Compare Absolum vs Trails in the Sky 1st Chapter

P1 Absolum
P2 Trails in the Sky 1st Chapter

Comparison Takeaways

Absolum

Where It Has the Edge

  • polish is 4.8 vs 4.0. Polish is praised in broad terms, though bug and Switch performance comments prevent a flawless picture.
  • sound design is 4.7 vs 4.2. Sound design is a consistent presentation strength, with crunchy impacts, strong effects, and audio that sells combat.
  • environmental detail is 5.0 vs 4.5. Environmental detail receives strong praise where discussed, especially for detailed textures and themed areas.
  • crafting system is 4.3 vs 3.9. Build crafting is usually positive, with rituals, trinkets, and synergies adding variety without fully taking over the beat-em-up...

Trails in the Sky 1st Chapter

Where It Has the Edge

  • upgrade system is 4.6 vs 2.5. Upgrade systems are well received, especially Quartz/orbment upgrades and easier handling of orbs compared with older releases.
  • side character depth is 4.5 vs 2.8. Side characters are praised for strong personalities, integration into the story, and memorable roles, though a few reviewers...
  • narrative quality is 4.7 vs 3.0. Narrative quality is heavily praised, with reviewers calling the story gripping, enjoyable, emotionally brave, and strong enough to...
  • grind level is 4.4 vs 2.9. Grind level is low-to-moderate; systems can reduce grinding, though some difficulty contexts still feel grindy.
Average score
Product 1: Absolum
4.0
Product 2: Trails in the Sky 1st...
4.4
accessibility options
Product 1: Absolum
4.5

Assist and accessibility options are a repeated strength, with reviewers praising damage sliders, no-damage settings, and flexible difficulty tuning, though online co-op may limit assist use.

Product 2: Trails in the Sky 1st...
4.5

Accessibility options include language support, audio/turbo settings, camera options, difficulty options, and localized subtitles, though evidence also notes limits such as no colorblind mode elsewhere.

animation quality
Product 1: Absolum
4.7

Animation is consistently praised as smooth, stylish, expressive, and central to the hand-drawn presentation.

Product 2: Trails in the Sky 1st...
4.6

Animation quality is highly rated for cutscenes, combat choreography, camera direction, expressive models, and reworked scenes, with a few presentation caveats.

art direction
Product 1: Absolum
4.8

Reviewers strongly agree that Absolum's hand-drawn fantasy art and bold visual identity are standout strengths.

Product 2: Trails in the Sky 1st...
4.4

Art direction is praised for faithful modernization, attractive 3D presentation, and strong visual identity, though one reviewer found some areas less interesting.

atmosphere
Product 1: Absolum
4.8

The fantasy tone, music, and environmental presentation create a strong atmosphere, though this is usually discussed through art, sound, and world-building.

Product 2: Trails in the Sky 1st...
4.7

Atmosphere is warm, nostalgic, and inviting, encouraging players to soak in Liberl’s slow-burn journey.

boss design
Product 1: Absolum
4.1

Bosses are often called memorable, unique, and mechanically interesting, but a few reviewers criticize late-game or gimmick boss decisions.

Product 2: Trails in the Sky 1st...
No score yet
bug frequency
Product 1: Absolum
3.4

Bug evidence is limited, with one reviewer citing several bugs and another noting pre-launch freezes that were patched.

Product 2: Trails in the Sky 1st...
3.9

Bug frequency appears low overall, with one reviewer noting minor pop-in and another mentioning a single bugged monster.

camera behavior
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
3.9

Camera behavior is mixed: reviewers like camera customization and 3D control, but one critic calls the combat camera a notable complaint.

character development
Product 1: Absolum
4.0

Character development evidence is moderate: some new character moments expand the story, but several reviewers wanted deeper core-cast development.

Product 2: Trails in the Sky 1st...
4.8

Character development is a clear strength, especially Estelle and Joshua’s growth and the way the cast’s arcs strengthen the story.

character roster
Product 1: Absolum
4.3

The four-character roster is widely liked for distinct playstyles, though some reviewers wished for more characters or larger parties.

Product 2: Trails in the Sky 1st...
4.2

The character roster centers on Estelle and Joshua with six additional party members who rotate in and out across the journey.

checkpoint system
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
4.2

Checkpoint support is limited but useful, with retry options helping players continue after failed fights.

class balance
Product 1: Absolum
2.8

Class/build balance is mixed because one review found a build that could trivialize the game.

Product 2: Trails in the Sky 1st...
No score yet
co-op experience
Product 1: Absolum
4.3

Co-op is usually praised locally and online, but two-player limits and co-op difficulty tuning create caveats.

Product 2: Trails in the Sky 1st...
No score yet
combat system
Product 1: Absolum
4.7

Combat is the clearest consensus strength, repeatedly described as slick, deep, responsive, impactful, and among the best in modern beat-em-ups.

Product 2: Trails in the Sky 1st...
4.6

Combat is one of the strongest points: reviewers repeatedly praise the hybrid quick/command system, timeline play, Orbments, Crafts, and turn-based strategy, with only minor caveats about simplicity or subjectivity.

companion AI
Product 1: Absolum
4.0

Companion support is mentioned positively through mercenaries, chickens, and helpers that can assist during runs.

Product 2: Trails in the Sky 1st...
No score yet
content variety
Product 1: Absolum
3.6

Content variety is divisive: many reviewers praise branching routes and changing events, while others feel repetition sets in too quickly.

Product 2: Trails in the Sky 1st...
4.0

Content variety is strong across side quests, party members, activities, and optional content, though some reviewers say new remake content is limited.

controls responsiveness
Product 1: Absolum
4.5

Controls are mostly praised as responsive, fluid, and reliable, though a few defensive inputs require adjustment.

Product 2: Trails in the Sky 1st...
4.7

Controls are consistently described as smooth, responsive, snappy, and engaging, especially when moving between field action and turn-based combat.

core gameplay loop
Product 1: Absolum
4.2

The loop is addictive for many reviewers thanks to short runs, build choices, and one-more-run momentum, though some find the grind intrusive.

Product 2: Trails in the Sky 1st...
4.4

The core loop centers on exploration, character building, quests, dungeons, and story progress; reviewers found it easy to keep returning to these short, satisfying cycles.

couch co-op quality
Product 1: Absolum
4.2

Local/couch co-op is regarded as fun and functional, with the main limitation being the two-player cap.

Product 2: Trails in the Sky 1st...
No score yet
crafting system
Product 1: Absolum
4.3

Build crafting is usually positive, with rituals, trinkets, and synergies adding variety without fully taking over the beat-em-up core.

Product 2: Trails in the Sky 1st...
3.9

Cooking and crafting add useful progression benefits, though one reviewer found the cooking explanation weak at the outset.

crash stability
Product 1: Absolum
4.0

Crash stability evidence is narrow but positive after a pre-launch freeze issue was fixed.

Product 2: Trails in the Sky 1st...
5.0

Crash stability is strongly positive in the available evidence, with one reviewer reporting no crash during PS5 play.

dialogue quality
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
3.5

Dialogue quality is one of the more mixed attributes, with reviewers noting awkward phrasing and terminology even when the broader cast appeal comes through.

difficulty balance
Product 1: Absolum
2.7

Difficulty balance is one of the most contested areas, with praise for adjustable challenge but criticism of grind, co-op scaling, and late-game spikes.

Product 2: Trails in the Sky 1st...
4.1

Difficulty is mostly considered fair and flexible, with praise for reasonable challenge and Nightmare support, but reviewers also mention spikes and occasional grindy difficulty contexts.

economy and resource balance
Product 1: Absolum
3.7

Resource and stat balancing is mixed, with some useful upgrade currencies but concerns that numbers can overshadow action skill.

Product 2: Trails in the Sky 1st...
4.2

Resource balance gets a positive note for orbs and mira feeding both power growth and the in-game economy.

emotional impact
Product 1: Absolum
4.5

Emotional impact is mostly tied to escapism and fondness for the world rather than heavy story emotion.

Product 2: Trails in the Sky 1st...
4.5

The remake lands emotional moments through its ending, character bonds, and newly animated or voiced scenes.

endgame content
Product 1: Absolum
2.1

Endgame content is a recurring weakness, with reviewers citing a lack of meaningful progression or frustrating true-final-boss requirements.

Product 2: Trails in the Sky 1st...
No score yet
enemy variety
Product 1: Absolum
4.1

Enemy variety is generally positive across regions and bosses, but a few reviewers find repetition or recolors noticeable.

Product 2: Trails in the Sky 1st...
No score yet
environmental detail
Product 1: Absolum
5.0

Environmental detail receives strong praise where discussed, especially for detailed textures and themed areas.

Product 2: Trails in the Sky 1st...
4.5

Environmental detail is mostly positive, with praise for expanded paths, visible towns, detailed homes, and grounded settings, though scale choices are occasionally questioned.

exploration quality
Product 1: Absolum
4.6

Exploration is a major strength, with hidden paths, secrets, map changes, side areas, and discoveries across repeated runs.

Product 2: Trails in the Sky 1st...
4.5

Exploration is encouraged through maps, chests, regions, and optional discoveries, making travel through Liberl rewarding rather than empty.

facial animations
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
3.2

Facial animation and lip sync are a mixed point; reviewers appreciate expressive models but call out inconsistent or off lip syncing.

fast travel convenience
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
4.6

Fast travel is repeatedly praised for cutting down backtracking, speeding quest turn-ins, and making larger areas easier to navigate.

frame rate stability
Product 1: Absolum
4.0

Frame rate is generally strong on PC, Steam Deck, and Switch, though Switch evidence includes some drops.

Product 2: Trails in the Sky 1st...
4.9

Frame rate stability is excellent in the cited reviews, with smooth frame rate, flawless PS5 performance, and no reported drops in those playthroughs.

fun factor
Product 1: Absolum
4.5

Fun factor is high overall because the combat, co-op, and run structure keep most reviewers engaged despite caveats.

Product 2: Trails in the Sky 1st...
No score yet
gameplay mechanics
Product 1: Absolum
4.6

Core mechanics are praised for depth, mastery, combo flexibility, and beat-em-up fundamentals.

Product 2: Trails in the Sky 1st...
4.7

Reviews describe the remake as a smooth blend of action, turn-based decisions, positioning, and character-specific tools, with enough depth to keep encounters distinct.

graphics quality
Product 1: Absolum
4.6

Graphics are widely praised for gorgeous hand-drawn art, clean fantasy styling, and strong handheld presentation.

Product 2: Trails in the Sky 1st...
4.6

Graphics quality is very strong overall, with repeated praise for colorful visuals, character models, crisp presentation, and the best-looking Trails presentation yet.

grind level
Product 1: Absolum
2.9

Grind level is a central tradeoff: some reviewers find progression tolerable or motivating, while others feel the game forces too much repetition.

Product 2: Trails in the Sky 1st...
4.4

Grind level is low-to-moderate; systems can reduce grinding, though some difficulty contexts still feel grindy.

handheld play suitability
Product 1: Absolum
4.8

Handheld suitability is strong, especially on Steam Deck, with Switch and Deck reviews noting good portable play despite minor issues.

Product 2: Trails in the Sky 1st...
4.5

Handheld suitability is strong across Switch, Steam Deck, and handheld-use comments, with reviewers saying the game looks or runs well in portable play.

haptic feedback integration
Product 1: Absolum
4.4

Controller feedback is praised where mentioned, especially selective vibration and HD rumble that make hits feel impactful.

Product 2: Trails in the Sky 1st...
No score yet
HUD clarity
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
4.5

HUD clarity is supported by a clear timeline that shows turn order and combat bonuses.

immersion
Product 1: Absolum
4.8

Immersion is supported through reviewers describing Talamh as engrossing, escapist, and easy to miss after stopping play.

Product 2: Trails in the Sky 1st...
4.7

Immersion is strengthened by living-world presentation, playable world scale, and the feeling that Trails is more than just a game.

innovation
Product 1: Absolum
4.5

Innovation is supported by the beat-em-up roguelite fusion and buildcrafting, though not every reviewer thinks the blend fully works.

Product 2: Trails in the Sky 1st...
4.2

Innovation is modest but meaningful, especially in the real-time-to-turn-based combat transition.

learning curve
Product 1: Absolum
3.9

The learning curve is accessible but uneven, with easy basics and deeper defensive systems that take patience or experimentation.

Product 2: Trails in the Sky 1st...
4.5

The learning curve is approachable overall, with systems reviewers say can be learned quickly, while still offering customization and careful craft.

level design
Product 1: Absolum
4.3

Level design is strong overall thanks to handcrafted branching routes, secret areas, and varied biomes, though some repetition remains.

Product 2: Trails in the Sky 1st...
4.5

Review evidence describes a structure of towns, fields, and dungeons rather than a fully open world, giving the remake a clear but traditional JRPG level layout.

load times
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
4.7

Load times are frequently praised as short, seamless, or largely minimized by the remake’s connected regions and fast transitions.

loot system
Product 1: Absolum
2.9

Loot and trinkets add build variety, but some reviewers found passive bonuses underwhelming or hard to parse.

Product 2: Trails in the Sky 1st...
4.2

Loot is supported by visible treasures and map awareness, making chest hunting easier than in the original.

lore depth
Product 1: Absolum
3.8

Lore depth is mixed: reviewers see rich lore and world details, but some find it self-indulgent or unevenly delivered.

Product 2: Trails in the Sky 1st...
No score yet
map and navigation design
Product 1: Absolum
4.2

Map and navigation design supports replay through branching routes and an opening map, but some pathing choices can be unclear.

Product 2: Trails in the Sky 1st...
4.7

Map and navigation design is a major quality-of-life gain, with mini-map, quest markers, event markers, and navigation aids reducing missed content.

matchmaking quality
Product 1: Absolum
4.0

Matchmaking is mentioned as easy to access in one co-op-focused review, but evidence is otherwise limited.

Product 2: Trails in the Sky 1st...
No score yet
menu usability
Product 1: Absolum
3.3

Menu usability ranges from sleek and navigable to specific complaints about unclear maps and item prompts blocking information.

Product 2: Trails in the Sky 1st...
4.5

Menu usability is mostly strong thanks to clean menus, tracking, and easy navigation, though the Arts menu’s single long list draws criticism.

mission design
Product 1: Absolum
3.7

Quest and mission design can create discoveries and new routes, but side quests are also criticized as repetitive or RNG-dependent.

Product 2: Trails in the Sky 1st...
No score yet
mission variety
Product 1: Absolum
4.1

Mission variety is supported through routes, secrets, combat scenarios, and quest goals that change runs.

Product 2: Trails in the Sky 1st...
4.2

Mission variety includes map-marked side quests and activities between main missions.

movement feel
Product 1: Absolum
3.7

Movement feel is mostly positive for fluidity, but several reviews note 2.5D precision or grab/dodge awkwardness.

Product 2: Trails in the Sky 1st...
No score yet
multiplayer design
Product 1: Absolum
4.0

Multiplayer design works well for two players and supports local/online play, but reviewers repeatedly wish for more than two players or better co-op balance.

Product 2: Trails in the Sky 1st...
No score yet
narrative quality
Product 1: Absolum
3.0

Narrative quality is the most split major attribute, ranging from generic and stilted to masterful or strong after it opens up.

Product 2: Trails in the Sky 1st...
4.7

Narrative quality is heavily praised, with reviewers calling the story gripping, enjoyable, emotionally brave, and strong enough to support the slow-burn structure.

onboarding experience
Product 1: Absolum
4.2

Onboarding is generally approachable after a run or two, though some early systems and the opening hours can feel weak or unclear.

Product 2: Trails in the Sky 1st...
4.7

Onboarding is a major strength: reviewers call it an emphatic jump-on point, a strong entry for newcomers, and a new-player-friendly start to the franchise.

online stability
Product 1: Absolum
4.5

Online play is positively noted through online co-op and rollback netcode, but detailed stability evidence is limited.

Product 2: Trails in the Sky 1st...
No score yet
originality
Product 1: Absolum
4.2

Originality is reflected in reviewers calling the genre fusion refreshing or a new direction for roguelite beat-em-ups.

Product 2: Trails in the Sky 1st...
4.2

Originality is limited by remake status but positive in how it blends nostalgia and modern design.

pacing
Product 1: Absolum
3.6

Pacing is mixed: run length is praised by some, while others say the game takes too long to find its best rhythm.

Product 2: Trails in the Sky 1st...
4.1

Pacing is widely characterized as a slow burn; many reviewers appreciate the payoff and structure, while some warn that optional quests and the early hours can feel slow.

performance optimization
Product 1: Absolum
4.5

Performance optimization is positive on PC and Steam Deck, with strong efficiency and few reported issues after patching.

Product 2: Trails in the Sky 1st...
4.7

Performance optimization is praised across PC, PS5, and Switch-related coverage, with reviewers calling the port strong or noting smooth platform performance.

platform-specific feature support
Product 1: Absolum
4.5

Platform-specific support is strongest on Steam Deck, where badge status, controller-first design, and performance are emphasized.

Product 2: Trails in the Sky 1st...
4.5

Platform-specific support is positive, including 120 FPS, remappable buttons, Steam Input, and Switch 2-related coverage.

polish
Product 1: Absolum
4.8

Polish is praised in broad terms, though bug and Switch performance comments prevent a flawless picture.

Product 2: Trails in the Sky 1st...
4.0

Polish is mixed: technical stability and performance are strong, but reviewers repeatedly mention localization, typos, or other small rough edges.

progression system
Product 1: Absolum
3.3

Progression is highly divisive: some reviewers love the growth systems, while others feel meta-progression gates the best version of the game.

Product 2: Trails in the Sky 1st...
4.7

Progression is praised for Orbment experimentation, leveling, Crafts, and connected systems that make builds feel flexible and rewarding.

protagonist appeal
Product 1: Absolum
4.2

Playable protagonists are appealing because the quartet has fun archetypes and distinct move sets.

Product 2: Trails in the Sky 1st...
4.9

Protagonist appeal is excellent; Estelle and Joshua are repeatedly described as charming, complementary, likable, and supported by strong banter.

puzzle design
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
3.5

Puzzle design receives a mixed note because map markers can reveal riddle solutions too directly.

quest design
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
4.3

Quest design is generally positive, with reviewers praising multistep side quests, character-driven mini-adventures, marked hidden quests, and new quests, though some additions are modest.

remake/remaster quality
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
4.7

Remake quality is one of the product’s strongest attributes: reviewers call it faithful, modernized, definitive, and often a gold-standard JRPG remake.

replay value
Product 1: Absolum
4.0

Replay value is highly divisive: many reviewers praise fresh routes, secrets, and one-more-run momentum, while others say repetition or weak postgame limits longevity.

Product 2: Trails in the Sky 1st...
4.2

Replay value is supported mainly by New Game+ and a sequel-hook structure rather than endlessly repeatable systems.

save system reliability
Product 1: Absolum
No score yet
Product 2: Trails in the Sky 1st...
4.5

Save reliability is positive where discussed, with Steam save movement and autosave options called out.

side character depth
Product 1: Absolum
2.8

Side character depth is a weak spot where discussed, with evidence that supporting figures and cast backstory can feel thin or inconsistent.

Product 2: Trails in the Sky 1st...
4.5

Side characters are praised for strong personalities, integration into the story, and memorable roles, though a few reviewers wanted deeper attention for some supporting cast members.

skill tree depth
Product 1: Absolum
4.0

Skill trees are positively mentioned as reasons to play multiple heroes, though depth evidence is limited.

Product 2: Trails in the Sky 1st...
No score yet
sound design
Product 1: Absolum
4.7

Sound design is a consistent presentation strength, with crunchy impacts, strong effects, and audio that sells combat.

Product 2: Trails in the Sky 1st...
4.2

Sound design receives limited but positive evidence, especially the impact feedback paired with visuals in combat.

soundtrack quality
Product 1: Absolum
4.8

The soundtrack is one of the most consistently praised elements, often called excellent, memorable, or among the year's best.

Product 2: Trails in the Sky 1st...
4.7

Soundtrack quality is consistently strong, with praise for remixes, classic themes, and the option to enjoy familiar music in a refreshed form.

tutorial quality
Product 1: Absolum
2.8

Tutorial evidence is mixed to negative where discussed, with one reviewer saying counterattack timing felt off even in the tutorial.

Product 2: Trails in the Sky 1st...
No score yet
upgrade system
Product 1: Absolum
2.5

Upgrade systems add important power and variety, but reviewers disagree over whether key moves should be temporary or permanently available.

Product 2: Trails in the Sky 1st...
4.6

Upgrade systems are well received, especially Quartz/orbment upgrades and easier handling of orbs compared with older releases.

user interface design
Product 1: Absolum
3.9

UI evidence is mixed: attack previews help selection, but font scaling on handhelds is a notable complaint.

Product 2: Trails in the Sky 1st...
No score yet
value for money
Product 1: Absolum
4.3

Value for money is generally positive, with reviewers citing fair pricing, hours of entertainment, and worthwhile co-op/action value.

Product 2: Trails in the Sky 1st...
4.4

Value is supported by long playtime and substantial content, with reviewers noting many hours of play without it feeling excessive.

visual effects quality
Product 1: Absolum
4.5

Visual effects are impressive and energetic, though on-screen clutter occasionally affects clarity.

Product 2: Trails in the Sky 1st...
4.5

Visual effects are praised in combat, especially Arts, Crafts, and improved combat effects.

voice acting
Product 1: Absolum
3.7

Voice acting is mixed but leans positive, with several reviewers praising performances and others finding some voices weak or poorly directed.

Product 2: Trails in the Sky 1st...
4.4

Voice acting is broadly praised as strong, emotional, and performance-enhancing, though a few reviewers mention jarring dubs, partial voicing, lip sync, or direction issues.

weapon balance
Product 1: Absolum
2.8

Weapon/build balance is only lightly supported; evidence points to some busted ritual/skill combinations rather than traditional weapon balance.

Product 2: Trails in the Sky 1st...
No score yet
world-building
Product 1: Absolum
4.2

World-building is frequently praised for history, lore, magical rules, and a rich fantasy setting, though some reviewers want stronger storytelling.

Product 2: Trails in the Sky 1st...
4.8

World-building is one of the most consistently praised elements, with Liberl’s lore, NPCs, setting detail, and franchise context all earning strong support.

world interactivity
Product 1: Absolum
4.5

World interactivity is a strength through breakables, mounts, throwables, environmental traps, and interactable spaces.

Product 2: Trails in the Sky 1st...
4.8

World interactivity is a standout, especially NPC dialogue that updates after events and makes towns feel active and lived in.

writing quality
Product 1: Absolum
4.0

Writing is mixed: some reviewers enjoyed the humor and storytelling touches, while others found the broader narrative generic.

Product 2: Trails in the Sky 1st...
3.9

Writing quality is mixed-positive: reviewers praise character writing and broad storytelling but repeatedly flag localization, typos, grammar, or phrasing issues versus the original.