Compare The Last of Us Part II Remastered vs Mario Kart World

P1 The Last of Us Part II Remastered
P2 Mario Kart World

Comparison Takeaways

The Last of Us Part II Remastered

Where It Has the Edge

  • AI behavior is 4.3 vs 2.0. AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.
  • progression system is 4.5 vs 2.2. Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.
  • narrative quality is 4.3 vs 2.0. Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized...
  • difficulty balance is 4.1 vs 2.0. Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s...

Mario Kart World

Where It Has the Edge

  • family friendliness is 4.7 vs 1.5. Family friendliness was strong, with reviewers saying children, families, and broad audiences enjoyed it.
  • age appropriateness is 4.5 vs 3.0. Age appropriateness had limited positive evidence, describing the game as approachable and family-friendly.
  • innovation is 4.5 vs 3.0. Innovation evidence was positive, with the game praised for palpable ambition and big swings.
  • visual effects quality is 4.8 vs 3.5. Visual effects stood out mostly through water and other showcase details, which reviewers praised highly.
Average score
Product 1: The Last of Us Part...
4.2
Product 2: Mario Kart World
3.9
accessibility options
Product 1: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

Product 2: Mario Kart World
4.2

Accessibility evidence was positive, with returning assists plus auto item throwing and Smart Steering treated as helpful options.

age appropriateness
Product 1: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

Product 2: Mario Kart World
4.5

Age appropriateness had limited positive evidence, describing the game as approachable and family-friendly.

AI behavior
Product 1: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

Product 2: Mario Kart World
2.0

AI behavior drew negative evidence where computer racers and rubber-banding were described as harsh or frustrating.

aiming precision
Product 1: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

Product 2: Mario Kart World
No score yet
animation quality
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
5.0

Animation quality was excellent, with reviewers singling out character expressiveness, micro-movements, and lively kart animations.

art direction
Product 1: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

Product 2: Mario Kart World
4.8

Art direction was strongly praised as stellar, charming, vibrant, and one of the game’s best aspects.

atmosphere
Product 1: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

Product 2: Mario Kart World
5.0

Atmosphere had limited but very strong evidence, with one review framing the game as broadly welcoming and vibe-driven.

battle mode quality
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
2.5

Battle Mode evidence is mixed but leans weak: several reviewers called it unspectacular, anaemic, regressive, or ugly, while one praised it as a series favorite.

boss design
Product 1: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

Product 2: Mario Kart World
No score yet
bug frequency
Product 1: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

Product 2: Mario Kart World
4.0

Bug frequency evidence was mildly positive: one review noted only a couple of small bugs and no major blockers.

character development
Product 1: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

Product 2: Mario Kart World
No score yet
character roster
Product 1: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

Product 2: Mario Kart World
4.4

The character roster was praised for weird, charming additions and costumes, though unlock systems and menus created separate frustrations.

combat system
Product 1: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

Product 2: Mario Kart World
No score yet
competitive balance
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
3.1

Competitive balance was mixed: item chaos and rubber-banding create excitement, but several reviewers felt luck and item volume sometimes overwhelm skill.

content variety
Product 1: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

Product 2: Mario Kart World
4.3

Mode and content variety were often praised, especially Knockout Tour, though a few reviewers felt the broader package or Free Roam activities lacked depth.

controls responsiveness
Product 1: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

Product 2: Mario Kart World
4.8

Controls were consistently praised as precise, approachable, responsive, and mechanically satisfying.

core gameplay loop
Product 1: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

Product 2: Mario Kart World
4.3

Reviewers agreed the core Mario Kart racing remains fun and strong even when they criticized the open-world wrapper around it.

couch co-op quality
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
5.0

Couch co-op quality was consistently excellent, with reviewers emphasizing local family and friend play as a major strength.

crafting system
Product 1: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

Product 2: Mario Kart World
No score yet
crash stability
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
5.0

Crash stability was excellent in the available evidence, with one review reporting no crashes.

difficulty balance
Product 1: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

Product 2: Mario Kart World
2.0

Difficulty balance was criticized for lacking a sweet spot, with high settings feeling too harsh and lower settings too easy.

driving mechanics
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
4.6

Driving and drifting were among the strongest points, with reviewers praising the feel, physics, and mechanical precision.

economy and resource balance
Product 1: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

Product 2: Mario Kart World
No score yet
emotional impact
Product 1: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

Product 2: Mario Kart World
No score yet
enemy variety
Product 1: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

Product 2: Mario Kart World
No score yet
environmental detail
Product 1: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

Product 2: Mario Kart World
No score yet
exploration quality
Product 1: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

Product 2: Mario Kart World
3.2

Free Roam exploration split reviewers: some enjoyed its chill sandbox feel, while many found it sparse, repetitive, or light on meaningful activity.

facial animations
Product 1: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

Product 2: Mario Kart World
No score yet
faithfulness to franchise
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
4.1

Faithfulness to franchise was generally positive because World keeps Mario Kart’s legacy intact, though one review felt it was less fun than 8 Deluxe.

family friendliness
Product 1: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

Product 2: Mario Kart World
4.7

Family friendliness was strong, with reviewers saying children, families, and broad audiences enjoyed it.

frame rate stability
Product 1: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

Product 2: Mario Kart World
5.0

Frame rate stability had limited but excellent evidence, with one review citing a rock-solid 60fps.

fun factor
Product 1: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

Product 2: Mario Kart World
4.5

Fun factor was broadly positive, with most reviewers calling the game very fun despite concerns about structure, price, or Free Roam.

gameplay mechanics
Product 1: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

Product 2: Mario Kart World
4.1

New mechanics such as rail grinding, wall riding, and charge jumps were often praised for depth, though one review called the broader gameplay mix uneven.

graphics quality
Product 1: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

Product 2: Mario Kart World
4.5

Graphics quality received strong praise across reviews for vivid presentation, pleasing style, and launch-title visual appeal.

handheld play suitability
Product 1: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

Product 2: Mario Kart World
5.0

Handheld play suitability was excellent in the reviewed evidence, with docked and handheld play described as smooth and visually strong.

haptic feedback integration
Product 1: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

Product 2: Mario Kart World
No score yet
horror tension
Product 1: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

Product 2: Mario Kart World
No score yet
innovation
Product 1: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

Product 2: Mario Kart World
4.5

Innovation evidence was positive, with the game praised for palpable ambition and big swings.

learning curve
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
3.8

The learning curve is steeper than past entries, but reviewers generally framed that depth as manageable or rewarding.

level design
Product 1: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

Product 2: Mario Kart World
4.0

Dedicated courses earned broad praise, especially standout tracks and Rainbow Road, but route-driven structure and wide connecting roads reduced enthusiasm for some.

load times
Product 1: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

Product 2: Mario Kart World
5.0

Load times were praised as quick or lightning fast in the reviews that mentioned them opinionatedly.

map and navigation design
Product 1: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

Product 2: Mario Kart World
2.0

Map and navigation design was a repeated concern, with weak tracking, unhelpful maps, and poor collectible visibility called out across reviews.

menu usability
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
2.0

Menu usability was criticized, especially bloated or annoying character and costume selection screens.

mission variety
Product 1: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

Product 2: Mario Kart World
3.3

Mission variety was mixed, with P-Switch missions described as interesting and skill-building by some but repetitive by others.

movement feel
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
3.8

Movement additions raise the skill ceiling and feel flexible for many reviewers, but some found rail and wall routes slower or less worthwhile than expected.

multiplayer design
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
3.3

Multiplayer design was split: local play and friend sessions were praised, but online grouping, public Knockout Tour with friends, and mode limitations drew criticism.

narrative quality
Product 1: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

Product 2: Mario Kart World
2.0

Narrative quality was weak by the lone opinionated mention, which noted the absence of story and wished for even a basic purpose.

online stability
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
4.7

Online stability was widely positive, with reviewers reporting smooth sessions, easy entry, and few lag or disconnect issues.

open-world design
Product 1: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

Product 2: Mario Kart World
3.1

The open-world design was the most divisive feature, praised as clever or game-changing by some and criticized as lean, half-baked, or unnecessary by others.

originality
Product 1: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

Product 2: Mario Kart World
4.5

Originality evidence was positive where the reviewer praised how World expands what Mario Kart can mean conceptually.

pacing
Product 1: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

Product 2: Mario Kart World
2.2

Race pacing drew repeated criticism because intermission highways and route segments often interrupt time spent on the strongest courses.

performance optimization
Product 1: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

Product 2: Mario Kart World
4.6

Performance optimization was strongly praised, with smooth running, good fidelity, and few technical complaints.

platform-specific feature support
Product 1: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

Product 2: Mario Kart World
No score yet
polish
Product 1: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

Product 2: Mario Kart World
4.5

Polish was generally strong, though one review still saw rough edges; positive mentions emphasized Nintendo-level polish.

progression system
Product 1: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

Product 2: Mario Kart World
2.2

Progression was one of the clearest weak points, with stickers, RNG character unlocks, limited rewards, and confusing costume acquisition drawing complaints.

protagonist appeal
Product 1: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

Product 2: Mario Kart World
No score yet
puzzle design
Product 1: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

Product 2: Mario Kart World
No score yet
remake/remaster quality
Product 1: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

Product 2: Mario Kart World
No score yet
replay value
Product 1: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

Product 2: Mario Kart World
4.7

Replay value is strong, with several reviewers expecting long-term play through online races, time trials, and repeated multiplayer sessions.

sandbox freedom
Product 1: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

Product 2: Mario Kart World
4.0

Sandbox freedom was generally appreciated when reviewers treated Free Roam as self-directed play, though one wanted more player freedom from the open-world premise.

skill tree depth
Product 1: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

Product 2: Mario Kart World
No score yet
social features
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
4.3

Social features were praised where GameChat, hangout play, and online social spaces made the game feel like a strong social racing experience.

sound design
Product 1: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

Product 2: Mario Kart World
5.0

Sound design had limited but very positive evidence, with one review praising nuanced audio across items and environments.

soundtrack quality
Product 1: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

Product 2: Mario Kart World
4.8

The soundtrack was one of the strongest consensus positives, repeatedly described as remarkable, killer, phenomenal, or perfect.

split-screen quality
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
3.8

Split-screen quality was mixed: reviewers praised couch chaos and smooth two-player play, but missed full Free Roam split-screen and noted compromises.

stealth mechanics
Product 1: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

Product 2: Mario Kart World
No score yet
tutorial quality
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
3.5

Tutorial and mission teaching were mixed: P-Switches can teach mechanics well, but the game also explains little upfront.

user interface design
Product 1: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

Product 2: Mario Kart World
2.5

User interface design was mixed-to-negative, with complaints about missed music selection and underdeveloped online feature presentation.

value for money
Product 1: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

Product 2: Mario Kart World
2.3

Value for money was the clearest negative consensus, with many reviewers questioning whether the $80 price is justified.

vehicle roster
Product 1: The Last of Us Part...
No score yet
Product 2: Mario Kart World
3.5

The vehicle roster was mixed: reviewers liked the variety and physical feel but criticized reduced customization.

visual effects quality
Product 1: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

Product 2: Mario Kart World
4.8

Visual effects stood out mostly through water and other showcase details, which reviewers praised highly.

voice acting
Product 1: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

Product 2: Mario Kart World
No score yet
world-building
Product 1: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

Product 2: Mario Kart World
4.7

World-building was praised where reviewers felt the courses and regions fit together into a coherent interconnected continent.

writing quality
Product 1: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.

Product 2: Mario Kart World
No score yet