Compare Metroid Prime 4: Beyond vs Dragon Quest I & II HD-2D Remake

P1 Metroid Prime 4: Beyond
P2 Dragon Quest I & II HD-2D Remake

Comparison Takeaways

Metroid Prime 4: Beyond

Where It Has the Edge

  • level design is 4.3 vs 2.5. The main facilities drew praise for set-piece design and atmosphere, while linearity and the connective hub lowered scores...
  • progression system is 4.7 vs 4.3. Progression was praised when upgrades opened new routes and improved movement, though some disliked overly linear or lock-and-key...
  • sound design is rated 4.9 while the other product has no score yet. Sound design was praised for supporting atmosphere, alien spaces, and the Prime identity.
  • atmosphere is rated 4.6 while the other product has no score yet. Atmosphere drew broad praise, especially in the Prime-style facilities where reviewers felt loneliness, dread, and alien mood were...

Dragon Quest I & II HD-2D Remake

Where It Has the Edge

  • save system reliability is 5.0 vs 2.0. Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.
  • writing quality is 4.6 vs 2.1. Writing and localization were praised for adding character, humor, and series-appropriate flavor to the remakes.
  • side character depth is 4.5 vs 2.7. Side characters were praised for compensating for silent protagonists and making the expanded story feel more emotionally alive.
  • narrative quality is 4.6 vs 2.9. The expanded narrative was repeatedly praised for making the Erdrick trilogy feel richer, more cohesive, and less like...
Average score
Product 1: Metroid Prime 4: Beyond
3.6
Product 2: Dragon Quest I & II...
4.3
accessibility options
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
4.6

Reviewers valued the difficulty options, markers, and other quality-of-life settings for making the old games easier to approach without fully erasing their classic feel.

AI behavior
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
2.0

One reviewer criticized the automated battle behavior, saying the AI made poor choices rather than feeling genuinely wise.

aiming precision
Product 1: Metroid Prime 4: Beyond
4.5

Aiming earned praise when using Switch 2 mouse-style controls, though some reviewers found that setup awkward in normal couch play.

Product 2: Dragon Quest I & II...
No score yet
animation quality
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
4.6

Animation quality was praised in both battle and enemy presentation, with reviewers noting smooth movement and lively spell or monster animations.

art direction
Product 1: Metroid Prime 4: Beyond
4.7

Art direction was one of the clearest strengths, with reviewers repeatedly calling the environments, lighting, and visual identity gorgeous or striking.

Product 2: Dragon Quest I & II...
4.9

The HD-2D art direction was strongly praised for respecting old JRPG roots while making the worlds feel striking and modern.

atmosphere
Product 1: Metroid Prime 4: Beyond
4.6

Atmosphere drew broad praise, especially in the Prime-style facilities where reviewers felt loneliness, dread, and alien mood were strongest.

Product 2: Dragon Quest I & II...
No score yet
boss design
Product 1: Metroid Prime 4: Beyond
4.4

Bosses were widely praised as memorable, cinematic, puzzle-like, and challenging, though a few reviews found them too weak-point-driven or uneven.

Product 2: Dragon Quest I & II...
4.5

Bosses earned strong praise when they forced strategy and felt rewarding, though a few reviewers disliked specific frustrating fights.

character development
Product 1: Metroid Prime 4: Beyond
3.8

The Federation cast landed unevenly: some reviewers grew attached, while others felt characterization stayed broad or underdeveloped.

Product 2: Dragon Quest I & II...
4.8

Reviewers especially praised Dragon Quest II's party members for gaining stronger arcs, personalities, and interpersonal chemistry.

character roster
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
4.7

The added Princess of Cannock and more useful party members were repeatedly praised as natural, valuable additions to Dragon Quest II.

checkpoint system
Product 1: Metroid Prime 4: Beyond
2.0

Checkpointing drew criticism when boss retries or long optional stretches sent players farther back than expected.

Product 2: Dragon Quest I & II...
No score yet
combat system
Product 1: Metroid Prime 4: Beyond
3.5

Combat was generally seen as satisfying and polished, but some reviewers criticized repeated waves, limited enemy interplay, or mixed encounter pacing.

Product 2: Dragon Quest I & II...
4.3

Combat was widely seen as engaging and more strategic, though several reviewers noted Dragon Quest I's solo fights could become frustrating or unfair.

companion AI
Product 1: Metroid Prime 4: Beyond
1.9

Companion behavior was a repeat complaint when allies caused game overs, needed reviving, or disrupted the usual solo Metroid flow.

Product 2: Dragon Quest I & II...
No score yet
content variety
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
4.8

Reviewers appreciated the expanded worlds, new mechanics, and added content, especially in Dragon Quest II.

controls responsiveness
Product 1: Metroid Prime 4: Beyond
4.5

Controls were a major positive overall, with tight movement, responsive shooting, strong gyro support, and multiple schemes; mouse ergonomics were more divisive.

Product 2: Dragon Quest I & II...
No score yet
core gameplay loop
Product 1: Metroid Prime 4: Beyond
4.2

The core Prime loop still worked for supportive reviewers, but some felt it was familiar rather than transformative.

Product 2: Dragon Quest I & II...
No score yet
dialogue quality
Product 1: Metroid Prime 4: Beyond
2.2

Dialogue was a common weak spot, with several reviewers calling the chatter irritating, clichéd, or out of place for Metroid.

Product 2: Dragon Quest I & II...
No score yet
difficulty balance
Product 1: Metroid Prime 4: Beyond
3.3

Difficulty was mixed: bosses and set pieces could be satisfyingly challenging, but spikes and hand-cramping moments frustrated some players.

Product 2: Dragon Quest I & II...
3.4

Difficulty split reviewers: many liked the tougher, more meaningful challenge, but several criticized RNG spikes, grinding walls, or frustrating solo encounters.

driving mechanics
Product 1: Metroid Prime 4: Beyond
4.1

Vi-O-La itself often controlled well and could be fun, but its role was tied to the more divisive desert hub.

Product 2: Dragon Quest I & II...
No score yet
emotional impact
Product 1: Metroid Prime 4: Beyond
4.0

One review found the companion relationships strengthened the closing moments, though emotional delivery was not a universal focus.

Product 2: Dragon Quest I & II...
4.8

Multiple reviewers described unusually strong emotional payoffs, including poignant scenes and endings that made them stop, reflect, or cry.

enemy variety
Product 1: Metroid Prime 4: Beyond
2.0

Enemy variety was criticized where repeated bugs, bots, or lightly modified foes made combat feel less dynamic.

Product 2: Dragon Quest I & II...
No score yet
environmental detail
Product 1: Metroid Prime 4: Beyond
4.8

Environmental detail was praised for making Viewros feel rich, alien, and visually meaningful.

Product 2: Dragon Quest I & II...
5.0

Environmental detail stood out through lighting, interiors, water, clouds, towns, and dungeons that made the world feel richer.

exploration quality
Product 1: Metroid Prime 4: Beyond
3.8

Exploration was strongest in the dungeon-like zones and weakest when the desert hub or heavy guidance interrupted discovery.

Product 2: Dragon Quest I & II...
4.4

Exploration was generally praised for rewarding secrets, treasure, and open-ended discovery, though one underwater segment was called slow and awkward.

facial animations
Product 1: Metroid Prime 4: Beyond
4.5

Facial work earned praise in one review as an unexpectedly strong visual element for Nintendo.

Product 2: Dragon Quest I & II...
No score yet
faithfulness to franchise
Product 1: Metroid Prime 4: Beyond
4.0

Reviewers split on franchise faithfulness: many felt the fundamentals remained Prime, while others felt the hub, companions, or linearity diluted Metroid.

Product 2: Dragon Quest I & II...
4.0

One preview emphasized the games' JRPG legacy as a reason to experience them, supporting their faithfulness to Dragon Quest history.

family friendliness
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
4.5

One reviewer highlighted sharing the remakes with children as a positive next-generation experience, supporting family appeal.

fast travel convenience
Product 1: Metroid Prime 4: Beyond
2.0

The lack of fast travel frustrated one reviewer who otherwise accepted revisiting environments as part of Metroid.

Product 2: Dragon Quest I & II...
2.7

Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.

frame rate stability
Product 1: Metroid Prime 4: Beyond
4.9

Frame rate was consistently praised across Switch 2 coverage, including smooth 60fps and 120fps options.

Product 2: Dragon Quest I & II...
5.0

Frame rate impressions were very positive on Switch 2 and handheld play, with reviewers citing stable 60 FPS or no drops.

fun factor
Product 1: Metroid Prime 4: Beyond
3.6

Overall enjoyment ranged from enthusiastic recommendations to sharp disappointment, with most positive reactions tied to classic Prime sections.

Product 2: Dragon Quest I & II...
4.7

Fun factor was very high overall, with several reviewers saying the remakes were hard to stop playing or simply a great time.

gameplay mechanics
Product 1: Metroid Prime 4: Beyond
3.5

Moment-to-moment mechanics were often praised, but psychic powers, open-zone structure, and companion sections made the package uneven.

Product 2: Dragon Quest I & II...
4.8

Reviewers praised Sigils, Scrolls, and other new mechanics for adding meaningful choices while keeping the classic JRPG foundation intact.

graphics quality
Product 1: Metroid Prime 4: Beyond
4.7

Graphics were one of the strongest consensus positives, frequently described as gorgeous, stunning, or among Nintendo's best-looking work.

Product 2: Dragon Quest I & II...
5.0

Graphics received near-universal praise, with reviewers repeatedly calling the HD-2D presentation brilliant, gorgeous, stunning, or full of life.

grind level
Product 1: Metroid Prime 4: Beyond
2.1

The green-crystal requirement was one of the most repeated pain points, often described as filler, tedious, or poorly paced.

Product 2: Dragon Quest I & II...
3.4

Grinding remained a concern for some reviewers, but others felt difficulty modes and balancing made the grind less draining than older versions.

handheld play suitability
Product 1: Metroid Prime 4: Beyond
4.0

Handheld and docked play were generally viable, though Switch 1 presentation was less crisp and some preferred a full controller setup.

Product 2: Dragon Quest I & II...
5.0

Steam Deck play was praised as an ideal way to experience the remakes, helped by performance and save support.

HUD clarity
Product 1: Metroid Prime 4: Beyond
2.5

One review found scan-log clarity weakened by indistinct highlighting, making completion tracking more of a hassle than it needed to be.

Product 2: Dragon Quest I & II...
No score yet
immersion
Product 1: Metroid Prime 4: Beyond
4.0

Immersion was strong when the game leaned into alien solitude, but hints, companions, and roadblocks could break that feeling.

Product 2: Dragon Quest I & II...
4.9

Reviewers praised the presentation, music, and environments for making the adventure feel rich, magical, and immersive.

innovation
Product 1: Metroid Prime 4: Beyond
2.8

Innovation was viewed as conservative: some refinements worked, but many reviewers felt the game did not push the genre forward.

Product 2: Dragon Quest I & II...
No score yet
level design
Product 1: Metroid Prime 4: Beyond
4.3

The main facilities drew praise for set-piece design and atmosphere, while linearity and the connective hub lowered scores for some critics.

Product 2: Dragon Quest I & II...
2.5

Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.

load times
Product 1: Metroid Prime 4: Beyond
4.5

Load screens were rarely a major complaint, and one review praised the minimal loading between areas.

Product 2: Dragon Quest I & II...
5.0

Load times were praised in preview coverage as quick, matching the strong Switch 2 performance profile.

lore depth
Product 1: Metroid Prime 4: Beyond
4.5

Lore through scanning and Lamorn history was a clear positive for reviewers who valued environmental storytelling.

Product 2: Dragon Quest I & II...
No score yet
map and navigation design
Product 1: Metroid Prime 4: Beyond
4.0

Navigation was approachable and sometimes praised, but aggressive guidance and logbook tracking issues split opinion.

Product 2: Dragon Quest I & II...
4.2

Navigation tools were praised for streamlining play, though objective markers could make some classic item hunts feel too rudimentary.

narrative quality
Product 1: Metroid Prime 4: Beyond
2.9

Narrative reception was mixed-to-negative: Lamorn lore intrigued some reviewers, but the ending, Sylux, and character use often disappointed.

Product 2: Dragon Quest I & II...
4.6

The expanded narrative was repeatedly praised for making the Erdrick trilogy feel richer, more cohesive, and less like a bare-bones relic.

open-world design
Product 1: Metroid Prime 4: Beyond
2.2

Sol Valley was the most consistent criticism, described by many reviewers as empty, barren, padded, or less interesting than the dungeons.

Product 2: Dragon Quest I & II...
No score yet
pacing
Product 1: Metroid Prime 4: Beyond
2.5

Pacing suffered whenever desert traversal, crystal collection, or upgrade trips slowed the stronger dungeon rhythm.

Product 2: Dragon Quest I & II...
3.7

Pacing was one of the more mixed areas: some found the flow excellent, while others felt added content created bloat or uneven late-game stretches.

performance optimization
Product 1: Metroid Prime 4: Beyond
4.8

Technical performance was a standout strength, with reviewers praising stable modes, HDR, and smooth operation on Switch 2.

Product 2: Dragon Quest I & II...
5.0

Performance optimization received praise from reviewers who reported smooth play and no major performance issues.

platform-specific feature support
Product 1: Metroid Prime 4: Beyond
3.1

Switch 2 options, HDR, and mouse controls were notable, but mouse comfort and Switch 1 compromises made this mixed.

Product 2: Dragon Quest I & II...
2.8

Platform-specific support drew criticism from one reviewer because the Switch version lacked a paid upgrade path to Switch 2.

polish
Product 1: Metroid Prime 4: Beyond
3.5

Polish was mostly solid, but one review noted rough spots and visible Switch 1 roots.

Product 2: Dragon Quest I & II...
4.5

Polish was praised where reviewers found the remake approachable, refined, and modernized.

progression system
Product 1: Metroid Prime 4: Beyond
4.7

Progression was praised when upgrades opened new routes and improved movement, though some disliked overly linear or lock-and-key usage.

Product 2: Dragon Quest I & II...
4.3

Scrolls and character growth were praised for adding light customization and clearer progression without becoming overly complicated.

protagonist appeal
Product 1: Metroid Prime 4: Beyond
2.0

Samus's silence hurt protagonist appeal for some reviewers when cutscenes and direct questions made her seem oddly passive.

Product 2: Dragon Quest I & II...
3.4

Protagonist appeal was mixed: the lone hero concept intrigued some reviewers, but silent protagonists felt bland to others beside voiced side characters.

puzzle design
Product 1: Metroid Prime 4: Beyond
3.9

Puzzles were generally satisfying and boss-like, though psychic mechanics were sometimes called familiar or clunky.

Product 2: Dragon Quest I & II...
No score yet
remake/remaster quality
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
4.8

Remake quality was the clearest strength: reviewers repeatedly called these definitive, transformative, or thoughtful updates to foundational JRPGs.

replay value
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
2.5

Reviewer evidence supports replay value across the listed reviews.

save system reliability
Product 1: Metroid Prime 4: Beyond
2.0

Save design and autosaving drew criticism when point-of-no-return or optional cleanup setbacks undermined late-game play.

Product 2: Dragon Quest I & II...
5.0

Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.

side character depth
Product 1: Metroid Prime 4: Beyond
2.7

Side characters were divisive: some reviewers warmed to them, while others found them annoying, tropey, or poorly matched to Metroid.

Product 2: Dragon Quest I & II...
4.5

Side characters were praised for compensating for silent protagonists and making the expanded story feel more emotionally alive.

sound design
Product 1: Metroid Prime 4: Beyond
4.9

Sound design was praised for supporting atmosphere, alien spaces, and the Prime identity.

Product 2: Dragon Quest I & II...
No score yet
soundtrack quality
Product 1: Metroid Prime 4: Beyond
4.6

The soundtrack was a strong positive, often described as excellent, memorable, atmospheric, or among the best parts of the game.

Product 2: Dragon Quest I & II...
4.6

The orchestral soundtrack was widely praised, though one reviewer found repeated tracks tiring over long play sessions.

tutorial quality
Product 1: Metroid Prime 4: Beyond
2.7

Guidance split reviewers; some appreciated direction, but many disliked hand-holding, repeated hints, or tutorialization.

Product 2: Dragon Quest I & II...
No score yet
upgrade system
Product 1: Metroid Prime 4: Beyond
2.0

Upgrades were fun and familiar for some, but others felt certain powers were underused or too lock-and-key.

Product 2: Dragon Quest I & II...
No score yet
user interface design
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
4.7

Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.

value for money
Product 1: Metroid Prime 4: Beyond
2.7

Value was mixed, with some reviewers satisfied and others warning about price, length, or waiting for a sale.

Product 2: Dragon Quest I & II...
4.2

Value was generally positive because two expanded remakes come in one package, though one reviewer wished the price were lower.

vehicle roster
Product 1: Metroid Prime 4: Beyond
4.0

Only Vi-O-La drew meaningful opinion, and the reviewer who scored it saw future potential for the bike.

Product 2: Dragon Quest I & II...
No score yet
visual effects quality
Product 1: Metroid Prime 4: Beyond
4.5

Visual effects and spectacular sights were praised as part of the game's high-end presentation.

Product 2: Dragon Quest I & II...
5.0

Visual effects were praised for making attacks and spells feel spectacular while preserving the nostalgic tone.

voice acting
Product 1: Metroid Prime 4: Beyond
3.5

Voice acting was mixed: some reviewers liked the performances, while others found the comedic or companion delivery uneven.

Product 2: Dragon Quest I & II...
4.7

Voice acting was usually praised for adding emotion and personality, with one reviewer finding the quality uneven but improved.

world-building
Product 1: Metroid Prime 4: Beyond
5.0

World-building was a strength in reviews that praised scanning, Lamorn history, and the way environments explained Viewros.

Product 2: Dragon Quest I & II...
4.7

World-building was strengthened by expanded towns, lore links, and details that made Alefgard and the trilogy feel more alive.

world interactivity
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Dragon Quest I & II...
4.5

Mini Medals and hidden interactables were praised for encouraging players to inspect the world more carefully.

writing quality
Product 1: Metroid Prime 4: Beyond
2.1

Writing was among the weaker elements, criticized for clichés, awkward jokes, and underdeveloped storytelling.

Product 2: Dragon Quest I & II...
4.6

Writing and localization were praised for adding character, humor, and series-appropriate flavor to the remakes.