Doom: The Dark Ages

Doom: The Dark Ages Review

Brand: Xbox
Released: May 15, 2025
Updated: 2 weeks ago
3.7
Consolidated expert score
329
Review insights
55
Scored features
36
Expert reviews

Bottom Line

Choose Doom: The Dark Ages if you want a heavier, shield-driven Doom with strong gunplay, secrets, visuals and difficulty options. Skip it if you need Eternal-style mobility, memorable storytelling, or consistently strong mech, dragon and boss sections.

Best for

Best for players who want a heavier, more grounded Doom focused on shield parries, melee pressure, big arenas, secrets, and flexible difficulty tuning. It also suits newcomers who found Doom Eternal too demanding.

Not for

Not for players who mainly want Doom Eternal’s high-mobility acrobatics, minimal cutscenes, or deep weapon-switching complexity. It is also a weaker fit for anyone sensitive to repetitive vehicle sections or thin story characters.

Verdict

Doom: The Dark Ages lands as a bold, mostly successful reinvention of modern Doom. Reviewers repeatedly praise the shield saw, parry-heavy combat, crunchy weapons, generous accessibility sliders, secrets, and strong visual presentation. The tradeoff is clear: the heavier, grounded design lowers the mobility and mechanical chaos some Eternal fans loved, while the more cinematic story, open maps, bosses, mech missions, and dragon sections divide opinion. Its best moments make the Slayer feel powerful and tactical, but its weaker diversions can feel shallow or repetitive. Overall, the evidence points to a highly fun shooter with standout combat systems and presentation, held back by uneven pacing and supporting content.

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Doom Eternal

  • Better: soundtrack impact The reviewer uses Doom Eternal’s Mick Gordon score as the benchmark The Dark Ages fails to match.
  • Better: mechanical richness The reviewer says The Dark Ages is not as mechanically rich as Doom Eternal.
  • Better: glory kill animation variety The reviewer says Doom Eternal had more unique glory-kill animations than The Dark Ages.

2016 Doom reboot

  • Better: overall trilogy standing The reviewer still considers the 2016 Doom reboot the best and most balanced modern entry.

Doom (2016)

  • Better: glory kill animation variety The reviewer says earlier games had more unique glory-kill animations than The Dark Ages.

Feature Scorecards

Summary

55 reviewed features
  • Very positive 4.5-5.0 24% 13 features
  • Positive 3.5-4.4 38% 21 features
  • Neutral 2.5-3.4 25% 14 features
  • Negative 1.5-2.4 13% 7 features
  • Very negative below 1.5 0% 0 features

Pros

  • 5.0
    based on 2 reviews
    environmental detail: 5.0, based on 2 reviews
    Environmental detail was strongly praised for vistas, lighting and rich scene composition.
  • 5.0
    based on 2 reviews
    polish: 5.0, based on 2 reviews
    Polish was praised in the two supporting reviews as polished and technically clean.
  • 5.0
    based on 1 review
    immersion: 5.0, based on 1 review
    Immersion was praised in the supporting review for subtle audio and environmental feedback.
  • 4.6
    based on 12 reviews
    fun factor: 4.6, based on 12 reviews
    Fun factor was strongly positive overall, even in mixed reviews, with reviewers repeatedly calling the campaign fun, rewarding, or charismatic.
  • 4.6
    based on 14 reviews
    accessibility options: 4.6, based on 14 reviews
    Accessibility options were consistently praised, especially difficulty sliders, color customization and tuning tools, with minor caveats around clarity or audio-cue gaps.
  • 4.5
    based on 13 reviews
    gameplay mechanics: 4.5, based on 13 reviews
    The shield saw and revised mechanics were often praised as a major new layer, though a few reviewers found the system one-note or overly dependent on the shield.
  • 4.5
    based on 7 reviews
    graphics quality: 4.5, based on 7 reviews
    Graphics quality was consistently strong, with reviewers praising models, crisp visuals and cutting-edge presentation.
  • 4.5
    based on 2 reviews
    mission variety: 4.5, based on 2 reviews
    Mission variety was praised for wider spaces, linear sections and open objectives that changed pace.
  • 4.5
    based on 2 reviews
    onboarding experience: 4.5, based on 2 reviews
    Onboarding was praised for welcoming new players and easing them into the revised systems.
  • 4.5
    based on 2 reviews
    open-world design: 4.5, based on 2 reviews
    Semi-open design was praised for broader spaces, optional content and player choice in objectives.
  • 4.5
    based on 1 review
    mission design: 4.5, based on 1 review
    Mission design was praised in the supporting review for making the core demon-slaying missions feel exciting.
  • 4.5
    based on 1 review
    protagonist appeal: 4.5, based on 1 review
    The protagonist’s power fantasy was praised in the supporting review as strongly delivered.
  • 4.5
    based on 30 reviews
    combat system: 4.5, based on 30 reviews
    Combat drew the strongest agreement, with most reviewers praising shield-led, melee-heavy gunfights, while a minority felt the defensive shift weakened Doom’s flow.
  • 4.4
    based on 7 reviews
    frame rate stability: 4.4, based on 7 reviews
    Frame rate stability was often praised on tested platforms, with one review reporting unstable PS5 performance.
  • 4.4
    based on 7 reviews
    innovation: 4.4, based on 7 reviews
    Innovation was broadly praised for reinventing Doom’s formula, though some reviewers saw the simplification as a tradeoff.
  • 4.3
    based on 6 reviews
    performance optimization: 4.3, based on 6 reviews
    Performance optimization was mostly positive, especially on capable hardware, though some reviews noted high requirements or drops.
  • 4.3
    based on 6 reviews
    sound design: 4.3, based on 6 reviews
    Sound design was generally strong, with praise for heavy feedback and crunchy effects, though one reviewer found effects too soft.
  • 4.3
    based on 4 reviews
    controls responsiveness: 4.3, based on 4 reviews
    Controls were generally praised for responsive shooting and melee feel, though one reviewer criticized slow weapon switching.
  • 4.3
    based on 2 reviews
    lore depth: 4.3, based on 2 reviews
    Lore depth was praised where codex material and broader Doom world-building were assessed directly.
  • 4.2
    based on 17 reviews
    weapon balance: 4.2, based on 17 reviews
    Weapon balance was broadly praised for useful, varied weapons, though some reviewers felt guns were simplified or overshadowed by the shield.
  • 4.1
    based on 9 reviews
    exploration quality: 4.1, based on 9 reviews
    Exploration and secrets were commonly praised as rewarding, though some reviewers disliked backtracking or losing the old teleport/backtrack convenience.
  • 4.0
    based on 3 reviews
    enemy variety: 4.0, based on 3 reviews
    Enemy variety was generally positive, with many demons and variants noted, though one reviewer found some repetition.
  • 4.0
    based on 1 review
    atmosphere: 4.0, based on 1 review
    Atmosphere was praised in the supporting review for dark fantasy locations with a Demon’s Souls-like feel.
  • 4.0
    based on 1 review
    facial animations: 4.0, based on 1 review
    Facial animations received a positive single assessment as solid.
  • 4.0
    based on 1 review
    learning curve: 4.0, based on 1 review
    The supporting review found the vehicle controls easy to grasp quickly, reflecting a low-friction learning curve.
  • 4.0
    based on 1 review
    sandbox freedom: 4.0, based on 1 review
    Sandbox freedom was praised for giving players meaningful freedom in larger maps and objective order.
  • 3.9
    based on 13 reviews
    soundtrack quality: 3.9, based on 13 reviews
    Soundtrack quality was divided: several reviewers loved the metal score, while others found it less memorable or a downgrade from earlier entries.
  • 3.9
    based on 8 reviews
    core gameplay loop: 3.9, based on 8 reviews
    Reviewers found the main loop engaging when the shield, parry and resource flow clicked, but some felt it became simpler or repetitive over time.
  • 3.9
    based on 4 reviews
    art direction: 3.9, based on 4 reviews
    Art direction was generally praised for techno-medieval style and fresh locations, though one reviewer found the direction less Doom-like.
  • 3.9
    based on 4 reviews
    faithfulness to franchise: 3.9, based on 4 reviews
    Faithfulness to franchise was mixed: some reviewers felt it still felt like Doom, while others called it the least Doom-like modern entry.
  • 3.9
    based on 7 reviews
    movement feel: 3.9, based on 7 reviews
    Movement was divisive: several reviewers liked the heavy but mobile feel, while others missed the faster, more acrobatic style of earlier entries.
  • 3.8
    based on 11 reviews
    level design: 3.8, based on 11 reviews
    Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.
  • 3.6
    based on 5 reviews
    upgrade system: 3.6, based on 5 reviews
    Upgrade systems were mixed: some liked streamlined and useful upgrades, while others wanted more depth or disliked passive-feeling progression.
  • 3.5
    based on 2 reviews
    puzzle design: 3.5, based on 2 reviews
    Puzzle design was lightly covered, with reviewers describing simple exploration puzzles as enjoyable but rarely demanding.

Cons

  • 3.4
    based on 12 reviews
    difficulty balance: 3.4, based on 12 reviews
    Difficulty balance varied widely by reviewer, with praise for parry generosity and sliders but criticism that the game could feel too easy or unfair.
  • 3.4
    based on 5 reviews
    pacing: 3.4, based on 5 reviews
    Pacing was split: some liked the measured rollout and breathless campaign, while others disliked the ending, reduced momentum or open-map slowdown.
  • 3.3
    based on 3 reviews
    bug frequency: 3.3, based on 3 reviews
    Bug frequency was mixed: some saw glitches or falling-through-world problems, while another reported no bugs.
  • 3.3
    based on 6 reviews
    crash stability: 3.3, based on 6 reviews
    Crash stability was mixed across platforms and review periods, from flawless stability to dashboard crashes and freezes.
  • 3.3
    based on 2 reviews
    economy and resource balance: 3.3, based on 2 reviews
    Resource balance was split between praise for easier ammo sustain and criticism that ammo pressure became irrelevant.
  • 3.2
    based on 3 reviews
    content variety: 3.2, based on 3 reviews
    Content variety was split: multiple play styles and set pieces added variety, but gimmicky diversions hurt some reviewers’ impressions.
  • 3.0
    based on 2 reviews
    menu usability: 3.0, based on 2 reviews
    Menu usability was mixed, with one reviewer criticizing melee switching and another wanting clearer difficulty-slider explanations.
  • 3.0
    based on 1 review
    animation quality: 3.0, based on 1 review
    Animation quality had a mixed single assessment, criticizing reduced or less refined glory-kill animations.
  • 3.0
    based on 1 review
    haptic feedback integration: 3.0, based on 1 review
    Haptic feedback integration had a mixed single assessment, with DualSense features noted but controller-speaker output called obnoxious.
  • 2.9
    based on 16 reviews
    driving mechanics: 2.9, based on 16 reviews
    Mech/vehicle-style sections were mixed to negative overall: some enjoyed the spectacle and scale, but many found them shallow, repetitive or underpowered.
  • 2.9
    based on 4 reviews
    replay value: 2.9, based on 4 reviews
    Replay value was mixed, with secrets and challenges helping, but some reviewers doubting long-term appeal or completionist-heavy longevity.
  • 2.8
    based on 17 reviews
    narrative quality: 2.8, based on 17 reviews
    Narrative quality was highly divided, ranging from Doom’s strongest story to self-serious, confusing, bland or unnecessary storytelling.
  • 2.5
    based on 27 reviews
    flying mechanics: 2.5, based on 27 reviews
    Dragon and flying sections were the most repeated weak point, ranging from acceptable spectacle to dull, half-baked or mechanically thin segments.
  • 2.5
    based on 1 review
    tutorial quality: 2.5, based on 1 review
    Tutorial delivery was criticized in the supporting review for interrupting pacing despite gradual mechanic introduction.
  • 2.4
    based on 4 reviews
    map and navigation design: 2.4, based on 4 reviews
    Map and navigation design drew complaints about navigation difficulty, excessive map checking, or secrets already revealed on the map.
  • 2.3
    based on 5 reviews
    boss design: 2.3, based on 5 reviews
    Boss design was more negative than positive, with reviewers citing missed opportunities, underwhelming finales and recycled boss ideas despite one positive mention.
  • 2.0
    based on 4 reviews
    side character depth: 2.0, based on 4 reviews
    Side character depth was usually criticized, with reviewers calling supporting characters forgettable, unmemorable or impossible to care about.
  • 2.0
    based on 1 review
    platforming precision: 2.0, based on 1 review
    Platforming was judged more limited than earlier modern Doom games in the one review that assessed it.
  • 1.8
    based on 5 reviews
    writing quality: 1.8, based on 5 reviews
    Writing quality was mostly criticized for dull cutscenes, cliched dialogue and disjointed storytelling.
  • 1.5
    based on 1 review
    camera behavior: 1.5, based on 1 review
    Camera behavior was criticized in the supporting review for a baffling dragon-control scheme.
  • 1.5
    based on 1 review
    value for money: 1.5, based on 1 review
    Value for money was criticized in the supporting review for the price and perceived lack of content.

Compared With Category Average

Compared with other Video Games, this product is below average in value for money, writing quality, side character depth.

Summary

8 compared features
  • Above average 0.4+ pts higher 0% 0 features
  • Same as average within 0.3 pts 0% 0 features
  • Below average 0.4+ pts lower 100% 8 features
Attribute This product Category average Difference
value for money 1.5 4.0 -2.5
writing quality 1.8 3.6 -1.8
side character depth 2.0 3.8 -1.8
driving mechanics 2.9 4.3 -1.3
boss design 2.3 3.8 -1.5
flying mechanics 2.5 3.7 -1.1
haptic feedback integration 3.0 4.6 -1.6
camera behavior 1.5 3.0 -1.5

FAQ

Is Doom: The Dark Ages still fun if it is slower than Doom Eternal?

Yes. Most reviewers still found the core shooting, shield parries, melee pressure, and demon-slaying loop very fun, even when they missed Eternal’s speed.

How good is the new shield saw?

The shield saw is the most praised new feature. Reviewers liked its blocking, parrying, throwing, armor-shattering, and mobility uses, though a few felt it dominated the sandbox too much.

Are the dragon and mech sections good?

They are the most mixed parts of the game. Some reviewers enjoyed the spectacle and pacing break, but many found the dragon and mech mechanics shallow, repetitive, or weaker than normal combat.

Does the story matter this time?

The story is more prominent than in some earlier Doom games, but review sentiment is split. A few reviewers liked the stronger cinematic focus, while many found the plot, dialogue, or side characters forgettable.

How are the accessibility and difficulty options?

Reviewers strongly praised the customization suite, including sliders for damage, parry timing, game speed, and colors. A few wanted clearer explanations or more audio accessibility.

Is the game technically polished?

Most reviewers praised visuals and performance, especially on strong hardware or consoles, but a few reported crashes, frame drops, glitches, or pre-launch stability concerns.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

Video Reviews

Article Reviews

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