Compare Doom: The Dark Ages vs Forza Horizon 5

P1 Doom: The Dark Ages
P2 Forza Horizon 5

Comparison Takeaways

Doom: The Dark Ages

Where It Has the Edge

  • load times is 4.8 vs 2.5. Load times are supported by one review that calls them extremely quick.
  • user interface design is 4.2 vs 2.8. User interface design is supported through UI/HUD scaling and customization options mentioned in accessibility discussion.
  • originality is 4.8 vs 3.4. Originality is strongly supported by praise for the Shield Saw as a standout modern weapon concept.
  • animation quality is 3.7 vs 2.4. Animation quality is generally positive in glory kills and cutscenes, but one reviewer flags dragon animation weight as...

Forza Horizon 5

Where It Has the Edge

  • multiplayer design is 4.4 vs 1.1. Multiplayer is broad and improved, with PvP, online modes, group play, and easier linking, though competition depth is...
  • co-op experience is 4.2 vs 1.5. Co-op centers on Horizon Arcade and nearby-player minigames, which reviewers find approachable but sometimes less compelling than racing.
  • vehicle roster is 4.8 vs 2.9. The vehicle roster is consistently praised as huge, varied, and still expanding through updates and DLC.
  • replay value is 4.7 vs 3.1. Replay value is high because the campaign leads into ongoing discovery, car collecting, seasonal goals, and repeatable races.
Average score
Product 1: Doom: The Dark Ages
3.7
Product 2: Forza Horizon 5
4.0
accessibility options
Product 1: Doom: The Dark Ages
4.5

Accessibility options receive strong praise, including difficulty sliders, speed tuning, parry timing, remapping, UI scaling, colors, and other customization.

Product 2: Forza Horizon 5
4.7

Accessibility is strongly supported through difficulty assists, disability options, prosthetics, pronouns, sensory options, and broad playability.

age appropriateness
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
3.8

Age appropriateness is generally good for a racing game, with a caveat for suggestive lyrics and bleeped language.

AI behavior
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
3.2

AI behavior is mixed: some reviews cite rubber-banding or runaway opponents, while one says past AI has improved.

aiming precision
Product 1: Doom: The Dark Ages
4.2

Shooting precision is supported by reviewers who describe the gunplay as tight and satisfying, especially alongside melee and shield systems.

Product 2: Forza Horizon 5
No score yet
animation quality
Product 1: Doom: The Dark Ages
3.7

Animation quality is generally positive in glory kills and cutscenes, but one reviewer flags dragon animation weight as off.

Product 2: Forza Horizon 5
2.4

Animation quality is a weak spot in at least one review, especially for NPC crew presentation.

art direction
Product 1: Doom: The Dark Ages
3.8

Art direction is praised for distinctive medieval/dark-fantasy identity, though at least one critic finds the shift less Doom-like.

Product 2: Forza Horizon 5
4.8

The art direction benefits from Mexico’s colorful, exotic festival setting and diverse landscape identity.

atmosphere
Product 1: Doom: The Dark Ages
4.4

Atmosphere is praised for moody color, dark fantasy scenery, and distinctive hellish/medieval tone.

Product 2: Forza Horizon 5
4.9

Atmosphere is a major strength, with reviewers emphasizing sense of place, Mexico’s beauty, and a breathtaking world.

boss design
Product 1: Doom: The Dark Ages
3.2

Boss design is mixed: shielded leaders and bosses add structure, but some reviewers call them missed opportunities or overly derivative.

Product 2: Forza Horizon 5
No score yet
bug frequency
Product 1: Doom: The Dark Ages
3.0

Bug frequency is mixed: several reviewers encountered glitches or unclear damage/deaths, while another reported no bugs.

Product 2: Forza Horizon 5
4.0

Bug frequency is generally low or minor, but reviewers still report specific issues such as radio bugs and small glitches.

checkpoint system
Product 1: Doom: The Dark Ages
2.9

Checkpoint design is mixed, with reviewers noting checkpoints can help but also citing restart/checkpoint irritation.

Product 2: Forza Horizon 5
No score yet
co-op experience
Product 1: Doom: The Dark Ages
1.5

Co-op experience is absent, with one reviewer specifically lamenting the lack of co-op or multiplayer.

Product 2: Forza Horizon 5
4.2

Co-op centers on Horizon Arcade and nearby-player minigames, which reviewers find approachable but sometimes less compelling than racing.

combat system
Product 1: Doom: The Dark Ages
4.3

Combat receives the broadest praise: most reviewers find the parry-heavy, close-quarters fighting satisfying, powerful, and fresh, with a minority missing the older acrobatic style.

Product 2: Forza Horizon 5
No score yet
community features
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.5

Community features are strong through EventLab, custom races, shared routes, and creator tools.

competitive balance
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
2.5

Competitive balance is a concern in long-term coverage because ranked or serious competitive features are limited.

content variety
Product 1: Doom: The Dark Ages
4.3

Content variety is strong in the campaign’s weapons, chapters, secrets, and set pieces, even if some nonstandard sections are less loved.

Product 2: Forza Horizon 5
4.8

Content variety is one of the strongest themes, with many race types, events, activities, modes, expansions, and map objectives.

controls responsiveness
Product 1: Doom: The Dark Ages
4.5

Controls are described as responsive and easy to execute once learned, with several reviewers calling out smooth feel even in demanding encounters.

Product 2: Forza Horizon 5
4.8

Controls are described as slick, intuitive, responsive, and supportive across both casual driving and more serious handling.

core gameplay loop
Product 1: Doom: The Dark Ages
4.3

The core loop is repeatedly described as shield, melee, shooting, and resource recovery working together, though some reviewers feel it becomes more prescriptive than Eternal.

Product 2: Forza Horizon 5
4.8

Reviewers describe the loop as open-world driving, racing, challenges, and self-directed play rather than a linear campaign.

crash stability
Product 1: Doom: The Dark Ages
2.4

Crash stability is mixed, with at least two reviews reporting hard crashes or dashboard crashes.

Product 2: Forza Horizon 5
3.9

Crash stability is mixed: one review reports no crashes while another reports a few PC crashes.

cross-play support
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
5.0

Cross-play is explicitly supported on PS5 with PC and Xbox players.

cross-save support
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
1.5

Cross-save support is a weakness because existing Xbox or PC saves cannot transfer to PS5.

dialogue quality
Product 1: Doom: The Dark Ages
2.8

Dialogue quality is weakly supported and criticized in the evidence as lacking meaningful reveals or character building.

Product 2: Forza Horizon 5
2.5

Dialogue and voice work receive criticism for being lacklustre and overly peppy.

difficulty balance
Product 1: Doom: The Dark Ages
3.8

Difficulty balance is highly customizable, with generous parries and sliders praised for accessibility but criticized by some as making challenge too easy to dilute.

Product 2: Forza Horizon 5
3.9

Difficulty is highly adjustable and newcomer-friendly, though some reviewers note uneven balance or a game that can feel too easy.

DLC value
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.6

DLC and expansions add value, especially Rally Adventure, Hot Wheels, free updates, car packs, and bug fixes.

driving mechanics
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.7

Driving is one of the strongest areas, with reviewers praising sublime mechanics, distinct cars, sim-arcade balance, and improved handling.

economy and resource balance
Product 1: Doom: The Dark Ages
4.2

Resource balance is praised in at least one review for reducing ammo frustration through melee replenishment and frequent drops.

Product 2: Forza Horizon 5
No score yet
enemy variety
Product 1: Doom: The Dark Ages
4.2

Enemy variety is well supported, with reviewers citing familiar demons, redesigns, returning obscure foes, and new enemy types.

Product 2: Forza Horizon 5
No score yet
environmental detail
Product 1: Doom: The Dark Ages
4.1

Environmental detail is strong, with reviewers noting vivid gore, neon, secrets, and large detailed spaces.

Product 2: Forza Horizon 5
4.5

Environmental detail is often praised for lush, lifelike biomes, though some city spaces are criticized as lifeless.

exploration quality
Product 1: Doom: The Dark Ages
3.9

Exploration and secret hunting are repeatedly valued, though some reviewers note open areas can slow momentum or make secrets feel too obvious.

Product 2: Forza Horizon 5
4.8

Exploration is a major strength, with reviewers enjoying Mexico alone, with friends, and even without racing objectives.

facial animations
Product 1: Doom: The Dark Ages
4.0

Facial animations are mentioned positively in one review as solid, alongside strong character models.

Product 2: Forza Horizon 5
No score yet
faithfulness to franchise
Product 1: Doom: The Dark Ages
4.4

Faithfulness to franchise is generally positive: despite changes, reviewers often say the core Doom identity remains intact.

Product 2: Forza Horizon 5
4.6

The game is faithful to the franchise by continuing and elevating Horizon’s open-world racing legacy.

family friendliness
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.2

Family friendliness is supported by low objectionable content compared with many other games.

fast travel convenience
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.0

Fast travel boards add another exploration incentive, though the evidence is limited to board hunting rather than system depth.

flying mechanics
Product 1: Doom: The Dark Ages
3.0

Dragon flight is the most mixed vehicle-related element, praised by a few for smooth controls but often criticized as shallow, rigid, or repetitive.

Product 2: Forza Horizon 5
No score yet
frame rate stability
Product 1: Doom: The Dark Ages
4.7

Frame rate stability is repeatedly praised across PC, PS5, and Xbox impressions, with several reports of stable or high framerates.

Product 2: Forza Horizon 5
4.2

Frame rate is often solid, especially at 60 fps, but a few reviews mention performance-mode issues or dips.

fun factor
Product 1: Doom: The Dark Ages
4.5

Fun factor is high overall, with many reviewers calling the game a blast, fun, or grin-inducing despite caveats.

Product 2: Forza Horizon 5
4.7

Reviewers repeatedly describe the game as joyful, fun, welcoming, and capable of converting non-racing fans.

gameplay mechanics
Product 1: Doom: The Dark Ages
4.5

Reviewers consistently point to the Shield Saw, parries, melee, and grounded combat as the defining mechanical changes, generally praising their depth and fit.

Product 2: Forza Horizon 5
No score yet
graphics quality
Product 1: Doom: The Dark Ages
4.6

Graphics quality receives strong praise across reviews, with repeated admiration for id Tech 8 visuals, crisp image quality, and impressive scenery.

Product 2: Forza Horizon 5
4.9

Graphics are an overwhelming strength, with repeated praise for photorealism, draw distance, lighting, reflections, cars, and environments.

handheld play suitability
Product 1: Doom: The Dark Ages
1.5

Handheld play suitability is poor in the cited evidence, with PCMag noting the game does not run on Steam Deck.

Product 2: Forza Horizon 5
No score yet
haptic feedback integration
Product 1: Doom: The Dark Ages
3.0

Haptic feedback integration is present on PS5, but reviewers describe it as limited or partly obnoxious rather than transformative.

Product 2: Forza Horizon 5
4.3

DualSense haptics and adaptive triggers make the PS5 version more tactile, though not revolutionary.

HUD clarity
Product 1: Doom: The Dark Ages
4.0

HUD clarity is supported by clear threat indicators, enemy outlines, and customizable visual feedback.

Product 2: Forza Horizon 5
No score yet
immersion
Product 1: Doom: The Dark Ages
4.5

Immersion is supported by detailed sound design and environmental presentation that make the world feel absorbing.

Product 2: Forza Horizon 5
4.6

Immersion is strengthened by storms, visibility changes, speed, and environmental spectacle.

innovation
Product 1: Doom: The Dark Ages
4.3

Innovation is repeatedly noted through the shield, grounded combat, accessibility, and broader reinvention of Doom’s formula.

Product 2: Forza Horizon 5
3.8

Innovation is best understood as refinement rather than revolution, improving a proven formula.

learning curve
Product 1: Doom: The Dark Ages
3.8

The learning curve is moderate: reviewers note the new style takes adjustment but becomes manageable once players acclimate.

Product 2: Forza Horizon 5
4.2

The game welcomes novices with assists and adjustment options, though one later review still found the learning curve daunting.

level design
Product 1: Doom: The Dark Ages
3.8

Level design splits reviewers between praise for expansive, secret-filled spaces and criticism that some large maps become flat or repetitive.

Product 2: Forza Horizon 5
No score yet
live-service support
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.4

Live-service support is supported by years of free and paid additions, including cars, expansions, and features.

load times
Product 1: Doom: The Dark Ages
4.8

Load times are supported by one review that calls them extremely quick.

Product 2: Forza Horizon 5
2.5

One PS5 review says frequent loading screens interrupt gameplay flow.

lore depth
Product 1: Doom: The Dark Ages
4.1

Lore depth is appreciated by reviewers who value codex detail and expanded Doom-universe backstory.

Product 2: Forza Horizon 5
No score yet
map and navigation design
Product 1: Doom: The Dark Ages
3.3

Map and navigation design is mixed, with praise for the automap and objective ping but criticism over missing map markers.

Product 2: Forza Horizon 5
4.2

Map and navigation design are praised for scale and biome variety, though one long-term review finds parts of the map emptier.

menu usability
Product 1: Doom: The Dark Ages
3.0

Menu usability is mixed, with reviewers appreciating customization but criticizing unclear sliders or awkward melee switching.

Product 2: Forza Horizon 5
2.8

Menus receive criticism for being messy or too numerous despite the game’s strengths elsewhere.

microtransaction impact
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
2.8

Microtransaction impact is a negative caveat, especially unskippable car-pass promotion reminders.

mission design
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.4

Expeditions and Showcases give the campaign authored set-piece structure beyond standard races.

mission variety
Product 1: Doom: The Dark Ages
4.1

Mission variety is generally praised for new enemies, weapons, set pieces, and open-zone objectives, though vehicle missions weaken the mix for some.

Product 2: Forza Horizon 5
4.1

Mission variety is generally broad, but one later review warns that some races and missions can become repetitive.

movement feel
Product 1: Doom: The Dark Ages
3.3

Movement is divisive: reviewers agree it is slower and more grounded, with some loving the tank-like heft and others missing Eternal’s freeform mobility.

Product 2: Forza Horizon 5
No score yet
multiplayer design
Product 1: Doom: The Dark Ages
1.1

Multiplayer design is essentially absent, and multiple reviewers explicitly note there is no multiplayer mode.

Product 2: Forza Horizon 5
4.4

Multiplayer is broad and improved, with PvP, online modes, group play, and easier linking, though competition depth is debated.

narrative quality
Product 1: Doom: The Dark Ages
2.9

Narrative quality is one of the most divisive areas; a few reviewers like the cinematic lore, but many find the story weak, self-serious, or forgettable.

Product 2: Forza Horizon 5
3.0

Narrative quality is mixed, with several reviews calling it thin while later coverage notes a more personal campaign tone.

onboarding experience
Product 1: Doom: The Dark Ages
4.4

Onboarding is viewed positively where reviewers note newcomer-friendly design and early chapters that ease players into the altered combat loop.

Product 2: Forza Horizon 5
3.8

Onboarding is usually exciting and fast, but some reviews mention content bombardment or mandatory account friction.

online stability
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
3.2

Online stability is a recurring caveat, with reviews noting server connection issues, lag, and flaky online behavior.

open-world design
Product 1: Doom: The Dark Ages
4.2

Semi-open design earns mostly positive attention for expanding combat spaces and optional objectives, though it does not work equally well for every critic.

Product 2: Forza Horizon 5
5.0

The open world is consistently praised as massive, gorgeous, varied, and one of the best racing maps in the series.

originality
Product 1: Doom: The Dark Ages
4.8

Originality is strongly supported by praise for the Shield Saw as a standout modern weapon concept.

Product 2: Forza Horizon 5
3.4

Originality is limited because one review says the series cannot do much new at this point.

pacing
Product 1: Doom: The Dark Ages
3.3

Pacing is uneven across reviews: some find the chapters well-paced, while others dislike the extended ending, cutscenes, or repetitive stretches.

Product 2: Forza Horizon 5
2.8

One review found the abundance of interruptions and prompts could make the game feel scatterbrained.

performance optimization
Product 1: Doom: The Dark Ages
4.4

Performance optimization is generally strong, with several reviewers reporting smooth PC or console performance, though ray tracing demands are noted.

Product 2: Forza Horizon 5
4.7

Performance is generally strong on consoles and newer hardware, though some reviews mention hardware-dependent issues or PC crashes.

platform-specific feature support
Product 1: Doom: The Dark Ages
3.8

Platform-specific feature support includes DualSense adaptive triggers and controller-speaker support, though the implementation is mixed.

Product 2: Forza Horizon 5
4.5

Platform-specific support is strong on PS5 through DualSense, adaptive triggers, and enhanced graphics features.

platforming precision
Product 1: Doom: The Dark Ages
2.9

Platforming is considered reduced or less central than in Eternal, which some reviewers accept while others see as a loss.

Product 2: Forza Horizon 5
No score yet
polish
Product 1: Doom: The Dark Ages
3.5

Polish is uneven: some reviewers call the game polished, while others cite bugs, missing glory-kill feel, or streamlined systems.

Product 2: Forza Horizon 5
4.9

Polish is a core strength, with multiple reviewers describing the game as highly polished or nearly flawless.

progression system
Product 1: Doom: The Dark Ages
4.0

Progression centers on upgrading health, armor, guns, shield, and melee tools, with Kotaku describing it as streamlined and useful.

Product 2: Forza Horizon 5
4.6

Progression is broadly praised for steady rewards, accolades, unlock choices, cars, and a constant sense of advancement.

protagonist appeal
Product 1: Doom: The Dark Ages
3.8

The protagonist remains appealing as a powerful vehicle for badassery, even when the surrounding story underwhelms reviewers.

Product 2: Forza Horizon 5
No score yet
puzzle design
Product 1: Doom: The Dark Ages
3.6

Puzzle design is generally simple and functional, with shield-based environmental interactions adding light variety rather than deep puzzle challenge.

Product 2: Forza Horizon 5
No score yet
replay value
Product 1: Doom: The Dark Ages
3.1

Replay value depends heavily on completionism; some praise secrets and challenges, while others doubt they will replay after finishing.

Product 2: Forza Horizon 5
4.7

Replay value is high because the campaign leads into ongoing discovery, car collecting, seasonal goals, and repeatable races.

sandbox freedom
Product 1: Doom: The Dark Ages
3.1

Sandbox freedom is mixed: some praise objective freedom, while others reject the marketing idea that the game is a true combat sandbox.

Product 2: Forza Horizon 5
4.7

The sandbox lets players set their own goals, roam freely, and create their own fun with minimal pressure.

seasonal content quality
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.2

Seasonal and weather content is mostly praised, but later playlist reuse becomes a concern.

side character depth
Product 1: Doom: The Dark Ages
2.5

Side character depth is a concern, with at least one reviewer finding the supporting cast unmemorable.

Product 2: Forza Horizon 5
No score yet
skill tree depth
Product 1: Doom: The Dark Ages
3.4

Skill-tree depth is limited but present through melee and shield/weapon upgrades; reviewers describe it as useful but not especially elaborate.

Product 2: Forza Horizon 5
2.5

The skill tree is criticized because upgrades remain tied to individual cars rather than the driver profile.

social features
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.6

Social features make playing with others easier and more seamless through Forza Link and online grouping.

sound design
Product 1: Doom: The Dark Ages
4.4

Sound design is a clear strength, with reviewers praising weighty weapons, impacts, deflections, and visceral audio feedback.

Product 2: Forza Horizon 5
4.7

Sound design is repeatedly praised for revamped car audio, engine detail, and improved spatial/vehicle sound.

soundtrack quality
Product 1: Doom: The Dark Ages
3.6

Soundtrack quality is mixed: many enjoy the heavy metal score, but several miss Mick Gordon or find the music less memorable.

Product 2: Forza Horizon 5
4.2

Soundtrack impressions are mostly positive, especially licensed and Mexican music, with one reviewer finding the stations less memorable.

tutorial quality
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
2.0

EventLab’s lack of tutorial guidance is called out as a weakness for creators.

upgrade system
Product 1: Doom: The Dark Ages
3.8

Upgrade systems are widely mentioned, usually as meaningful rewards for exploration, though some reviewers find upgrades too passive or simplified.

Product 2: Forza Horizon 5
4.7

Upgrade and customization systems are a major strength, with extensive tuning, swaps, visual options, and shared designs.

user interface design
Product 1: Doom: The Dark Ages
4.2

User interface design is supported through UI/HUD scaling and customization options mentioned in accessibility discussion.

Product 2: Forza Horizon 5
2.8

The interface can feel overloaded, with one review describing the experience as information overload.

value for money
Product 1: Doom: The Dark Ages
2.9

Value for money is mixed, ranging from Editors’ Choice praise and worthwhile highs to criticism of price, lack of modes, or sale/free recommendations.

Product 2: Forza Horizon 5
4.3

Value is strong through Game Pass and content breadth, but PS5 pricing is more mixed for a four-year-old game.

vehicle roster
Product 1: Doom: The Dark Ages
2.9

The vehicle roster of mech and dragon sections adds spectacle and variety, but most reviewers find these sections shallower than core combat.

Product 2: Forza Horizon 5
4.8

The vehicle roster is consistently praised as huge, varied, and still expanding through updates and DLC.

visual effects quality
Product 1: Doom: The Dark Ages
4.5

Visual effects are praised through vistas, skyboxes, and dramatic city or battlefield imagery.

Product 2: Forza Horizon 5
No score yet
weapon balance
Product 1: Doom: The Dark Ages
3.8

Weapon balance is broad and divisive: many praise flexible weapon usefulness, while others find some guns less distinctive or unnecessary.

Product 2: Forza Horizon 5
No score yet
world-building
Product 1: Doom: The Dark Ages
No score yet
Product 2: Forza Horizon 5
4.6

World-building benefits from Mexico as a cultural setting, car stories, and small character/environment details.

world interactivity
Product 1: Doom: The Dark Ages
4.1

World interactivity is strongest around the Shield Saw, which reviewers cite as a tool for navigation, switches, walls, and combat interactions.

Product 2: Forza Horizon 5
4.2

World interactivity is mixed: destructible foliage and objects impress, while disappearing NPC traffic hurts believability.

writing quality
Product 1: Doom: The Dark Ages
2.2

Writing quality draws repeated criticism for cheesy, incoherent, or overbearing storytelling, even from reviews that enjoy the gameplay.

Product 2: Forza Horizon 5
No score yet