Compare Absolum vs Dragon Quest I & II HD-2D Remake

P1 Absolum
P2 Dragon Quest I & II HD-2D Remake

Comparison Takeaways

Absolum

Where It Has the Edge

  • level design is 4.3 vs 3.0. Level design is strong overall thanks to handcrafted branching routes, secret areas, and varied biomes, though some repetition...
  • replay value is 4.0 vs 2.8. Replay value is highly divisive: many reviewers praise fresh routes, secrets, and one-more-run momentum, while others say repetition...
  • atmosphere is 4.8 vs 4.4. The fantasy tone, music, and environmental presentation create a strong atmosphere, though this is usually discussed through art,...
  • combat system is 4.7 vs 4.3. Combat is the clearest consensus strength, repeatedly described as slick, deep, responsive, impactful, and among the best in...

Dragon Quest I & II HD-2D Remake

Where It Has the Edge

  • endgame content is 4.4 vs 2.1. Endgame content is expanded with postgame dungeons, extra challenges, and additional completion goals.
  • upgrade system is 4.4 vs 2.5. The sigil system gives upgrades and conditional combat enhancements that add a light but meaningful layer to battles.
  • side character depth is 4.6 vs 2.8. Side characters gain depth from new and returning figures receiving their own storylines.
  • loot system is 4.4 vs 2.9. Loot rewards, especially Mini Medal turn-ins and powerful equipment, make exploration feel more materially rewarding.
Average score
Product 1: Absolum
4.0
Product 2: Dragon Quest I & II...
4.4
accessibility options
Product 1: Absolum
4.5

Assist and accessibility options are a repeated strength, with reviewers praising damage sliders, no-damage settings, and flexible difficulty tuning, though online co-op may limit assist use.

Product 2: Dragon Quest I & II...
4.5

Accessibility and quality-of-life options are a major positive, with reviewers repeatedly citing objective markers, difficulty settings, battle speed, autosave, chest markers, and toggleable assists.

AI behavior
Product 1: Absolum
No score yet
Product 2: Dragon Quest I & II...
3.1

AI behavior receives mixed-to-negative comments, with reviewers noting tactic AI can be unwise or not especially bright.

animation quality
Product 1: Absolum
4.7

Animation is consistently praised as smooth, stylish, expressive, and central to the hand-drawn presentation.

Product 2: Dragon Quest I & II...
4.6

Animation quality is praised in battles and monster presentation, with reviewers noting spell, strike, and enemy animations.

art direction
Product 1: Absolum
4.8

Reviewers strongly agree that Absolum's hand-drawn fantasy art and bold visual identity are standout strengths.

Product 2: Dragon Quest I & II...
4.7

Art direction is highly praised for HD-2D's blend of sprite work, lighting, and 3D spaces.

atmosphere
Product 1: Absolum
4.8

The fantasy tone, music, and environmental presentation create a strong atmosphere, though this is usually discussed through art, sound, and world-building.

Product 2: Dragon Quest I & II...
4.4

Atmosphere is warm, colorful, nostalgic, and sometimes cinematic, supporting the classic fantasy tone.

boss design
Product 1: Absolum
4.1

Bosses are often called memorable, unique, and mechanically interesting, but a few reviewers criticize late-game or gimmick boss decisions.

Product 2: Dragon Quest I & II...
4.5

Boss design is often praised as tougher, more numerous, and more rewarding, though difficulty can still be demanding.

bug frequency
Product 1: Absolum
3.4

Bug evidence is limited, with one reviewer citing several bugs and another noting pre-launch freezes that were patched.

Product 2: Dragon Quest I & II...
No score yet
character development
Product 1: Absolum
4.0

Character development evidence is moderate: some new character moments expand the story, but several reviewers wanted deeper core-cast development.

Product 2: Dragon Quest I & II...
4.6

Character development is much stronger than in the originals, especially for Dragon Quest II's cousins and expanded party dynamics.

character roster
Product 1: Absolum
4.3

The four-character roster is widely liked for distinct playstyles, though some reviewers wished for more characters or larger parties.

Product 2: Dragon Quest I & II...
4.5

The roster is stronger thanks to the Princess of Cannock and a more defined Dragon Quest II party.

class balance
Product 1: Absolum
2.8

Class/build balance is mixed because one review found a build that could trivialize the game.

Product 2: Dragon Quest I & II...
No score yet
co-op experience
Product 1: Absolum
4.3

Co-op is usually praised locally and online, but two-player limits and co-op difficulty tuning create caveats.

Product 2: Dragon Quest I & II...
No score yet
combat system
Product 1: Absolum
4.7

Combat is the clearest consensus strength, repeatedly described as slick, deep, responsive, impactful, and among the best in modern beat-em-ups.

Product 2: Dragon Quest I & II...
4.3

Combat is broadly praised for preserving old-school turn-based structure while adding more tactical tools, though some solo-hero and encounter-balance issues remain.

companion AI
Product 1: Absolum
4.0

Companion support is mentioned positively through mercenaries, chickens, and helpers that can assist during runs.

Product 2: Dragon Quest I & II...
No score yet
content variety
Product 1: Absolum
3.6

Content variety is divisive: many reviewers praise branching routes and changing events, while others feel repetition sets in too quickly.

Product 2: Dragon Quest I & II...
4.6

Content variety improves substantially through new underwater regions, postgame material, endings, expanded areas, and added story content.

controls responsiveness
Product 1: Absolum
4.5

Controls are mostly praised as responsive, fluid, and reliable, though a few defensive inputs require adjustment.

Product 2: Dragon Quest I & II...
No score yet
core gameplay loop
Product 1: Absolum
4.2

The loop is addictive for many reviewers thanks to short runs, build choices, and one-more-run momentum, though some find the grind intrusive.

Product 2: Dragon Quest I & II...
4.2

The core loop remains a traditional Dragon Quest rhythm of overworld travel, towns, treasures, dungeons, random encounters, leveling, and equipment upgrades.

couch co-op quality
Product 1: Absolum
4.2

Local/couch co-op is regarded as fun and functional, with the main limitation being the two-player cap.

Product 2: Dragon Quest I & II...
No score yet
crafting system
Product 1: Absolum
4.3

Build crafting is usually positive, with rituals, trinkets, and synergies adding variety without fully taking over the beat-em-up core.

Product 2: Dragon Quest I & II...
No score yet
crash stability
Product 1: Absolum
4.0

Crash stability evidence is narrow but positive after a pre-launch freeze issue was fixed.

Product 2: Dragon Quest I & II...
No score yet
dialogue quality
Product 1: Absolum
No score yet
Product 2: Dragon Quest I & II...
4.4

Dialogue quality gets positive attention through the localized text and additional characterization.

difficulty balance
Product 1: Absolum
2.7

Difficulty balance is one of the most contested areas, with praise for adjustable challenge but criticism of grind, co-op scaling, and late-game spikes.

Product 2: Dragon Quest I & II...
3.7

Difficulty is one of the most debated points: many reviewers liked the challenge, but spikes, RNG, grinding, and solo-hero fragility frustrated others.

economy and resource balance
Product 1: Absolum
3.7

Resource and stat balancing is mixed, with some useful upgrade currencies but concerns that numbers can overshadow action skill.

Product 2: Dragon Quest I & II...
No score yet
emotional impact
Product 1: Absolum
4.5

Emotional impact is mostly tied to escapism and fondness for the world rather than heavy story emotion.

Product 2: Dragon Quest I & II...
4.8

Emotional impact is surprisingly strong for some reviewers, with late-game or introductory scenes prompting tears or sobbing.

endgame content
Product 1: Absolum
2.1

Endgame content is a recurring weakness, with reviewers citing a lack of meaningful progression or frustrating true-final-boss requirements.

Product 2: Dragon Quest I & II...
4.4

Endgame content is expanded with postgame dungeons, extra challenges, and additional completion goals.

enemy variety
Product 1: Absolum
4.1

Enemy variety is generally positive across regions and bosses, but a few reviewers find repetition or recolors noticeable.

Product 2: Dragon Quest I & II...
4.0

Enemy variety expands through enemies from later Erdrick titles appearing in the first game.

environmental detail
Product 1: Absolum
5.0

Environmental detail receives strong praise where discussed, especially for detailed textures and themed areas.

Product 2: Dragon Quest I & II...
4.8

Environmental detail is a visual strength, with lighting and detailed spaces giving the world more life.

exploration quality
Product 1: Absolum
4.6

Exploration is a major strength, with hidden paths, secrets, map changes, side areas, and discoveries across repeated runs.

Product 2: Dragon Quest I & II...
4.3

Exploration is usually a strength, especially with secret spots, map options, open-sea travel, and treasure hunting, though underwater and backtracking sections can feel awkward.

faithfulness to franchise
Product 1: Absolum
No score yet
Product 2: Dragon Quest I & II...
4.3

Faithfulness to franchise is positive, with reviewers seeing the remake as respectful to classic Dragon Quest while updating it for modern play.

fast travel convenience
Product 1: Absolum
No score yet
Product 2: Dragon Quest I & II...
3.6

Fast travel is convenient but somewhat controversial because it saves time while reducing old-school tension and making Evac less meaningful.

frame rate stability
Product 1: Absolum
4.0

Frame rate is generally strong on PC, Steam Deck, and Switch, though Switch evidence includes some drops.

Product 2: Dragon Quest I & II...
4.8

Frame rate stability is strong in reported platform testing, including consistent 60 FPS and no frame drops.

fun factor
Product 1: Absolum
4.5

Fun factor is high overall because the combat, co-op, and run structure keep most reviewers engaged despite caveats.

Product 2: Dragon Quest I & II...
4.6

Fun factor is high overall, with reviewers calling the collection enjoyable, compelling, addictive, or a treat for RPG fans.

gameplay mechanics
Product 1: Absolum
4.6

Core mechanics are praised for depth, mastery, combo flexibility, and beat-em-up fundamentals.

Product 2: Dragon Quest I & II...
4.4

Reviewers describe the remake as adding meaningful new mechanics, including expanded abilities, sigils, scrolls, and tighter gameplay, while keeping the classic JRPG foundation intact.

graphics quality
Product 1: Absolum
4.6

Graphics are widely praised for gorgeous hand-drawn art, clean fantasy styling, and strong handheld presentation.

Product 2: Dragon Quest I & II...
4.7

Graphics quality earns consistent praise, with reviewers repeatedly calling the HD-2D presentation gorgeous, brilliant, vibrant, or superb.

grind level
Product 1: Absolum
2.9

Grind level is a central tradeoff: some reviewers find progression tolerable or motivating, while others feel the game forces too much repetition.

Product 2: Dragon Quest I & II...
3.6

Grinding remains part of the experience, but reviewers vary on whether it is rewarding, tolerable, or frustrating when difficulty spikes appear.

handheld play suitability
Product 1: Absolum
4.8

Handheld suitability is strong, especially on Steam Deck, with Switch and Deck reviews noting good portable play despite minor issues.

Product 2: Dragon Quest I & II...
4.8

Handheld play suitability is strong on Steam Deck, where one reviewer completed both games and praised the fit for portable play.

haptic feedback integration
Product 1: Absolum
4.4

Controller feedback is praised where mentioned, especially selective vibration and HD rumble that make hits feel impactful.

Product 2: Dragon Quest I & II...
No score yet
HUD clarity
Product 1: Absolum
No score yet
Product 2: Dragon Quest I & II...
4.5

HUD clarity is helped by map and chest icons that make locations easier to read at a glance.

immersion
Product 1: Absolum
4.8

Immersion is supported through reviewers describing Talamh as engrossing, escapist, and easy to miss after stopping play.

Product 2: Dragon Quest I & II...
4.7

Immersion benefits from the combined effect of visuals, scenery, audio, and presentation upgrades.

innovation
Product 1: Absolum
4.5

Innovation is supported by the beat-em-up roguelite fusion and buildcrafting, though not every reviewer thinks the blend fully works.

Product 2: Dragon Quest I & II...
4.5

Innovation is modest but effective, especially in the sigil system's small changes to classic combat.

learning curve
Product 1: Absolum
3.9

The learning curve is accessible but uneven, with easy basics and deeper defensive systems that take patience or experimentation.

Product 2: Dragon Quest I & II...
4.2

The learning curve is softened by options but still asks players to learn and adapt to old-school RPG challenges.

level design
Product 1: Absolum
4.3

Level design is strong overall thanks to handcrafted branching routes, secret areas, and varied biomes, though some repetition remains.

Product 2: Dragon Quest I & II...
3.0

Dungeon and level layouts draw some criticism for being overly simple or uninspired compared with the stronger story and combat upgrades.

load times
Product 1: Absolum
No score yet
Product 2: Dragon Quest I & II...
4.5

Load times receive a positive note on Switch 2, with one reviewer calling them quick.

loot system
Product 1: Absolum
2.9

Loot and trinkets add build variety, but some reviewers found passive bonuses underwhelming or hard to parse.

Product 2: Dragon Quest I & II...
4.4

Loot rewards, especially Mini Medal turn-ins and powerful equipment, make exploration feel more materially rewarding.

lore depth
Product 1: Absolum
3.8

Lore depth is mixed: reviewers see rich lore and world details, but some find it self-indulgent or unevenly delivered.

Product 2: Dragon Quest I & II...
4.3

Lore depth is expanded through added Erdrick-trilogy connections and extra story material.

map and navigation design
Product 1: Absolum
4.2

Map and navigation design supports replay through branching routes and an opening map, but some pathing choices can be unclear.

Product 2: Dragon Quest I & II...
4.7

Map and navigation design is repeatedly praised for objective markers and minimap support, while still allowing purists to turn guidance off.

matchmaking quality
Product 1: Absolum
4.0

Matchmaking is mentioned as easy to access in one co-op-focused review, but evidence is otherwise limited.

Product 2: Dragon Quest I & II...
No score yet
menu usability
Product 1: Absolum
3.3

Menu usability ranges from sleek and navigable to specific complaints about unclear maps and item prompts blocking information.

Product 2: Dragon Quest I & II...
4.4

Menu usability improves through skill hotkeys that make frequently used spells and abilities easier to access.

mission design
Product 1: Absolum
3.7

Quest and mission design can create discoveries and new routes, but side quests are also criticized as repetitive or RNG-dependent.

Product 2: Dragon Quest I & II...
4.3

Mission design is expanded around the new lore and story additions, giving previously simple objectives more structure and payoff.

mission variety
Product 1: Absolum
4.1

Mission variety is supported through routes, secrets, combat scenarios, and quest goals that change runs.

Product 2: Dragon Quest I & II...
4.4

Mission variety benefits from towns and vignettes that give the journey more localized stories to complete.

movement feel
Product 1: Absolum
3.7

Movement feel is mostly positive for fluidity, but several reviews note 2.5D precision or grab/dodge awkwardness.

Product 2: Dragon Quest I & II...
No score yet
multiplayer design
Product 1: Absolum
4.0

Multiplayer design works well for two players and supports local/online play, but reviewers repeatedly wish for more than two players or better co-op balance.

Product 2: Dragon Quest I & II...
No score yet
narrative quality
Product 1: Absolum
3.0

Narrative quality is the most split major attribute, ranging from generic and stilted to masterful or strong after it opens up.

Product 2: Dragon Quest I & II...
4.4

Narrative quality is one of the remake's clearest upgrades, with expanded scenes, stronger trilogy connections, and especially improved Dragon Quest II storytelling.

onboarding experience
Product 1: Absolum
4.2

Onboarding is generally approachable after a run or two, though some early systems and the opening hours can feel weak or unclear.

Product 2: Dragon Quest I & II...
4.2

Onboarding is helped by immediate quality-of-life guidance that makes the old structure easier to approach.

online stability
Product 1: Absolum
4.5

Online play is positively noted through online co-op and rollback netcode, but detailed stability evidence is limited.

Product 2: Dragon Quest I & II...
No score yet
originality
Product 1: Absolum
4.2

Originality is reflected in reviewers calling the genre fusion refreshing or a new direction for roguelite beat-em-ups.

Product 2: Dragon Quest I & II...
4.3

Originality comes from making Dragon Quest I feel meaningfully new rather than merely resurfaced.

pacing
Product 1: Absolum
3.6

Pacing is mixed: run length is praised by some, while others say the game takes too long to find its best rhythm.

Product 2: Dragon Quest I & II...
3.7

Pacing is mixed: several reviewers praised the flow or Dragon Quest II's expansion, while others found padding, bloat, or uneven sections.

performance optimization
Product 1: Absolum
4.5

Performance optimization is positive on PC and Steam Deck, with strong efficiency and few reported issues after patching.

Product 2: Dragon Quest I & II...
4.6

Performance optimization is viewed positively across platforms, with reviewers mentioning strong Switch 2/Steam Deck performance and stable modes.

platform-specific feature support
Product 1: Absolum
4.5

Platform-specific support is strongest on Steam Deck, where badge status, controller-first design, and performance are emphasized.

Product 2: Dragon Quest I & II...
4.6

Platform-specific support is noted on Switch 2 through performance and graphics modes.

polish
Product 1: Absolum
4.8

Polish is praised in broad terms, though bug and Switch performance comments prevent a flawless picture.

Product 2: Dragon Quest I & II...
4.7

Polish is reflected in the sense of care, respect, and overall quality given to the remakes.

progression system
Product 1: Absolum
3.3

Progression is highly divisive: some reviewers love the growth systems, while others feel meta-progression gates the best version of the game.

Product 2: Dragon Quest I & II...
4.3

Progression is improved by scrolls, sigils, leveling, and character customization that give players more ways to build strength without abandoning the classic structure.

protagonist appeal
Product 1: Absolum
4.2

Playable protagonists are appealing because the quartet has fun archetypes and distinct move sets.

Product 2: Dragon Quest I & II...
4.3

The protagonist gains appeal through small personality cues despite remaining silent.

quest design
Product 1: Absolum
No score yet
Product 2: Dragon Quest I & II...
4.5

Quest design benefits from added lore and scenario changes that make the remakes feel more deliberate than the originals.

remake/remaster quality
Product 1: Absolum
No score yet
Product 2: Dragon Quest I & II...
4.6

Remake quality is the consensus highlight: reviewers repeatedly call these thoughtful, definitive, or gold-standard updates rather than simple ports.

replay value
Product 1: Absolum
4.0

Replay value is highly divisive: many reviewers praise fresh routes, secrets, and one-more-run momentum, while others say repetition or weak postgame limits longevity.

Product 2: Dragon Quest I & II...
2.8

Replay value is limited for at least one reviewer because the longer, more bloated versions are less inviting to revisit than shorter originals.

save system reliability
Product 1: Absolum
No score yet
Product 2: Dragon Quest I & II...
4.8

Save reliability is a strength thanks to generous autosave and expanded save options that reduce frustration.

side character depth
Product 1: Absolum
2.8

Side character depth is a weak spot where discussed, with evidence that supporting figures and cast backstory can feel thin or inconsistent.

Product 2: Dragon Quest I & II...
4.6

Side characters gain depth from new and returning figures receiving their own storylines.

skill tree depth
Product 1: Absolum
4.0

Skill trees are positively mentioned as reasons to play multiple heroes, though depth evidence is limited.

Product 2: Dragon Quest I & II...
No score yet
sound design
Product 1: Absolum
4.7

Sound design is a consistent presentation strength, with crunchy impacts, strong effects, and audio that sells combat.

Product 2: Dragon Quest I & II...
4.5

Sound design supports atmosphere, especially through musical instrumentation that makes caves and locations feel more distinct.

soundtrack quality
Product 1: Absolum
4.8

The soundtrack is one of the most consistently praised elements, often called excellent, memorable, or among the year's best.

Product 2: Dragon Quest I & II...
4.6

The soundtrack is widely praised for orchestral arrangements and classic themes that enhance exploration and mood.

tutorial quality
Product 1: Absolum
2.8

Tutorial evidence is mixed to negative where discussed, with one reviewer saying counterattack timing felt off even in the tutorial.

Product 2: Dragon Quest I & II...
No score yet
upgrade system
Product 1: Absolum
2.5

Upgrade systems add important power and variety, but reviewers disagree over whether key moves should be temporary or permanently available.

Product 2: Dragon Quest I & II...
4.4

The sigil system gives upgrades and conditional combat enhancements that add a light but meaningful layer to battles.

user interface design
Product 1: Absolum
3.9

UI evidence is mixed: attack previews help selection, but font scaling on handhelds is a notable complaint.

Product 2: Dragon Quest I & II...
No score yet
value for money
Product 1: Absolum
4.3

Value for money is generally positive, with reviewers citing fair pricing, hours of entertainment, and worthwhile co-op/action value.

Product 2: Dragon Quest I & II...
4.4

Value for money is supported by the two-game package, expanded runtime, and strong companion value within the trilogy.

visual effects quality
Product 1: Absolum
4.5

Visual effects are impressive and energetic, though on-screen clutter occasionally affects clarity.

Product 2: Dragon Quest I & II...
4.7

Visual effects stand out in combat, especially spell and attack effects that make battles more spectacular.

voice acting
Product 1: Absolum
3.7

Voice acting is mixed but leans positive, with several reviewers praising performances and others finding some voices weak or poorly directed.

Product 2: Dragon Quest I & II...
4.4

Voice acting is generally well received, adding presence and emotion, though some reviewers wanted more or found it uneven.

weapon balance
Product 1: Absolum
2.8

Weapon/build balance is only lightly supported; evidence points to some busted ritual/skill combinations rather than traditional weapon balance.

Product 2: Dragon Quest I & II...
No score yet
world-building
Product 1: Absolum
4.2

World-building is frequently praised for history, lore, magical rules, and a rich fantasy setting, though some reviewers want stronger storytelling.

Product 2: Dragon Quest I & II...
4.5

World-building is strengthened by deeper setting detail, a more cohesive Erdrick trilogy, and added context for Alefgard and its people.

world interactivity
Product 1: Absolum
4.5

World interactivity is a strength through breakables, mounts, throwables, environmental traps, and interactable spaces.

Product 2: Dragon Quest I & II...
4.4

World interactivity is supported through environmental searching, Mini Medals, barrels, rocks, secret spots, and rewards that encourage checking every nook.

writing quality
Product 1: Absolum
4.0

Writing is mixed: some reviewers enjoyed the humor and storytelling touches, while others found the broader narrative generic.

Product 2: Dragon Quest I & II...
4.5

Writing quality is praised for improved character writing, localization, and personality, with some reviewers calling the added dialogue a highlight.