Compare Absolum vs Arc Raiders

P1 Absolum
P2 Arc Raiders

Comparison Takeaways

Absolum

Where It Has the Edge

  • originality is 4.2 vs 2.0. Originality is reflected in reviewers calling the genre fusion refreshing or a new direction for roguelite beat-em-ups.
  • voice acting is 3.7 vs 2.2. Voice acting is mixed but leans positive, with several reviewers praising performances and others finding some voices weak...
  • writing quality is 4.0 vs 2.8. Writing is mixed: some reviewers enjoyed the humor and storytelling touches, while others found the broader narrative generic.
  • online stability is 4.5 vs 3.5. Online play is positively noted through online co-op and rollback netcode, but detailed stability evidence is limited.

Arc Raiders

Where It Has the Edge

  • upgrade system is 4.4 vs 2.5. Upgrade systems are praised for workbenches, weapons, bases, and stations that unlock better gear.
  • endgame content is 3.8 vs 2.1. Endgame content is mixed: trials, projects, resets, and updates help, but several reviewers see long-term depth as uncertain.
  • difficulty balance is 4.1 vs 2.7. Difficulty is intentionally punishing, with dangerous robots and high stakes that some reviewers praise and some warn about.
  • loot system is 4.3 vs 2.9. Loot is a core strength, making extraction tense and rewarding, though negative reviews dislike the literal junk loop.
Average score
Product 1: Absolum
4.0
Product 2: Arc Raiders
4.1
accessibility options
Product 1: Absolum
4.5

Assist and accessibility options are a repeated strength, with reviewers praising damage sliders, no-damage settings, and flexible difficulty tuning, though online co-op may limit assist use.

Product 2: Arc Raiders
4.6

Accessibility in the broad playability sense is positive, especially through free loadouts and approachability for extraction newcomers.

AI behavior
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.6

AI behavior is one of the strongest themes, with many reviewers praising ARC intelligence, pathing, reinforcement-learning movement, and threat pressure.

aiming precision
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.5

Aiming receives positive notes for accurate guns and satisfying precision shots.

animation quality
Product 1: Absolum
4.7

Animation is consistently praised as smooth, stylish, expressive, and central to the hand-drawn presentation.

Product 2: Arc Raiders
4.8

Animation quality is praised through ARC movement and reactive machine behavior.

art direction
Product 1: Absolum
4.8

Reviewers strongly agree that Absolum's hand-drawn fantasy art and bold visual identity are standout strengths.

Product 2: Arc Raiders
4.8

Art direction is repeatedly praised for retro-futuristic, industrial, post-apocalyptic style.

atmosphere
Product 1: Absolum
4.8

The fantasy tone, music, and environmental presentation create a strong atmosphere, though this is usually discussed through art, sound, and world-building.

Product 2: Arc Raiders
4.6

Atmosphere is praised through abandoned locales, weather, rain, robot threats, and post-apocalyptic tension.

battle pass value
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.4

Battle pass value is viewed positively where the free Raider Deck and earned Cred rewards are mentioned.

boss design
Product 1: Absolum
4.1

Bosses are often called memorable, unique, and mechanically interesting, but a few reviewers criticize late-game or gimmick boss decisions.

Product 2: Arc Raiders
4.4

Boss and large-enemy encounters are praised for Bastions, Leapers, Queens, and other set-piece threats.

bug frequency
Product 1: Absolum
3.4

Bug evidence is limited, with one reviewer citing several bugs and another noting pre-launch freezes that were patched.

Product 2: Arc Raiders
3.6

Bug frequency is mixed: several reviews report rare or manageable bugs, while others cite exploits, technical issues, or input problems.

camera behavior
Product 1: Absolum
No score yet
Product 2: Arc Raiders
2.2

Camera behavior is criticized by one reviewer for third-person corner-peeking advantages.

character development
Product 1: Absolum
4.0

Character development evidence is moderate: some new character moments expand the story, but several reviewers wanted deeper core-cast development.

Product 2: Arc Raiders
No score yet
character roster
Product 1: Absolum
4.3

The four-character roster is widely liked for distinct playstyles, though some reviewers wished for more characters or larger parties.

Product 2: Arc Raiders
No score yet
class balance
Product 1: Absolum
2.8

Class/build balance is mixed because one review found a build that could trivialize the game.

Product 2: Arc Raiders
No score yet
co-op experience
Product 1: Absolum
4.3

Co-op is usually praised locally and online, but two-player limits and co-op difficulty tuning create caveats.

Product 2: Arc Raiders
4.6

Co-op is praised for friends, squads, spontaneous team-ups, and group fights against ARC enemies.

combat system
Product 1: Absolum
4.7

Combat is the clearest consensus strength, repeatedly described as slick, deep, responsive, impactful, and among the best in modern beat-em-ups.

Product 2: Arc Raiders
4.4

Combat is mostly praised as polished, tense, and satisfying, with isolated criticism that the basic shooting can feel mediocre.

community features
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.5

Community features are a standout, especially proximity chat, emotes, and voice tools that let players negotiate or cooperate.

companion AI
Product 1: Absolum
4.0

Companion support is mentioned positively through mercenaries, chickens, and helpers that can assist during runs.

Product 2: Arc Raiders
No score yet
competitive balance
Product 1: Absolum
No score yet
Product 2: Arc Raiders
3.3

Competitive balance is mixed because PvP can shine, but campers, third-person advantages, and balance concerns remain.

content variety
Product 1: Absolum
3.6

Content variety is divisive: many reviewers praise branching routes and changing events, while others feel repetition sets in too quickly.

Product 2: Arc Raiders
4.4

Content variety is positive across maps, weapons, events, weather, modifiers, and enemy situations, with some late-game caveats.

controls responsiveness
Product 1: Absolum
4.5

Controls are mostly praised as responsive, fluid, and reliable, though a few defensive inputs require adjustment.

Product 2: Arc Raiders
3.8

Controls and shooting feel responsive in most reviews, although one console-focused review reported button input problems.

core gameplay loop
Product 1: Absolum
4.2

The loop is addictive for many reviewers thanks to short runs, build choices, and one-more-run momentum, though some find the grind intrusive.

Product 2: Arc Raiders
4.2

Reviewers generally see the extraction loop as tense, addictive, and memorable, though a few found it tedious or repetitive over time.

couch co-op quality
Product 1: Absolum
4.2

Local/couch co-op is regarded as fun and functional, with the main limitation being the two-player cap.

Product 2: Arc Raiders
No score yet
crafting system
Product 1: Absolum
4.3

Build crafting is usually positive, with rituals, trinkets, and synergies adding variety without fully taking over the beat-em-up core.

Product 2: Arc Raiders
4.1

Crafting is useful and central, but reviewers repeatedly call the surrounding inventory and bench workflow cumbersome.

crash stability
Product 1: Absolum
4.0

Crash stability evidence is narrow but positive after a pre-launch freeze issue was fixed.

Product 2: Arc Raiders
4.4

Crash stability is mostly positive in the limited evidence, with one review reporting no crashes or dips.

cross-play support
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.7

Cross-play support is positively mentioned for Steam, Xbox, PlayStation, and console-player access.

dialogue quality
Product 1: Absolum
No score yet
Product 2: Arc Raiders
2.0

Dialogue quality is a weakness where AI-driven barks and flat delivery stand out against stronger presentation elsewhere.

difficulty balance
Product 1: Absolum
2.7

Difficulty balance is one of the most contested areas, with praise for adjustable challenge but criticism of grind, co-op scaling, and late-game spikes.

Product 2: Arc Raiders
4.1

Difficulty is intentionally punishing, with dangerous robots and high stakes that some reviewers praise and some warn about.

economy and resource balance
Product 1: Absolum
3.7

Resource and stat balancing is mixed, with some useful upgrade currencies but concerns that numbers can overshadow action skill.

Product 2: Arc Raiders
2.8

Resource balance is mixed because stash limits teach prioritization but can feel stingy or tedious.

emotional impact
Product 1: Absolum
4.5

Emotional impact is mostly tied to escapism and fondness for the world rather than heavy story emotion.

Product 2: Arc Raiders
4.2

Emotional impact comes through shame, adrenaline, tension, betrayal, and relief generated by emergent encounters.

endgame content
Product 1: Absolum
2.1

Endgame content is a recurring weakness, with reviewers citing a lack of meaningful progression or frustrating true-final-boss requirements.

Product 2: Arc Raiders
3.8

Endgame content is mixed: trials, projects, resets, and updates help, but several reviewers see long-term depth as uncertain.

enemy variety
Product 1: Absolum
4.1

Enemy variety is generally positive across regions and bosses, but a few reviewers find repetition or recolors noticeable.

Product 2: Arc Raiders
3.9

Enemy variety is mostly praised for drones, rollers, Leapers, Bastions, Queens, and other ARC threats, despite one review calling designs generic.

environmental detail
Product 1: Absolum
5.0

Environmental detail receives strong praise where discussed, especially for detailed textures and themed areas.

Product 2: Arc Raiders
4.8

Environmental detail is praised through verticality, abandoned buildings, weather, lighting, and lived-in ruins.

exploration quality
Product 1: Absolum
4.6

Exploration is a major strength, with hidden paths, secrets, map changes, side areas, and discoveries across repeated runs.

Product 2: Arc Raiders
4.6

Exploration is a clear strength, with reviewers praising hidden secrets, pleasant maps, and rewarding spaces to search.

frame rate stability
Product 1: Absolum
4.0

Frame rate is generally strong on PC, Steam Deck, and Switch, though Switch evidence includes some drops.

Product 2: Arc Raiders
4.9

Frame rate stability is praised where reviewers cite rock-solid or consistent 60 FPS performance.

fun factor
Product 1: Absolum
4.5

Fun factor is high overall because the combat, co-op, and run structure keep most reviewers engaged despite caveats.

Product 2: Arc Raiders
4.5

Fun factor is very high in most reviews, with several reviewers saying they cannot stop playing or call it a standout multiplayer game.

gameplay mechanics
Product 1: Absolum
4.6

Core mechanics are praised for depth, mastery, combo flexibility, and beat-em-up fundamentals.

Product 2: Arc Raiders
4.6

Review evidence is strongly positive for gameplay mechanics, with reviewers describing it as a clear strength.

graphics quality
Product 1: Absolum
4.6

Graphics are widely praised for gorgeous hand-drawn art, clean fantasy styling, and strong handheld presentation.

Product 2: Arc Raiders
4.7

Graphics are broadly praised as beautiful, stunning, or technically impressive, with only minor visual caveats.

grind level
Product 1: Absolum
2.9

Grind level is a central tradeoff: some reviewers find progression tolerable or motivating, while others feel the game forces too much repetition.

Product 2: Arc Raiders
3.3

Grind level is mixed: some enjoy long-term chase, while others find leveling slow or potentially tedious.

handheld play suitability
Product 1: Absolum
4.8

Handheld suitability is strong, especially on Steam Deck, with Switch and Deck reviews noting good portable play despite minor issues.

Product 2: Arc Raiders
No score yet
haptic feedback integration
Product 1: Absolum
4.4

Controller feedback is praised where mentioned, especially selective vibration and HD rumble that make hits feel impactful.

Product 2: Arc Raiders
No score yet
horror tension
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.6

Horror tension is present in stealthy, tense, and sometimes horror-like rounds.

HUD clarity
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.4

HUD clarity is praised when the minimalist HUD keeps the screen clean and immersive.

immersion
Product 1: Absolum
4.8

Immersion is supported through reviewers describing Talamh as engrossing, escapist, and easy to miss after stopping play.

Product 2: Arc Raiders
4.8

Immersion is strong thanks to sound, world detail, survival tension, and believable threats.

innovation
Product 1: Absolum
4.5

Innovation is supported by the beat-em-up roguelite fusion and buildcrafting, though not every reviewer thinks the blend fully works.

Product 2: Arc Raiders
4.8

Innovation is praised where reviewers describe the formula as genre-shaping, psychologically clever, or a new standard.

learning curve
Product 1: Absolum
3.9

The learning curve is accessible but uneven, with easy basics and deeper defensive systems that take patience or experimentation.

Product 2: Arc Raiders
3.6

Learning curve is real: reviewers say systems are learnable, but players must learn through risk, failure, and repeated raids.

level design
Product 1: Absolum
4.3

Level design is strong overall thanks to handcrafted branching routes, secret areas, and varied biomes, though some repetition remains.

Product 2: Arc Raiders
4.9

Level design is repeatedly praised, especially for verticality, strong map layouts, and varied spaces that create encounters.

live-service support
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.1

Live-service support is cautiously positive, with roadmaps, patches, and long-term plans balanced by concern about future changes.

loot system
Product 1: Absolum
2.9

Loot and trinkets add build variety, but some reviewers found passive bonuses underwhelming or hard to parse.

Product 2: Arc Raiders
4.3

Loot is a core strength, making extraction tense and rewarding, though negative reviews dislike the literal junk loop.

lore depth
Product 1: Absolum
3.8

Lore depth is mixed: reviewers see rich lore and world details, but some find it self-indulgent or unevenly delivered.

Product 2: Arc Raiders
3.8

Lore depth is present through vendors, cutscenes, and environmental clues, but several reviews want more explicit story.

map and navigation design
Product 1: Absolum
4.2

Map and navigation design supports replay through branching routes and an opening map, but some pathing choices can be unclear.

Product 2: Arc Raiders
4.6

Map and navigation design is strong, with praised map variety, lived-in spaces, and multiple playable maps.

matchmaking quality
Product 1: Absolum
4.0

Matchmaking is mentioned as easy to access in one co-op-focused review, but evidence is otherwise limited.

Product 2: Arc Raiders
3.5

Matchmaking quality is mixed: similarly sized squads help, but aggression-based or skill-based systems raise concerns.

menu usability
Product 1: Absolum
3.3

Menu usability ranges from sleek and navigable to specific complaints about unclear maps and item prompts blocking information.

Product 2: Arc Raiders
2.6

Menu usability is the most repeated usability complaint, especially stash, crafting, and inventory management.

microtransaction impact
Product 1: Absolum
No score yet
Product 2: Arc Raiders
3.6

Microtransaction impact is moderate: cosmetics are present, sometimes paid, but several reviews say they are optional or restrained.

mission design
Product 1: Absolum
3.7

Quest and mission design can create discoveries and new routes, but side quests are also criticized as repetitive or RNG-dependent.

Product 2: Arc Raiders
3.6

Mission design is mixed: objectives help guide raids, but several reviewers found them ordinary or checklist-like.

mission variety
Product 1: Absolum
4.1

Mission variety is supported through routes, secrets, combat scenarios, and quest goals that change runs.

Product 2: Arc Raiders
4.4

Mission variety benefits from map events and available quests, though not every objective feels equally meaningful.

monetization fairness
Product 1: Absolum
No score yet
Product 2: Arc Raiders
3.4

Monetization fairness is mixed-to-positive, with restraint and sensible pricing noted alongside concern over cosmetics and DLC direction.

movement feel
Product 1: Absolum
3.7

Movement feel is mostly positive for fluidity, but several reviews note 2.5D precision or grab/dodge awkwardness.

Product 2: Arc Raiders
3.9

Movement is described as weighty, grounded, and flexible, with sliding, climbing, grapples, and stamina limits shaping play.

multiplayer design
Product 1: Absolum
4.0

Multiplayer design works well for two players and supports local/online play, but reviewers repeatedly wish for more than two players or better co-op balance.

Product 2: Arc Raiders
4.4

Multiplayer design is central to the praise, especially PvPvE tension, emergent player behavior, and genre execution.

narrative quality
Product 1: Absolum
3.0

Narrative quality is the most split major attribute, ranging from generic and stilted to masterful or strong after it opens up.

Product 2: Arc Raiders
2.9

Narrative is mixed: the setting has promise and some reviewers like the story, but others find it thin or compromised by AI voice work.

onboarding experience
Product 1: Absolum
4.2

Onboarding is generally approachable after a run or two, though some early systems and the opening hours can feel weak or unclear.

Product 2: Arc Raiders
4.5

Onboarding is strong by extraction-shooter standards because free loadouts, early quests, and simpler systems reduce early friction.

online stability
Product 1: Absolum
4.5

Online play is positively noted through online co-op and rollback netcode, but detailed stability evidence is limited.

Product 2: Arc Raiders
3.5

Online stability is mixed, with limited interaction and playable sessions praised but netcode and sign-in issues noted.

open-world design
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.7

The large map spaces and dense locations make the open-world-style exploration feel strong within the extraction format.

originality
Product 1: Absolum
4.2

Originality is reflected in reviewers calling the genre fusion refreshing or a new direction for roguelite beat-em-ups.

Product 2: Arc Raiders
2.0

Originality is mixed: some call it genre-defining or spectacular, while negative reviews call it generic or lacking identity.

pacing
Product 1: Absolum
3.6

Pacing is mixed: run length is praised by some, while others say the game takes too long to find its best rhythm.

Product 2: Arc Raiders
2.9

Pacing is split: some praise the countdown pressure, while negative reviews call parts slow or sleepy.

performance optimization
Product 1: Absolum
4.5

Performance optimization is positive on PC and Steam Deck, with strong efficiency and few reported issues after patching.

Product 2: Arc Raiders
4.8

Performance optimization is praised across several reviews, including strong PC/Xbox performance and smooth Unreal Engine 5 results.

platform-specific feature support
Product 1: Absolum
4.5

Platform-specific support is strongest on Steam Deck, where badge status, controller-first design, and performance are emphasized.

Product 2: Arc Raiders
4.7

Platform-specific support is positive where controller support and cross-platform launch are mentioned.

polish
Product 1: Absolum
4.8

Polish is praised in broad terms, though bug and Switch performance comments prevent a flawless picture.

Product 2: Arc Raiders
4.9

Polish is a major positive, with reviewers repeatedly calling the experience polished, finely tuned, or impeccably built.

progression system
Product 1: Absolum
3.3

Progression is highly divisive: some reviewers love the growth systems, while others feel meta-progression gates the best version of the game.

Product 2: Arc Raiders
4.4

Progression is broadly positive thanks to XP, skills, benches, upgrades, and optional resets, though some reviews note grind or inventory friction.

protagonist appeal
Product 1: Absolum
4.2

Playable protagonists are appealing because the quartet has fun archetypes and distinct move sets.

Product 2: Arc Raiders
No score yet
puzzle design
Product 1: Absolum
No score yet
Product 2: Arc Raiders
3.8

Review evidence is generally positive for puzzle design, with praise outweighing the caveats.

quest design
Product 1: Absolum
No score yet
Product 2: Arc Raiders
3.0

Quest design is mixed, with useful structure and lore offset by vague instructions, uneven progression, or quality-of-life issues.

replay value
Product 1: Absolum
4.0

Replay value is highly divisive: many reviewers praise fresh routes, secrets, and one-more-run momentum, while others say repetition or weak postgame limits longevity.

Product 2: Arc Raiders
4.8

Replay value is strong for reviewers hooked by the evolving raids, though long-term content remains a concern elsewhere.

sandbox freedom
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.7

Sandbox freedom is praised through player choice, proximity-chat encounters, and flexible ways to approach raids.

seasonal content quality
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.2

Seasonal content has limited but positive evidence through daily quests, weekly challenges, and timed events.

server reliability
Product 1: Absolum
No score yet
Product 2: Arc Raiders
3.5

Server reliability is mixed, with some queue/sign-in/server concerns and some reports of quick fixes or stability gains.

side character depth
Product 1: Absolum
2.8

Side character depth is a weak spot where discussed, with evidence that supporting figures and cast backstory can feel thin or inconsistent.

Product 2: Arc Raiders
4.1

Side characters and vendors help sell Speranza for one reviewer, but the evidence is limited.

skill tree depth
Product 1: Absolum
4.0

Skill trees are positively mentioned as reasons to play multiple heroes, though depth evidence is limited.

Product 2: Arc Raiders
4.1

Skill trees add depth and build choice, but some reviews call certain perks filler or slower than ideal.

social features
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.7

Social features are a defining strength, with repeated praise for friendly encounters, uneasy alliances, and emergent player stories.

sound design
Product 1: Absolum
4.7

Sound design is a consistent presentation strength, with crunchy impacts, strong effects, and audio that sells combat.

Product 2: Arc Raiders
4.8

Sound design is one of the strongest consensus positives, repeatedly described as informative, immersive, and excellent.

soundtrack quality
Product 1: Absolum
4.8

The soundtrack is one of the most consistently praised elements, often called excellent, memorable, or among the year's best.

Product 2: Arc Raiders
4.7

Soundtrack quality receives positive notes when mentioned, especially its fit with the tone and gameplay.

stealth mechanics
Product 1: Absolum
No score yet
Product 2: Arc Raiders
4.6

Review evidence is strongly positive for stealth mechanics, with reviewers describing it as a clear strength.

tutorial quality
Product 1: Absolum
2.8

Tutorial evidence is mixed to negative where discussed, with one reviewer saying counterattack timing felt off even in the tutorial.

Product 2: Arc Raiders
3.7

Tutorial and onboarding guidance is useful in some reviews, but others wanted clearer tips for what to keep or recycle.

upgrade system
Product 1: Absolum
2.5

Upgrade systems add important power and variety, but reviewers disagree over whether key moves should be temporary or permanently available.

Product 2: Arc Raiders
4.4

Upgrade systems are praised for workbenches, weapons, bases, and stations that unlock better gear.

user interface design
Product 1: Absolum
3.9

UI evidence is mixed: attack previews help selection, but font scaling on handhelds is a notable complaint.

Product 2: Arc Raiders
4.5

UI design is generally positive in the field and HUD, though back-end inventory systems are more divisive.

value for money
Product 1: Absolum
4.3

Value for money is generally positive, with reviewers citing fair pricing, hours of entertainment, and worthwhile co-op/action value.

Product 2: Arc Raiders
4.5

Value is generally positive, especially with several reviewers noting a fair $40/£30 price.

visual effects quality
Product 1: Absolum
4.5

Visual effects are impressive and energetic, though on-screen clutter occasionally affects clarity.

Product 2: Arc Raiders
4.7

Visual effects are praised in combat moments such as shields breaking, sparks, and projectile impacts.

voice acting
Product 1: Absolum
3.7

Voice acting is mixed but leans positive, with several reviewers praising performances and others finding some voices weak or poorly directed.

Product 2: Arc Raiders
2.2

Voice acting is the most consistent artistic complaint, especially around AI-generated or flat vendor voices, despite one voice-disguise accessibility note.

weapon balance
Product 1: Absolum
2.8

Weapon/build balance is only lightly supported; evidence points to some busted ritual/skill combinations rather than traditional weapon balance.

Product 2: Arc Raiders
3.6

Weapon balance is mixed: many reviews like distinct weapon roles, but several cite overpowered or stagnant weapons.

world-building
Product 1: Absolum
4.2

World-building is frequently praised for history, lore, magical rules, and a rich fantasy setting, though some reviewers want stronger storytelling.

Product 2: Arc Raiders
4.1

World-building is a major strength, with reviewers praising Speranza, environmental storytelling, retro-futuristic identity, and lore-rich maps.

world interactivity
Product 1: Absolum
4.5

World interactivity is a strength through breakables, mounts, throwables, environmental traps, and interactable spaces.

Product 2: Arc Raiders
4.2

World interactivity is positive where quests, sound cues, and environmental observation matter during raids.

writing quality
Product 1: Absolum
4.0

Writing is mixed: some reviewers enjoyed the humor and storytelling touches, while others found the broader narrative generic.

Product 2: Arc Raiders
2.8

Writing quality is criticized where missions and narrative delivery are described as not award-worthy.