The Last of Us Part II Remastered
Where It Has the Edge
- AI behavior is 4.7 vs 3.1. Enemy behavior is praised for unpredictable patrols, strong aim, and AI that can swarm the player, especially in...
- replay value is 4.1 vs 2.8. Replay value improves through No Return, daily/custom runs, unlocks, and extras, though a few reviewers question long-term staying...
- difficulty balance is 4.4 vs 3.7. Difficulty is framed as challenging but fair, with selectable difficulty helping players ease into No Return while preserving...
- level design is 3.4 vs 3.0. Level design is mixed: reviewers praise design explanations and training of expectations, but one PC review finds navigation...