Compare Kingdom Come: Deliverance II vs 1348 Ex Voto

Kingdom Come: Deliverance II
1348 Ex Voto

Quick verdict

What each product is best for

Choose Kingdom Come: Deliverance II for mission variety and lore depth.

Choose 1348 Ex Voto for horror tension and checkpoint system.

Comparison Takeaways

Kingdom Come: Deliverance II

Where It Has the Edge

  • mission variety is 4.9 vs 1.0. Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.
  • lore depth is 4.8 vs 1.3. The historical codex and contextual detail were praised for offering extensive background on people, events, and society.
  • world interactivity is 4.8 vs 1.4. Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and...
  • fun factor is 4.9 vs 1.5. Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.

1348 Ex Voto

Where It Has the Edge

  • horror tension is 4.5 vs 2.7. One review strongly praises the quiet dread of the plague-stricken world, where sound and lighting make the setting...
  • checkpoint system is 2.6 vs 2.0. Checkpoint experiences vary: some reviewers praise generous respawns close to encounters, while others describe autosaves that can send...
  • visual effects quality is 4.8 vs 4.4. Lighting and fire effects receive strong praise, adding drama and texture to chapels, burning buildings, landscapes, and other...
Average score
Kingdom Come: Deliverance II
4.3
1348 Ex Voto
2.0
mission variety
Kingdom Come: Deliverance II
4.9

Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.

1348 Ex Voto
1.0

Mission structure changes very little across the campaign, with reviewers describing repeated travel, skirmishes, and simple traversal rather than meaningfully different objectives.

lore depth
Kingdom Come: Deliverance II
4.8

The historical codex and contextual detail were praised for offering extensive background on people, events, and society.

1348 Ex Voto
1.3

The setting hints at rich medieval history, religion, plague, and social upheaval, but reviewers often felt those ideas were only gestured at rather than explored in depth.

world interactivity
Kingdom Come: Deliverance II
4.8

Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.

1348 Ex Voto
1.4

The world looks richer than it plays: many props are set dressing, NPCs are scarce, and interaction often comes down to supplies, collectibles, boxes, and narrow traversal prompts.

fun factor
Kingdom Come: Deliverance II
4.9

Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.

1348 Ex Voto
1.5

Most reviewers found the experience more frustrating than enjoyable, chiefly because combat and technical friction dominate the short campaign. Positive moments usually come from scenery, atmosphere, or brief one-on-one combat flow.

platform-specific feature support
Kingdom Come: Deliverance II
4.6

The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.

1348 Ex Voto
1.3

Console reviewers are particularly disappointed by the lack of a 60 FPS option, including on PS5 Pro, making the platform feature set feel unusually limited for a 2026 release.

performance optimization
Kingdom Come: Deliverance II
4.6

Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.

1348 Ex Voto
1.3

Optimization is one of the strongest negative patterns, especially on PC where capable hardware can still stutter badly. Console coverage also reports a restrictive frame-rate target and heavy drops in demanding scenes.

polish
Kingdom Come: Deliverance II
4.7

Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.

1348 Ex Voto
1.4

Across launch and pre-release builds, reviewers repeatedly describe the game as underbaked or unfinished. Glitches, rough transitions, animation problems, and inconsistent systems make the lack of final refinement hard to ignore.

map and navigation design
Kingdom Come: Deliverance II
4.6

Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.

1348 Ex Voto
1.4

The absence of a map or minimap becomes frustrating in similar-looking spaces, where poorly distinguished routes and subtle interactable ledges can make the intended path harder to read than it should be.

gameplay mechanics
Kingdom Come: Deliverance II
4.7

Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.

1348 Ex Voto
1.5

The mechanical foundation is viewed as underdeveloped: a few workable ideas are present, but multiple reviews describe the overall play experience as clunky, shallow, or insufficiently refined.

replay value
Kingdom Come: Deliverance II
4.7

Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.

1348 Ex Voto
1.5

One reviewer notes there is no level selection and little reason to revisit completed stages, limiting the appeal of going back for missed collectibles.

crash stability
Kingdom Come: Deliverance II
4.6

Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.

1348 Ex Voto
1.5

Crashes appear in both PC and console coverage, including startup or save-loading failures in earlier builds. Patches improved some experiences, but stability remained a recurring concern.

side character depth
Kingdom Come: Deliverance II
4.1

The sequel was credited with giving supporting women and other groups somewhat more agency than before.

1348 Ex Voto
1.0

One long-form playthrough criticizes the supporting cast as so thinly established that even recurring side characters fail to leave a memorable identity.

frame rate stability
Kingdom Come: Deliverance II
4.4

One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.

1348 Ex Voto
1.3

Frame-rate problems are widespread in the reviewed builds, including severe PC drops and a 30 FPS console cap with additional dips during busy scenes or effects-heavy boss fights.

sandbox freedom
Kingdom Come: Deliverance II
4.6

Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.

1348 Ex Voto
1.5

The game is deliberately linear, but many reviewers feel the boundaries are too restrictive, with obvious side paths, invisible walls, and little freedom to explore the attractive scenery.

controls responsiveness
Kingdom Come: Deliverance II
4.6

Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.

1348 Ex Voto
1.5

Input feel is a recurring problem, with delayed attacks, unreliable dodges and parries, finicky traversal prompts, and occasional moments where Aeta simply does not respond as expected.

AI behavior
Kingdom Come: Deliverance II
4.7

AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.

1348 Ex Voto
1.7

Enemy behavior often feels artificial rather than tactical: groups may wait their turn, spawn awkwardly, or repeat predictable patterns instead of coordinating naturally.

user interface design
Kingdom Come: Deliverance II
4.5

UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.

1348 Ex Voto
1.5

Interface complaints focus on overlapping subtitles, awkward presentation, and other rough UI details that do not match the cinematic ambitions of the rest of the game.

innovation
Kingdom Come: Deliverance II
4.5

One reviewer praised the scale of improvement as something other studios rarely achieve.

1348 Ex Voto
1.5

Several reviewers see the game borrowing prestige-action conventions without adding enough mechanical depth of its own, making the design feel more imitative than inventive.

value for money
Kingdom Come: Deliverance II
4.8

Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.

1348 Ex Voto
1.9

The low asking price and short runtime appeal to a few reviewers, but most still recommend waiting for a discount because the combat and technical state make even the budget price hard to justify.

content variety
Kingdom Come: Deliverance II
4.7

Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.

1348 Ex Voto
1.8

The campaign leans heavily on the same basic rhythm of walking, fighting small groups, and light traversal. Several reviewers felt the limited enemy, puzzle, and activity mix became repetitive quickly.

character development
Kingdom Come: Deliverance II
4.7

Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.

1348 Ex Voto
1.9

Aeta and Bianca begin with an appealing premise, but many reviewers wanted substantially more time and depth for their bond, motivations, and personal growth before the late-game revelations.

aiming precision
Kingdom Come: Deliverance II
3.7

Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.

1348 Ex Voto
1.0

Target selection is a major weak point. Reviewers describe lock-on jumping to the wrong opponent mid-combo, making attacks miss the enemy they intended to pressure.

writing quality
Kingdom Come: Deliverance II
4.7

Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.

1348 Ex Voto
2.0

The writing draws praise from a minority for its earnest themes and performances, but most reviewers criticize blunt exposition, thin character work, abandoned ideas, and a late twist that feels poorly earned.

emotional impact
Kingdom Come: Deliverance II
4.9

Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.

1348 Ex Voto
2.2

The premise aims for grief, devotion, betrayal, and forbidden love, yet most reviewers felt the relationship was too underdeveloped for the climax to land. A smaller group found the story genuinely moving.

level design
Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

1348 Ex Voto
1.8

Levels can be visually impressive but are often criticized as narrow, repetitive corridors with confusing landmarks, invisible boundaries, and traversal solutions that are easy to miss.

animation quality
Kingdom Come: Deliverance II
4.8

Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.

1348 Ex Voto
2.1

Combat motion capture can look authentic in motion, but the broader animation package is inconsistent, with glitches, stiffness, odd hair physics, and rough transitions frequently breaking the presentation.

narrative quality
Kingdom Come: Deliverance II
4.7

Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.

1348 Ex Voto
2.1

The opening rescue premise earns interest, but the broader consensus is that the second half becomes disjointed or underdeveloped and the climax does not earn its twists. A notable minority loved the story.

skill tree depth
Kingdom Come: Deliverance II
4.7

Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.

1348 Ex Voto
2.0

The skill tree adds parries, dodges, combo extensions, and stat boosts, but most reviewers consider it shallow or poorly explained. A few specific unlocks are powerful and genuinely improve combat.

dialogue quality
Kingdom Come: Deliverance II
4.4

Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.

1348 Ex Voto
1.9

The performances often elevate the spoken material, but the dialogue itself is frequently criticized for repetitive combat lines, overexplaining, blunt exposition, and Aeta narrating obvious environmental details.

originality
Kingdom Come: Deliverance II
4.7

Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.

1348 Ex Voto
2.3

The plague-era female-knight premise feels distinctive, yet some reviewers say the actual structure follows familiar cinematic action-adventure formulas too closely.

onboarding experience
Kingdom Come: Deliverance II
3.7

Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.

1348 Ex Voto
1.3

Early guidance does not do enough to make the combat and upgrade systems understandable, leaving some players unsure how newly unlocked mechanics are meant to work.

exploration quality
Kingdom Come: Deliverance II
4.4

Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.

1348 Ex Voto
2.0

Exploration is limited by strongly linear spaces and sparse interaction. Hidden paths and collectibles can reward curiosity, but many reviewers wanted more freedom and more meaningful reasons to leave the main route.

immersion
Kingdom Come: Deliverance II
4.8

Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.

1348 Ex Voto
2.5

The setting can be absorbing, but rough animations, technical glitches, and interface choices repeatedly remind players of the machinery underneath and pull them out of the historical fantasy.

bug frequency
Kingdom Come: Deliverance II
3.7

Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.

1348 Ex Voto
1.5

Bugs are common across the reviewed builds, ranging from broken interaction prompts and clipping to stuck characters, missing assets, glitched bosses, and other issues that sometimes force a restart.

facial animations
Kingdom Come: Deliverance II
3.8

Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.

1348 Ex Voto
1.6

Facial animation is a prominent visual weakness, with uncanny mouths, stiff expressions, lip-sync issues, and distorted faces repeatedly distracting from otherwise strong dramatic performances.

combat system
Kingdom Come: Deliverance II
4.1

Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.

1348 Ex Voto
1.9

Sword fighting is the central point of disagreement. A few reviewers enjoy its one-on-one parry-and-guard rhythm, but the dominant view is that shallow tactics, broken targeting, unreliable dodges, and group encounters undermine it.

world-building
Kingdom Come: Deliverance II
4.9

World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.

1348 Ex Voto
2.7

Reviewers admire the medieval Italian setting and plague-era concept, but many feel the game underuses its history, religion, class tensions, and social collapse instead of making the world feel fully lived in.

progression system
Kingdom Come: Deliverance II
4.6

Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.

1348 Ex Voto
2.5

Scroll-based progression provides health, guard, food, and combat upgrades, but many reviewers find the growth shallow or low-impact. A few enjoy the straightforward additions and useful combat abilities.

stealth mechanics
Kingdom Come: Deliverance II
3.1

Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.

1348 Ex Voto
1.0

One reviewer specifically criticizes the lack of stealth or alternate approaches, reinforcing how narrowly the game funnels players into direct combat.

grind level
Kingdom Come: Deliverance II
3.5

The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.

1348 Ex Voto
1.5

One review describes the practical grind not as leveling but as repeating the same fight patterns until timing and resource use finally line up, turning progress into repetition.

upgrade system
Kingdom Come: Deliverance II
4.6

The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.

1348 Ex Voto
2.7

Sword components, trinkets, and skill upgrades provide some useful customization, but their impact is uneven: certain bonuses feel negligible while a few powerful effects can trivialize encounters.

weapon balance
Kingdom Come: Deliverance II
3.4

Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.

1348 Ex Voto
1.5

Weapon and combat upgrades can skew balance sharply, with stronger parts or instant-kill effects reducing experimentation and making ordinary encounters easier than the broader combat system suggests.

mission design
Kingdom Come: Deliverance II
3.5

Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.

1348 Ex Voto
1.7

Chapters tend to funnel Aeta toward a distant objective through walking and combat arenas, creating a rigid structure that several reviewers found stale well before the ending.

horror tension
Kingdom Come: Deliverance II
2.7

A horror-leaning quest was criticized for being too short for its dread to fully develop.

1348 Ex Voto
4.5

One review strongly praises the quiet dread of the plague-stricken world, where sound and lighting make the setting feel like a grounded medieval tragedy rather than fantasy.

difficulty balance
Kingdom Come: Deliverance II
3.5

Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.

1348 Ex Voto
1.8

Difficulty can swing for the wrong reasons: some bosses feel punishing because of hitboxes and regeneration, while certain upgrades or later familiarity can make ordinary encounters trivial.

camera behavior
Kingdom Come: Deliverance II
2.9

Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.

1348 Ex Voto
1.2

The camera and lock-on system are repeatedly blamed for combat frustration, especially in groups where focus snaps unpredictably or the close field of view hides incoming threats.

pacing
Kingdom Come: Deliverance II
3.7

Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.

1348 Ex Voto
2.1

The short runtime keeps the campaign compact, but pacing inside that span can still drag because of long travel, repetitive combat, exposition, and abrupt jumps between story beats.

tutorial quality
Kingdom Come: Deliverance II
2.9

Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.

1348 Ex Voto
1.3

The tutorial covers basic inputs but does not adequately explain timing, upgrades, or how later mechanics should be used, leaving some reviewers confused after the introductory section.

core gameplay loop
Kingdom Come: Deliverance II
3.2

One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.

1348 Ex Voto
1.7

The linear walk-fight-walk structure wears thin for many reviewers because combat carries most of the interaction while the quieter stretches offer little beyond movement and collecting supplies.

HUD clarity
Kingdom Come: Deliverance II
4.4

The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.

1348 Ex Voto
3.0

The minimal interface can complement the cinematic presentation, but another reviewer found the bright enemy health bars visually jarring and immersion-breaking.

learning curve
Kingdom Come: Deliverance II
2.9

The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.

1348 Ex Voto
1.5

Combat is difficult to read for the wrong reasons in early play, with one reviewer still unable to make sense of parry and dodge timing well after the tutorial.

menu usability
Kingdom Come: Deliverance II
2.7

Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.

1348 Ex Voto
1.3

Menus receive direct criticism for sluggish or unresponsive behavior and for doing too little to explain the game's systems clearly.

sound design
Kingdom Come: Deliverance II
4.5

Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.

1348 Ex Voto
3.2

Ambient audio, weapon clashes, and the broader soundscape often strengthen the medieval mood, though several reviews flag uneven mixing, repeated combat lines, or volume shifts that distract.

soundtrack quality
Kingdom Come: Deliverance II
4.9

The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.

1348 Ex Voto
3.9

The orchestral score is generally well received and helps sell the somber period atmosphere, even if repetitive combat cues or mixing occasionally compete with dialogue.

save system reliability
Kingdom Come: Deliverance II
2.8

The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.

1348 Ex Voto
1.8

Autosaving can be inconvenient when it records progress before difficult encounters with poor supplies, and some reviewers had to reload saves to escape bugs or failed interactions.

graphics quality
Kingdom Come: Deliverance II
4.6

Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.

1348 Ex Voto
3.7

Visual quality is split between gorgeous environments and much rougher close-up character work. The scenery can be striking, but texture issues, clipping, facial problems, and performance compromises keep the package from looking consistently polished.

movement feel
Kingdom Come: Deliverance II
2.5

One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.

1348 Ex Voto
1.6

Aeta is often described as heavy in an unflattering way, with stiff turning, awkward climbing, and sluggish movement that can make simple navigation feel more cumbersome than grounded.

atmosphere
Kingdom Come: Deliverance II
4.8

Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.

1348 Ex Voto
4.0

The best stretches create a convincing plague-era mood through lighting, scenery, sound, and bleak environmental cues. Technical problems and repetitive combat can puncture that atmosphere at key moments.

checkpoint system
Kingdom Come: Deliverance II
2.0

Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.

1348 Ex Voto
2.6

Checkpoint experiences vary: some reviewers praise generous respawns close to encounters, while others describe autosaves that can send them back through frustrating fights or lock them into poor resource states.

loot system
Kingdom Come: Deliverance II
2.9

Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.

1348 Ex Voto
2.4

Trinkets and sword parts can offer useful bonuses, but reviewers disagree on how meaningful the hunt feels. Some collectibles reward exploration, while others feel low-impact or like filler.

protagonist appeal
Kingdom Come: Deliverance II
2.6

One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.

1348 Ex Voto
2.2

Aeta divides reviewers: some find her resolve, vulnerability, and knightly idealism compelling, while others call her flat, repetitive, or difficult to invest in as the story progresses.

visual effects quality
Kingdom Come: Deliverance II
4.4

Visual set pieces and in-engine scenes were praised for creating striking emotional moments.

1348 Ex Voto
4.8

Lighting and fire effects receive strong praise, adding drama and texture to chapels, burning buildings, landscapes, and other period environments.

environmental detail
Kingdom Come: Deliverance II
4.8

Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.

1348 Ex Voto
4.5

The environments are the most universally praised part of the package, with detailed villages, forests, mountains, ruins, chapels, vineyards, and lighting that frequently look far beyond the game's small-team scale.

voice acting
Kingdom Come: Deliverance II
4.6

Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.

1348 Ex Voto
4.4

Voice acting is the clearest non-visual strength. Alby Baldwin and Jennifer English are repeatedly praised for giving conviction and emotional credibility to material that many reviewers otherwise find underwritten.

art direction
Kingdom Come: Deliverance II
4.5

The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.

1348 Ex Voto
4.4

The medieval Italian aesthetic is one of the clearest strengths, with striking lighting, countryside vistas, chapels, ruins, and period-inspired architecture giving the game a distinctive visual identity.

economy and resource balance
Kingdom Come: Deliverance II
2.8

The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.

1348 Ex Voto
2.7

Food and provisions can add useful attrition to fights, but limited supplies combined with autosaves can also make retries harsher than intended. One reviewer liked the scarcity and decision-making it created.

accessibility options
Kingdom Come: Deliverance IINo score yet
1348 Ex Voto
1.2

Accessibility support is repeatedly called thin, with limited settings and no difficulty options in some builds; one PC review also struggled with fixed keybinds.

age appropriateness
Kingdom Come: Deliverance II
2.4

One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.

1348 Ex VotoNo score yet
boss design
Kingdom Come: Deliverance IINo score yet
1348 Ex Voto
1.5

Boss fights are one of the most consistent complaints, with regenerating guard or health, spammy attacks, strange hitboxes, and difficulty spikes that feel more aggravating than satisfying.

character roster
Kingdom Come: Deliverance II
4.5

The cast was praised for memorable personalities, humor, and a strong sense of history.

1348 Ex VotoNo score yet
choice impact
Kingdom Come: Deliverance IINo score yet
1348 Ex Voto
1.0

The few apparent choices near the ending have little weight; two reviewers specifically say the final outcome is unchanged even when the player refuses the prompted action.

companion AI
Kingdom Come: Deliverance II
4.4

The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.

1348 Ex VotoNo score yet
crafting system
Kingdom Come: Deliverance II
3.8

Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.

1348 Ex VotoNo score yet
DLC value
Kingdom Come: Deliverance II
4.5

The post-launch expansions were credited with adding a large amount of extra content to the package.

1348 Ex VotoNo score yet
enemy variety
Kingdom Come: Deliverance IINo score yet
1348 Ex Voto
1.7

Most coverage finds the enemy pool too repetitive, often describing only a handful of recognizable types and attack patterns. A few reviewers saw enough weapon variety to keep encounters interesting.

faithfulness to franchise
Kingdom Come: Deliverance II
4.7

Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.

1348 Ex VotoNo score yet
family friendliness
Kingdom Come: Deliverance II
2.0

Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.

1348 Ex VotoNo score yet
fast travel convenience
Kingdom Come: Deliverance II
3.4

Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.

1348 Ex VotoNo score yet
handheld play suitability
Kingdom Come: Deliverance II
4.5

Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.

1348 Ex VotoNo score yet
haptic feedback integration
Kingdom Come: Deliverance II
4.7

DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.

1348 Ex VotoNo score yet
live-service support
Kingdom Come: Deliverance II
4.3

Post-launch support was described positively through free updates, fixes, and eagerly awaited features.

1348 Ex VotoNo score yet
load times
Kingdom Come: Deliverance II
2.8

Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.

1348 Ex VotoNo score yet
open-world design
Kingdom Come: Deliverance II
4.8

The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.

1348 Ex VotoNo score yet
platforming precision
Kingdom Come: Deliverance IINo score yet
1348 Ex Voto
1.3

Basic climbing and ledge traversal are frequently finicky, with missed prompts, unclear climbable surfaces, and simple platforming sequences that can require repeated inputs.

puzzle design
Kingdom Come: Deliverance IINo score yet
1348 Ex Voto
1.6

Puzzles rarely rise beyond moving boxes, cutting ropes, or finding a simple traversal route. Reviewers generally see them as filler rather than a meaningful second pillar beside combat.

quest design
Kingdom Come: Deliverance II
4.6

Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.

1348 Ex VotoNo score yet