Average score
Styx: Blades of Greed
3.1
boss design
Ghost of Yōtei
4.1
Duels and boss-style encounters are usually exciting and memorable, though one reviewer criticizes duel advantages as artificial.
Styx: Blades of Greed
1.0
The final boss drew especially harsh criticism, with one reviewer calling it the worst boss fight in a stealth game.
emotional impact
Ghost of Yōtei
4.9
Reviewers frequently describe the story as moving, affecting, and emotionally rich, including moments that brought tears or strong sympathy.
Styx: Blades of Greed
2.0
The story rarely lands emotionally for critics who struggled to stay invested, connect with the cast, or feel much impact from its dramatic beats.
HUD clarity
Ghost of Yōtei
4.8
HUD and marker restraint are praised for keeping the view clear and helping exploration feel less like a checklist.
Styx: Blades of Greed
2.0
HUD feedback has gaps, with some important information either unclear or missing, including situations where damage or objective guidance is harder to read than it should be.
combat system
Ghost of Yōtei
4.7
Combat is the most broadly praised system, with fluid parries, weapon-swapping, violent impact, and strong duels; criticisms focus on rigidity or fatigue in the rock-paper-scissors weapon setup.
Styx: Blades of Greed
1.9
Direct combat is widely viewed as a weak last resort, with clunky lock-on fighting and poor responsiveness reinforcing that staying hidden is the better option.
voice acting
Ghost of Yōtei
4.9
Voice acting receives strong praise, especially Erika Ishii’s performance and the English/Japanese voice casts.
Styx: Blades of Greed
2.3
Voice acting is uneven. Styx himself is often the highlight, while supporting characters are repeatedly described as flat, stiff, miscast, or lacking the intensity of the scene.
frame rate stability
Ghost of Yōtei
5.0
Frame-rate evidence is very positive, including stable pacing, smooth transitions, and rock-solid 60 FPS in PS5 Pro modes.
Styx: Blades of Greed
2.4
Frame-rate stability is unreliable across several setups, with stutters and drops appearing often enough to distract from a game built around precise, deliberate movement.
economy and resource balance
Ghost of Yōtei
4.5
Resource balance is praised where simplified material categories and less strict upgrade paths encourage more engagement.
Styx: Blades of Greed
2.0
Resource scarcity is a recurring frustration. Amber, potions, bolts, traps, and crafting materials often compete for the same limited supplies, restricting how freely Styx’s toolkit can be used.
puzzle design
Ghost of Yōtei
1.5
Puzzle design receives a low score from a reviewer who calls several puzzles overly simple and almost pointless.
Styx: Blades of Greed
4.0
Levels often work like puzzle boxes, with multiple entrances, environmental solutions, and small Quartz obstacles that reward observation rather than a single prescribed route.
skill tree depth
Ghost of Yōtei
4.5
Skill depth is praised where charms, loadouts, weapon skills, and spirit attacks allow specialized builds and granular tuning.
Styx: Blades of Greed
2.0
The skill-tree depth is less convincing for players who settle on a narrow stealth style, because branches tied to unused powers can feel largely pointless.
polish
Ghost of Yōtei
4.8
Polish is a recurring strength, with reviewers calling the release premium, cinematic, and impressively crafted despite a few bugs or animation rough edges.
Styx: Blades of Greed
2.3
Rough edges are part of the overall experience. Even reviewers who love the stealth repeatedly mention jank, awkward presentation, bugs, or missing polish that stop the game feeling fully finished.
quest design
Ghost of Yōtei
4.5
Quest design is a major strength in many reviews thanks to memorable tales, bounties, organic side stories, and worthwhile rewards, though Eurogamer sharply dislikes the formulaic sidequests.
Styx: Blades of Greed
2.0
Side and fetch-style quests can be vague or fiddly, with objectives that sometimes feel like busywork instead of meaningful additions to the stealth sandbox.
map and navigation design
Ghost of Yōtei
4.8
Navigation is strongly praised for wind guidance, readable maps, organic discovery, spyglass/map ideas, and low UI clutter.
Styx: Blades of Greed
2.4
Navigation is a frequent frustration. The lack of a full map and vague guidance can make large vertical spaces hard to read, even though freeform pathfinding is part of the intended challenge.
bug frequency
Ghost of Yōtei
4.2
Most reviewers report few or no serious bugs, though some mention an odd freeze, minor technical issues, or rare late-game disruptions.
Styx: Blades of Greed
1.9
Bugs are common enough to matter, ranging from geometry problems and broken patrols to invisible characters, failed interactions, and occasional progress-blocking issues.
performance optimization
Ghost of Yōtei
4.9
Performance feedback is very positive overall, with strong PS5/PS5 Pro stability, polished execution, and few performance complaints.
Styx: Blades of Greed
2.6
Performance is one of the biggest technical concerns, especially on PC where demanding requirements, stuttering, and heavy reliance on upscaling are repeatedly criticized.
writing quality
Ghost of Yōtei
4.3
Writing is praised for creative freshness and emotional ambition, but one dissenting review calls it conventional blockbuster material.
Styx: Blades of Greed
2.0
Writing outside Styx’s strongest one-liners often falls flat, with awkward jokes and conversations that can feel forced instead of naturally building character or tension.
endgame content
Ghost of Yōtei
3.3
Endgame evidence is mixed: there are post-story tasks and challenge reasons to return, but one review notes no new game plus and another says late content can feel samey.
Styx: Blades of Greed
1.0
Post-campaign options are thin; one reviewer strongly criticizes the lack of New Game+ or another endgame mode.
animation quality
Ghost of Yōtei
4.0
Combat animation is often praised for brutality and style, but several reviewers note repetition or less-polished NPC/casual dialogue animation.
Styx: Blades of Greed
1.8
Animation quality is a recurring weak point, especially in cutscenes where stiff movement, awkward transitions, clipping, and rough presentation are easy to notice.
AI behavior
Ghost of Yōtei
4.5
Enemy perception receives positive attention where stealth is described as sound-driven, with enemies reacting to audio as well as sight.
Styx: Blades of Greed
2.4
Enemy AI is inconsistent. Guards can search aggressively and react cleverly, but unpredictable detection, implausible awareness, and occasional oblivious behavior undermine trust in the stealth rules.
core gameplay loop
Ghost of Yōtei
4.8
The core loop is repeatedly described as compelling, hard to put down, and more fruitful than Tsushima for some reviewers.
Styx: Blades of Greed
2.8
The stealth loop can be deeply engaging, but repeated trips to collect Quartz make the larger structure feel repetitive for some players.
character development
Ghost of Yōtei
4.8
Atsu’s arc is praised for emotional clarity, redemption, growth, and a more intimate character focus than the predecessor.
Styx: Blades of Greed
3.0
Character development is mixed: some material gives Styx more depth, but the broader crew can feel underdeveloped and short on meaningful conflict or growth.
narrative quality
Ghost of Yōtei
4.4
The narrative is generally praised as emotional, well-executed, and compelling, but some reviewers criticize predictability, structure, or linear revenge beats.
Styx: Blades of Greed
2.6
The story is one of the least consistent elements: some enjoy the lore connections and Great War setup, but many find it forgettable, thin, confusing for newcomers, or less compelling than the gameplay.
atmosphere
Ghost of Yōtei
5.0
The atmosphere is consistently framed as a major strength, emphasizing contemplative tone, environmental mood, and cinematic immersion.
Styx: Blades of Greed
3.3
The dark-fantasy atmosphere often works well through lighting, sound, vertical architecture, and a grim sense of place, although uneven performances and presentation can weaken it.
controls responsiveness
Ghost of Yōtei
4.3
Parrying, quick selection, and combat inputs are praised, but one review flags the overall control system as demanding.
Styx: Blades of Greed
2.6
Controls divide opinion. Some find them tight and responsive, while others struggle with fiddly cover inputs, awkward combat commands, and actions that do not always register as expected.
platforming precision
Ghost of Yōtei
3.7
Platforming and climbing are mixed: one review says climbing is improved, while others call it awkward or overly gamified.
Styx: Blades of Greed
2.0
Platforming is one of the rougher edges: missed ledge grabs, awkward jumps, and finicky grapple attempts can turn the game’s vertical spaces into accidental falls.
mission variety
Ghost of Yōtei
4.0
Mission variety is lightly positive, with praise for varied missions in different places and diverse objectives.
Styx: Blades of Greed
2.3
Mission variety is a weak spot, with several reviewers calling out repeated fetch-style goals and objectives that do not evolve as much as the player’s toolkit.
level design
Ghost of Yōtei
2.5
The only scored level-design evidence is critical, describing certain mission spaces as single-route and overly linear.
Styx: Blades of Greed
4.1
Large, layered, highly vertical levels are one of the clearest strengths, giving players many routes through dense spaces and turning infiltration into spatial problem-solving.
side character depth
Ghost of Yōtei
3.7
Side character depth is mixed, with praise for strong companions and villains but criticism that many allies or supporting figures lack involvement.
Styx: Blades of Greed
2.1
The crew is usually seen as underdeveloped and short on memorable screen time, though one review felt they were fleshed out enough to function beyond set dressing.
enemy variety
Ghost of Yōtei
4.3
Enemy variety is positively noted through more weapon matchups, multiple factions, and a better range of enemies than before.
Styx: Blades of Greed
2.7
Enemy variety is mixed. Early encounters can feel dominated by familiar guards, while later areas introduce more unusual creatures and tougher enemy types that demand different tactics.
sound design
Ghost of Yōtei
4.9
Sound design is consistently praised for environmental audio, combat effects, and the way it supports immersion.
Styx: Blades of Greed
3.3
Sound is useful as a stealth tool, with footsteps and ambient cues helping track danger, although positional audio can occasionally become muddled.
immersion
Ghost of Yōtei
3.8
Immersion is a major strength through world navigation, sound, and minimal HUD, though occasional technical or duel design issues can break it.
Styx: Blades of Greed
2.3
Immersion is vulnerable to technical roughness: pop-in, bugs, uniform environments, awkward cutscenes, and audio problems can pull attention away from otherwise convincing stealth spaces.
aiming precision
Ghost of Yōtei
2.5
The only scored aiming-related evidence is negative, with one reviewer saying auto-targeting hindered them and contributed to deaths.
Styx: Blades of Greed
4.0
Tool aiming is one of the cleaner control improvements, with the revised aiming described as more intuitive.
onboarding experience
Ghost of Yōtei
4.0
Onboarding is initially intimidating for some, but reviewers say the discovery and indicator systems become enjoyable once learned.
Styx: Blades of Greed
2.5
Onboarding is uneven because the game begins as a direct sequel and often assumes familiarity with earlier characters and events, even though the tutorial explains the mechanics well.
user interface design
Ghost of Yōtei
3.5
UI evidence is mixed: restrained maps and menus are praised, but one reviewer reports low-contrast text and hard-to-see map elements.
Styx: Blades of Greed
2.0
The quick-access interface can become cumbersome as more powers unlock, forcing repeated pausing and reshuffling instead of keeping the growing toolkit immediately available.
content variety
Ghost of Yōtei
4.3
Reviewers praise the amount of meaningful activities and handcrafted diversions, while a few note that repeated open-world tasks can become chores.
Styx: Blades of Greed
2.9
New tools and changing areas add variety, but the repeated Quartz structure and revisits can make the broader campaign feel familiar before the stealth mechanics themselves wear out.
camera behavior
Ghost of Yōtei
3.3
Camera feedback is mixed: one reviewer says it is improved, while others cite visibility problems or off-screen/camera-management friction.
Styx: Blades of Greed
2.0
The camera can fight the player in tight spaces, obscuring exits or climbing routes and making already finicky traversal harder to judge.
crash stability
Ghost of Yōtei
3.0
Crash evidence is limited to one reviewer reporting two late-game crashes, while most other technical impressions lean stable.
Styx: Blades of Greed
1.7
Crash stability is a serious concern in the harshest reports, including repeated crashes, a corrupted save after many hours, and other failures severe enough to halt progress.
mission design
Ghost of Yōtei
4.3
Mission design is generally positive for diverse objectives and strong campaign structure, though some side mission design is criticized elsewhere.
Styx: Blades of Greed
3.0
The spaces are stronger than the objectives inside them. Several missions boil down to small errands or Quartz collection, leaving the heists less memorable than the routes used to reach them.
learning curve
Ghost of Yōtei
4.0
Learning curve evidence is positive but modest, emphasizing learn-by-doing design that mirrors Atsu’s practice and attention rather than heavy explanation.
Styx: Blades of Greed
2.8
There is a real learning curve built around patience, observation, and route reading. Once the systems click, the sandbox freedom makes the difficulty easier to manage.
movement feel
Ghost of Yōtei
5.0
Movement is praised for fluidity, especially in combat flow and traversal compared with the predecessor.
Styx: Blades of Greed
3.8
Traversal can feel fast and fluid once Styx opens up his toolkit, but a few players describe movement as loose or janky in precision-heavy moments.
graphics quality
Ghost of Yōtei
4.9
Visuals receive near-universal praise, from stunning fidelity and landscapes to screenshot-worthy environments and color.
Styx: Blades of Greed
3.7
The game can look striking, with dense environments and strong lighting, but dated textures, haze, pop-in, and inconsistent image quality keep the visuals from feeling uniformly polished.
upgrade system
Ghost of Yōtei
4.5
Upgrades are praised for being tied to exploration, weapons, armor, charms, and mastery activities rather than pure XP grinding.
Styx: Blades of Greed
3.3
Upgrades add creative stealth options and stronger tools, though some of the most enjoyable abilities arrive later than players would like.
exploration quality
Ghost of Yōtei
4.7
Exploration is one of the strongest areas, often called rewarding, organic, and meaningful, though one dissenting review finds it over-guided.
Styx: Blades of Greed
3.6
Exploration benefits from vertical routes and traversal upgrades that reveal new paths, though weak navigation and repeated backtracking can make roaming feel less rewarding at times.
difficulty balance
Ghost of Yōtei
4.0
Difficulty is mostly praised for rewarding patience and offering customization, though critics cite easy challenge, high damage, or artificial duel constraints.
Styx: Blades of Greed
2.9
The challenge suits patient stealth players, and a few reviewers praise its tuning, but early harshness, spikes, and occasional unfair-feeling situations can make the learning process discouraging.
protagonist appeal
Ghost of Yōtei
4.8
Atsu is widely praised as a compelling, complex, fiery, and memorable lead who gives the sequel a stronger identity.
Styx: Blades of Greed
3.8
Styx remains a divisive but memorable lead. His sarcasm and nasty humor are a major source of personality for many players, while others still find him grating.
environmental detail
Ghost of Yōtei
5.0
Environmental detail earns strong praise for realistic items, dense foliage, weather, light, and painstakingly crafted spaces.
Styx: Blades of Greed
4.0
Environmental detail is a strength, with dense, deliberate, lived-in spaces that make the major locations feel constructed for both stealth play and believable occupation.
replay value
Ghost of Yōtei
4.5
Replay value is supported by a large map, many activities, and difficulty-based return reasons, but lack of new game plus limits the endgame.
Styx: Blades of Greed
3.5
Replay value varies sharply: some reviewers see huge potential in alternate routes and builds, while others feel repeat runs need self-imposed challenges to stay interesting.
accessibility options
Ghost of Yōtei
3.0
Accessibility evidence is limited and mixed: TechRadar notes helpful subtitles, visibility, control simplification, and combat assists, but says the suite is lighter than some PS5 peers and lacks colorblind options.
Styx: Blades of Greed
2.0
Accessibility support is limited. Colorblind and subtitle options help, but missing visual feedback, subtitle inconsistencies, and restricted control remapping leave meaningful gaps.
checkpoint system
Ghost of Yōtei
4.0
Checkpoint evidence is limited but positive for convenience, with one reviewer noting instant respawns and mid-fight boss checkpoints that reduce punishment.
Styx: Blades of Greed
3.0
The instant quick-save idea is widely appreciated because it encourages experimentation, but unreliable saves and less generous checkpoint behavior create exceptions to that strength.
crafting system
Ghost of Yōtei
4.0
Crafting/resource gathering is lightly but positively scored because materials are more generalized, making upgrades easier to engage with.
Styx: Blades of Greed
3.0
Crafting adds tactical preparation, but shared and scarce materials can make players hoard resources instead of experimenting freely with the most interesting gadgets.
fast travel convenience
Ghost of Yōtei
5.0
Fast travel is strongly praised as instantaneous or highly respectful of the player’s time.
Styx: Blades of Greed
4.0
Unlockable travel points make revisiting the three large regions much easier, helping reduce the cost of backtracking as the campaign opens new routes.
load times
Ghost of Yōtei
5.0
Load times are one of the clearest technical wins, with reviewers calling travel and boot-to-game transitions near-instant.
Styx: Blades of Greed
4.0
Load times were praised in the one detailed assessment, with movement between maps described as quick and the longest first-visit shader wait measured only in seconds.
soundtrack quality
Ghost of Yōtei
4.8
The soundtrack receives strong praise for atmospheric Japanese instrumentation, shamisen motifs, memorable songs, and cinematic tension.
Styx: Blades of Greed
3.9
The score generally supports the stealth mood well and earns praise for richer orchestration and atmosphere, even if it is not always memorable.
art direction
Ghost of Yōtei
4.9
Reviewers strongly praise the painterly visual identity, lighting, color, and intentional environmental effects, with only mild familiarity concerns.
Styx: Blades of Greed
4.0
Art direction is often stronger than raw technical presentation, especially in distinct biomes and dramatic lighting, though some players find the image dated, washed out, or visually uneven.
lore depth
Ghost of Yōtei
4.5
Lore depth receives positive but limited support through mythic tales and storytelling sequences that expand the world’s legends.
Styx: Blades of Greed
3.7
Returning fans get rewarding lore connections, callbacks, and links to the wider Styx timeline, though a couple of critics still found some areas thin on meaningful context.
dialogue quality
Ghost of Yōtei
2.8
Dialogue and delivery are mixed: some conversations carry emotion well, but several reviewers call line delivery stilted or conversations dated.
Styx: Blades of Greed
2.0
Dialogue is frequently criticized for awkward phrasing and delivery, and subtitle mismatches further weaken scenes that already struggle to feel natural.
faithfulness to franchise
Ghost of Yōtei
4.7
Yōtei is viewed as a worthy successor that preserves Ghost of Tsushima’s best ideas while refining them around Atsu.
Styx: Blades of Greed
4.0
Longtime fans are well served by the sequel’s continuity, returning mechanics, callbacks, and familiar world, with multiple reviewers saying experienced Styx players should feel immediately at home.
fun factor
Ghost of Yōtei
4.7
Reviewers repeatedly describe the game as enjoyable, addictive, and fun from start to finish, even when noting formulaic elements.
Styx: Blades of Greed
4.2
Fun is the strongest point of agreement. Even critical reviewers repeatedly describe sneaking, experimenting, traversing, and pulling off elaborate kills as addictive or deeply satisfying.
world-building
Ghost of Yōtei
3.8
World-building is mixed-to-positive: Ezo’s culture and social context are compelling, but some reviewers wanted broader supporting context.
Styx: Blades of Greed
4.3
The setting often feels lived-in and distinctive, with environmental detail and small narrative touches giving the dark-fantasy world more texture than the main plot alone provides.
menu usability
Ghost of Yōtei
2.5
Menu usability has a specific criticism around a hard-to-see reticule and low-contrast text.
Styx: Blades of Greed
2.0
Managing abilities through the wheel can be annoying, particularly when extra slots are tied to side objectives and players must keep rearranging the limited loadout.
originality
Ghost of Yōtei
3.0
Originality is moderate: reviewers repeatedly say Yōtei does not revolutionize the formula, but many accept that as focused refinement.
Styx: Blades of Greed
2.5
The game feels fresh mainly because dedicated stealth is rare, not because every idea is new; several reviewers call the structure and story familiar or conservative rather than groundbreaking.
open-world design
Ghost of Yōtei
4.4
The open world is widely praised for beauty, density, organic discovery, and restraint, with dissenting notes about repetition, over-guidance, or familiar structure.
Styx: Blades of Greed
4.0
The semi-open structure is mostly a successful evolution, widening player choice without turning the game into a checklist-heavy full open world.
grind level
Ghost of Yōtei
2.8
Grind sentiment is mixed-to-negative where repeated side activities, collectibles, or checklist tasks create fatigue over time.
Styx: Blades of Greed
2.4
Repeated Quartz hunts, backtracking, and fetch-style objectives can feel like padding, especially when the mission structure asks players to revisit familiar areas without enough new narrative momentum.
progression system
Ghost of Yōtei
4.4
Progression is praised for tying upgrades to exploration and skill shrines, though some reviewers want more depth or nuance.
Styx: Blades of Greed
4.0
Progression is meaningful because new traversal tools and Quartz powers change how older spaces can be approached, making upgrades feel tied to exploration rather than simple stat growth.
innovation
Ghost of Yōtei
3.2
Innovation scores trend moderate because reviewers describe Yōtei as refinement rather than reinvention, with familiar systems made better.
Styx: Blades of Greed
3.5
The larger hubs, faster mobility, Metroidvania-style tools, and Quartz powers modernize the formula, but the sequel is generally seen as an evolution rather than a reinvention.
stealth mechanics
Ghost of Yōtei
3.9
Stealth is enjoyable and viable, especially with chain assassinations and tools, but several reviewers call it basic or largely unchanged.
Styx: Blades of Greed
4.2
Pure stealth is the game’s defining strength. Planning routes, using shadows, and improvising with tools repeatedly produces the kind of satisfying infiltration that genre fans rarely get.
sandbox freedom
Ghost of Yōtei
3.8
Freedom is moderate: reviewers appreciate loose target order and player-directed wandering, but note that some freedom is an illusion.
Styx: Blades of Greed
3.9
Freedom is a major draw: objectives usually support several routes and tactics, letting players improvise from rooftops, vents, crawlspaces, hidden paths, or gadget-assisted approaches.
pacing
Ghost of Yōtei
3.6
Pacing is divisive: Game Informer praises it as a triumph, while several reviewers cite predictability, prolonged beats, or odd act structure.
Styx: Blades of Greed
3.7
Pacing improves as more tools arrive and the maps open up, but the early hours can feel slow or front-loaded and later Quartz runs can sap momentum.
gameplay mechanics
Ghost of Yōtei
4.3
General mechanics are praised as refined and improved, though some reviewers call them reused rather than evolutionary.
Styx: Blades of Greed
4.2
The basic gameplay systems are a strong foundation: sneaking, stealing, takedowns, movement, and tools generally work together in a satisfying way.
tutorial quality
Ghost of Yōtei
4.0
Tutorial/onboarding evidence is modestly positive, praising learn-by-doing design and seamless early teaching.
Styx: Blades of Greed
4.0
The tutorial is generally helpful and detailed, giving new players a structured way to learn darkness, movement, distractions, and the rest of Styx’s stealth toolkit.
visual effects quality
Ghost of Yōtei
4.0
Visual-effects evidence is positive but limited, with reviewers appreciating enhanced particles, blood, mud, wind, and cinematic environmental effects.
Styx: Blades of Greed
4.0
Lighting and visual effects help distinguish safe shadows and give interiors atmosphere, although presentation quality is not consistently clean enough to stand out on its own.
age appropriateness
Ghost of Yōtei
2.0
The only explicit age-appropriateness judgment warns against younger players because of bloody violence, mature themes, language, drug use, frightening scenes, and slight nudity.
Styx: Blades of GreedNo score yet
character roster
Ghost of Yōtei
4.5
The supporting ensemble is viewed positively in several reviews, though some reviewers find side figures underused or shallow.
Styx: Blades of GreedNo score yet
companion AI
Ghost of Yōtei
4.0
The wolf companion is generally appreciated as a useful and flavorful aid, but some reviewers expected it to be more impactful or frequent.
Styx: Blades of GreedNo score yet
DLC value
Ghost of YōteiNo score yet
Styx: Blades of Greed
2.0
The paid cosmetic extras drew weak value sentiment in the one direct assessment, which questioned whether purely cosmetic content was worth the extra $10.
facial animations
Ghost of Yōtei
4.5
Facial animation is praised in cutscenes and Atsu’s expressions, with reviewers noting visible emotion and strong performance capture.
Styx: Blades of GreedNo score yet
family friendliness
Ghost of Yōtei
2.0
The family-friendliness score is low because the only explicit family guidance warns against younger gamers due to violence and mature content.
Styx: Blades of GreedNo score yet
flying mechanics
Ghost of YōteiNo score yet
Styx: Blades of Greed
3.8
The glider generally strengthens traversal by smoothing movement, reducing backtracking, and opening vertical routes, though one review found its descent less graceful than expected.
handheld play suitability
Ghost of YōteiNo score yet
Styx: Blades of Greed
4.0
Handheld impressions are mixed but promising on stronger hardware: one handheld PC still looked good on low settings, while weaker portable hardware was flagged as a poor fit for the game’s demanding performance.
haptic feedback integration
Ghost of Yōtei
5.0
DualSense haptics and touchpad integrations are widely praised, especially wind, riding, rain, music, and activity feedback.
Styx: Blades of GreedNo score yet
loot system
Ghost of Yōtei
4.5
Loot evidence is positive where quests and conflicts reward Atsu with valuable loot, information, and clues that feed exploration.
Styx: Blades of GreedNo score yet
platform-specific feature support
Ghost of Yōtei
4.2
PS5-specific features are mostly praised, especially PS5 Pro modes and DualSense use, though some touchpad/motion gimmicks are considered distracting.
Styx: Blades of GreedNo score yet
save system reliability
Ghost of YōteiNo score yet
Styx: Blades of Greed
2.0
Saving is not consistently dependable: missing autosaves, unreliable quick saves, and even save corruption can turn a failed attempt into substantial lost progress.
value for money
Ghost of Yōtei
4.8
Value sentiment is positive where reviewers call the game worth buying or a must-play, supported by long playtime and substantial content.
Styx: Blades of GreedNo score yet
weapon balance
Ghost of Yōtei
4.1
Weapon balance is praised for distinct tools and effective counters, but mixed overall because several reviewers find weapons too situational or favorite weapons underpowered outside matchups.
Styx: Blades of GreedNo score yet
world interactivity
Ghost of YōteiNo score yet
Styx: Blades of Greed
4.0
Environmental tricks are consistently satisfying, especially poisoning food, dropping chandeliers or crates, and using the surroundings to remove guards without direct fights.