strong sympathy.
Assassin’s Creed ShadowsNo score yet
endgame content
Ghost of Yōtei
3.3
Endgame evidence is mixed: there are post-story tasks and challenge reasons to return, but one review notes no new game plus and another says late content can feel samey.
Assassin’s Creed ShadowsNo score yet
facial animations
Ghost of Yōtei
4.5
Facial animation is praised in cutscenes and Atsu’s expressions, with reviewers noting visible emotion and strong performance capture.
Assassin’s Creed ShadowsNo score yet
family friendliness
Ghost of Yōtei
2.0
The family-friendliness score is low because the only explicit family guidance warns against younger gamers due to violence and mature content.
Assassin’s Creed ShadowsNo score yet
fast travel convenience
Ghost of Yōtei
5.0
Fast travel is strongly praised as instantaneous or highly respectful of the player’s time.
Assassin’s Creed ShadowsNo score yet
gameplay mechanics
Ghost of Yōtei
4.3
General mechanics are praised as refined and improved, though some reviewers call them reused rather than evolutionary.
Assassin’s Creed ShadowsNo score yet
handheld play suitability
Ghost of YōteiNo score yet
Assassin’s Creed Shadows
4.0
Handheld suitability is positive overall, with Steam Deck play described as enjoyable on the go despite performance limits.
haptic feedback integration
Ghost of Yōtei
5.0
DualSense haptics and touchpad integrations are widely praised, especially wind, riding, rain, music, and activity feedback.
Assassin’s Creed ShadowsNo score yet
HUD clarity
Ghost of Yōtei
4.8
HUD and marker restraint are praised for keeping the view clear and helping exploration feel less like a checklist.
Assassin’s Creed ShadowsNo score yet
learning curve
Ghost of Yōtei
4.0
Learning curve evidence is positive but modest, emphasizing learn-by-doing design that mirrors Atsu’s practice and attention rather than heavy explanation.
Assassin’s Creed ShadowsNo score yet
lore depth
Ghost of Yōtei
4.5
Lore depth receives positive but limited support through mythic tales and storytelling sequences that expand the world’s legends.
Assassin’s Creed ShadowsNo score yet
microtransaction impact
Ghost of YōteiNo score yet
Assassin’s Creed Shadows
2.9
Microtransaction impact is mixed: some found the store non-intrusive, while others disliked map packs, supplies, or the volume of paid extras.
onboarding experience
Ghost of Yōtei
4.0
Onboarding is initially intimidating for some, but reviewers say the discovery and indicator systems become enjoyable once learned.
Assassin’s Creed ShadowsNo score yet
puzzle design
Ghost of Yōtei
1.5
Puzzle design receives a low score from a reviewer who calls several puzzles overly simple and almost pointless.
Assassin’s Creed ShadowsNo score yet
side character depth
Ghost of Yōtei
3.7
Side character depth is mixed, with praise for strong companions and villains but criticism that many allies or supporting figures lack involvement.
Assassin’s Creed ShadowsNo score yet
user interface design
Ghost of Yōtei
3.5
UI evidence is mixed: restrained maps and menus are praised, but one reviewer reports low-contrast text and hard-to-see map elements.
Assassin’s Creed ShadowsNo score yet
weapon balance
Ghost of Yōtei
4.1
Weapon balance is praised for distinct tools and effective counters, but mixed overall because several reviewers find weapons too situational or favorite weapons underpowered outside matchups.
Assassin’s Creed ShadowsNo score yet
world interactivity
Ghost of YōteiNo score yet
Assassin’s Creed Shadows
3.3
World interactivity is mixed, with small physics touches praised but city interaction and consequence systems criticized as shallow.