Compare Arc Raiders vs Split Fiction

P1 Arc Raiders
P2 Split Fiction

Comparison Takeaways

Arc Raiders

Where It Has the Edge

  • open-world design is 4.7 vs 2.8. The large map spaces and dense locations make the open-world-style exploration feel strong within the extraction format.
  • side character depth is 4.1 vs 2.2. Side characters and vendors help sell Speranza for one reviewer, but the evidence is limited.
  • user interface design is 4.5 vs 2.7. UI design is generally positive in the field and HUD, though back-end inventory systems are more divisive.
  • exploration quality is 4.6 vs 2.9. Exploration is a clear strength, with reviewers praising hidden secrets, pleasant maps, and rewarding spaces to search.

Split Fiction

Where It Has the Edge

  • originality is 4.1 vs 2.0. Originality is debated: some call it deeply original and inventive, while others argue it remixes familiar ideas with...
  • camera behavior is 4.0 vs 2.2. Camera behavior is mostly positive, with one reviewer praising perfect tracking and another noting some perspective shifts made...
  • pacing is 4.4 vs 2.9. Pacing is usually energetic and brisk, but some reviewers felt certain scenarios or structure beats drag or climax...
  • dialogue quality is 3.2 vs 2.0. Dialogue is mixed: one review found it thoughtful and believable, while several others found it cheesy, cliched, or...
Average score
Product 1: Arc Raiders
4.1
Product 2: Split Fiction
4.1
accessibility options
Product 1: Arc Raiders
4.6

Accessibility in the broad playability sense is positive, especially through free loadouts and approachability for extraction newcomers.

Product 2: Split Fiction
4.1

Accessibility receives positive notice for enemy-damage toggles, checkpoint skipping, camera help, and QuickTime-event options, though one review found a QTE option bug.

age appropriateness
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.0

Age appropriateness is supported by T-rated content with some language, blood, darker themes, and relationship-testing difficulty.

AI behavior
Product 1: Arc Raiders
4.6

AI behavior is one of the strongest themes, with many reviewers praising ARC intelligence, pathing, reinforcement-learning movement, and threat pressure.

Product 2: Split Fiction
No score yet
aiming precision
Product 1: Arc Raiders
4.5

Aiming receives positive notes for accurate guns and satisfying precision shots.

Product 2: Split Fiction
No score yet
animation quality
Product 1: Arc Raiders
4.8

Animation quality is praised through ARC movement and reactive machine behavior.

Product 2: Split Fiction
4.5

Animation quality is supported mainly by technical praise that characters look good and animate effectively.

art direction
Product 1: Arc Raiders
4.8

Art direction is repeatedly praised for retro-futuristic, industrial, post-apocalyptic style.

Product 2: Split Fiction
4.7

Art direction is a standout, with repeated praise for gorgeous, varied, imaginative environments across sci-fi and fantasy spaces.

atmosphere
Product 1: Arc Raiders
4.6

Atmosphere is praised through abandoned locales, weather, rain, robot threats, and post-apocalyptic tension.

Product 2: Split Fiction
4.6

Atmosphere is colorful, kinetic, and entertaining, helped by broad genre shifts and energetic presentation.

battle pass value
Product 1: Arc Raiders
4.4

Battle pass value is viewed positively where the free Raider Deck and earned Cred rewards are mentioned.

Product 2: Split Fiction
No score yet
boss design
Product 1: Arc Raiders
4.4

Boss and large-enemy encounters are praised for Bastions, Leapers, Queens, and other set-piece threats.

Product 2: Split Fiction
4.5

Bosses are generally imaginative, cooperative, and memorable, though some fights can include cheap deaths or frustration.

bug frequency
Product 1: Arc Raiders
3.6

Bug frequency is mixed: several reviews report rare or manageable bugs, while others cite exploits, technical issues, or input problems.

Product 2: Split Fiction
3.0

Bug frequency is generally low but not absent, with reviews citing clipping, small snags, and one serious QuickTime-event bug.

camera behavior
Product 1: Arc Raiders
2.2

Camera behavior is criticized by one reviewer for third-person corner-peeking advantages.

Product 2: Split Fiction
4.0

Camera behavior is mostly positive, with one reviewer praising perfect tracking and another noting some perspective shifts made play harder.

character development
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.5

Character development is mixed-positive, with some reviewers praising Mio and Zoe’s arc while others found it slow, predictable, or limited.

checkpoint system
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.7

Checkpoints and respawns are a clear strength, frequently described as generous, instant, and frustration-reducing.

co-op experience
Product 1: Arc Raiders
4.6

Co-op is praised for friends, squads, spontaneous team-ups, and group fights against ARC enemies.

Product 2: Split Fiction
4.7

Co-op experience is the strongest attribute, with broad agreement that communication, teamwork, and shared surprise are the heart of the game.

combat system
Product 1: Arc Raiders
4.4

Combat is mostly praised as polished, tense, and satisfying, with isolated criticism that the basic shooting can feel mediocre.

Product 2: Split Fiction
4.3

Combat is varied and generally enjoyable, using swords, guns, shooter sections, and action-platforming rather than one fixed battle style.

community features
Product 1: Arc Raiders
4.5

Community features are a standout, especially proximity chat, emotes, and voice tools that let players negotiate or cooperate.

Product 2: Split Fiction
No score yet
competitive balance
Product 1: Arc Raiders
3.3

Competitive balance is mixed because PvP can shine, but campers, third-person advantages, and balance concerns remain.

Product 2: Split Fiction
No score yet
content variety
Product 1: Arc Raiders
4.4

Content variety is positive across maps, weapons, events, weather, modifiers, and enemy situations, with some late-game caveats.

Product 2: Split Fiction
4.8

Content variety is one of the strongest consensus points, with constant shifts across genres, perspectives, mechanics, side stories, and set pieces.

controls responsiveness
Product 1: Arc Raiders
3.8

Controls and shooting feel responsive in most reviews, although one console-focused review reported button input problems.

Product 2: Split Fiction
4.4

Controls are generally responsive and intuitive, with only platform-specific or sequence-specific issues appearing in a few reviews.

core gameplay loop
Product 1: Arc Raiders
4.2

Reviewers generally see the extraction loop as tense, addictive, and memorable, though a few found it tedious or repetitive over time.

Product 2: Split Fiction
4.7

The core loop is built around constant cooperative reinvention, with reviewers praising the way new tools and surprises arrive before old ideas grow stale.

couch co-op quality
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.4

Couch co-op quality is repeatedly praised, with local play, shared screens, and relationship-testing cooperation seen as core strengths.

crafting system
Product 1: Arc Raiders
4.1

Crafting is useful and central, but reviewers repeatedly call the surrounding inventory and bench workflow cumbersome.

Product 2: Split Fiction
No score yet
crash stability
Product 1: Arc Raiders
4.4

Crash stability is mostly positive in the limited evidence, with one review reporting no crashes or dips.

Product 2: Split Fiction
No score yet
cross-play support
Product 1: Arc Raiders
4.7

Cross-play support is positively mentioned for Steam, Xbox, PlayStation, and console-player access.

Product 2: Split Fiction
5.0

Cross-play support is repeatedly praised as generous and player-friendly, especially when paired with Friend Pass.

dialogue quality
Product 1: Arc Raiders
2.0

Dialogue quality is a weakness where AI-driven barks and flat delivery stand out against stronger presentation elsewhere.

Product 2: Split Fiction
3.2

Dialogue is mixed: one review found it thoughtful and believable, while several others found it cheesy, cliched, or grating.

difficulty balance
Product 1: Arc Raiders
4.1

Difficulty is intentionally punishing, with dangerous robots and high stakes that some reviewers praise and some warn about.

Product 2: Split Fiction
4.1

Difficulty is more demanding than It Takes Two, but generous checkpoints, respawns, and assists make it forgiving for many pairs.

economy and resource balance
Product 1: Arc Raiders
2.8

Resource balance is mixed because stash limits teach prioritization but can feel stingy or tedious.

Product 2: Split Fiction
No score yet
emotional impact
Product 1: Arc Raiders
4.2

Emotional impact comes through shame, adrenaline, tension, betrayal, and relief generated by emergent encounters.

Product 2: Split Fiction
4.4

Emotional impact lands for many reviewers through friendship, trauma, creativity, and player connection, even when story execution is imperfect.

endgame content
Product 1: Arc Raiders
3.8

Endgame content is mixed: trials, projects, resets, and updates help, but several reviewers see long-term depth as uncertain.

Product 2: Split Fiction
No score yet
enemy variety
Product 1: Arc Raiders
3.9

Enemy variety is mostly praised for drones, rollers, Leapers, Bastions, Queens, and other ARC threats, despite one review calling designs generic.

Product 2: Split Fiction
No score yet
environmental detail
Product 1: Arc Raiders
4.8

Environmental detail is praised through verticality, abandoned buildings, weather, lighting, and lived-in ruins.

Product 2: Split Fiction
4.7

Environmental detail is praised through vast, varied levels and backdrops that make short-lived worlds feel substantial.

exploration quality
Product 1: Arc Raiders
4.6

Exploration is a clear strength, with reviewers praising hidden secrets, pleasant maps, and rewarding spaces to search.

Product 2: Split Fiction
2.9

Exploration is limited and sometimes hurt by invisible walls, despite occasional optional side stories and environmental curiosities.

facial animations
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.6

Facial animation evidence is limited but positive, especially around character models and lip syncing.

family friendliness
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.6

Family friendliness is positive for capable co-op pairs and families, though the challenge and darker tone may not suit complete beginners.

flying mechanics
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
2.8

Flying is exciting in some sections, but at least one reviewer found dragon flight floaty and less precise than other mechanics.

frame rate stability
Product 1: Arc Raiders
4.9

Frame rate stability is praised where reviewers cite rock-solid or consistent 60 FPS performance.

Product 2: Split Fiction
4.5

Frame rate stability is excellent on most consoles, while Switch 2 reviews note lower targets and occasional stutter.

fun factor
Product 1: Arc Raiders
4.5

Fun factor is very high in most reviews, with several reviewers saying they cannot stop playing or call it a standout multiplayer game.

Product 2: Split Fiction
4.5

Fun factor is very high across positive and mixed reviews, with many emphasizing laughs, surprise, and pure game feel.

gameplay mechanics
Product 1: Arc Raiders
4.6

Review evidence is strongly positive for gameplay mechanics, with reviewers describing it as a clear strength.

Product 2: Split Fiction
4.4

Reviewers consistently describe a fast-changing suite of mechanics that keeps play inventive, though a few felt individual mechanics could be forgettable or uneven.

graphics quality
Product 1: Arc Raiders
4.7

Graphics are broadly praised as beautiful, stunning, or technically impressive, with only minor visual caveats.

Product 2: Split Fiction
4.7

Graphics quality is strong on main platforms and still attractive on Switch 2 despite compromise, with reviewers calling presentation gorgeous or stunning.

grind level
Product 1: Arc Raiders
3.3

Grind level is mixed: some enjoy long-term chase, while others find leveling slow or potentially tedious.

Product 2: Split Fiction
No score yet
handheld play suitability
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.2

Handheld suitability is a Switch 2 advantage, with portable play and tabletop mode valued despite visual and performance tradeoffs.

horror tension
Product 1: Arc Raiders
4.6

Horror tension is present in stealthy, tense, and sometimes horror-like rounds.

Product 2: Split Fiction
No score yet
HUD clarity
Product 1: Arc Raiders
4.4

HUD clarity is praised when the minimalist HUD keeps the screen clean and immersive.

Product 2: Split Fiction
No score yet
immersion
Product 1: Arc Raiders
4.8

Immersion is strong thanks to sound, world detail, survival tension, and believable threats.

Product 2: Split Fiction
4.4

Immersion is supported by high-stakes set pieces and worlds that remain thrilling even when mechanics are simple.

innovation
Product 1: Arc Raiders
4.8

Innovation is praised where reviewers describe the formula as genre-shaping, psychologically clever, or a new standard.

Product 2: Split Fiction
4.7

Innovation is a major strength, especially in cooperative design, set pieces, finales, and constant genre-switching ideas.

learning curve
Product 1: Arc Raiders
3.6

Learning curve is real: reviewers say systems are learnable, but players must learn through risk, failure, and repeated raids.

Product 2: Split Fiction
4.1

The learning curve is approachable but steeper for casual players who must handle cameras, timing, and fast genre shifts.

level design
Product 1: Arc Raiders
4.9

Level design is repeatedly praised, especially for verticality, strong map layouts, and varied spaces that create encounters.

Product 2: Split Fiction
4.6

Level design is widely praised for audacious set pieces, memorable scenes, and strong environmental variety.

live-service support
Product 1: Arc Raiders
4.1

Live-service support is cautiously positive, with roadmaps, patches, and long-term plans balanced by concern about future changes.

Product 2: Split Fiction
No score yet
load times
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
2.9

Load-time evidence is limited to Switch 2 texture pop-in when loading into new areas, so this is a modest technical caveat rather than a core strength.

loot system
Product 1: Arc Raiders
4.3

Loot is a core strength, making extraction tense and rewarding, though negative reviews dislike the literal junk loop.

Product 2: Split Fiction
No score yet
lore depth
Product 1: Arc Raiders
3.8

Lore depth is present through vendors, cutscenes, and environmental clues, but several reviews want more explicit story.

Product 2: Split Fiction
No score yet
map and navigation design
Product 1: Arc Raiders
4.6

Map and navigation design is strong, with praised map variety, lived-in spaces, and multiple playable maps.

Product 2: Split Fiction
No score yet
matchmaking quality
Product 1: Arc Raiders
3.5

Matchmaking quality is mixed: similarly sized squads help, but aggression-based or skill-based systems raise concerns.

Product 2: Split Fiction
2.5

Matchmaking is a limitation: reviews note no random matchmaking and crossplay setup friction despite Friend Pass convenience.

menu usability
Product 1: Arc Raiders
2.6

Menu usability is the most repeated usability complaint, especially stash, crafting, and inventory management.

Product 2: Split Fiction
2.8

Menu usability evidence is limited to crossplay setup friction through outside apps and websites.

microtransaction impact
Product 1: Arc Raiders
3.6

Microtransaction impact is moderate: cosmetics are present, sometimes paid, but several reviews say they are optional or restrained.

Product 2: Split Fiction
No score yet
mission design
Product 1: Arc Raiders
3.6

Mission design is mixed: objectives help guide raids, but several reviewers found them ordinary or checklist-like.

Product 2: Split Fiction
4.4

Mission and chapter design are structured around changing subgenres, world rhythms, and side-story detours that keep objectives fresh.

mission variety
Product 1: Arc Raiders
4.4

Mission variety benefits from map events and available quests, though not every objective feels equally meaningful.

Product 2: Split Fiction
4.6

Side stories and mission variety are repeatedly praised as surprising, funny, creative, and often among the best parts of the game.

monetization fairness
Product 1: Arc Raiders
3.4

Monetization fairness is mixed-to-positive, with restraint and sensible pricing noted alongside concern over cosmetics and DLC direction.

Product 2: Split Fiction
No score yet
movement feel
Product 1: Arc Raiders
3.9

Movement is described as weighty, grounded, and flexible, with sliding, climbing, grapples, and stamina limits shaping play.

Product 2: Split Fiction
4.7

Movement earns strong praise for improved jumping, momentum, and timing, helping platforming and set pieces feel approachable.

multiplayer design
Product 1: Arc Raiders
4.4

Multiplayer design is central to the praise, especially PvPvE tension, emergent player behavior, and genre execution.

Product 2: Split Fiction
4.7

Multiplayer design is central to the game and praised for being purpose-built around two players and standout co-op structure.

narrative quality
Product 1: Arc Raiders
2.9

Narrative is mixed: the setting has promise and some reviewers like the story, but others find it thin or compromised by AI voice work.

Product 2: Split Fiction
3.2

Narrative quality is split: reviewers like the premise, AI/creativity theme, and some human beats, but many criticize predictable or thin story execution.

onboarding experience
Product 1: Arc Raiders
4.5

Onboarding is strong by extraction-shooter standards because free loadouts, early quests, and simpler systems reduce early friction.

Product 2: Split Fiction
No score yet
online stability
Product 1: Arc Raiders
3.5

Online stability is mixed, with limited interaction and playable sessions praised but netcode and sign-in issues noted.

Product 2: Split Fiction
4.7

Online stability is praised across several reviews, with smooth connectivity, low latency, and online play performing like local play.

open-world design
Product 1: Arc Raiders
4.7

The large map spaces and dense locations make the open-world-style exploration feel strong within the extraction format.

Product 2: Split Fiction
2.8

The game is mostly linear; reviewers note that this focus supports pacing but limits open-world freedom.

originality
Product 1: Arc Raiders
2.0

Originality is mixed: some call it genre-defining or spectacular, while negative reviews call it generic or lacking identity.

Product 2: Split Fiction
4.1

Originality is debated: some call it deeply original and inventive, while others argue it remixes familiar ideas with exceptional execution.

pacing
Product 1: Arc Raiders
2.9

Pacing is split: some praise the countdown pressure, while negative reviews call parts slow or sleepy.

Product 2: Split Fiction
4.4

Pacing is usually energetic and brisk, but some reviewers felt certain scenarios or structure beats drag or climax unevenly.

performance optimization
Product 1: Arc Raiders
4.8

Performance optimization is praised across several reviews, including strong PC/Xbox performance and smooth Unreal Engine 5 results.

Product 2: Split Fiction
4.5

Performance optimization is strong on PS5/Xbox/PC evidence and more compromised on Switch 2, but most reviewers still found it functional or polished.

platform-specific feature support
Product 1: Arc Raiders
4.7

Platform-specific support is positive where controller support and cross-platform launch are mentioned.

Product 2: Split Fiction
4.3

Platform-specific features are useful, especially Switch 2 Game Share and Friend Pass, though unsupported single Joy-Con play hurts local convenience.

platforming precision
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.8

Platforming is repeatedly described as precise, accessible, and immediately satisfying, especially with air dashes, wall runs, and forgiving assists.

polish
Product 1: Arc Raiders
4.9

Polish is a major positive, with reviewers repeatedly calling the experience polished, finely tuned, or impeccably built.

Product 2: Split Fiction
4.6

Polish is broadly strong, especially on main platforms, while some reviews mention uneven stretches or Switch 2 compromises.

progression system
Product 1: Arc Raiders
4.4

Progression is broadly positive thanks to XP, skills, benches, upgrades, and optional resets, though some reviews note grind or inventory friction.

Product 2: Split Fiction
2.9

Progression relies on chapter abilities and side-story discovery rather than collectables, levels, or long-term customization.

protagonist appeal
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
3.3

Protagonist appeal varies sharply; some reviewers bonded with Mio and Zoe, while others found them flat or slow to like.

puzzle design
Product 1: Arc Raiders
3.8

Review evidence is generally positive for puzzle design, with praise outweighing the caveats.

Product 2: Split Fiction
4.5

Puzzle design is a major strength, with reviewers highlighting cooperative problem solving, smart escalation, and partner-dependent solutions.

quest design
Product 1: Arc Raiders
3.0

Quest design is mixed, with useful structure and lore offset by vague instructions, uneven progression, or quality-of-life issues.

Product 2: Split Fiction
No score yet
replay value
Product 1: Arc Raiders
4.8

Replay value is strong for reviewers hooked by the evolving raids, though long-term content remains a concern elsewhere.

Product 2: Split Fiction
4.0

Replay value comes mainly from swapping characters, trying different partners, and returning to missed side stories rather than long-term progression.

sandbox freedom
Product 1: Arc Raiders
4.7

Sandbox freedom is praised through player choice, proximity-chat encounters, and flexible ways to approach raids.

Product 2: Split Fiction
No score yet
save system reliability
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.6

Save and progression reliability is supported by same-save switching and non-host progression carryover.

seasonal content quality
Product 1: Arc Raiders
4.2

Seasonal content has limited but positive evidence through daily quests, weekly challenges, and timed events.

Product 2: Split Fiction
No score yet
server reliability
Product 1: Arc Raiders
3.5

Server reliability is mixed, with some queue/sign-in/server concerns and some reports of quick fixes or stability gains.

Product 2: Split Fiction
4.5

Server reliability evidence is limited but positive, with no noticeable connectivity issues reported in Switch 2 online play.

side character depth
Product 1: Arc Raiders
4.1

Side characters and vendors help sell Speranza for one reviewer, but the evidence is limited.

Product 2: Split Fiction
2.2

Side character depth is mostly weak because reviewers repeatedly describe the villain as one-dimensional or underdeveloped.

skill tree depth
Product 1: Arc Raiders
4.1

Skill trees add depth and build choice, but some reviews call certain perks filler or slower than ideal.

Product 2: Split Fiction
No score yet
social features
Product 1: Arc Raiders
4.7

Social features are a defining strength, with repeated praise for friendly encounters, uneasy alliances, and emergent player stories.

Product 2: Split Fiction
No score yet
sound design
Product 1: Arc Raiders
4.8

Sound design is one of the strongest consensus positives, repeatedly described as informative, immersive, and excellent.

Product 2: Split Fiction
No score yet
soundtrack quality
Product 1: Arc Raiders
4.7

Soundtrack quality receives positive notes when mentioned, especially its fit with the tone and gameplay.

Product 2: Split Fiction
3.5

Soundtrack quality is mixed: some praise sci-fi and fantasy musical identity, while others found the score ambient and forgettable.

split-screen quality
Product 1: Arc Raiders
No score yet
Product 2: Split Fiction
4.3

Split-screen quality is mostly strong, including online split-screen visibility, but portable Switch 2 play can make small details harder to read.

stealth mechanics
Product 1: Arc Raiders
4.6

Review evidence is strongly positive for stealth mechanics, with reviewers describing it as a clear strength.

Product 2: Split Fiction
3.5

Stealth appears as one of the sci-fi gameplay styles, but evidence is limited to its inclusion rather than deep stealth-system praise.

tutorial quality
Product 1: Arc Raiders
3.7

Tutorial and onboarding guidance is useful in some reviews, but others wanted clearer tips for what to keep or recycle.

Product 2: Split Fiction
4.5

Onboarding is praised where reviewers describe the game teaching mechanics and escalating them clearly before new twists arrive.

upgrade system
Product 1: Arc Raiders
4.4

Upgrade systems are praised for workbenches, weapons, bases, and stations that unlock better gear.

Product 2: Split Fiction
No score yet
user interface design
Product 1: Arc Raiders
4.5

UI design is generally positive in the field and HUD, though back-end inventory systems are more divisive.

Product 2: Split Fiction
2.7

Interface evidence is limited and negative around crossplay setup explanation rather than the main HUD or menus.

value for money
Product 1: Arc Raiders
4.5

Value is generally positive, especially with several reviewers noting a fair $40/£30 price.

Product 2: Split Fiction
4.3

Value is strong when viewed through Friend Pass and one-copy play, though some aggregate evidence notes it is shorter and more expensive than its predecessor.

visual effects quality
Product 1: Arc Raiders
4.7

Visual effects are praised in combat moments such as shields breaking, sparks, and projectile impacts.

Product 2: Split Fiction
4.7

Visual effects and technical spectacle are praised for high-impact finales, resolution, and sequences that keep up with rapid shifts.

voice acting
Product 1: Arc Raiders
2.2

Voice acting is the most consistent artistic complaint, especially around AI-generated or flat vendor voices, despite one voice-disguise accessibility note.

Product 2: Split Fiction
2.6

Voice acting gets limited and mixed evidence, with some reviewers calling performances weak or unable to elevate the writing.

weapon balance
Product 1: Arc Raiders
3.6

Weapon balance is mixed: many reviews like distinct weapon roles, but several cite overpowered or stagnant weapons.

Product 2: Split Fiction
No score yet
world-building
Product 1: Arc Raiders
4.1

World-building is a major strength, with reviewers praising Speranza, environmental storytelling, retro-futuristic identity, and lore-rich maps.

Product 2: Split Fiction
4.7

World-building is praised for using Mio and Zoe’s imagined worlds to reveal personal histories and support the AI/creativity theme.

world interactivity
Product 1: Arc Raiders
4.2

World interactivity is positive where quests, sound cues, and environmental observation matter during raids.

Product 2: Split Fiction
4.0

World interactivity appears in co-op props, environmental manipulation, and small interactables, though it is not a deep sandbox.

writing quality
Product 1: Arc Raiders
2.8

Writing quality is criticized where missions and narrative delivery are described as not award-worthy.

Product 2: Split Fiction
3.1

Writing quality is the biggest divide, ranging from strong emotional praise to repeated criticism of cliches, quips, and amateurish dialogue.