Compare Kingdom Come: Deliverance II vs Dragon Quest I & II HD-2D Remake

P1 Kingdom Come: Deliverance II
P2 Dragon Quest I & II HD-2D Remake

Comparison Takeaways

Kingdom Come: Deliverance II

Where It Has the Edge

  • AI behavior is 4.7 vs 2.0. AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first...
  • replay value is 4.7 vs 2.5. Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more...
  • level design is 4.5 vs 2.5. One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.
  • platform-specific feature support is 4.6 vs 2.8. The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.

Dragon Quest I & II HD-2D Remake

Where It Has the Edge

  • family friendliness is 4.5 vs 2.0. One reviewer highlighted sharing the remakes with children as a positive next-generation experience, supporting family appeal.
  • load times is 5.0 vs 2.8. Load times were praised in preview coverage as quick, matching the strong Switch 2 performance profile.
  • save system reliability is 5.0 vs 2.8. Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.
  • protagonist appeal is 3.4 vs 2.6. Protagonist appeal was mixed: the lone hero concept intrigued some reviewers, but silent protagonists felt bland to others...
Average score
Product 1: Kingdom Come: Deliverance II
4.1
Product 2: Dragon Quest I & II...
4.3
accessibility options
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Dragon Quest I & II...
4.6

Reviewers valued the difficulty options, markers, and other quality-of-life settings for making the old games easier to approach without fully erasing their classic feel.

age appropriateness
Product 1: Kingdom Come: Deliverance II
2.4

One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.

Product 2: Dragon Quest I & II...
No score yet
AI behavior
Product 1: Kingdom Come: Deliverance II
4.7

AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.

Product 2: Dragon Quest I & II...
2.0

One reviewer criticized the automated battle behavior, saying the AI made poor choices rather than feeling genuinely wise.

aiming precision
Product 1: Kingdom Come: Deliverance II
3.7

Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.

Product 2: Dragon Quest I & II...
No score yet
animation quality
Product 1: Kingdom Come: Deliverance II
4.8

Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.

Product 2: Dragon Quest I & II...
4.6

Animation quality was praised in both battle and enemy presentation, with reviewers noting smooth movement and lively spell or monster animations.

art direction
Product 1: Kingdom Come: Deliverance II
4.5

The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.

Product 2: Dragon Quest I & II...
4.9

The HD-2D art direction was strongly praised for respecting old JRPG roots while making the worlds feel striking and modern.

atmosphere
Product 1: Kingdom Come: Deliverance II
4.8

Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.

Product 2: Dragon Quest I & II...
No score yet
boss design
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Dragon Quest I & II...
4.5

Bosses earned strong praise when they forced strategy and felt rewarding, though a few reviewers disliked specific frustrating fights.

bug frequency
Product 1: Kingdom Come: Deliverance II
3.7

Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.

Product 2: Dragon Quest I & II...
No score yet
camera behavior
Product 1: Kingdom Come: Deliverance II
2.9

Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.

Product 2: Dragon Quest I & II...
No score yet
character development
Product 1: Kingdom Come: Deliverance II
4.7

Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.

Product 2: Dragon Quest I & II...
4.8

Reviewers especially praised Dragon Quest II's party members for gaining stronger arcs, personalities, and interpersonal chemistry.

character roster
Product 1: Kingdom Come: Deliverance II
4.5

The cast was praised for memorable personalities, humor, and a strong sense of history.

Product 2: Dragon Quest I & II...
4.7

The added Princess of Cannock and more useful party members were repeatedly praised as natural, valuable additions to Dragon Quest II.

checkpoint system
Product 1: Kingdom Come: Deliverance II
2.0

Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.

Product 2: Dragon Quest I & II...
No score yet
combat system
Product 1: Kingdom Come: Deliverance II
4.1

Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.

Product 2: Dragon Quest I & II...
4.3

Combat was widely seen as engaging and more strategic, though several reviewers noted Dragon Quest I's solo fights could become frustrating or unfair.

companion AI
Product 1: Kingdom Come: Deliverance II
4.4

The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.

Product 2: Dragon Quest I & II...
No score yet
content variety
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.

Product 2: Dragon Quest I & II...
4.8

Reviewers appreciated the expanded worlds, new mechanics, and added content, especially in Dragon Quest II.

controls responsiveness
Product 1: Kingdom Come: Deliverance II
4.6

Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.

Product 2: Dragon Quest I & II...
No score yet
core gameplay loop
Product 1: Kingdom Come: Deliverance II
3.2

One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.

Product 2: Dragon Quest I & II...
No score yet
crafting system
Product 1: Kingdom Come: Deliverance II
3.8

Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.

Product 2: Dragon Quest I & II...
No score yet
crash stability
Product 1: Kingdom Come: Deliverance II
4.6

Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.

Product 2: Dragon Quest I & II...
No score yet
dialogue quality
Product 1: Kingdom Come: Deliverance II
4.4

Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.

Product 2: Dragon Quest I & II...
No score yet
difficulty balance
Product 1: Kingdom Come: Deliverance II
3.5

Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.

Product 2: Dragon Quest I & II...
3.4

Difficulty split reviewers: many liked the tougher, more meaningful challenge, but several criticized RNG spikes, grinding walls, or frustrating solo encounters.

DLC value
Product 1: Kingdom Come: Deliverance II
4.5

The post-launch expansions were credited with adding a large amount of extra content to the package.

Product 2: Dragon Quest I & II...
No score yet
economy and resource balance
Product 1: Kingdom Come: Deliverance II
2.8

The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.

Product 2: Dragon Quest I & II...
No score yet
emotional impact
Product 1: Kingdom Come: Deliverance II
4.9

Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.

Product 2: Dragon Quest I & II...
4.8

Multiple reviewers described unusually strong emotional payoffs, including poignant scenes and endings that made them stop, reflect, or cry.

environmental detail
Product 1: Kingdom Come: Deliverance II
4.8

Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.

Product 2: Dragon Quest I & II...
5.0

Environmental detail stood out through lighting, interiors, water, clouds, towns, and dungeons that made the world feel richer.

exploration quality
Product 1: Kingdom Come: Deliverance II
4.4

Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.

Product 2: Dragon Quest I & II...
4.4

Exploration was generally praised for rewarding secrets, treasure, and open-ended discovery, though one underwater segment was called slow and awkward.

facial animations
Product 1: Kingdom Come: Deliverance II
3.8

Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.

Product 2: Dragon Quest I & II...
No score yet
faithfulness to franchise
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.

Product 2: Dragon Quest I & II...
4.0

One preview emphasized the games' JRPG legacy as a reason to experience them, supporting their faithfulness to Dragon Quest history.

family friendliness
Product 1: Kingdom Come: Deliverance II
2.0

Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.

Product 2: Dragon Quest I & II...
4.5

One reviewer highlighted sharing the remakes with children as a positive next-generation experience, supporting family appeal.

fast travel convenience
Product 1: Kingdom Come: Deliverance II
3.4

Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.

Product 2: Dragon Quest I & II...
2.7

Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.

frame rate stability
Product 1: Kingdom Come: Deliverance II
4.4

One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.

Product 2: Dragon Quest I & II...
5.0

Frame rate impressions were very positive on Switch 2 and handheld play, with reviewers citing stable 60 FPS or no drops.

fun factor
Product 1: Kingdom Come: Deliverance II
4.9

Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.

Product 2: Dragon Quest I & II...
4.7

Fun factor was very high overall, with several reviewers saying the remakes were hard to stop playing or simply a great time.

gameplay mechanics
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.

Product 2: Dragon Quest I & II...
4.8

Reviewers praised Sigils, Scrolls, and other new mechanics for adding meaningful choices while keeping the classic JRPG foundation intact.

graphics quality
Product 1: Kingdom Come: Deliverance II
4.6

Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.

Product 2: Dragon Quest I & II...
5.0

Graphics received near-universal praise, with reviewers repeatedly calling the HD-2D presentation brilliant, gorgeous, stunning, or full of life.

grind level
Product 1: Kingdom Come: Deliverance II
3.5

The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.

Product 2: Dragon Quest I & II...
3.4

Grinding remained a concern for some reviewers, but others felt difficulty modes and balancing made the grind less draining than older versions.

handheld play suitability
Product 1: Kingdom Come: Deliverance II
4.5

Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.

Product 2: Dragon Quest I & II...
5.0

Steam Deck play was praised as an ideal way to experience the remakes, helped by performance and save support.

haptic feedback integration
Product 1: Kingdom Come: Deliverance II
4.7

DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.

Product 2: Dragon Quest I & II...
No score yet
horror tension
Product 1: Kingdom Come: Deliverance II
2.7

A horror-leaning quest was criticized for being too short for its dread to fully develop.

Product 2: Dragon Quest I & II...
No score yet
HUD clarity
Product 1: Kingdom Come: Deliverance II
4.4

The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.

Product 2: Dragon Quest I & II...
No score yet
immersion
Product 1: Kingdom Come: Deliverance II
4.8

Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.

Product 2: Dragon Quest I & II...
4.9

Reviewers praised the presentation, music, and environments for making the adventure feel rich, magical, and immersive.

innovation
Product 1: Kingdom Come: Deliverance II
4.5

One reviewer praised the scale of improvement as something other studios rarely achieve.

Product 2: Dragon Quest I & II...
No score yet
learning curve
Product 1: Kingdom Come: Deliverance II
2.9

The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.

Product 2: Dragon Quest I & II...
No score yet
level design
Product 1: Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

Product 2: Dragon Quest I & II...
2.5

Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.

live-service support
Product 1: Kingdom Come: Deliverance II
4.3

Post-launch support was described positively through free updates, fixes, and eagerly awaited features.

Product 2: Dragon Quest I & II...
No score yet
load times
Product 1: Kingdom Come: Deliverance II
2.8

Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.

Product 2: Dragon Quest I & II...
5.0

Load times were praised in preview coverage as quick, matching the strong Switch 2 performance profile.

loot system
Product 1: Kingdom Come: Deliverance II
2.9

Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.

Product 2: Dragon Quest I & II...
No score yet
lore depth
Product 1: Kingdom Come: Deliverance II
4.8

The historical codex and contextual detail were praised for offering extensive background on people, events, and society.

Product 2: Dragon Quest I & II...
No score yet
map and navigation design
Product 1: Kingdom Come: Deliverance II
4.6

Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.

Product 2: Dragon Quest I & II...
4.2

Navigation tools were praised for streamlining play, though objective markers could make some classic item hunts feel too rudimentary.

menu usability
Product 1: Kingdom Come: Deliverance II
2.7

Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.

Product 2: Dragon Quest I & II...
No score yet
mission design
Product 1: Kingdom Come: Deliverance II
3.5

Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.

Product 2: Dragon Quest I & II...
No score yet
mission variety
Product 1: Kingdom Come: Deliverance II
4.9

Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.

Product 2: Dragon Quest I & II...
No score yet
movement feel
Product 1: Kingdom Come: Deliverance II
2.5

One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.

Product 2: Dragon Quest I & II...
No score yet
narrative quality
Product 1: Kingdom Come: Deliverance II
4.7

Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.

Product 2: Dragon Quest I & II...
4.6

The expanded narrative was repeatedly praised for making the Erdrick trilogy feel richer, more cohesive, and less like a bare-bones relic.

onboarding experience
Product 1: Kingdom Come: Deliverance II
3.7

Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.

Product 2: Dragon Quest I & II...
No score yet
open-world design
Product 1: Kingdom Come: Deliverance II
4.8

The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.

Product 2: Dragon Quest I & II...
No score yet
originality
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.

Product 2: Dragon Quest I & II...
No score yet
pacing
Product 1: Kingdom Come: Deliverance II
3.7

Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.

Product 2: Dragon Quest I & II...
3.7

Pacing was one of the more mixed areas: some found the flow excellent, while others felt added content created bloat or uneven late-game stretches.

performance optimization
Product 1: Kingdom Come: Deliverance II
4.6

Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.

Product 2: Dragon Quest I & II...
5.0

Performance optimization received praise from reviewers who reported smooth play and no major performance issues.

platform-specific feature support
Product 1: Kingdom Come: Deliverance II
4.6

The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.

Product 2: Dragon Quest I & II...
2.8

Platform-specific support drew criticism from one reviewer because the Switch version lacked a paid upgrade path to Switch 2.

polish
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.

Product 2: Dragon Quest I & II...
4.5

Polish was praised where reviewers found the remake approachable, refined, and modernized.

progression system
Product 1: Kingdom Come: Deliverance II
4.6

Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.

Product 2: Dragon Quest I & II...
4.3

Scrolls and character growth were praised for adding light customization and clearer progression without becoming overly complicated.

protagonist appeal
Product 1: Kingdom Come: Deliverance II
2.6

One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.

Product 2: Dragon Quest I & II...
3.4

Protagonist appeal was mixed: the lone hero concept intrigued some reviewers, but silent protagonists felt bland to others beside voiced side characters.

quest design
Product 1: Kingdom Come: Deliverance II
4.6

Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.

Product 2: Dragon Quest I & II...
No score yet
remake/remaster quality
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Dragon Quest I & II...
4.8

Remake quality was the clearest strength: reviewers repeatedly called these definitive, transformative, or thoughtful updates to foundational JRPGs.

replay value
Product 1: Kingdom Come: Deliverance II
4.7

Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.

Product 2: Dragon Quest I & II...
2.5

Reviewer evidence supports replay value across the listed reviews.

sandbox freedom
Product 1: Kingdom Come: Deliverance II
4.6

Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.

Product 2: Dragon Quest I & II...
No score yet
save system reliability
Product 1: Kingdom Come: Deliverance II
2.8

The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.

Product 2: Dragon Quest I & II...
5.0

Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.

side character depth
Product 1: Kingdom Come: Deliverance II
4.1

The sequel was credited with giving supporting women and other groups somewhat more agency than before.

Product 2: Dragon Quest I & II...
4.5

Side characters were praised for compensating for silent protagonists and making the expanded story feel more emotionally alive.

skill tree depth
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.

Product 2: Dragon Quest I & II...
No score yet
sound design
Product 1: Kingdom Come: Deliverance II
4.5

Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.

Product 2: Dragon Quest I & II...
No score yet
soundtrack quality
Product 1: Kingdom Come: Deliverance II
4.9

The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.

Product 2: Dragon Quest I & II...
4.6

The orchestral soundtrack was widely praised, though one reviewer found repeated tracks tiring over long play sessions.

stealth mechanics
Product 1: Kingdom Come: Deliverance II
3.1

Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.

Product 2: Dragon Quest I & II...
No score yet
tutorial quality
Product 1: Kingdom Come: Deliverance II
2.9

Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.

Product 2: Dragon Quest I & II...
No score yet
upgrade system
Product 1: Kingdom Come: Deliverance II
4.6

The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.

Product 2: Dragon Quest I & II...
No score yet
user interface design
Product 1: Kingdom Come: Deliverance II
4.5

UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.

Product 2: Dragon Quest I & II...
4.7

Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.

value for money
Product 1: Kingdom Come: Deliverance II
4.8

Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.

Product 2: Dragon Quest I & II...
4.2

Value was generally positive because two expanded remakes come in one package, though one reviewer wished the price were lower.

visual effects quality
Product 1: Kingdom Come: Deliverance II
4.4

Visual set pieces and in-engine scenes were praised for creating striking emotional moments.

Product 2: Dragon Quest I & II...
5.0

Visual effects were praised for making attacks and spells feel spectacular while preserving the nostalgic tone.

voice acting
Product 1: Kingdom Come: Deliverance II
4.6

Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.

Product 2: Dragon Quest I & II...
4.7

Voice acting was usually praised for adding emotion and personality, with one reviewer finding the quality uneven but improved.

weapon balance
Product 1: Kingdom Come: Deliverance II
3.4

Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.

Product 2: Dragon Quest I & II...
No score yet
world-building
Product 1: Kingdom Come: Deliverance II
4.9

World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.

Product 2: Dragon Quest I & II...
4.7

World-building was strengthened by expanded towns, lore links, and details that made Alefgard and the trilogy feel more alive.

world interactivity
Product 1: Kingdom Come: Deliverance II
4.8

Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.

Product 2: Dragon Quest I & II...
4.5

Mini Medals and hidden interactables were praised for encouraging players to inspect the world more carefully.

writing quality
Product 1: Kingdom Come: Deliverance II
4.7

Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.

Product 2: Dragon Quest I & II...
4.6

Writing and localization were praised for adding character, humor, and series-appropriate flavor to the remakes.