Doom: The Dark Ages

Doom: The Dark Ages Review

Brand: Xbox
Released: May 15, 2025
Updated: 2 months ago
3.8
Overall review score
329
Review evidence points
55
Scored features
35
Expert reviews

Bottom Line

Choose Doom: The Dark Ages if you want a heavier, shield-driven Doom with strong gunplay, secrets, visuals and difficulty options. Skip it if you need Eternal-style mobility, memorable storytelling, or consistently strong mech, dragon and boss sections.

Best for

Best for players who want a heavier, more grounded Doom focused on shield parries, melee pressure, big arenas, secrets, and flexible difficulty tuning. It also suits newcomers who found Doom Eternal too demanding.

Not for

Not for players who mainly want Doom Eternal’s high-mobility acrobatics, minimal cutscenes, or deep weapon-switching complexity. It is also a weaker fit for anyone sensitive to repetitive vehicle sections or thin story characters.

Verdict

Doom: The Dark Ages lands as a bold, mostly successful reinvention of modern Doom. Reviewers repeatedly praise the shield saw, parry-heavy combat, crunchy weapons, generous accessibility sliders, secrets, and strong visual presentation. The tradeoff is clear: the heavier, grounded design lowers the mobility and mechanical chaos some Eternal fans loved, while the more cinematic story, open maps, bosses, mech missions, and dragon sections divide opinion. Its best moments make the Slayer feel powerful and tactical, but its weaker diversions can feel shallow or repetitive. Overall, the evidence points to a highly fun shooter with standout combat systems and presentation, held back by uneven pacing and supporting content.

Feature Scorecards

Summary

55 reviewed features
  • Very positive 4.5-5.0
    13 (24%)
  • Positive 3.5-4.4
    21 (38%)
  • Neutral 2.5-3.4
    14 (25%)
  • Negative 1.5-2.4
    7 (13%)

Pros

  • 4.5
    30 reviews strong consensus
    combat system: 4.5, 30 reviews, strong consensus
    Combat drew the strongest agreement, with most reviewers praising shield-led, melee-heavy gunfights, while a minority felt the defensive shift weakened Doom’s flow.
  • 4.6
    14 reviews strong consensus
    accessibility options: 4.6, 14 reviews, strong consensus
    Accessibility options were consistently praised, especially difficulty sliders, color customization and tuning tools, with minor caveats around clarity or audio-cue gaps.
  • 4.6
    12 reviews strong consensus
    fun factor: 4.6, 12 reviews, strong consensus
    Fun factor was strongly positive overall, even in mixed reviews, with reviewers repeatedly calling the campaign fun, rewarding, or charismatic.
  • 4.5
    13 reviews strong consensus
    gameplay mechanics: 4.5, 13 reviews, strong consensus
    The shield saw and revised mechanics were often praised as a major new layer, though a few reviewers found the system one-note or overly dependent on the shield.
  • 4.2
    17 reviews moderate consensus
    weapon balance: 4.2, 17 reviews, moderate consensus
    Weapon balance was broadly praised for useful, varied weapons, though some reviewers felt guns were simplified or overshadowed by the shield.
  • 4.5
    7 reviews strong consensus
    graphics quality: 4.5, 7 reviews, strong consensus
    Graphics quality was consistently strong, with reviewers praising models, crisp visuals and cutting-edge presentation.

Cons

  • 1.8
    5 reviews strong consensus
    writing quality: 1.8, 5 reviews, strong consensus
    Writing quality was mostly criticized for dull cutscenes, cliched dialogue and disjointed storytelling.
  • 2.0
    4 reviews strong consensus
    side character depth: 2.0, 4 reviews, strong consensus
    Side character depth was usually criticized, with reviewers calling supporting characters forgettable, unmemorable or impossible to care about.
  • 2.5
    27 reviews moderate consensus
    flying mechanics: 2.5, 27 reviews, moderate consensus
    Dragon and flying sections were the most repeated weak point, ranging from acceptable spectacle to dull, half-baked or mechanically thin segments.
  • 2.3
    5 reviews moderate consensus
    boss design: 2.3, 5 reviews, moderate consensus
    Boss design was more negative than positive, with reviewers citing missed opportunities, underwhelming finales and recycled boss ideas despite one positive mention.
  • 2.4
    4 reviews strong consensus
    map and navigation design: 2.4, 4 reviews, strong consensus
    Map and navigation design drew complaints about navigation difficulty, excessive map checking, or secrets already revealed on the map.
  • 1.5
    1 review
    camera behavior: 1.5, 1 review
    Camera behavior was criticized in the supporting review for a baffling dragon-control scheme.

Compared With Category Average

Compared with other Video Games, this product is above average in polish, mission design, mission variety, near average in fun factor, performance optimization, below average in value for money, writing quality, side character depth.

Comparison summary

55 compared features
  • Above average 0.4+ pts higher
    16 (29%)
  • Same as average within 0.3 pts
    20 (36%)
  • Below average 0.4+ pts lower
    19 (35%)

Largest category differences

Attribute This product Category average Difference
value for money 1.5 3.8 -2.3
writing quality 1.8 3.6 -1.8
side character depth 2.0 3.7 -1.7
flying mechanics 2.5 3.7 -1.1
boss design 2.3 3.8 -1.5
driving mechanics 2.9 4.1 -1.2
camera behavior 1.5 3.0 -1.5
replay value 2.9 4.1 -1.2

Consider This Instead

If you want better crash stability

Choose South of Midnight. It scores 4.8 vs 3.3 for crash stability, with a 3.9 overall score.

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If you want better replay value

Choose Atomfall. It scores 4.6 vs 2.9 for replay value, with a 3.6 overall score.

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If you want better value for money

Choose Ghost of Yōtei. It scores 4.8 vs 1.5 for value for money, with a 4.4 overall score.

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Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Doom Eternal

  • Better: soundtrack impact The reviewer uses Doom Eternal’s Mick Gordon score as the benchmark The Dark Ages fails to match.
  • Better: mechanical richness The reviewer says The Dark Ages is not as mechanically rich as Doom Eternal.
  • Better: glory kill animation variety The reviewer says Doom Eternal had more unique glory-kill animations than The Dark Ages.

2016 Doom reboot

  • Better: overall trilogy standing The reviewer still considers the 2016 Doom reboot the best and most balanced modern entry.

Doom (2016)

  • Better: glory kill animation variety The reviewer says earlier games had more unique glory-kill animations than The Dark Ages.

FAQ

Is Doom: The Dark Ages still fun if it is slower than Doom Eternal?

Yes. Most reviewers still found the core shooting, shield parries, melee pressure, and demon-slaying loop very fun, even when they missed Eternal’s speed.

How good is the new shield saw?

The shield saw is the most praised new feature. Reviewers liked its blocking, parrying, throwing, armor-shattering, and mobility uses, though a few felt it dominated the sandbox too much.

Are the dragon and mech sections good?

They are the most mixed parts of the game. Some reviewers enjoyed the spectacle and pacing break, but many found the dragon and mech mechanics shallow, repetitive, or weaker than normal combat.

Does the story matter this time?

The story is more prominent than in some earlier Doom games, but review sentiment is split. A few reviewers liked the stronger cinematic focus, while many found the plot, dialogue, or side characters forgettable.

How are the accessibility and difficulty options?

Reviewers strongly praised the customization suite, including sliders for damage, parry timing, game speed, and colors. A few wanted clearer explanations or more audio accessibility.

Is the game technically polished?

Most reviewers praised visuals and performance, especially on strong hardware or consoles, but a few reported crashes, frame drops, glitches, or pre-launch stability concerns.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

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