Compare Dragon Quest I & II HD-2D Remake vs Split Fiction

P1 Dragon Quest I & II HD-2D Remake
P2 Split Fiction

Comparison Takeaways

Dragon Quest I & II HD-2D Remake

Where It Has the Edge

  • side character depth is 4.6 vs 2.2. Side characters gain depth from new and returning figures receiving their own storylines.
  • voice acting is 4.4 vs 2.6. Voice acting is generally well received, adding presence and emotion, though some reviewers wanted more or found it...
  • menu usability is 4.4 vs 2.8. Menu usability improves through skill hotkeys that make frequently used spells and abilities easier to access.
  • load times is 4.5 vs 2.9. Load times receive a positive note on Switch 2, with one reviewer calling them quick.

Split Fiction

Where It Has the Edge

  • level design is 4.6 vs 3.0. Level design is widely praised for audacious set pieces, memorable scenes, and strong environmental variety.
  • replay value is 4.0 vs 2.8. Replay value comes mainly from swapping characters, trying different partners, and returning to missed side stories rather than...
  • pacing is 4.4 vs 3.7. Pacing is usually energetic and brisk, but some reviewers felt certain scenarios or structure beats drag or climax...
  • core gameplay loop is 4.7 vs 4.2. The core loop is built around constant cooperative reinvention, with reviewers praising the way new tools and surprises...
Average score
Product 1: Dragon Quest I & II...
4.4
Product 2: Split Fiction
4.1
accessibility options
Product 1: Dragon Quest I & II...
4.5

Accessibility and quality-of-life options are a major positive, with reviewers repeatedly citing objective markers, difficulty settings, battle speed, autosave, chest markers, and toggleable assists.

Product 2: Split Fiction
4.1

Accessibility receives positive notice for enemy-damage toggles, checkpoint skipping, camera help, and QuickTime-event options, though one review found a QTE option bug.

age appropriateness
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.0

Age appropriateness is supported by T-rated content with some language, blood, darker themes, and relationship-testing difficulty.

AI behavior
Product 1: Dragon Quest I & II...
3.1

AI behavior receives mixed-to-negative comments, with reviewers noting tactic AI can be unwise or not especially bright.

Product 2: Split Fiction
No score yet
animation quality
Product 1: Dragon Quest I & II...
4.6

Animation quality is praised in battles and monster presentation, with reviewers noting spell, strike, and enemy animations.

Product 2: Split Fiction
4.5

Animation quality is supported mainly by technical praise that characters look good and animate effectively.

art direction
Product 1: Dragon Quest I & II...
4.7

Art direction is highly praised for HD-2D's blend of sprite work, lighting, and 3D spaces.

Product 2: Split Fiction
4.7

Art direction is a standout, with repeated praise for gorgeous, varied, imaginative environments across sci-fi and fantasy spaces.

atmosphere
Product 1: Dragon Quest I & II...
4.4

Atmosphere is warm, colorful, nostalgic, and sometimes cinematic, supporting the classic fantasy tone.

Product 2: Split Fiction
4.6

Atmosphere is colorful, kinetic, and entertaining, helped by broad genre shifts and energetic presentation.

boss design
Product 1: Dragon Quest I & II...
4.5

Boss design is often praised as tougher, more numerous, and more rewarding, though difficulty can still be demanding.

Product 2: Split Fiction
4.5

Bosses are generally imaginative, cooperative, and memorable, though some fights can include cheap deaths or frustration.

bug frequency
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
3.0

Bug frequency is generally low but not absent, with reviews citing clipping, small snags, and one serious QuickTime-event bug.

camera behavior
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.0

Camera behavior is mostly positive, with one reviewer praising perfect tracking and another noting some perspective shifts made play harder.

character development
Product 1: Dragon Quest I & II...
4.6

Character development is much stronger than in the originals, especially for Dragon Quest II's cousins and expanded party dynamics.

Product 2: Split Fiction
4.5

Character development is mixed-positive, with some reviewers praising Mio and Zoe’s arc while others found it slow, predictable, or limited.

character roster
Product 1: Dragon Quest I & II...
4.5

The roster is stronger thanks to the Princess of Cannock and a more defined Dragon Quest II party.

Product 2: Split Fiction
No score yet
checkpoint system
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.7

Checkpoints and respawns are a clear strength, frequently described as generous, instant, and frustration-reducing.

co-op experience
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.7

Co-op experience is the strongest attribute, with broad agreement that communication, teamwork, and shared surprise are the heart of the game.

combat system
Product 1: Dragon Quest I & II...
4.3

Combat is broadly praised for preserving old-school turn-based structure while adding more tactical tools, though some solo-hero and encounter-balance issues remain.

Product 2: Split Fiction
4.3

Combat is varied and generally enjoyable, using swords, guns, shooter sections, and action-platforming rather than one fixed battle style.

content variety
Product 1: Dragon Quest I & II...
4.6

Content variety improves substantially through new underwater regions, postgame material, endings, expanded areas, and added story content.

Product 2: Split Fiction
4.8

Content variety is one of the strongest consensus points, with constant shifts across genres, perspectives, mechanics, side stories, and set pieces.

controls responsiveness
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.4

Controls are generally responsive and intuitive, with only platform-specific or sequence-specific issues appearing in a few reviews.

core gameplay loop
Product 1: Dragon Quest I & II...
4.2

The core loop remains a traditional Dragon Quest rhythm of overworld travel, towns, treasures, dungeons, random encounters, leveling, and equipment upgrades.

Product 2: Split Fiction
4.7

The core loop is built around constant cooperative reinvention, with reviewers praising the way new tools and surprises arrive before old ideas grow stale.

couch co-op quality
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.4

Couch co-op quality is repeatedly praised, with local play, shared screens, and relationship-testing cooperation seen as core strengths.

cross-play support
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
5.0

Cross-play support is repeatedly praised as generous and player-friendly, especially when paired with Friend Pass.

dialogue quality
Product 1: Dragon Quest I & II...
4.4

Dialogue quality gets positive attention through the localized text and additional characterization.

Product 2: Split Fiction
3.2

Dialogue is mixed: one review found it thoughtful and believable, while several others found it cheesy, cliched, or grating.

difficulty balance
Product 1: Dragon Quest I & II...
3.7

Difficulty is one of the most debated points: many reviewers liked the challenge, but spikes, RNG, grinding, and solo-hero fragility frustrated others.

Product 2: Split Fiction
4.1

Difficulty is more demanding than It Takes Two, but generous checkpoints, respawns, and assists make it forgiving for many pairs.

emotional impact
Product 1: Dragon Quest I & II...
4.8

Emotional impact is surprisingly strong for some reviewers, with late-game or introductory scenes prompting tears or sobbing.

Product 2: Split Fiction
4.4

Emotional impact lands for many reviewers through friendship, trauma, creativity, and player connection, even when story execution is imperfect.

endgame content
Product 1: Dragon Quest I & II...
4.4

Endgame content is expanded with postgame dungeons, extra challenges, and additional completion goals.

Product 2: Split Fiction
No score yet
enemy variety
Product 1: Dragon Quest I & II...
4.0

Enemy variety expands through enemies from later Erdrick titles appearing in the first game.

Product 2: Split Fiction
No score yet
environmental detail
Product 1: Dragon Quest I & II...
4.8

Environmental detail is a visual strength, with lighting and detailed spaces giving the world more life.

Product 2: Split Fiction
4.7

Environmental detail is praised through vast, varied levels and backdrops that make short-lived worlds feel substantial.

exploration quality
Product 1: Dragon Quest I & II...
4.3

Exploration is usually a strength, especially with secret spots, map options, open-sea travel, and treasure hunting, though underwater and backtracking sections can feel awkward.

Product 2: Split Fiction
2.9

Exploration is limited and sometimes hurt by invisible walls, despite occasional optional side stories and environmental curiosities.

facial animations
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.6

Facial animation evidence is limited but positive, especially around character models and lip syncing.

faithfulness to franchise
Product 1: Dragon Quest I & II...
4.3

Faithfulness to franchise is positive, with reviewers seeing the remake as respectful to classic Dragon Quest while updating it for modern play.

Product 2: Split Fiction
No score yet
family friendliness
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.6

Family friendliness is positive for capable co-op pairs and families, though the challenge and darker tone may not suit complete beginners.

fast travel convenience
Product 1: Dragon Quest I & II...
3.6

Fast travel is convenient but somewhat controversial because it saves time while reducing old-school tension and making Evac less meaningful.

Product 2: Split Fiction
No score yet
flying mechanics
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
2.8

Flying is exciting in some sections, but at least one reviewer found dragon flight floaty and less precise than other mechanics.

frame rate stability
Product 1: Dragon Quest I & II...
4.8

Frame rate stability is strong in reported platform testing, including consistent 60 FPS and no frame drops.

Product 2: Split Fiction
4.5

Frame rate stability is excellent on most consoles, while Switch 2 reviews note lower targets and occasional stutter.

fun factor
Product 1: Dragon Quest I & II...
4.6

Fun factor is high overall, with reviewers calling the collection enjoyable, compelling, addictive, or a treat for RPG fans.

Product 2: Split Fiction
4.5

Fun factor is very high across positive and mixed reviews, with many emphasizing laughs, surprise, and pure game feel.

gameplay mechanics
Product 1: Dragon Quest I & II...
4.4

Reviewers describe the remake as adding meaningful new mechanics, including expanded abilities, sigils, scrolls, and tighter gameplay, while keeping the classic JRPG foundation intact.

Product 2: Split Fiction
4.4

Reviewers consistently describe a fast-changing suite of mechanics that keeps play inventive, though a few felt individual mechanics could be forgettable or uneven.

graphics quality
Product 1: Dragon Quest I & II...
4.7

Graphics quality earns consistent praise, with reviewers repeatedly calling the HD-2D presentation gorgeous, brilliant, vibrant, or superb.

Product 2: Split Fiction
4.7

Graphics quality is strong on main platforms and still attractive on Switch 2 despite compromise, with reviewers calling presentation gorgeous or stunning.

grind level
Product 1: Dragon Quest I & II...
3.6

Grinding remains part of the experience, but reviewers vary on whether it is rewarding, tolerable, or frustrating when difficulty spikes appear.

Product 2: Split Fiction
No score yet
handheld play suitability
Product 1: Dragon Quest I & II...
4.8

Handheld play suitability is strong on Steam Deck, where one reviewer completed both games and praised the fit for portable play.

Product 2: Split Fiction
4.2

Handheld suitability is a Switch 2 advantage, with portable play and tabletop mode valued despite visual and performance tradeoffs.

HUD clarity
Product 1: Dragon Quest I & II...
4.5

HUD clarity is helped by map and chest icons that make locations easier to read at a glance.

Product 2: Split Fiction
No score yet
immersion
Product 1: Dragon Quest I & II...
4.7

Immersion benefits from the combined effect of visuals, scenery, audio, and presentation upgrades.

Product 2: Split Fiction
4.4

Immersion is supported by high-stakes set pieces and worlds that remain thrilling even when mechanics are simple.

innovation
Product 1: Dragon Quest I & II...
4.5

Innovation is modest but effective, especially in the sigil system's small changes to classic combat.

Product 2: Split Fiction
4.7

Innovation is a major strength, especially in cooperative design, set pieces, finales, and constant genre-switching ideas.

learning curve
Product 1: Dragon Quest I & II...
4.2

The learning curve is softened by options but still asks players to learn and adapt to old-school RPG challenges.

Product 2: Split Fiction
4.1

The learning curve is approachable but steeper for casual players who must handle cameras, timing, and fast genre shifts.

level design
Product 1: Dragon Quest I & II...
3.0

Dungeon and level layouts draw some criticism for being overly simple or uninspired compared with the stronger story and combat upgrades.

Product 2: Split Fiction
4.6

Level design is widely praised for audacious set pieces, memorable scenes, and strong environmental variety.

load times
Product 1: Dragon Quest I & II...
4.5

Load times receive a positive note on Switch 2, with one reviewer calling them quick.

Product 2: Split Fiction
2.9

Load-time evidence is limited to Switch 2 texture pop-in when loading into new areas, so this is a modest technical caveat rather than a core strength.

loot system
Product 1: Dragon Quest I & II...
4.4

Loot rewards, especially Mini Medal turn-ins and powerful equipment, make exploration feel more materially rewarding.

Product 2: Split Fiction
No score yet
lore depth
Product 1: Dragon Quest I & II...
4.3

Lore depth is expanded through added Erdrick-trilogy connections and extra story material.

Product 2: Split Fiction
No score yet
map and navigation design
Product 1: Dragon Quest I & II...
4.7

Map and navigation design is repeatedly praised for objective markers and minimap support, while still allowing purists to turn guidance off.

Product 2: Split Fiction
No score yet
matchmaking quality
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
2.5

Matchmaking is a limitation: reviews note no random matchmaking and crossplay setup friction despite Friend Pass convenience.

menu usability
Product 1: Dragon Quest I & II...
4.4

Menu usability improves through skill hotkeys that make frequently used spells and abilities easier to access.

Product 2: Split Fiction
2.8

Menu usability evidence is limited to crossplay setup friction through outside apps and websites.

mission design
Product 1: Dragon Quest I & II...
4.3

Mission design is expanded around the new lore and story additions, giving previously simple objectives more structure and payoff.

Product 2: Split Fiction
4.4

Mission and chapter design are structured around changing subgenres, world rhythms, and side-story detours that keep objectives fresh.

mission variety
Product 1: Dragon Quest I & II...
4.4

Mission variety benefits from towns and vignettes that give the journey more localized stories to complete.

Product 2: Split Fiction
4.6

Side stories and mission variety are repeatedly praised as surprising, funny, creative, and often among the best parts of the game.

movement feel
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.7

Movement earns strong praise for improved jumping, momentum, and timing, helping platforming and set pieces feel approachable.

multiplayer design
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.7

Multiplayer design is central to the game and praised for being purpose-built around two players and standout co-op structure.

narrative quality
Product 1: Dragon Quest I & II...
4.4

Narrative quality is one of the remake's clearest upgrades, with expanded scenes, stronger trilogy connections, and especially improved Dragon Quest II storytelling.

Product 2: Split Fiction
3.2

Narrative quality is split: reviewers like the premise, AI/creativity theme, and some human beats, but many criticize predictable or thin story execution.

onboarding experience
Product 1: Dragon Quest I & II...
4.2

Onboarding is helped by immediate quality-of-life guidance that makes the old structure easier to approach.

Product 2: Split Fiction
No score yet
online stability
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.7

Online stability is praised across several reviews, with smooth connectivity, low latency, and online play performing like local play.

open-world design
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
2.8

The game is mostly linear; reviewers note that this focus supports pacing but limits open-world freedom.

originality
Product 1: Dragon Quest I & II...
4.3

Originality comes from making Dragon Quest I feel meaningfully new rather than merely resurfaced.

Product 2: Split Fiction
4.1

Originality is debated: some call it deeply original and inventive, while others argue it remixes familiar ideas with exceptional execution.

pacing
Product 1: Dragon Quest I & II...
3.7

Pacing is mixed: several reviewers praised the flow or Dragon Quest II's expansion, while others found padding, bloat, or uneven sections.

Product 2: Split Fiction
4.4

Pacing is usually energetic and brisk, but some reviewers felt certain scenarios or structure beats drag or climax unevenly.

performance optimization
Product 1: Dragon Quest I & II...
4.6

Performance optimization is viewed positively across platforms, with reviewers mentioning strong Switch 2/Steam Deck performance and stable modes.

Product 2: Split Fiction
4.5

Performance optimization is strong on PS5/Xbox/PC evidence and more compromised on Switch 2, but most reviewers still found it functional or polished.

platform-specific feature support
Product 1: Dragon Quest I & II...
4.6

Platform-specific support is noted on Switch 2 through performance and graphics modes.

Product 2: Split Fiction
4.3

Platform-specific features are useful, especially Switch 2 Game Share and Friend Pass, though unsupported single Joy-Con play hurts local convenience.

platforming precision
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.8

Platforming is repeatedly described as precise, accessible, and immediately satisfying, especially with air dashes, wall runs, and forgiving assists.

polish
Product 1: Dragon Quest I & II...
4.7

Polish is reflected in the sense of care, respect, and overall quality given to the remakes.

Product 2: Split Fiction
4.6

Polish is broadly strong, especially on main platforms, while some reviews mention uneven stretches or Switch 2 compromises.

progression system
Product 1: Dragon Quest I & II...
4.3

Progression is improved by scrolls, sigils, leveling, and character customization that give players more ways to build strength without abandoning the classic structure.

Product 2: Split Fiction
2.9

Progression relies on chapter abilities and side-story discovery rather than collectables, levels, or long-term customization.

protagonist appeal
Product 1: Dragon Quest I & II...
4.3

The protagonist gains appeal through small personality cues despite remaining silent.

Product 2: Split Fiction
3.3

Protagonist appeal varies sharply; some reviewers bonded with Mio and Zoe, while others found them flat or slow to like.

puzzle design
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.5

Puzzle design is a major strength, with reviewers highlighting cooperative problem solving, smart escalation, and partner-dependent solutions.

quest design
Product 1: Dragon Quest I & II...
4.5

Quest design benefits from added lore and scenario changes that make the remakes feel more deliberate than the originals.

Product 2: Split Fiction
No score yet
remake/remaster quality
Product 1: Dragon Quest I & II...
4.6

Remake quality is the consensus highlight: reviewers repeatedly call these thoughtful, definitive, or gold-standard updates rather than simple ports.

Product 2: Split Fiction
No score yet
replay value
Product 1: Dragon Quest I & II...
2.8

Replay value is limited for at least one reviewer because the longer, more bloated versions are less inviting to revisit than shorter originals.

Product 2: Split Fiction
4.0

Replay value comes mainly from swapping characters, trying different partners, and returning to missed side stories rather than long-term progression.

save system reliability
Product 1: Dragon Quest I & II...
4.8

Save reliability is a strength thanks to generous autosave and expanded save options that reduce frustration.

Product 2: Split Fiction
4.6

Save and progression reliability is supported by same-save switching and non-host progression carryover.

server reliability
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.5

Server reliability evidence is limited but positive, with no noticeable connectivity issues reported in Switch 2 online play.

side character depth
Product 1: Dragon Quest I & II...
4.6

Side characters gain depth from new and returning figures receiving their own storylines.

Product 2: Split Fiction
2.2

Side character depth is mostly weak because reviewers repeatedly describe the villain as one-dimensional or underdeveloped.

sound design
Product 1: Dragon Quest I & II...
4.5

Sound design supports atmosphere, especially through musical instrumentation that makes caves and locations feel more distinct.

Product 2: Split Fiction
No score yet
soundtrack quality
Product 1: Dragon Quest I & II...
4.6

The soundtrack is widely praised for orchestral arrangements and classic themes that enhance exploration and mood.

Product 2: Split Fiction
3.5

Soundtrack quality is mixed: some praise sci-fi and fantasy musical identity, while others found the score ambient and forgettable.

split-screen quality
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.3

Split-screen quality is mostly strong, including online split-screen visibility, but portable Switch 2 play can make small details harder to read.

stealth mechanics
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
3.5

Stealth appears as one of the sci-fi gameplay styles, but evidence is limited to its inclusion rather than deep stealth-system praise.

tutorial quality
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
4.5

Onboarding is praised where reviewers describe the game teaching mechanics and escalating them clearly before new twists arrive.

upgrade system
Product 1: Dragon Quest I & II...
4.4

The sigil system gives upgrades and conditional combat enhancements that add a light but meaningful layer to battles.

Product 2: Split Fiction
No score yet
user interface design
Product 1: Dragon Quest I & II...
No score yet
Product 2: Split Fiction
2.7

Interface evidence is limited and negative around crossplay setup explanation rather than the main HUD or menus.

value for money
Product 1: Dragon Quest I & II...
4.4

Value for money is supported by the two-game package, expanded runtime, and strong companion value within the trilogy.

Product 2: Split Fiction
4.3

Value is strong when viewed through Friend Pass and one-copy play, though some aggregate evidence notes it is shorter and more expensive than its predecessor.

visual effects quality
Product 1: Dragon Quest I & II...
4.7

Visual effects stand out in combat, especially spell and attack effects that make battles more spectacular.

Product 2: Split Fiction
4.7

Visual effects and technical spectacle are praised for high-impact finales, resolution, and sequences that keep up with rapid shifts.

voice acting
Product 1: Dragon Quest I & II...
4.4

Voice acting is generally well received, adding presence and emotion, though some reviewers wanted more or found it uneven.

Product 2: Split Fiction
2.6

Voice acting gets limited and mixed evidence, with some reviewers calling performances weak or unable to elevate the writing.

world-building
Product 1: Dragon Quest I & II...
4.5

World-building is strengthened by deeper setting detail, a more cohesive Erdrick trilogy, and added context for Alefgard and its people.

Product 2: Split Fiction
4.7

World-building is praised for using Mio and Zoe’s imagined worlds to reveal personal histories and support the AI/creativity theme.

world interactivity
Product 1: Dragon Quest I & II...
4.4

World interactivity is supported through environmental searching, Mini Medals, barrels, rocks, secret spots, and rewards that encourage checking every nook.

Product 2: Split Fiction
4.0

World interactivity appears in co-op props, environmental manipulation, and small interactables, though it is not a deep sandbox.

writing quality
Product 1: Dragon Quest I & II...
4.5

Writing quality is praised for improved character writing, localization, and personality, with some reviewers calling the added dialogue a highlight.

Product 2: Split Fiction
3.1

Writing quality is the biggest divide, ranging from strong emotional praise to repeated criticism of cliches, quips, and amateurish dialogue.