Kingdom Come: Deliverance II
Where It Has the Edge
- world interactivity is 4.8 vs 2.2. Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and...
- progression system is 4.6 vs 2.2. Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.
- mission variety is 4.9 vs 2.7. Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.
- AI behavior is 4.7 vs 2.5. AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first...