Doom: The Dark Ages

Doom: The Dark Ages Review

Brand: Xbox
Updated: 17 hours ago
3.7
Consolidated expert score
279
Review insights
67
Scored features
36
Expert reviews

Bottom Line

Choose Doom: The Dark Ages for heavy shield-driven combat, huge levels, strong visuals, and flexible difficulty. Skip it if you want Eternal-style speed, richer story, multiplayer, or deeper mech and dragon gameplay.

Best for

Best for players who want a chunky, aggressive single-player shooter built around parries, shield attacks, heavy guns, secrets, and adjustable difficulty. It also suits newcomers who found Doom Eternal too demanding.

Not for

Not for players who mainly want Doom Eternal’s high-speed aerial movement, deep weapon-swapping complexity, multiplayer, co-op, or consistently strong story scenes. It is also a poor fit for those hoping the mech and dragon missions are as deep as the main combat.

Verdict

Doom: The Dark Ages succeeds most when it turns the Slayer into a grounded, shield-led brawler. The parry loop, melee attacks, broad weapon utility, secrets, and flexible difficulty earned repeated praise, and reviewers widely admired the graphics, performance, and heavy audio. The tradeoff is clear: the slower tank-like design loses some of Eternal’s acrobatic freedom and complexity. Story emphasis also divided reviewers, with some enjoying the pulp scale while many found the characters thin or the cutscenes intrusive. Mech and dragon missions add spectacle, but several critics found them shallow compared with the core combat.

Reviewer Consensus

Strong agreement: Reviewers most consistently agree that the shield-led combat, melee/parry loop, and overall visual presentation are the game’s standout strengths.

Mixed opinions: Opinions split on whether the slower, grounded design is a smart reinvention or a step down from Doom Eternal’s speed and complexity.

Common concern: The most repeated concern is that the story, mech missions, and dragon sections are weaker than the core on-foot combat.

Evidence coverage
  • 36 expert reviews
  • 42 of 67 scored features show reviewer agreement
  • 22 scored features have limited or less conclusive evidence
  • 3 scored features show reviewer disagreement or mixed evidence
  1. Limited review data
  2. Mixed evidence
  3. Moderate consensus
  4. Strong consensus

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Doom Eternal

  • Better: combat depth and replayability Skill Up’s transcript holds Eternal’s combat up as deeper and more replayable by comparison.
  • Better: streamlining and complexity PC Gamer sees the simplification after Eternal as an overcorrection that lowers replay appeal.
  • Alternative: weapon specificity Kotaku views The Dark Ages as freer than Eternal because enemies do not force constant specific weapon choices.

Doom 2016

  • Better: franchise style and tone Niche Gamer argues The Dark Ages departs too far from what Doom 2016 established.

Feature Scorecards

Pros

  • 4.8
    based on 1 review
    load times: 4.8, based on 1 review
    Load times are supported by one review that calls them extremely quick.
  • 4.8
    based on 1 review
    originality: 4.8, based on 1 review
    Originality is strongly supported by praise for the Shield Saw as a standout modern weapon concept.
  • 4.7
    based on 6 reviews
    frame rate stability: 4.7, based on 6 reviews
    Frame rate stability is repeatedly praised across PC, PS5, and Xbox impressions, with several reports of stable or high framerates.
  • 4.6
    based on 7 reviews
    graphics quality: 4.6, based on 7 reviews
    Graphics quality receives strong praise across reviews, with repeated admiration for id Tech 8 visuals, crisp image quality, and impressive scenery.
  • 4.5
    based on 7 reviews
    fun factor: 4.5, based on 7 reviews
    Fun factor is high overall, with many reviewers calling the game a blast, fun, or grin-inducing despite caveats.
  • 4.5
    based on 6 reviews
    gameplay mechanics: 4.5, based on 6 reviews
    Reviewers consistently point to the Shield Saw, parries, melee, and grounded combat as the defining mechanical changes, generally praising their depth and fit.
  • 4.5
    based on 8 reviews
    accessibility options: 4.5, based on 8 reviews
    Accessibility options receive strong praise, including difficulty sliders, speed tuning, parry timing, remapping, UI scaling, colors, and other customization.
  • 4.5
    based on 3 reviews
    controls responsiveness: 4.5, based on 3 reviews
    Controls are described as responsive and easy to execute once learned, with several reviewers calling out smooth feel even in demanding encounters.
  • 4.5
    based on 2 reviews
    visual effects quality: 4.5, based on 2 reviews
    Visual effects are praised through vistas, skyboxes, and dramatic city or battlefield imagery.
  • 4.5
    based on 1 review
    immersion: 4.5, based on 1 review
    Immersion is supported by detailed sound design and environmental presentation that make the world feel absorbing.
  • 4.4
    based on 6 reviews
    performance optimization: 4.4, based on 6 reviews
    Performance optimization is generally strong, with several reviewers reporting smooth PC or console performance, though ray tracing demands are noted.
  • 4.4
    based on 3 reviews
    faithfulness to franchise: 4.4, based on 3 reviews
    Faithfulness to franchise is generally positive: despite changes, reviewers often say the core Doom identity remains intact.
  • 4.4
    based on 5 reviews
    sound design: 4.4, based on 5 reviews
    Sound design is a clear strength, with reviewers praising weighty weapons, impacts, deflections, and visceral audio feedback.
  • 4.4
    based on 2 reviews
    atmosphere: 4.4, based on 2 reviews
    Atmosphere is praised for moody color, dark fantasy scenery, and distinctive hellish/medieval tone.
  • 4.4
    based on 2 reviews
    onboarding experience: 4.4, based on 2 reviews
    Onboarding is viewed positively where reviewers note newcomer-friendly design and early chapters that ease players into the altered combat loop.
  • 4.3
    based on 5 reviews
    innovation: 4.3, based on 5 reviews
    Innovation is repeatedly noted through the shield, grounded combat, accessibility, and broader reinvention of Doom’s formula.
  • 4.3
    based on 4 reviews
    core gameplay loop: 4.3, based on 4 reviews
    The core loop is repeatedly described as shield, melee, shooting, and resource recovery working together, though some reviewers feel it becomes more prescriptive than Eternal.
  • 4.3
    based on 3 reviews
    content variety: 4.3, based on 3 reviews
    Content variety is strong in the campaign’s weapons, chapters, secrets, and set pieces, even if some nonstandard sections are less loved.
  • 4.3
    based on 18 reviews
    combat system: 4.3, based on 18 reviews
    Combat receives the broadest praise: most reviewers find the parry-heavy, close-quarters fighting satisfying, powerful, and fresh, with a minority missing the older acrobatic style.
  • 4.2
    based on 5 reviews
    enemy variety: 4.2, based on 5 reviews
    Enemy variety is well supported, with reviewers citing familiar demons, redesigns, returning obscure foes, and new enemy types.
  • 4.2
    based on 1 review
    aiming precision: 4.2, based on 1 review
    Shooting precision is supported by reviewers who describe the gunplay as tight and satisfying, especially alongside melee and shield systems.
  • 4.2
    based on 1 review
    economy and resource balance: 4.2, based on 1 review
    Resource balance is praised in at least one review for reducing ammo frustration through melee replenishment and frequent drops.
  • 4.2
    based on 1 review
    user interface design: 4.2, based on 1 review
    User interface design is supported through UI/HUD scaling and customization options mentioned in accessibility discussion.
  • 4.2
    based on 5 reviews
    open-world design: 4.2, based on 5 reviews
    Semi-open design earns mostly positive attention for expanding combat spaces and optional objectives, though it does not work equally well for every critic.
  • 4.1
    based on 2 reviews
    environmental detail: 4.1, based on 2 reviews
    Environmental detail is strong, with reviewers noting vivid gore, neon, secrets, and large detailed spaces.
  • 4.1
    based on 2 reviews
    lore depth: 4.1, based on 2 reviews
    Lore depth is appreciated by reviewers who value codex detail and expanded Doom-universe backstory.
  • 4.1
    based on 3 reviews
    world interactivity: 4.1, based on 3 reviews
    World interactivity is strongest around the Shield Saw, which reviewers cite as a tool for navigation, switches, walls, and combat interactions.
  • 4.1
    based on 4 reviews
    mission variety: 4.1, based on 4 reviews
    Mission variety is generally praised for new enemies, weapons, set pieces, and open-zone objectives, though vehicle missions weaken the mix for some.
  • 4.0
    based on 1 review
    facial animations: 4.0, based on 1 review
    Facial animations are mentioned positively in one review as solid, alongside strong character models.
  • 4.0
    based on 1 review
    HUD clarity: 4.0, based on 1 review
    HUD clarity is supported by clear threat indicators, enemy outlines, and customizable visual feedback.
  • 4.0
    based on 1 review
    progression system: 4.0, based on 1 review
    Progression centers on upgrading health, armor, guns, shield, and melee tools, with Kotaku describing it as streamlined and useful.
  • 3.9
    based on 9 reviews
    exploration quality: 3.9, based on 9 reviews
    Exploration and secret hunting are repeatedly valued, though some reviewers note open areas can slow momentum or make secrets feel too obvious.
  • 3.8
    based on 7 reviews
    level design: 3.8, based on 7 reviews
    Level design splits reviewers between praise for expansive, secret-filled spaces and criticism that some large maps become flat or repetitive.
  • 3.8
    based on 6 reviews
    upgrade system: 3.8, based on 6 reviews
    Upgrade systems are widely mentioned, usually as meaningful rewards for exploration, though some reviewers find upgrades too passive or simplified.
  • 3.8
    based on 12 reviews
    difficulty balance: 3.8, based on 12 reviews
    Difficulty balance is highly customizable, with generous parries and sliders praised for accessibility but criticized by some as making challenge too easy to dilute.
  • 3.8
    based on 3 reviews
    art direction: 3.8, based on 3 reviews
    Art direction is praised for distinctive medieval/dark-fantasy identity, though at least one critic finds the shift less Doom-like.
  • 3.8
    based on 1 review
    platform-specific feature support: 3.8, based on 1 review
    Platform-specific feature support includes DualSense adaptive triggers and controller-speaker support, though the implementation is mixed.
  • 3.8
    based on 11 reviews
    weapon balance: 3.8, based on 11 reviews
    Weapon balance is broad and divisive: many praise flexible weapon usefulness, while others find some guns less distinctive or unnecessary.
  • 3.8
    based on 2 reviews
    learning curve: 3.8, based on 2 reviews
    The learning curve is moderate: reviewers note the new style takes adjustment but becomes manageable once players acclimate.
  • 3.8
    based on 2 reviews
    protagonist appeal: 3.8, based on 2 reviews
    The protagonist remains appealing as a powerful vehicle for badassery, even when the surrounding story underwhelms reviewers.
  • 3.7
    based on 2 reviews
    animation quality: 3.7, based on 2 reviews
    Animation quality is generally positive in glory kills and cutscenes, but one reviewer flags dragon animation weight as off.
  • 3.6
    based on 10 reviews
    soundtrack quality: 3.6, based on 10 reviews
    Soundtrack quality is mixed: many enjoy the heavy metal score, but several miss Mick Gordon or find the music less memorable.
  • 3.6
    based on 4 reviews
    puzzle design: 3.6, based on 4 reviews
    Puzzle design is generally simple and functional, with shield-based environmental interactions adding light variety rather than deep puzzle challenge.
  • 3.5
    based on 6 reviews
    polish: 3.5, based on 6 reviews
    Polish is uneven: some reviewers call the game polished, while others cite bugs, missing glory-kill feel, or streamlined systems.

Cons

  • 3.4
    based on 2 reviews
    skill tree depth: 3.4, based on 2 reviews
    Skill-tree depth is limited but present through melee and shield/weapon upgrades; reviewers describe it as useful but not especially elaborate.
  • 3.3
    based on 5 reviews
    pacing: 3.3, based on 5 reviews
    Pacing is uneven across reviews: some find the chapters well-paced, while others dislike the extended ending, cutscenes, or repetitive stretches.
  • 3.3
    based on 7 reviews
    movement feel: 3.3, based on 7 reviews
    Movement is divisive: reviewers agree it is slower and more grounded, with some loving the tank-like heft and others missing Eternal’s freeform mobility.
  • 3.3
    based on 3 reviews
    map and navigation design: 3.3, based on 3 reviews
    Map and navigation design is mixed, with praise for the automap and objective ping but criticism over missing map markers.
  • 3.2
    based on 3 reviews
    boss design: 3.2, based on 3 reviews
    Boss design is mixed: shielded leaders and bosses add structure, but some reviewers call them missed opportunities or overly derivative.
  • 3.1
    based on 2 reviews
    sandbox freedom: 3.1, based on 2 reviews
    Sandbox freedom is mixed: some praise objective freedom, while others reject the marketing idea that the game is a true combat sandbox.
  • 3.1
    based on 4 reviews
    replay value: 3.1, based on 4 reviews
    Replay value depends heavily on completionism; some praise secrets and challenges, while others doubt they will replay after finishing.
  • 3.0
    based on 8 reviews
    flying mechanics: 3.0, based on 8 reviews
    Dragon flight is the most mixed vehicle-related element, praised by a few for smooth controls but often criticized as shallow, rigid, or repetitive.
  • 3.0
    based on 2 reviews
    haptic feedback integration: 3.0, based on 2 reviews
    Haptic feedback integration is present on PS5, but reviewers describe it as limited or partly obnoxious rather than transformative.
  • 3.0
    based on 2 reviews
    menu usability: 3.0, based on 2 reviews
    Menu usability is mixed, with reviewers appreciating customization but criticizing unclear sliders or awkward melee switching.
  • 3.0
    based on 4 reviews
    bug frequency: 3.0, based on 4 reviews
    Bug frequency is mixed: several reviewers encountered glitches or unclear damage/deaths, while another reported no bugs.
  • 2.9
    based on 4 reviews
    value for money: 2.9, based on 4 reviews
    Value for money is mixed, ranging from Editors’ Choice praise and worthwhile highs to criticism of price, lack of modes, or sale/free recommendations.
  • 2.9
    based on 2 reviews
    checkpoint system: 2.9, based on 2 reviews
    Checkpoint design is mixed, with reviewers noting checkpoints can help but also citing restart/checkpoint irritation.
  • 2.9
    based on 2 reviews
    platforming precision: 2.9, based on 2 reviews
    Platforming is considered reduced or less central than in Eternal, which some reviewers accept while others see as a loss.
  • 2.9
    based on 10 reviews
    vehicle roster: 2.9, based on 10 reviews
    The vehicle roster of mech and dragon sections adds spectacle and variety, but most reviewers find these sections shallower than core combat.
  • 2.9
    based on 13 reviews
    narrative quality: 2.9, based on 13 reviews
    Narrative quality is one of the most divisive areas; a few reviewers like the cinematic lore, but many find the story weak, self-serious, or forgettable.
  • 2.8
    based on 1 review
    dialogue quality: 2.8, based on 1 review
    Dialogue quality is weakly supported and criticized in the evidence as lacking meaningful reveals or character building.
  • 2.5
    based on 1 review
    side character depth: 2.5, based on 1 review
    Side character depth is a concern, with at least one reviewer finding the supporting cast unmemorable.
  • 2.4
    based on 2 reviews
    crash stability: 2.4, based on 2 reviews
    Crash stability is mixed, with at least two reviews reporting hard crashes or dashboard crashes.
  • 2.2
    based on 4 reviews
    writing quality: 2.2, based on 4 reviews
    Writing quality draws repeated criticism for cheesy, incoherent, or overbearing storytelling, even from reviews that enjoy the gameplay.
  • 1.5
    based on 1 review
    co-op experience: 1.5, based on 1 review
    Co-op experience is absent, with one reviewer specifically lamenting the lack of co-op or multiplayer.
  • 1.5
    based on 1 review
    handheld play suitability: 1.5, based on 1 review
    Handheld play suitability is poor in the cited evidence, with PCMag noting the game does not run on Steam Deck.
  • 1.1
    based on 4 reviews
    multiplayer design: 1.1, based on 4 reviews
    Multiplayer design is essentially absent, and multiple reviewers explicitly note there is no multiplayer mode.

Compared With Category Average

Compared with other Video Games, this product is below average in multiplayer design, handheld play suitability, co-op experience.

Attribute This product Category average Difference
multiplayer design 1.1 3.8 -2.8
handheld play suitability 1.5 4.2 -2.7
co-op experience 1.5 4.2 -2.7
vehicle roster 2.9 4.4 -1.5
writing quality 2.2 3.6 -1.5
haptic feedback integration 3.0 4.5 -1.5
crash stability 2.4 3.9 -1.5
side character depth 2.5 4.0 -1.5

FAQ

Is Doom: The Dark Ages as fast as Doom Eternal?

No. Reviewers repeatedly describe it as heavier, more grounded, and more parry-focused, with less vertical movement and fewer acrobatics than Eternal.

Is the Shield Saw the main reason to play it?

For many reviewers, yes. The Shield Saw drives blocking, parrying, shield throws, navigation, enemy stuns, and much of the new combat identity.

Are the mech and dragon sections good?

They add spectacle and variety, but most reviewers consider them shallower than the core shooter combat. Dragon sections receive especially mixed reactions.

Does it have multiplayer or co-op?

Review evidence points to a single-player focus, with multiple reviewers noting the lack of multiplayer and one specifically lamenting the lack of co-op.

Is the game accessible for newer players?

Yes. Reviews praise extensive accessibility and difficulty customization, including parry timing, game speed, damage sliders, color options, remapping, and UI scaling.

How is the story?

The story is divisive. Some reviewers appreciate the larger cinematic and lore focus, but many call it forgettable, self-serious, or weaker than the action.

Consider This Instead

If you want better handheld play suitability

Choose Dragon Ball FighterZ. It scores 4.8 vs 1.5 for handheld play suitability, with a 3.8 overall score.

Compare

If you want better co-op experience

Choose Split Fiction. It scores 4.7 vs 1.5 for co-op experience, with a 4.1 overall score.

Compare

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