Assassin's Creed Shadows
- Similar: revenge-story premise IGN notes that Yōtei's revenge plot resembles Naoe's story in Assassin's Creed Shadows.
Choose Ghost of Yōtei for fluid samurai combat, gorgeous exploration, and a compelling Atsu-led revenge story. Skip it if familiar open-world activities, predictable pacing, or mature bloody violence will bother you.
Best for players who want a polished single-player open-world samurai adventure with gorgeous scenery, fluid parry-heavy combat, and an emotionally driven revenge story centered on Atsu.
Not for players who dislike familiar open-world structures, repetition, parry-focused combat, mature bloody violence, or stories that reviewers often describe as predictable.
Ghost of Yōtei is best supported by reviewers as a polished, visually stunning sequel that refines Ghost of Tsushima rather than reinventing it. The strongest evidence clusters around fluid weapon-based combat, organic exploration, near-instant loading, art direction, sound, and Atsu’s more personal revenge arc. The tradeoff is familiarity: several reviewers describe predictable story beats, repetitive activities, situational weapon balance, and occasional camera or dialogue roughness. Even with those caveats, the consensus points to a highly crafted open-world action game whose atmosphere, combat feel, and Ezo setting carry the experience.
Products reviewers directly compared with this model, grouped into quick takeaways.
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running around as Atsu in just a little over five seconds
load times that I can only describe as technological magic
basically no loading screens
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The attention to detail is simply jaw-dropping
the landscapes are mind-blowingly beautiful throughout
artistic flourishes and intentional environmental effects
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Every inch of Ezo has been crafted with love
one of the most beautiful games I’ve ever played
unbelievably striking visuals at every turn
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Technical execution on PS5 is flawless
fault-free and technically excellent experience
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Moving anywhere on the map is shockingly instantaneous
Each one of these opens a new fast travel point
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rock-solid 60 FPS while also delivering superb, ray-traced visuals
without any frame drops or noticeable pop-in
Stable frame pacing and smooth transitions
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The amount of detail in every item is amazing
new level of depth, detail, and polish
so much attention to detail
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Becoming enthralled by Ghost of Yotei's atmosphere can be sublime
a contemplative mood through atmospheric visuals
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best use of the PS5 Pro hardware
outstanding use of PS5 features
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Movement has an unmistakable fluidity
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Everything from the clash of steel and howling winds
first-class sound design, which gives even more life
sound of a crying fox tells me
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forming an extremely strong character piece alongside the lore and legend
watching her grow, and enjoying the journey of everyone she met
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DualSense integration that is a real highlight
DualSense haptics are top-notch
feel the impact of steel on steel
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very difficult to put down
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artistic flourishes and intentional environmental effects
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fast-paced, fluid combat, and flawless environmental exploration
combat as fluid and satisfying as this
Combat rules in Ghost of Yōtei
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the original soundtrack is utterly phenomenal
The music is also, unsurprisingly, downright enthralling
Toma Otowa nails the soundtrack
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UI or compass or mini map
The HUD is minimalistic, disappearing and giving you a full view
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one of the best open worlds I've ever experienced
everything feel so much more unique and varied than Tsushima
world that feels so natural to explore
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Atsu who's fiery and brash
Atsu, whose complicated, often brusque personality
much more grounded and compelling lead
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Voiceover work is top-notch
gives her a kind of weary gravitas
sincerely vulnerable and authentic turn as Atsu
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every inch of the map is packed with things to explore
put together with a lot of thought
bursting at the seams with things to do
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it’s simply a ton of fun
a very enjoyable game to play
it can be really fun and satisfying
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some sequences moved me to tears
this title is very good at evoking emotion
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You can see the emotion all over Atsu’s face
performances and facial animation
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The layout of the entire world is impressive
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the campaign offers some great mission design
all offer worthwhile and different short stories
each quest and conflict rewards Atsu with genuinely valuable information
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fast-paced, fluid combat, and flawless environmental exploration
just exploring the world is an absolute pleasure
sense of exploration, and gripping epic tale
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the rest of the cast are highly compelling
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best way to navigate an open world
the map is outstanding
Scanning your surroundings with the spyglass will let you discover points of interest
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a flurry of incredible storytelling
offers even more narrative layers beyond this
The narrative is a fantastic ride throughout
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Ghost of Yotei is cinematic and polished
polish and its visually stunning design
they never affected gameplay and were more distracting
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combat gameplay feels smoother and much more cinematic
switching with different weapons does make it a lot easier in combat
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valuable information, loot, or a clue
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cartographers’ maps can be bought and placed over areas
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tie character upgrades to exploration
There’s no experience bar to worry about
Progress in Atsu’s skill trees is tied to finding shrines
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every facet of play can be enhanced with bonuses
upgrade your looks and accessories
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open world has so much more to offer outside of the story
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gain more information about their culture
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One-on-one duels are especially exceptional
Each of these fights is fantastic
duels are spread throughout its world
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readable animation make it one of the better classrooms
The game expects you to learn by doing
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tales" along with "myths," which are exquisitely delivered
good amount of lore which players can pick up in the background
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challenge also feels like a welcome upgrade
there are a number of difficulty options
parrying is both possible and helpful
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Gorgeous animations accompany each fight
It's fun to watch, and it reflects the care
animation, especially when it comes to NPCs
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does not radically reinvent or change what worked in Tsushima
being back in this world will feel like coming home
feels more like a redo than a sequel
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Yōtei to have good replay value
used every loadout slot to emphasize different aspects
doesn't include new game plus
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collecting bamboo falls into a wood category
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much better range of enemies
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The game expects you to learn by doing
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the various weapons all feel fantastic
New weapons and enemy types demand a careful balance
That wide arsenal, combined with quickfire items
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much more strongly written and engrossing cinematic adventure
Atsu’s tale of revenge is a compelling one
the narrative suffered from being in a 30-60 hour video game
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You want to go over there
freedom in how you approach the game
Yotei is extremely non-linear
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secondary conflict is so engaging
vast majority of side content is enjoyable more often than not
surprising turns in these quests thrust you into tough duels
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I didn’t encounter any large bugs
extremely minor hiccups Sucker Punch forewarned me about
virtually no bugs or issues
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similarly varied missions in nicely different places
a lot of variety and even some of the small
new activities to partake in
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The supporting cast is as strong as Atsu
the supporting cast is a big win on both sides
adds a little depth with her wisdom
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demand you either commit or commit ritual suicide
Enemies are aggressive, deal huge damage
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Lessening the strict upgrade paths made me engage with the system more
You can camp anywhere and craft throw balls and ammo
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Sneaking up through bushes or behind cover can change the tide
Stealth is tactile and sound-driven
There is a good balance between stealth and combat
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There are loads of skill trees
making that specific weapon even stronger against its opposing type
Skill trees haven't changed much from Tsushima
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The partner wolf is a formidable addition
the wolf becomes more trusting and dynamically appears
saving these wolves always gives you a skill point
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respawn you instantly, often at mid-fight checkpoints
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quick in-game selection without the need for menus
Fighting mechanics makes it easy and fun to pick up
grapple with a demanding control system
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Ghost of Yotei rectifies this shortcoming with Atsu
Ghost of Yote flips the series perspective
doesn't try to revolutionize things
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strongest of evolutionary follow-ups
If you were looking for a complete revolution, a complete overhaul
It's the definition of refinement
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much-improved climbing and platforming
climbing, which comes off as being a bit awkward
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User interface design is unobtrusive
it has a really small reticule
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Yōtei’s primary triumph, arguably though, is its pacing
gives you the runaround more often than I'd like
narrative feel disjointed and oddly paced
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breaks the immersion it otherwise works so hard to build
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The camera is better positioned
encounters feel natural at the expense of frustrating mishaps
the camera tricks look good, they can also make things difficult
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game crashed in the very late game missions
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can be repetitive sometimes
same kinds of repetitive tasks
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they just end up feeling unnecessary
they end up feeling more like distractions
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accessibility features are a little lighter
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Line delivery came across a bit stilted at times
Conversation options have little to no consequence
on-the-ground conversations are, unfortunately, really quite dated again
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grey text on a light grey background
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simple to the point of parody
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rated by PEGI at 18 and above
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don’t recommend for younger gamers
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Compared with other Video Games, this product is above average in map and navigation design, load times, AI behavior, below average in puzzle design, family friendliness, age appropriateness.
| Attribute | This product | Category average | Difference |
|---|---|---|---|
| puzzle design | 2.0 | 4.0 | -2.0 |
| family friendliness | 1.7 | 3.3 | -1.6 |
| age appropriateness | 1.8 | 3.3 | -1.5 |
| map and navigation design | 4.5 | 3.5 | +1.0 |
| accessibility options | 3.0 | 4.2 | -1.2 |
| load times | 5.0 | 3.9 | +1.0 |
| AI behavior | 4.1 | 3.0 | +1.1 |
| fast travel convenience | 4.9 | 3.8 | +1.0 |
No. Reviewers describe it as set centuries later with a new protagonist, Atsu, while keeping and refining many of Tsushima’s core ideas.
Reviewers repeatedly note that Atsu uses distinct weapons instead of Jin’s stance system. The result is fluid and satisfying, though some weapons feel best only against their intended enemy type.
Yes. Most reviewers praise Ezo’s organic exploration, wind guidance, spyglass discovery, minimal HUD, and scenic world, though one review argues some activities still feel too hand-held.
The story is widely seen as compelling and emotional because of Atsu’s revenge arc and character growth. The main caveat is that several reviewers find parts predictable or unevenly paced.
Performance is a major strength across reviews, with strong frame-rate stability, very fast loading, and high polish. A few reviewers still mention minor bugs or isolated crashes.
No. One review cites PEGI 18 and ESRB Mature ratings, and reviewers mention frequent bloody violence, frightening scenes, bad language, drug use, and mature themes.
Yes. Review evidence points to postgame side activities, unfinished business, challenges, and roaming, but one review notes that New Game Plus is not included.
Choose Donkey Kong Bananza. It scores 4.8 vs 1.7 for family friendliness, with a 4.3 overall score.
Choose Lego Batman: Legacy of the Dark Knight. It scores 4.3 vs 1.8 for age appropriateness, with a 4.3 overall score.
Choose Split Fiction. It scores 4.5 vs 2.0 for puzzle design, with a 4.1 overall score.
Choose Hades II. It scores 5.0 vs 2.8 for dialogue quality, with a 4.6 overall score.
Good if you want deeper Hades-style roguelite combat, huge build variety, polished art, and rewarding progression. Skip it if repetition, resource tracking, or a less intimate story than the original...
Pros: world interactivity, side character depth
Cons: grind level
Best for a stylish, emotional RPG with deep timed combat and exceptional music. Skip it if tight parry timing, weak maps, or awkward platforming would frustrate you.
Pros: world-building, crash stability
Cons: platforming precision, map and navigation design
Good if you want joyful 3D exploration, fluid DK movement, dense collectibles, and playful destruction. Skip it if frame drops, camera hiccups, easy or repeated bosses, or a $70 price...
Pros: load times, movement feel
Cons: enemy variety, platforming precision
Choose if you want Horizon’s best-looking open world and freer exploration. Skip if twitchy handling and a city that can still feel sparse are dealbreakers.
Pros: exploration quality, open-world design
Cons: world interactivity, learning curve