Compare Assassin’s Creed Shadows vs 007 First Light

P1 Assassin’s Creed Shadows
P2 007 First Light

Comparison Takeaways

Assassin’s Creed Shadows

Where It Has the Edge

  • AI behavior is 4.1 vs 2.0. enemy behavior is generally more aggressive and stealth-aware, though one review says the AI can still be cheesed.
  • polish is 4.7 vs 3.0. polish is a major positive, with reviewers calling it unusually smooth for Ubisoft despite scattered bugs.
  • frame rate stability is 4.2 vs 3.0. frame rate evidence is generally positive, though base PS5 and hideout/area transitions show occasional turbulence.
  • open-world design is 3.7 vs 3.2. reviewers admire the setting and less-cluttered discovery style, but several still see open-world bloat and checklist pressure.

007 First Light

Where It Has the Edge

  • world interactivity is 4.5 vs 3.0. Environmental interaction is a major strength, with destructibility, hackable devices, cameras, traps, and improvised weapons.
  • mission variety is 4.3 vs 2.8. Previewed missions span spyplay, driving, gala infiltration, airfield combat, and international locations.
  • writing quality is 4.2 vs 2.8. The main writing praise is for IO's opportunity to write a more expressive, quippy Bond.
  • pacing is 4.0 vs 2.8. Pacing is mixed: slow, methodical openings are intentional, while at least one car chase is said to overstay...
Average score
Product 1: Assassin’s Creed Shadows
3.8
Product 2: 007 First Light
4.1
accessibility options
Product 1: Assassin’s Creed Shadows
4.2

reviewers list broad accessibility settings, but Polygon specifically reports serious remapping and virtual-keyboard problems.

Product 2: 007 First Light
No score yet
age appropriateness
Product 1: Assassin’s Creed Shadows
2.2

review evidence emphasizes unusually surreal and bloody violence, making it less appropriate for younger players.

Product 2: 007 First Light
No score yet
AI behavior
Product 1: Assassin’s Creed Shadows
4.1

enemy behavior is generally more aggressive and stealth-aware, though one review says the AI can still be cheesed.

Product 2: 007 First Light
2.0

The lone direct AI note is negative, criticizing NPC reactions as too slow or unrealistic around distractions.

aiming precision
Product 1: Assassin’s Creed Shadows
No score yet
Product 2: 007 First Light
4.1

Preview evidence presents precision shooting and focus-style targeting as promising, though one hands-off preview still wanted to feel the guns directly.

animation quality
Product 1: Assassin’s Creed Shadows
4.0

animation quality is mixed, with stylish kill moves and cloth/hair physics countered by inconsistent enemy animations.

Product 2: 007 First Light
4.3

Combat transitions and actor movement are described as fluid and dynamic, supporting a strong early impression.

art direction
Product 1: Assassin’s Creed Shadows
4.6

one review highlights the historically grounded visual framing over stylized fantasy presentation.

Product 2: 007 First Light
4.4

The visual style earns praise for lighting, Bond glamour, and a classic espionage look.

atmosphere
Product 1: Assassin’s Creed Shadows
4.6

atmosphere is a major strength, with reviewers praising the setting’s sensory and historical presence.

Product 2: 007 First Light
4.7

Reviewers describe the presentation as steeped in Bond film style, from cinematic framing to glamorous opening-credit language.

boss design
Product 1: Assassin’s Creed Shadows
3.4

boss design is mixed, with satisfying Yasuke fights contrasted against cramped rooms and camera trouble.

Product 2: 007 First Light
No score yet
bug frequency
Product 1: Assassin’s Creed Shadows
4.0

bug reports are mostly light, but evidence includes both remarkably few bugs and some progression-impacting or animation issues.

Product 2: 007 First Light
No score yet
camera behavior
Product 1: Assassin’s Creed Shadows
2.6

camera behavior is a notable complaint during crowded or interior combat.

Product 2: 007 First Light
2.8

The main camera-related concern is distracting motion blur during driving and action sequences.

character development
Product 1: Assassin’s Creed Shadows
3.8

Naoe’s arc and the duo’s balance receive praise, but Yasuke’s growth is questioned by some reviewers.

Product 2: 007 First Light
4.2

The young-Bond origin angle is repeatedly described as central, with reviewers emphasizing growth, recklessness, and maturity over the story.

character roster
Product 1: Assassin’s Creed Shadows
4.1

the playable roster centers on two distinct protagonists, which reviewers often praise but also find uneven.

Product 2: 007 First Light
4.1

The evidence points to a broad Bond cast, including returning franchise roles and new figures around Bond, 009, Greenway, and Charlotte Roth.

checkpoint system
Product 1: Assassin’s Creed Shadows
No score yet
Product 2: 007 First Light
4.2

One preview directly notes a visible checkpoint menu with many mission checkpoints.

combat system
Product 1: Assassin’s Creed Shadows
4.2

most reviewers praised the heavier, parry-focused combat, while a few found it basic, messy, or uneven.

Product 2: 007 First Light
4.3

Combat is widely praised as cinematic, improvised, and flexible, mixing gunplay, melee, environmental attacks, and gadgets, with only a few hands-off caveats.

community features
Product 1: Assassin’s Creed Shadows
No score yet
Product 2: 007 First Light
3.8

Tac Sim leaderboards are the main community-facing feature mentioned, but the evidence is limited.

content variety
Product 1: Assassin’s Creed Shadows
4.2

reviews cite castles, villages, shrines, temples, contracts, collectibles, and hideout activities, with some repetition caveats.

Product 2: 007 First Light
4.3

The game is described as mixing stealth, action, gadgets, social play, driving, and open-ended Bond scenarios.

controls responsiveness
Product 1: Assassin’s Creed Shadows
3.4

evidence is mixed, with fluid combat and smooth controls offset by parry hit-detection and remapping complaints.

Product 2: 007 First Light
4.0

The clearest control-related evidence says melee skills are designed to feel responsive in hand.

core gameplay loop
Product 1: Assassin’s Creed Shadows
4.3

reviewers often enjoyed the loop of exploration, combat, objectives, and unlocks, though some noted familiar repetition.

Product 2: 007 First Light
4.5

The core loop is framed around four overlapping approaches: spycraft, instinct, gadgets, and combat, with adaptability emphasized.

crafting system
Product 1: Assassin’s Creed Shadows
4.0

hideout building and gear crafting add customization and utility, though not every reviewer engaged deeply with them.

Product 2: 007 First Light
No score yet
crash stability
Product 1: Assassin’s Creed Shadows
4.2

most crash evidence is positive, though one reviewer reports early PlayStation crashes.

Product 2: 007 First Light
No score yet
cross-save support
Product 1: Assassin’s Creed Shadows
4.7

cross-save is directly praised across PC/PlayStation and another review’s seamless progression note.

Product 2: 007 First Light
No score yet
dialogue quality
Product 1: Assassin’s Creed Shadows
3.6

dialogue evidence is mixed, with one review praising darker story material and another criticizing flat, dry exchanges.

Product 2: 007 First Light
4.1

Dialogue is often praised for quips, Bond puns, confident writing, and clue-bearing NPC conversations.

difficulty balance
Product 1: Assassin’s Creed Shadows
4.1

reviews describe combat and stealth as more demanding but adjustable through modes and difficulty options.

Product 2: 007 First Light
4.0

Resource limits, bluff restrictions, armored enemies, and uncharmable opponents suggest a system designed to prevent easy spamming.

driving mechanics
Product 1: Assassin’s Creed Shadows
No score yet
Product 2: 007 First Light
4.1

Driving is a major Bond ingredient and generally looks exciting, fast, and cinematic, though some previews reserve judgment without hands-on play.

economy and resource balance
Product 1: Assassin’s Creed Shadows
3.9

resource systems are viewed as functional and reasonably contained, with scouts and base building shaping resource flow.

Product 2: 007 First Light
No score yet
emotional impact
Product 1: Assassin’s Creed Shadows
4.3

one review directly highlights the relationship growth as emotionally impactful.

Product 2: 007 First Light
4.1

Only a few sources speak to emotional stakes, but they highlight IO's aim for laughs, tears, and a relatable young Bond.

endgame content
Product 1: Assassin’s Creed Shadows
3.0

completionist/endgame evidence exists but also suggests the sheer amount can be tiring.

Product 2: 007 First Light
3.9

Tac Sim and replayability beyond the campaign are the clearest post-campaign or endgame-style hooks.

enemy variety
Product 1: Assassin’s Creed Shadows
3.8

enemy groups, armor, defenses, and aggressiveness add challenge, though evidence is limited to one review.

Product 2: 007 First Light
4.0

Enemy variety evidence is narrow but points to armored opponents and different enemy types that require tactical adaptation.

environmental detail
Product 1: Assassin’s Creed Shadows
4.6

reviewers repeatedly praise foliage, roads, weather, architecture, and fine environmental detail.

Product 2: 007 First Light
4.5

Locations, car damage, lighting, NPC routines, and polished scene detail are consistently called out as strengths.

exploration quality
Product 1: Assassin’s Creed Shadows
4.0

exploration is frequently praised for discovery and atmosphere, though foliage, repetition, and long-term fatigue appear in some reviews.

Product 2: 007 First Light
4.2

Exploration is tied to scouting, preparation, and finding tactical options rather than open-world wandering.

facial animations
Product 1: Assassin’s Creed Shadows
3.7

facial and character animation evidence is mixed, ranging from smooth presentation to rougher faces or uneven protagonist animation.

Product 2: 007 First Light
No score yet
faithfulness to franchise
Product 1: Assassin’s Creed Shadows
3.4

reviews are split between return-to-form stealth/combat and disappointment over reduced modern-day or Assassin-Templar focus.

Product 2: 007 First Light
4.4

Reviewers strongly agree it feels authentically Bond, with film style, gadgets, cars, quips, and franchise iconography intact.

family friendliness
Product 1: Assassin’s Creed Shadows
2.0

family-friendliness is low because reviewers specifically note blood, brutal kills, and violence.

Product 2: 007 First Light
No score yet
fast travel convenience
Product 1: Assassin’s Creed Shadows
2.6

one accessibility-focused review describes reliance on fast travel as a workaround for input limitations.

Product 2: 007 First Light
No score yet
flying mechanics
Product 1: Assassin’s Creed Shadows
No score yet
Product 2: 007 First Light
4.1

Aircraft interaction appears as a cinematic set-piece mechanic where Bond banks or tilts the plane to affect enemies and cargo.

frame rate stability
Product 1: Assassin’s Creed Shadows
4.2

frame rate evidence is generally positive, though base PS5 and hideout/area transitions show occasional turbulence.

Product 2: 007 First Light
3.0

Performance is the clearest technical caveat, with frame drops and hitches noted in action-heavy preview footage.

fun factor
Product 1: Assassin’s Creed Shadows
4.2

reviewers often call the moment-to-moment experience fun, even when structure or story disappoints.

Product 2: 007 First Light
4.5

Several reviewers come away enthusiastic, describing the game as exciting, promising, and something they want to play.

gameplay mechanics
Product 1: Assassin’s Creed Shadows
4.4

reviews describe enough gameplay changes to refresh the formula, especially through stealth, traversal, and dual playstyles.

Product 2: 007 First Light
4.4

Mechanics are presented as broad and systemic, combining eavesdropping, bluffing, gadgets, social stealth, environmental play, and action.

graphics quality
Product 1: Assassin’s Creed Shadows
4.6

graphics are one of the strongest consensus positives, with many reviewers praising Japan, seasons, lighting, and vistas.

Product 2: 007 First Light
4.4

Visuals are widely praised as beautiful, film-like, and among IO's best, despite isolated comments about rougher preview footage.

grind level
Product 1: Assassin’s Creed Shadows
2.8

grind is mixed, with resource grinding and ability gating called out alongside strong long-form rewards.

Product 2: 007 First Light
No score yet
handheld play suitability
Product 1: Assassin’s Creed Shadows
4.0

Steam Deck play is viable around 30 FPS with visual and battery caveats.

Product 2: 007 First Light
No score yet
haptic feedback integration
Product 1: Assassin’s Creed Shadows
4.0

one review mentions bow and teppo support with haptic feedback.

Product 2: 007 First Light
No score yet
HUD clarity
Product 1: Assassin’s Creed Shadows
4.5

HUD customization is directly praised through Steam Deck settings evidence.

Product 2: 007 First Light
4.3

The Q-watch and Q-lens receive strong marks for integrating information, resources, and opportunities cleanly into the interface.

immersion
Product 1: Assassin’s Creed Shadows
4.3

immersion is frequently tied to the world’s beauty, weather, and historical detail, but some narrative choices interrupt it.

Product 2: 007 First Light
4.6

Reviewers repeatedly say the demo feels like entering a Bond film, helped by cinematic staging and memorable missions.

innovation
Product 1: Assassin’s Creed Shadows
4.4

one review praises the reduced handholding and investigation-led structure as a meaningful change.

Product 2: 007 First Light
4.2

The evidence frames IO's approach as a fresh agent-action stamp on Bond rather than a simple licensed reskin.

learning curve
Product 1: Assassin’s Creed Shadows
3.2

one review explicitly found the early open-ended structure confusing for several hours.

Product 2: 007 First Light
4.0

The four-pillar structure and explicit stealth guidance suggest the game communicates its approach clearly.

level design
Product 1: Assassin’s Creed Shadows
4.0

castles, temples, and infiltrations are praised as attractive playgrounds, though some spaces expose combat-camera issues.

Product 2: 007 First Light
4.4

Level design evidence is strong around multiple routes, stealth sandboxes, hidden opportunities, and concerns about possible linearity.

live-service support
Product 1: Assassin’s Creed Shadows
3.8

one review notes free built-in season passes and ongoing support signals.

Product 2: 007 First Light
4.0

Tac Sim updates and ongoing challenge content are mentioned repeatedly, though mostly around one mode.

load times
Product 1: Assassin’s Creed Shadows
2.8

one review criticizes character switching for requiring a noticeable loading screen.

Product 2: 007 First Light
No score yet
loot system
Product 1: Assassin’s Creed Shadows
3.6

loot draws mixed reactions, from meaningful gear and engravings to complaints about too much randomized equipment.

Product 2: 007 First Light
No score yet
lore depth
Product 1: Assassin’s Creed Shadows
3.8

codex/history material is valued, but modern-day and Assassin-Templar lore is often described as thin.

Product 2: 007 First Light
4.2

Bond's origin, family background, firsts, and franchise references give the previewed story some lore weight.

map and navigation design
Product 1: Assassin’s Creed Shadows
4.1

map and navigation changes are mixed: reviewers like reduced clutter, but vague clues frustrate some.

Product 2: 007 First Light
4.2

The clearest navigation evidence emphasizes building a mental map of pathways during infiltration.

menu usability
Product 1: Assassin’s Creed Shadows
4.6

one review highlights clean, intuitive menus and clear upgrade-resource information.

Product 2: 007 First Light
No score yet
microtransaction impact
Product 1: Assassin’s Creed Shadows
3.7

microtransactions are present for cosmetics, maps, and convenience items but not described as dominant.

Product 2: 007 First Light
No score yet
mission design
Product 1: Assassin’s Creed Shadows
3.2

mission structure is mixed: the objective board and investigation flow help, but target chains and dull quests recur.

Product 2: 007 First Light
4.3

Mission design looks varied and flexible, with multiple outcomes, creative routes, and Bond objectives built around infiltration and pursuit.

mission variety
Product 1: Assassin’s Creed Shadows
2.8

mission variety is a repeated concern, with several reviewers saying strongholds, objectives, and side tasks blur together.

Product 2: 007 First Light
4.3

Previewed missions span spyplay, driving, gala infiltration, airfield combat, and international locations.

monetization fairness
Product 1: Assassin’s Creed Shadows
4.0

monetization is considered mostly non-intrusive, with free reward tiers not directly accelerated by money.

Product 2: 007 First Light
No score yet
movement feel
Product 1: Assassin’s Creed Shadows
3.9

Naoe’s speed and parkour draw praise, while some reviewers call traversal sticky or criticize Yasuke’s movement.

Product 2: 007 First Light
4.3

Bond is described as nimble, fast, and constantly improvising, with movement feeding both stealth and action.

multiplayer design
Product 1: Assassin’s Creed Shadows
No score yet
Product 2: 007 First Light
3.0

The only direct multiplayer evidence is that no multiplayer mode had been announced, so this remains a weak point.

narrative quality
Product 1: Assassin’s Creed Shadows
3.4

story reactions are split between compelling revenge arcs and complaints about predictability, fragmentation, or weak main-story focus.

Product 2: 007 First Light
4.2

The story is praised for a modern Bond origin, themes around technology, and cinematic franchise-style storytelling.

onboarding experience
Product 1: Assassin’s Creed Shadows
3.7

onboarding is split between an praised first act and one reviewer feeling lost after the game opens up.

Product 2: 007 First Light
4.2

Rules, dev-diary explanations, and MI6/Tac Sim framing give the early onboarding evidence a clear training structure.

open-world design
Product 1: Assassin’s Creed Shadows
3.7

reviewers admire the setting and less-cluttered discovery style, but several still see open-world bloat and checklist pressure.

Product 2: 007 First Light
3.2

The evidence specifically says it is not open world, so open-world breadth is limited by design.

originality
Product 1: Assassin’s Creed Shadows
3.2

originality is mixed: some call it unusually un-Ubisoft, while others see familiar design under a new setting.

Product 2: 007 First Light
4.2

Reviewers highlight an original Bond story, IO's own interpretation, and a departure from earlier Bond-game templates.

pacing
Product 1: Assassin’s Creed Shadows
2.8

pacing is a common weakness, with reviewers citing narrative drag, padding, and difficulty controlling story flow.

Product 2: 007 First Light
4.0

Pacing is mixed: slow, methodical openings are intentional, while at least one car chase is said to overstay its welcome.

performance optimization
Product 1: Assassin’s Creed Shadows
4.1

performance is mostly positive across PC, console, and Steam Deck evidence, with some freezes or platform caveats.

Product 2: 007 First Light
3.9

Optimization evidence is mixed, with technical feature support and polish time noted alongside frame-rate concerns.

platform-specific feature support
Product 1: Assassin’s Creed Shadows
4.2

reviews cite PS5/PS5 Pro, PC sync, Steam Deck 16:10, cloud saves, controller support, HDR, and Portal play.

Product 2: 007 First Light
4.2

Sources mention broad platform support and specific PC/PS5 Pro-style performance technologies.

platforming precision
Product 1: Assassin’s Creed Shadows
3.3

reviewers found climbing stylish at times but also inaccurate enough to cause wrong jumps or awkward movement.

Product 2: 007 First Light
4.0

The only clear platforming evidence is climbing and pipe traversal used for infiltration.

polish
Product 1: Assassin’s Creed Shadows
4.7

polish is a major positive, with reviewers calling it unusually smooth for Ubisoft despite scattered bugs.

Product 2: 007 First Light
3.0

The main polish note is cautionary, focused on rough edges that need work before release.

progression system
Product 1: Assassin’s Creed Shadows
4.0

progression is generally useful and motivating, though some reviewers find it tied too heavily to combat or open-world tasks.

Product 2: 007 First Light
4.2

Progression centers on unlocking gadgets and earning XP through Tac Sim-style challenges.

protagonist appeal
Product 1: Assassin’s Creed Shadows
4.3

Naoe and Yasuke are widely seen as appealing, though multiple reviews favor Naoe as the more natural lead.

Product 2: 007 First Light
4.1

Young Bond is generally viewed as charming, dynamic, reckless, and promising, though one source flags uncertainty about whether he will fully feel like Bond.

puzzle design
Product 1: Assassin’s Creed Shadows
No score yet
Product 2: 007 First Light
4.1

Puzzle-like play appears through listening, social engineering, and working around objectives with information and tools.

quest design
Product 1: Assassin’s Creed Shadows
3.3

quest organization and target hunting can be useful, but several reviewers describe repetitive go-find-kill patterns.

Product 2: 007 First Light
No score yet
replay value
Product 1: Assassin’s Creed Shadows
3.6

replay and long-tail value are strong for completionists, although one 100-hour reflection found revisiting locations unrewarding.

Product 2: 007 First Light
4.3

Replay value is repeatedly tied to modifiers, Tac Sim challenges, XP, and revisiting missions in different ways.

sandbox freedom
Product 1: Assassin’s Creed Shadows
4.1

reviewers note useful freedom in character choice, discovery, scouts, and objective approach.

Product 2: 007 First Light
4.5

This is one of the strongest areas, with multiple routes, approaches, and improvisational solutions emphasized across many previews.

save system reliability
Product 1: Assassin’s Creed Shadows
4.5

cross-save synchronization is directly praised as reliable.

Product 2: 007 First Light
No score yet
side character depth
Product 1: Assassin’s Creed Shadows
3.9

side characters and quest-givers receive both praise for purpose and criticism for thin villains.

Product 2: 007 First Light
4.0

Side-character evidence is limited but positive, mainly around Q as mentor and allies as part of Bond's field support.

skill tree depth
Product 1: Assassin’s Creed Shadows
3.5

skill trees offer impactful weapon and ability upgrades, but some reviewers dislike incremental boosts and gating.

Product 2: 007 First Light
No score yet
social features
Product 1: Assassin’s Creed Shadows
No score yet
Product 2: 007 First Light
3.8

The main social feature is leaderboard-style performance comparison in Tac Sim challenges.

sound design
Product 1: Assassin’s Creed Shadows
4.3

audio effects, environmental sound, and general soundscape receive positive notes.

Product 2: 007 First Light
4.4

Audio impressions are positive, especially gunplay sound and the broader 007 sonic identity.

soundtrack quality
Product 1: Assassin’s Creed Shadows
4.0

music is mixed-to-positive, praised by several reviewers but called hit-and-miss by one.

Product 2: 007 First Light
4.7

The soundtrack evidence is very strong, praising classic Bond scoring, theme-song presentation, and opening-credit music.

stealth mechanics
Product 1: Assassin’s Creed Shadows
4.4

stealth is one of the strongest areas, with darkness, prone movement, assassinations, and infiltration widely praised despite some inconsistencies.

Product 2: 007 First Light
4.3

Stealth is heavily supported through blending in, eavesdropping, gadgets, bluffing, distractions, and multiple infiltration routes.

tutorial quality
Product 1: Assassin’s Creed Shadows
3.4

weapon tutorials and training flashbacks help teach systems, though one reviewer found the flashback approach odd.

Product 2: 007 First Light
No score yet
upgrade system
Product 1: Assassin’s Creed Shadows
4.3

weapon and gear upgrading through the Forge and menus is seen as useful and clearly supported.

Product 2: 007 First Light
4.4

Upgrades are mainly tied to spending XP on gadgets, firearms, and outfits.

user interface design
Product 1: Assassin’s Creed Shadows
4.2

UI and the Animus/objective hub are generally praised for clarity and immersion.

Product 2: 007 First Light
4.5

The clearest UI praise is the Omega watch interface that displays resources and gadget information.

value for money
Product 1: Assassin’s Creed Shadows
4.4

value is strong for players who want a large open-world game, with long playtime and extensive content.

Product 2: 007 First Light
No score yet
vehicle roster
Product 1: Assassin’s Creed Shadows
No score yet
Product 2: 007 First Light
4.2

Vehicle evidence highlights Aston Martins and other iconic Bond vehicles as part of the fantasy.

visual effects quality
Product 1: Assassin’s Creed Shadows
4.3

weather, lighting, blood-stylized kill screens, and seasonal effects are often praised, with some doubts about long-term variety.

Product 2: 007 First Light
4.0

Effects look cinematic and destructive, but motion blur is a notable concern in action-heavy scenes.

voice acting
Product 1: Assassin’s Creed Shadows
3.9

voice acting is sharply mixed: Japanese and some English performances are praised, while several reviewers call others wooden or grating.

Product 2: 007 First Light
4.5

Voice work and performance are praised, especially the Bond actor's fit and broader acting quality.

weapon balance
Product 1: Assassin’s Creed Shadows
3.7

weapon variety is praised, but evidence also suggests character and rarity imbalances.

Product 2: 007 First Light
No score yet
world-building
Product 1: Assassin’s Creed Shadows
4.5

reviewers praise historical atmosphere, court life, cultural detail, and immersion in the constructed Japan.

Product 2: 007 First Light
4.2

World-building leans on modern technology, MI6's role, Bond legacy, and lived-in spaces rather than exhaustive lore dumps.

world interactivity
Product 1: Assassin’s Creed Shadows
3.0

the world reacts well through nature and crowd details, but some reviewers say cities and travel lack meaningful interaction.

Product 2: 007 First Light
4.5

Environmental interaction is a major strength, with destructibility, hackable devices, cameras, traps, and improvised weapons.

writing quality
Product 1: Assassin’s Creed Shadows
2.8

writing draws mixed-to-negative notes, from cliches and dry dialogue to reviewers who found broader plot ideas workable.

Product 2: 007 First Light
4.2

The main writing praise is for IO's opportunity to write a more expressive, quippy Bond.